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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <limits>
#include "HeadTrackingMode.h"
#include "Pose.h"
#include "PosePredictorType.h"
#include "Twist.h"
namespace android {
namespace media {
/**
* Main entry-point for this library.
* This interfaces encompasses all the processing required for determining the head-to-stage pose
* used for audio virtualization.
* The usage involves periodic setting of the inputs, calling calculate() and obtaining the outputs.
* This class is not thread-safe, but thread-compatible.
*/
class HeadTrackingProcessor {
public:
virtual ~HeadTrackingProcessor() = default;
struct Options {
float maxTranslationalVelocity = std::numeric_limits<float>::infinity();
float maxRotationalVelocity = std::numeric_limits<float>::infinity();
int64_t freshnessTimeout = std::numeric_limits<int64_t>::max();
float predictionDuration = 0;
int64_t autoRecenterWindowDuration = std::numeric_limits<int64_t>::max();
float autoRecenterTranslationalThreshold = std::numeric_limits<float>::infinity();
float autoRecenterRotationalThreshold = std::numeric_limits<float>::infinity();
int64_t screenStillnessWindowDuration = 0;
float screenStillnessTranslationalThreshold = std::numeric_limits<float>::infinity();
float screenStillnessRotationalThreshold = std::numeric_limits<float>::infinity();
};
/** Sets the desired head-tracking mode. */
virtual void setDesiredMode(HeadTrackingMode mode) = 0;
/**
* Sets the world-to-head pose and head twist (velocity).
* headTwist is given in the head coordinate frame.
*/
virtual void setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead,
const Twist3f& headTwist) = 0;
/**
* Sets the world-to-screen pose.
*/
virtual void setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) = 0;
/**
* Set the screen-to-stage pose, used in all modes.
*/
virtual void setScreenToStagePose(const Pose3f& screenToStage) = 0;
/**
* Sets the display orientation.
* Orientation is expressed in the angle of rotation from the physical "up" side of the screen
* to the logical "up" side of the content displayed the screen. Counterclockwise angles, as
* viewed while facing the screen are positive.
*/
virtual void setDisplayOrientation(float physicalToLogicalAngle) = 0;
/**
* Process all the previous inputs and update the outputs.
*/
virtual void calculate(int64_t timestamp) = 0;
/**
* Get the aggregate head-to-stage pose (primary output of this module).
*/
virtual Pose3f getHeadToStagePose() const = 0;
/**
* Get the actual head-tracking mode (which may deviate from the desired one as mentioned in the
* class documentation above).
*/
virtual HeadTrackingMode getActualMode() const = 0;
/**
* This causes the current poses for both the head and/or screen to be considered "center".
*/
virtual void recenter(
bool recenterHead = true, bool recenterScreen = true, std::string source = "") = 0;
/**
* Set the predictor type.
*/
virtual void setPosePredictorType(PosePredictorType type) = 0;
/**
* Dump HeadTrackingProcessor parameters under caller lock.
*/
virtual std::string toString_l(unsigned level) const = 0;
};
/**
* Creates an instance featuring a default implementation of the HeadTrackingProcessor interface.
*/
std::unique_ptr<HeadTrackingProcessor> createHeadTrackingProcessor(
const HeadTrackingProcessor::Options& options,
HeadTrackingMode initialMode = HeadTrackingMode::STATIC);
} // namespace media
} // namespace android