blob: fc9766fbcb1dbdd88b2d9cef6a8997c2bc9aecfe [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudio"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include "client/AudioStreamInternalPlay.h"
#include "utility/AudioClock.h"
using android::WrappingBuffer;
using namespace aaudio;
AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface &serviceInterface,
bool inService)
: AudioStreamInternal(serviceInterface, inService) {
}
AudioStreamInternalPlay::~AudioStreamInternalPlay() {}
// Write the data, block if needed and timeoutMillis > 0
aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames,
int64_t timeoutNanoseconds)
{
return processData((void *)buffer, numFrames, timeoutNanoseconds);
}
// Write as much data as we can without blocking.
aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames,
int64_t currentNanoTime, int64_t *wakeTimePtr) {
aaudio_result_t result = processCommands();
if (result != AAUDIO_OK) {
return result;
}
if (mAudioEndpoint.isFreeRunning()) {
//ALOGD("AudioStreamInternal::processDataNow() - update read counter");
// Update data queue based on the timing model.
int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
mAudioEndpoint.setDataReadCounter(estimatedReadCounter);
}
// TODO else query from endpoint cuz set by actual reader, maybe
// If the read index passed the write index then consider it an underrun.
if (mAudioEndpoint.getFullFramesAvailable() < 0) {
mXRunCount++;
}
// Write some data to the buffer.
//ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames);
int32_t framesWritten = writeNowWithConversion(buffer, numFrames);
//ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d",
// numFrames, framesWritten);
// Calculate an ideal time to wake up.
if (wakeTimePtr != nullptr && framesWritten >= 0) {
// By default wake up a few milliseconds from now. // TODO review
int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
aaudio_stream_state_t state = getState();
//ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s",
// AAudio_convertStreamStateToText(state));
switch (state) {
case AAUDIO_STREAM_STATE_OPEN:
case AAUDIO_STREAM_STATE_STARTING:
if (framesWritten != 0) {
// Don't wait to write more data. Just prime the buffer.
wakeTime = currentNanoTime;
}
break;
case AAUDIO_STREAM_STATE_STARTED: // When do we expect the next read burst to occur?
{
uint32_t burstSize = mFramesPerBurst;
if (burstSize < 32) {
burstSize = 32; // TODO review
}
uint64_t nextReadPosition = mAudioEndpoint.getDataReadCounter() + burstSize;
wakeTime = mClockModel.convertPositionToTime(nextReadPosition);
}
break;
default:
break;
}
*wakeTimePtr = wakeTime;
}
// ALOGD("AudioStreamInternal::processDataNow finished: now = %llu, read# = %llu, wrote# = %llu",
// (unsigned long long)currentNanoTime,
// (unsigned long long)mAudioEndpoint.getDataReadCounter(),
// (unsigned long long)mAudioEndpoint.getDownDataWriteCounter());
return framesWritten;
}
aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer,
int32_t numFrames) {
// ALOGD("AudioStreamInternal::writeNowWithConversion(%p, %d)",
// buffer, numFrames);
WrappingBuffer wrappingBuffer;
uint8_t *source = (uint8_t *) buffer;
int32_t framesLeft = numFrames;
mAudioEndpoint.getEmptyFramesAvailable(&wrappingBuffer);
// Read data in one or two parts.
int partIndex = 0;
while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
int32_t framesToWrite = framesLeft;
int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
if (framesAvailable > 0) {
if (framesToWrite > framesAvailable) {
framesToWrite = framesAvailable;
}
int32_t numBytes = getBytesPerFrame() * framesToWrite;
int32_t numSamples = framesToWrite * getSamplesPerFrame();
// Data conversion.
float levelFrom;
float levelTo;
bool ramping = mVolumeRamp.nextSegment(framesToWrite * getSamplesPerFrame(),
&levelFrom, &levelTo);
// The formats are validated when the stream is opened so we do not have to
// check for illegal combinations here.
// TODO factor this out into a utility function
if (getFormat() == AAUDIO_FORMAT_PCM_FLOAT) {
if (mDeviceFormat == AAUDIO_FORMAT_PCM_FLOAT) {
AAudio_linearRamp(
(const float *) source,
(float *) wrappingBuffer.data[partIndex],
framesToWrite,
getSamplesPerFrame(),
levelFrom,
levelTo);
} else if (mDeviceFormat == AAUDIO_FORMAT_PCM_I16) {
if (ramping) {
AAudioConvert_floatToPcm16(
(const float *) source,
(int16_t *) wrappingBuffer.data[partIndex],
framesToWrite,
getSamplesPerFrame(),
levelFrom,
levelTo);
} else {
AAudioConvert_floatToPcm16(
(const float *) source,
(int16_t *) wrappingBuffer.data[partIndex],
numSamples,
levelTo);
}
}
} else if (getFormat() == AAUDIO_FORMAT_PCM_I16) {
if (mDeviceFormat == AAUDIO_FORMAT_PCM_FLOAT) {
if (ramping) {
AAudioConvert_pcm16ToFloat(
(const int16_t *) source,
(float *) wrappingBuffer.data[partIndex],
framesToWrite,
getSamplesPerFrame(),
levelFrom,
levelTo);
} else {
AAudioConvert_pcm16ToFloat(
(const int16_t *) source,
(float *) wrappingBuffer.data[partIndex],
numSamples,
levelTo);
}
} else if (mDeviceFormat == AAUDIO_FORMAT_PCM_I16) {
AAudio_linearRamp(
(const int16_t *) source,
(int16_t *) wrappingBuffer.data[partIndex],
framesToWrite,
getSamplesPerFrame(),
levelFrom,
levelTo);
}
}
source += numBytes;
framesLeft -= framesToWrite;
} else {
break;
}
partIndex++;
}
int32_t framesWritten = numFrames - framesLeft;
mAudioEndpoint.advanceWriteIndex(framesWritten);
if (framesWritten > 0) {
incrementFramesWritten(framesWritten);
}
// ALOGD("AudioStreamInternal::writeNowWithConversion() returns %d", framesWritten);
return framesWritten;
}
int64_t AudioStreamInternalPlay::getFramesRead()
{
int64_t framesRead =
mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
+ mFramesOffsetFromService;
// Prevent retrograde motion.
if (framesRead < mLastFramesRead) {
framesRead = mLastFramesRead;
} else {
mLastFramesRead = framesRead;
}
ALOGD("AudioStreamInternal::getFramesRead() returns %lld", (long long)framesRead);
return framesRead;
}
int64_t AudioStreamInternalPlay::getFramesWritten()
{
int64_t getFramesWritten = mAudioEndpoint.getDataWriteCounter()
+ mFramesOffsetFromService;
ALOGD("AudioStreamInternal::getFramesWritten() returns %lld", (long long)getFramesWritten);
return getFramesWritten;
}
// Render audio in the application callback and then write the data to the stream.
void *AudioStreamInternalPlay::callbackLoop() {
aaudio_result_t result = AAUDIO_OK;
aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
AAudioStream_dataCallback appCallback = getDataCallbackProc();
if (appCallback == nullptr) return NULL;
// result might be a frame count
while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
// Call application using the AAudio callback interface.
callbackResult = (*appCallback)(
(AAudioStream *) this,
getDataCallbackUserData(),
mCallbackBuffer,
mCallbackFrames);
if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) {
// Write audio data to stream.
int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
// This is a BLOCKING WRITE!
result = write(mCallbackBuffer, mCallbackFrames, timeoutNanos);
if ((result != mCallbackFrames)) {
ALOGE("AudioStreamInternalPlay(): callbackLoop: write() returned %d", result);
if (result >= 0) {
// Only wrote some of the frames requested. Must have timed out.
result = AAUDIO_ERROR_TIMEOUT;
}
AAudioStream_errorCallback errorCallback = getErrorCallbackProc();
if (errorCallback != nullptr) {
(*errorCallback)(
(AAudioStream *) this,
getErrorCallbackUserData(),
result);
}
break;
}
} else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
ALOGD("AudioStreamInternalPlay(): callback returned AAUDIO_CALLBACK_RESULT_STOP");
break;
}
}
ALOGD("AudioStreamInternalPlay(): callbackLoop() exiting, result = %d, isActive() = %d",
result, (int) isActive());
return NULL;
}