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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <system/audio.h>
#include <utils/Errors.h>
#include <utils/SortedVector.h>
#include <utils/KeyedVector.h>
#include "AudioIODescriptorInterface.h"
#include "AudioPort.h"
#include "ClientDescriptor.h"
#include "DeviceDescriptor.h"
#include "EffectDescriptor.h"
#include "IOProfile.h"
namespace android {
class AudioPolicyMix;
class AudioPolicyClientInterface;
// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
// and keep track of the usage of this input.
class AudioInputDescriptor: public AudioPortConfig, public AudioIODescriptorInterface
, public ClientMapHandler<RecordClientDescriptor>
{
public:
explicit AudioInputDescriptor(const sp<IOProfile>& profile,
AudioPolicyClientInterface *clientInterface);
audio_port_handle_t getId() const;
audio_module_handle_t getModuleHandle() const;
audio_devices_t getDeviceType() const { return (mDevice != nullptr) ?
mDevice->type() : AUDIO_DEVICE_NONE; }
sp<DeviceDescriptor> getDevice() const { return mDevice; }
void setDevice(const sp<DeviceDescriptor> &device) { mDevice = device; }
DeviceVector supportedDevices() const {
return mProfile != nullptr ? mProfile->getSupportedDevices() : DeviceVector(); }
void dump(String8 *dst) const override;
audio_io_handle_t mIoHandle = AUDIO_IO_HANDLE_NONE; // input handle
wp<AudioPolicyMix> mPolicyMix; // non NULL when used by a dynamic policy
const sp<IOProfile> mProfile; // I/O profile this output derives from
virtual void toAudioPortConfig(struct audio_port_config *dstConfig,
const struct audio_port_config *srcConfig = NULL) const;
virtual sp<AudioPort> getAudioPort() const { return mProfile; }
void toAudioPort(struct audio_port *port) const;
void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
SortedVector<audio_session_t> getPreemptedSessions() const;
bool hasPreemptedSession(audio_session_t session) const;
void clearPreemptedSessions();
bool isActive() const { return mGlobalActiveCount > 0; }
bool isSourceActive(audio_source_t source) const;
audio_source_t source() const;
bool isSoundTrigger() const;
sp<RecordClientDescriptor> getHighestPriorityClient() const;
audio_attributes_t getHighestPriorityAttributes() const;
void setClientActive(const sp<RecordClientDescriptor>& client, bool active);
int32_t activeCount() { return mGlobalActiveCount; }
void trackEffectEnabled(const sp<EffectDescriptor> &effect, bool enabled);
EffectDescriptorCollection getEnabledEffects() const;
EffectDescriptorCollection getActiveEffects() const; // enabled and not suspended
// implementation of AudioIODescriptorInterface
audio_config_base_t getConfig() const override;
audio_patch_handle_t getPatchHandle() const override;
void setPatchHandle(audio_patch_handle_t handle) override;
status_t open(const audio_config_t *config,
const sp<DeviceDescriptor> &device,
audio_source_t source,
audio_input_flags_t flags,
audio_io_handle_t *input);
// Called when a stream is about to be started.
// Note: called after setClientActive(client, true)
status_t start();
// Called after a stream is stopped
// Note: called after setClientActive(client, false)
void stop();
void close();
RecordClientVector getClientsForSession(audio_session_t session);
RecordClientVector clientsList(bool activeOnly = false,
audio_source_t source = AUDIO_SOURCE_DEFAULT, bool preferredDeviceOnly = false) const;
void setAppState(uid_t uid, app_state_t state);
// implementation of ClientMapHandler<RecordClientDescriptor>
void addClient(const sp<RecordClientDescriptor> &client) override;
// Go over all active clients and suspend or restore effects according highest priority
// active use case
void checkSuspendEffects();
private:
void updateClientRecordingConfiguration(int event, const sp<RecordClientDescriptor>& client);
audio_patch_handle_t mPatchHandle = AUDIO_PATCH_HANDLE_NONE;
audio_port_handle_t mId = AUDIO_PORT_HANDLE_NONE;
sp<DeviceDescriptor> mDevice = nullptr; /**< current device this input is routed to */
// Because a preemptible capture session can preempt another one, we end up in an endless loop
// situation were each session is allowed to restart after being preempted,
// thus preempting the other one which restarts and so on.
// To avoid this situation, we store which audio session was preempted when
// a particular input started and prevent preemption of this active input by this session.
// We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
SortedVector<audio_session_t> mPreemptedSessions;
AudioPolicyClientInterface * const mClientInterface;
int32_t mGlobalActiveCount = 0; // non-client-specific activity ref count
EffectDescriptorCollection mEnabledEffects;
};
class AudioInputCollection :
public DefaultKeyedVector< audio_io_handle_t, sp<AudioInputDescriptor> >
{
public:
bool isSourceActive(audio_source_t source) const;
sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
// count active capture sessions using one of the specified devices.
// ignore devices if empty vector is passed
uint32_t activeInputsCountOnDevices(const DeviceVector &devices) const;
/**
* return io handle of active input or 0 if no input is active
* Only considers inputs from physical devices (e.g. main mic, headset mic) when
* ignoreVirtualInputs is true.
*/
Vector<sp <AudioInputDescriptor> > getActiveInputs();
sp<AudioInputDescriptor> getInputForClient(audio_port_handle_t portId);
void trackEffectEnabled(const sp<EffectDescriptor> &effect, bool enabled);
/**
* @brief clearSessionRoutesForDevice: when a device is disconnected, and if this device has
* been chosen as the preferred device by any client, the policy manager shall
* prevent from using this device any more by clearing all the session routes involving this
* device.
* In other words, the preferred device port id of these clients will be resetted to NONE.
* @param disconnectedDevice device to be disconnected
*/
void clearSessionRoutesForDevice(const sp<DeviceDescriptor> &disconnectedDevice);
void dump(String8 *dst) const;
};
} // namespace android