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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This file is used in both client and server processes.
// This is needed to make sense of the logs more easily.
#define LOG_TAG (mInService ? "AAudioService" : "AAudio")
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#define ATRACE_TAG ATRACE_TAG_AUDIO
#include <stdint.h>
#include <assert.h>
#include <binder/IServiceManager.h>
#include <aaudio/AAudio.h>
#include <utils/String16.h>
#include <utils/Trace.h>
#include "AudioClock.h"
#include "AudioEndpointParcelable.h"
#include "binding/AAudioStreamRequest.h"
#include "binding/AAudioStreamConfiguration.h"
#include "binding/IAAudioService.h"
#include "binding/AAudioServiceMessage.h"
#include "core/AudioStreamBuilder.h"
#include "fifo/FifoBuffer.h"
#include "utility/LinearRamp.h"
#include "AudioStreamInternal.h"
using android::String16;
using android::Mutex;
using android::WrappingBuffer;
using namespace aaudio;
#define MIN_TIMEOUT_NANOS (1000 * AAUDIO_NANOS_PER_MILLISECOND)
// Wait at least this many times longer than the operation should take.
#define MIN_TIMEOUT_OPERATIONS 4
#define LOG_TIMESTAMPS 0
AudioStreamInternal::AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService)
: AudioStream()
, mClockModel()
, mAudioEndpoint()
, mServiceStreamHandle(AAUDIO_HANDLE_INVALID)
, mFramesPerBurst(16)
, mServiceInterface(serviceInterface)
, mInService(inService) {
}
AudioStreamInternal::~AudioStreamInternal() {
}
aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {
aaudio_result_t result = AAUDIO_OK;
AAudioStreamRequest request;
AAudioStreamConfiguration configuration;
result = AudioStream::open(builder);
if (result < 0) {
return result;
}
// We have to do volume scaling. So we prefer FLOAT format.
if (getFormat() == AAUDIO_FORMAT_UNSPECIFIED) {
setFormat(AAUDIO_FORMAT_PCM_FLOAT);
}
// Request FLOAT for the shared mixer.
request.getConfiguration().setAudioFormat(AAUDIO_FORMAT_PCM_FLOAT);
// Build the request to send to the server.
request.setUserId(getuid());
request.setProcessId(getpid());
request.setDirection(getDirection());
request.setSharingModeMatchRequired(isSharingModeMatchRequired());
request.getConfiguration().setDeviceId(getDeviceId());
request.getConfiguration().setSampleRate(getSampleRate());
request.getConfiguration().setSamplesPerFrame(getSamplesPerFrame());
request.getConfiguration().setSharingMode(getSharingMode());
request.getConfiguration().setBufferCapacity(builder.getBufferCapacity());
mServiceStreamHandle = mServiceInterface.openStream(request, configuration);
if (mServiceStreamHandle < 0) {
result = mServiceStreamHandle;
ALOGE("AudioStreamInternal.open(): openStream() returned %d", result);
} else {
result = configuration.validate();
if (result != AAUDIO_OK) {
close();
return result;
}
// Save results of the open.
setSampleRate(configuration.getSampleRate());
setSamplesPerFrame(configuration.getSamplesPerFrame());
setDeviceId(configuration.getDeviceId());
// Save device format so we can do format conversion and volume scaling together.
mDeviceFormat = configuration.getAudioFormat();
result = mServiceInterface.getStreamDescription(mServiceStreamHandle, mEndPointParcelable);
if (result != AAUDIO_OK) {
mServiceInterface.closeStream(mServiceStreamHandle);
return result;
}
// resolve parcelable into a descriptor
result = mEndPointParcelable.resolve(&mEndpointDescriptor);
if (result != AAUDIO_OK) {
mServiceInterface.closeStream(mServiceStreamHandle);
return result;
}
// Configure endpoint based on descriptor.
mAudioEndpoint.configure(&mEndpointDescriptor);
mFramesPerBurst = mEndpointDescriptor.dataQueueDescriptor.framesPerBurst;
int32_t capacity = mEndpointDescriptor.dataQueueDescriptor.capacityInFrames;
// Validate result from server.
if (mFramesPerBurst < 16 || mFramesPerBurst > 16 * 1024) {
ALOGE("AudioStream::open(): framesPerBurst out of range = %d", mFramesPerBurst);
return AAUDIO_ERROR_OUT_OF_RANGE;
}
if (capacity < mFramesPerBurst || capacity > 32 * 1024) {
ALOGE("AudioStream::open(): bufferCapacity out of range = %d", capacity);
return AAUDIO_ERROR_OUT_OF_RANGE;
}
mClockModel.setSampleRate(getSampleRate());
mClockModel.setFramesPerBurst(mFramesPerBurst);
if (getDataCallbackProc()) {
mCallbackFrames = builder.getFramesPerDataCallback();
if (mCallbackFrames > getBufferCapacity() / 2) {
ALOGE("AudioStreamInternal.open(): framesPerCallback too large = %d, capacity = %d",
mCallbackFrames, getBufferCapacity());
mServiceInterface.closeStream(mServiceStreamHandle);
return AAUDIO_ERROR_OUT_OF_RANGE;
} else if (mCallbackFrames < 0) {
ALOGE("AudioStreamInternal.open(): framesPerCallback negative");
mServiceInterface.closeStream(mServiceStreamHandle);
return AAUDIO_ERROR_OUT_OF_RANGE;
}
if (mCallbackFrames == AAUDIO_UNSPECIFIED) {
mCallbackFrames = mFramesPerBurst;
}
int32_t bytesPerFrame = getSamplesPerFrame()
* AAudioConvert_formatToSizeInBytes(getFormat());
int32_t callbackBufferSize = mCallbackFrames * bytesPerFrame;
mCallbackBuffer = new uint8_t[callbackBufferSize];
}
setState(AAUDIO_STREAM_STATE_OPEN);
}
return result;
}
aaudio_result_t AudioStreamInternal::close() {
ALOGD("AudioStreamInternal.close(): mServiceStreamHandle = 0x%08X",
mServiceStreamHandle);
if (mServiceStreamHandle != AAUDIO_HANDLE_INVALID) {
// Don't close a stream while it is running.
aaudio_stream_state_t currentState = getState();
if (isActive()) {
requestStop();
aaudio_stream_state_t nextState;
int64_t timeoutNanoseconds = MIN_TIMEOUT_NANOS;
aaudio_result_t result = waitForStateChange(currentState, &nextState,
timeoutNanoseconds);
if (result != AAUDIO_OK) {
ALOGE("AudioStreamInternal::close() waitForStateChange() returned %d %s",
result, AAudio_convertResultToText(result));
}
}
aaudio_handle_t serviceStreamHandle = mServiceStreamHandle;
mServiceStreamHandle = AAUDIO_HANDLE_INVALID;
mServiceInterface.closeStream(serviceStreamHandle);
delete[] mCallbackBuffer;
mCallbackBuffer = nullptr;
return mEndPointParcelable.close();
} else {
return AAUDIO_ERROR_INVALID_HANDLE;
}
}
static void *aaudio_callback_thread_proc(void *context)
{
AudioStreamInternal *stream = (AudioStreamInternal *)context;
//LOGD("AudioStreamInternal(): oboe_callback_thread, stream = %p", stream);
if (stream != NULL) {
return stream->callbackLoop();
} else {
return NULL;
}
}
aaudio_result_t AudioStreamInternal::requestStart()
{
int64_t startTime;
ALOGD("AudioStreamInternal(): start()");
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
return AAUDIO_ERROR_INVALID_STATE;
}
startTime = AudioClock::getNanoseconds();
mClockModel.start(startTime);
setState(AAUDIO_STREAM_STATE_STARTING);
aaudio_result_t result = mServiceInterface.startStream(mServiceStreamHandle);;
if (result == AAUDIO_OK && getDataCallbackProc() != nullptr) {
// Launch the callback loop thread.
int64_t periodNanos = mCallbackFrames
* AAUDIO_NANOS_PER_SECOND
/ getSampleRate();
mCallbackEnabled.store(true);
result = createThread(periodNanos, aaudio_callback_thread_proc, this);
}
return result;
}
int64_t AudioStreamInternal::calculateReasonableTimeout(int32_t framesPerOperation) {
// Wait for at least a second or some number of callbacks to join the thread.
int64_t timeoutNanoseconds = (MIN_TIMEOUT_OPERATIONS
* framesPerOperation
* AAUDIO_NANOS_PER_SECOND)
/ getSampleRate();
if (timeoutNanoseconds < MIN_TIMEOUT_NANOS) { // arbitrary number of seconds
timeoutNanoseconds = MIN_TIMEOUT_NANOS;
}
return timeoutNanoseconds;
}
int64_t AudioStreamInternal::calculateReasonableTimeout() {
return calculateReasonableTimeout(getFramesPerBurst());
}
aaudio_result_t AudioStreamInternal::stopCallback()
{
if (isDataCallbackActive()) {
mCallbackEnabled.store(false);
return joinThread(NULL);
} else {
return AAUDIO_OK;
}
}
aaudio_result_t AudioStreamInternal::requestPauseInternal()
{
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
ALOGE("AudioStreamInternal(): requestPauseInternal() mServiceStreamHandle invalid = 0x%08X",
mServiceStreamHandle);
return AAUDIO_ERROR_INVALID_STATE;
}
mClockModel.stop(AudioClock::getNanoseconds());
setState(AAUDIO_STREAM_STATE_PAUSING);
return mServiceInterface.pauseStream(mServiceStreamHandle);
}
aaudio_result_t AudioStreamInternal::requestPause()
{
aaudio_result_t result = stopCallback();
if (result != AAUDIO_OK) {
return result;
}
result = requestPauseInternal();
return result;
}
aaudio_result_t AudioStreamInternal::requestFlush() {
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
ALOGE("AudioStreamInternal(): requestFlush() mServiceStreamHandle invalid = 0x%08X",
mServiceStreamHandle);
return AAUDIO_ERROR_INVALID_STATE;
}
setState(AAUDIO_STREAM_STATE_FLUSHING);
return mServiceInterface.flushStream(mServiceStreamHandle);
}
// TODO for Play only
void AudioStreamInternal::onFlushFromServer() {
ALOGD("AudioStreamInternal(): onFlushFromServer()");
int64_t readCounter = mAudioEndpoint.getDataReadCounter();
int64_t writeCounter = mAudioEndpoint.getDataWriteCounter();
// Bump offset so caller does not see the retrograde motion in getFramesRead().
int64_t framesFlushed = writeCounter - readCounter;
mFramesOffsetFromService += framesFlushed;
// Flush written frames by forcing writeCounter to readCounter.
// This is because we cannot move the read counter in the hardware.
mAudioEndpoint.setDataWriteCounter(readCounter);
}
aaudio_result_t AudioStreamInternal::requestStopInternal()
{
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
ALOGE("AudioStreamInternal(): requestStopInternal() mServiceStreamHandle invalid = 0x%08X",
mServiceStreamHandle);
return AAUDIO_ERROR_INVALID_STATE;
}
mClockModel.stop(AudioClock::getNanoseconds());
setState(AAUDIO_STREAM_STATE_STOPPING);
return mServiceInterface.stopStream(mServiceStreamHandle);
}
aaudio_result_t AudioStreamInternal::requestStop()
{
aaudio_result_t result = stopCallback();
if (result != AAUDIO_OK) {
return result;
}
result = requestStopInternal();
return result;
}
aaudio_result_t AudioStreamInternal::registerThread() {
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
return AAUDIO_ERROR_INVALID_STATE;
}
return mServiceInterface.registerAudioThread(mServiceStreamHandle,
getpid(),
gettid(),
getPeriodNanoseconds());
}
aaudio_result_t AudioStreamInternal::unregisterThread() {
if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
return AAUDIO_ERROR_INVALID_STATE;
}
return mServiceInterface.unregisterAudioThread(mServiceStreamHandle, getpid(), gettid());
}
aaudio_result_t AudioStreamInternal::getTimestamp(clockid_t clockId,
int64_t *framePosition,
int64_t *timeNanoseconds) {
// TODO Generate in server and pass to client. Return latest.
int64_t time = AudioClock::getNanoseconds();
*framePosition = mClockModel.convertTimeToPosition(time);
// TODO Get a more accurate timestamp from the service. This code just adds a fudge factor.
*timeNanoseconds = time + (6 * AAUDIO_NANOS_PER_MILLISECOND);
return AAUDIO_OK;
}
aaudio_result_t AudioStreamInternal::updateStateWhileWaiting() {
if (isDataCallbackActive()) {
return AAUDIO_OK; // state is getting updated by the callback thread read/write call
}
return processCommands();
}
#if LOG_TIMESTAMPS
static void AudioStreamInternal_logTimestamp(AAudioServiceMessage &command) {
static int64_t oldPosition = 0;
static int64_t oldTime = 0;
int64_t framePosition = command.timestamp.position;
int64_t nanoTime = command.timestamp.timestamp;
ALOGD("AudioStreamInternal() timestamp says framePosition = %08lld at nanoTime %lld",
(long long) framePosition,
(long long) nanoTime);
int64_t nanosDelta = nanoTime - oldTime;
if (nanosDelta > 0 && oldTime > 0) {
int64_t framesDelta = framePosition - oldPosition;
int64_t rate = (framesDelta * AAUDIO_NANOS_PER_SECOND) / nanosDelta;
ALOGD("AudioStreamInternal() - framesDelta = %08lld", (long long) framesDelta);
ALOGD("AudioStreamInternal() - nanosDelta = %08lld", (long long) nanosDelta);
ALOGD("AudioStreamInternal() - measured rate = %lld", (long long) rate);
}
oldPosition = framePosition;
oldTime = nanoTime;
}
#endif
aaudio_result_t AudioStreamInternal::onTimestampFromServer(AAudioServiceMessage *message) {
#if LOG_TIMESTAMPS
AudioStreamInternal_logTimestamp(*message);
#endif
processTimestamp(message->timestamp.position, message->timestamp.timestamp);
return AAUDIO_OK;
}
aaudio_result_t AudioStreamInternal::onEventFromServer(AAudioServiceMessage *message) {
aaudio_result_t result = AAUDIO_OK;
switch (message->event.event) {
case AAUDIO_SERVICE_EVENT_STARTED:
ALOGD("processCommands() got AAUDIO_SERVICE_EVENT_STARTED");
if (getState() == AAUDIO_STREAM_STATE_STARTING) {
setState(AAUDIO_STREAM_STATE_STARTED);
}
break;
case AAUDIO_SERVICE_EVENT_PAUSED:
ALOGD("processCommands() got AAUDIO_SERVICE_EVENT_PAUSED");
if (getState() == AAUDIO_STREAM_STATE_PAUSING) {
setState(AAUDIO_STREAM_STATE_PAUSED);
}
break;
case AAUDIO_SERVICE_EVENT_STOPPED:
ALOGD("processCommands() got AAUDIO_SERVICE_EVENT_STOPPED");
if (getState() == AAUDIO_STREAM_STATE_STOPPING) {
setState(AAUDIO_STREAM_STATE_STOPPED);
}
break;
case AAUDIO_SERVICE_EVENT_FLUSHED:
ALOGD("processCommands() got AAUDIO_SERVICE_EVENT_FLUSHED");
if (getState() == AAUDIO_STREAM_STATE_FLUSHING) {
setState(AAUDIO_STREAM_STATE_FLUSHED);
onFlushFromServer();
}
break;
case AAUDIO_SERVICE_EVENT_CLOSED:
ALOGD("processCommands() got AAUDIO_SERVICE_EVENT_CLOSED");
setState(AAUDIO_STREAM_STATE_CLOSED);
break;
case AAUDIO_SERVICE_EVENT_DISCONNECTED:
result = AAUDIO_ERROR_DISCONNECTED;
setState(AAUDIO_STREAM_STATE_DISCONNECTED);
ALOGW("WARNING - processCommands() AAUDIO_SERVICE_EVENT_DISCONNECTED");
break;
case AAUDIO_SERVICE_EVENT_VOLUME:
mVolumeRamp.setTarget((float) message->event.dataDouble);
ALOGD("processCommands() AAUDIO_SERVICE_EVENT_VOLUME %lf",
message->event.dataDouble);
break;
default:
ALOGW("WARNING - processCommands() Unrecognized event = %d",
(int) message->event.event);
break;
}
return result;
}
// Process all the commands coming from the server.
aaudio_result_t AudioStreamInternal::processCommands() {
aaudio_result_t result = AAUDIO_OK;
while (result == AAUDIO_OK) {
//ALOGD("AudioStreamInternal::processCommands() - looping, %d", result);
AAudioServiceMessage message;
if (mAudioEndpoint.readUpCommand(&message) != 1) {
break; // no command this time, no problem
}
switch (message.what) {
case AAudioServiceMessage::code::TIMESTAMP:
result = onTimestampFromServer(&message);
break;
case AAudioServiceMessage::code::EVENT:
result = onEventFromServer(&message);
break;
default:
ALOGE("WARNING - AudioStreamInternal::processCommands() Unrecognized what = %d",
(int) message.what);
result = AAUDIO_ERROR_INTERNAL;
break;
}
}
return result;
}
// Read or write the data, block if needed and timeoutMillis > 0
aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames,
int64_t timeoutNanoseconds)
{
const char * traceName = (mInService) ? "aaWrtS" : "aaWrtC";
ATRACE_BEGIN(traceName);
aaudio_result_t result = AAUDIO_OK;
int32_t loopCount = 0;
uint8_t* audioData = (uint8_t*)buffer;
int64_t currentTimeNanos = AudioClock::getNanoseconds();
int64_t deadlineNanos = currentTimeNanos + timeoutNanoseconds;
int32_t framesLeft = numFrames;
int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable();
if (ATRACE_ENABLED()) {
const char * traceName = (mInService) ? "aaFullS" : "aaFullC";
ATRACE_INT(traceName, fullFrames);
}
// Loop until all the data has been processed or until a timeout occurs.
while (framesLeft > 0) {
// The call to processDataNow() will not block. It will just read as much as it can.
int64_t wakeTimeNanos = 0;
aaudio_result_t framesProcessed = processDataNow(audioData, framesLeft,
currentTimeNanos, &wakeTimeNanos);
if (framesProcessed < 0) {
ALOGE("AudioStreamInternal::processData() loop: framesProcessed = %d", framesProcessed);
result = framesProcessed;
break;
}
framesLeft -= (int32_t) framesProcessed;
audioData += framesProcessed * getBytesPerFrame();
// Should we block?
if (timeoutNanoseconds == 0) {
break; // don't block
} else if (framesLeft > 0) {
// clip the wake time to something reasonable
if (wakeTimeNanos < currentTimeNanos) {
wakeTimeNanos = currentTimeNanos;
}
if (wakeTimeNanos > deadlineNanos) {
// If we time out, just return the framesWritten so far.
// TODO remove after we fix the deadline bug
ALOGE("AudioStreamInternal::processData(): timed out after %lld nanos",
(long long) timeoutNanoseconds);
ALOGE("AudioStreamInternal::processData(): wakeTime = %lld, deadline = %lld nanos",
(long long) wakeTimeNanos, (long long) deadlineNanos);
ALOGE("AudioStreamInternal::processData(): past deadline by %d micros",
(int)((wakeTimeNanos - deadlineNanos) / AAUDIO_NANOS_PER_MICROSECOND));
break;
}
int64_t sleepForNanos = wakeTimeNanos - currentTimeNanos;
AudioClock::sleepForNanos(sleepForNanos);
currentTimeNanos = AudioClock::getNanoseconds();
}
}
// return error or framesProcessed
(void) loopCount;
ATRACE_END();
return (result < 0) ? result : numFrames - framesLeft;
}
void AudioStreamInternal::processTimestamp(uint64_t position, int64_t time) {
mClockModel.processTimestamp(position, time);
}
aaudio_result_t AudioStreamInternal::setBufferSize(int32_t requestedFrames) {
int32_t actualFrames = 0;
// Round to the next highest burst size.
if (getFramesPerBurst() > 0) {
int32_t numBursts = (requestedFrames + getFramesPerBurst() - 1) / getFramesPerBurst();
requestedFrames = numBursts * getFramesPerBurst();
}
aaudio_result_t result = mAudioEndpoint.setBufferSizeInFrames(requestedFrames, &actualFrames);
ALOGD("AudioStreamInternal::setBufferSize() req = %d => %d", requestedFrames, actualFrames);
if (result < 0) {
return result;
} else {
return (aaudio_result_t) actualFrames;
}
}
int32_t AudioStreamInternal::getBufferSize() const {
return mAudioEndpoint.getBufferSizeInFrames();
}
int32_t AudioStreamInternal::getBufferCapacity() const {
return mAudioEndpoint.getBufferCapacityInFrames();
}
int32_t AudioStreamInternal::getFramesPerBurst() const {
return mEndpointDescriptor.dataQueueDescriptor.framesPerBurst;
}
aaudio_result_t AudioStreamInternal::joinThread(void** returnArg) {
return AudioStream::joinThread(returnArg, calculateReasonableTimeout(getFramesPerBurst()));
}