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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H
#define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "binding/AAudioServiceInterface.h"
#include "client/AudioStreamInternal.h"
using android::sp;
using android::IAAudioService;
namespace aaudio {
class AudioStreamInternalCapture : public AudioStreamInternal {
public:
AudioStreamInternalCapture(AAudioServiceInterface &serviceInterface, bool inService = false);
virtual ~AudioStreamInternalCapture();
aaudio_result_t read(void *buffer,
int32_t numFrames,
int64_t timeoutNanoseconds) override;
int64_t getFramesRead() override;
int64_t getFramesWritten() override;
void *callbackLoop() override;
aaudio_direction_t getDirection() const override {
return AAUDIO_DIRECTION_INPUT;
}
protected:
/**
* Low level data processing that will not block. It will just read or write as much as it can.
*
* It passes back a recommended time to wake up if wakeTimePtr is not NULL.
*
* @return the number of frames processed or a negative error code.
*/
aaudio_result_t processDataNow(void *buffer,
int32_t numFrames,
int64_t currentTimeNanos,
int64_t *wakeTimePtr) override;
private:
/*
* Asynchronous read with data conversion.
* @param buffer
* @param numFrames
* @return frames written or negative error
*/
aaudio_result_t readNowWithConversion(void *buffer, int32_t numFrames);
int64_t mLastFramesWritten = 0; // used to prevent retrograde motion
};
} /* namespace aaudio */
#endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H