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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AAUDIO_IAAUDIO_SERVICE_H
#define ANDROID_AAUDIO_IAAUDIO_SERVICE_H
#include <stdint.h>
#include <utils/RefBase.h>
#include <binder/TextOutput.h>
#include <binder/IInterface.h>
#include <aaudio/AAudio.h>
#include "binding/AAudioServiceDefinitions.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioStreamRequest.h"
#include "binding/AAudioStreamConfiguration.h"
#include "utility/HandleTracker.h"
namespace android {
#define AAUDIO_SERVICE_NAME "media.aaudio"
// Interface (our AIDL) - Shared by server and client
class IAAudioService : public IInterface {
public:
DECLARE_META_INTERFACE(AAudioService);
/**
* @param request info needed to create the stream
* @param configuration contains information about the created stream
* @return handle to the stream or a negative error
*/
virtual aaudio_handle_t openStream(const aaudio::AAudioStreamRequest &request,
aaudio::AAudioStreamConfiguration &configurationOutput) = 0;
virtual aaudio_result_t closeStream(aaudio::aaudio_handle_t streamHandle) = 0;
/* Get an immutable description of the in-memory queues
* used to communicate with the underlying HAL or Service.
*/
virtual aaudio_result_t getStreamDescription(aaudio::aaudio_handle_t streamHandle,
aaudio::AudioEndpointParcelable &parcelable) = 0;
/**
* Start the flow of data.
* This is asynchronous. When complete, the service will send a STARTED event.
*/
virtual aaudio_result_t startStream(aaudio::aaudio_handle_t streamHandle) = 0;
/**
* Stop the flow of data such that start() can resume without loss of data.
* This is asynchronous. When complete, the service will send a PAUSED event.
*/
virtual aaudio_result_t pauseStream(aaudio::aaudio_handle_t streamHandle) = 0;
/**
* Stop the flow of data such that the data currently in the buffer is played.
* This is asynchronous. When complete, the service will send a STOPPED event.
*/
virtual aaudio_result_t stopStream(aaudio::aaudio_handle_t streamHandle) = 0;
/**
* Discard any data held by the underlying HAL or Service.
* This is asynchronous. When complete, the service will send a FLUSHED event.
*/
virtual aaudio_result_t flushStream(aaudio::aaudio_handle_t streamHandle) = 0;
/**
* Manage the specified thread as a low latency audio thread.
* TODO Consider passing this information as part of the startStream() call.
*/
virtual aaudio_result_t registerAudioThread(aaudio_handle_t streamHandle,
pid_t clientProcessId,
pid_t clientThreadId,
int64_t periodNanoseconds) = 0;
virtual aaudio_result_t unregisterAudioThread(aaudio_handle_t streamHandle,
pid_t clientProcessId,
pid_t clientThreadId) = 0;
};
class BnAAudioService : public BnInterface<IAAudioService> {
public:
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags = 0);
};
} /* namespace android */
#endif //ANDROID_AAUDIO_IAAUDIO_SERVICE_H