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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_LINEAR_RAMP_H
#define AAUDIO_LINEAR_RAMP_H
#include <atomic>
#include <stdint.h>
/**
* Generate segments along a linear ramp.
* The ramp target can be updated from another thread.
* When the target is updated, a new ramp is started from the current position.
*
* The first ramp starts at 0.0.
*
*/
class LinearRamp {
public:
LinearRamp() {
mTarget.store(1.0f);
}
void setLengthInFrames(int32_t frames) {
mLengthInFrames = frames;
}
int32_t getLengthInFrames() {
return mLengthInFrames;
}
/**
* This may be called by another thread.
* @param target
*/
void setTarget(float target) {
mTarget.store(target);
}
float getTarget() {
return mTarget.load();
}
/**
* Force the nextSegment to start from this level.
*
* WARNING: this can cause a discontinuity if called while the ramp is being used.
* Only call this when setting the initial ramp.
*
* @param level
*/
void forceCurrent(float level) {
mLevelFrom = level;
mLevelTo = level; // forces a ramp if it does not match target
}
float getCurrent() {
return mLevelFrom;
}
/**
* Get levels for next ramp segment.
*
* @param frames number of frames in the segment
* @param levelFrom pointer to starting amplitude
* @param levelTo pointer to ending amplitude
* @return true if ramp is still moving towards the target
*/
bool nextSegment(int32_t frames, float *levelFrom, float *levelTo);
private:
bool isRamping();
std::atomic<float> mTarget;
int32_t mLengthInFrames = 48000 / 50; // 20 msec at 48000 Hz
int32_t mRemaining = 0;
float mLevelFrom = 0.0f;
float mLevelTo = 0.0f;
};
#endif //AAUDIO_LINEAR_RAMP_H