blob: e1e3c55b5924b9a6544f4bee7334915d8ebbcf12 [file] [log] [blame]
/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudio"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <atomic>
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "AudioStreamBuilder.h"
#include "AudioStream.h"
#include "AudioClock.h"
using namespace aaudio;
AudioStream::AudioStream()
: mCallbackEnabled(false)
{
// mThread is a pthread_t of unknown size so we need memset.
memset(&mThread, 0, sizeof(mThread));
setPeriodNanoseconds(0);
}
aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder)
{
// Copy parameters from the Builder because the Builder may be deleted after this call.
mSamplesPerFrame = builder.getSamplesPerFrame();
mSampleRate = builder.getSampleRate();
mDeviceId = builder.getDeviceId();
mFormat = builder.getFormat();
mSharingMode = builder.getSharingMode();
mSharingModeMatchRequired = builder.isSharingModeMatchRequired();
mPerformanceMode = builder.getPerformanceMode();
// callbacks
mFramesPerDataCallback = builder.getFramesPerDataCallback();
mDataCallbackProc = builder.getDataCallbackProc();
mErrorCallbackProc = builder.getErrorCallbackProc();
mDataCallbackUserData = builder.getDataCallbackUserData();
mErrorCallbackUserData = builder.getErrorCallbackUserData();
// This is very helpful for debugging in the future. Please leave it in.
ALOGI("AudioStream::open() rate = %d, channels = %d, format = %d, sharing = %d, dir = %s",
mSampleRate, mSamplesPerFrame, mFormat, mSharingMode,
(getDirection() == AAUDIO_DIRECTION_OUTPUT) ? "OUTPUT" : "INPUT");
ALOGI("AudioStream::open() device = %d, perfMode = %d, callbackFrames = %d",
mDeviceId, mPerformanceMode, mFramesPerDataCallback);
// Check for values that are ridiculously out of range to prevent math overflow exploits.
// The service will do a better check.
if (mSamplesPerFrame < 0 || mSamplesPerFrame > 128) {
ALOGE("AudioStream::open(): samplesPerFrame out of range = %d", mSamplesPerFrame);
return AAUDIO_ERROR_OUT_OF_RANGE;
}
switch(mFormat) {
case AAUDIO_FORMAT_UNSPECIFIED:
case AAUDIO_FORMAT_PCM_I16:
case AAUDIO_FORMAT_PCM_FLOAT:
break; // valid
default:
ALOGE("AudioStream::open(): audioFormat not valid = %d", mFormat);
return AAUDIO_ERROR_INVALID_FORMAT;
// break;
}
if (mSampleRate != AAUDIO_UNSPECIFIED && (mSampleRate < 8000 || mSampleRate > 1000000)) {
ALOGE("AudioStream::open(): mSampleRate out of range = %d", mSampleRate);
return AAUDIO_ERROR_INVALID_RATE;
}
switch(mPerformanceMode) {
case AAUDIO_PERFORMANCE_MODE_NONE:
case AAUDIO_PERFORMANCE_MODE_POWER_SAVING:
case AAUDIO_PERFORMANCE_MODE_LOW_LATENCY:
break;
default:
ALOGE("AudioStream::open(): illegal performanceMode %d", mPerformanceMode);
return AAUDIO_ERROR_ILLEGAL_ARGUMENT;
}
return AAUDIO_OK;
}
AudioStream::~AudioStream() {
close();
}
aaudio_result_t AudioStream::waitForStateChange(aaudio_stream_state_t currentState,
aaudio_stream_state_t *nextState,
int64_t timeoutNanoseconds)
{
aaudio_result_t result = updateStateWhileWaiting();
if (result != AAUDIO_OK) {
return result;
}
int64_t durationNanos = 20 * AAUDIO_NANOS_PER_MILLISECOND; // arbitrary
aaudio_stream_state_t state = getState();
while (state == currentState && timeoutNanoseconds > 0) {
if (durationNanos > timeoutNanoseconds) {
durationNanos = timeoutNanoseconds;
}
AudioClock::sleepForNanos(durationNanos);
timeoutNanoseconds -= durationNanos;
aaudio_result_t result = updateStateWhileWaiting();
if (result != AAUDIO_OK) {
return result;
}
state = getState();
}
if (nextState != nullptr) {
*nextState = state;
}
return (state == currentState) ? AAUDIO_ERROR_TIMEOUT : AAUDIO_OK;
}
// This registers the callback thread with the server before
// passing control to the app. This gives the server an opportunity to boost
// the thread's performance characteristics.
void* AudioStream::wrapUserThread() {
void* procResult = nullptr;
mThreadRegistrationResult = registerThread();
if (mThreadRegistrationResult == AAUDIO_OK) {
// Run callback loop. This may take a very long time.
procResult = mThreadProc(mThreadArg);
mThreadRegistrationResult = unregisterThread();
}
return procResult;
}
// This is the entry point for the new thread created by createThread().
// It converts the 'C' function call to a C++ method call.
static void* AudioStream_internalThreadProc(void* threadArg) {
AudioStream *audioStream = (AudioStream *) threadArg;
return audioStream->wrapUserThread();
}
// This is not exposed in the API.
// But it is still used internally to implement callbacks for MMAP mode.
aaudio_result_t AudioStream::createThread(int64_t periodNanoseconds,
aaudio_audio_thread_proc_t threadProc,
void* threadArg)
{
if (mHasThread) {
return AAUDIO_ERROR_INVALID_STATE;
}
if (threadProc == nullptr) {
return AAUDIO_ERROR_NULL;
}
// Pass input parameters to the background thread.
mThreadProc = threadProc;
mThreadArg = threadArg;
setPeriodNanoseconds(periodNanoseconds);
int err = pthread_create(&mThread, nullptr, AudioStream_internalThreadProc, this);
if (err != 0) {
return AAudioConvert_androidToAAudioResult(-errno);
} else {
mHasThread = true;
return AAUDIO_OK;
}
}
aaudio_result_t AudioStream::joinThread(void** returnArg, int64_t timeoutNanoseconds)
{
if (!mHasThread) {
return AAUDIO_ERROR_INVALID_STATE;
}
#if 0
// TODO implement equivalent of pthread_timedjoin_np()
struct timespec abstime;
int err = pthread_timedjoin_np(mThread, returnArg, &abstime);
#else
int err = pthread_join(mThread, returnArg);
#endif
mHasThread = false;
return err ? AAudioConvert_androidToAAudioResult(-errno) : mThreadRegistrationResult;
}