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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Play sine waves using an AAudio callback.
#include <assert.h>
#include <unistd.h>
#include <stdlib.h>
#include <sched.h>
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <aaudio/AAudio.h>
#include "AAudioExampleUtils.h"
#include "AAudioSimplePlayer.h"
#define NUM_SECONDS 5
// Application data that gets passed to the callback.
#define MAX_FRAME_COUNT_RECORDS 256
int main(int argc, char **argv)
{
(void)argc; // unused
AAudioSimplePlayer player;
SineThreadedData_t myData;
aaudio_result_t result;
// Make printf print immediately so that debug info is not stuck
// in a buffer if we hang or crash.
setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
printf("%s - Play a sine sweep using an AAudio callback\n", argv[0]);
myData.schedulerChecked = false;
result = player.open(2, 44100, AAUDIO_FORMAT_PCM_FLOAT,
SimplePlayerDataCallbackProc, SimplePlayerErrorCallbackProc, &myData);
if (result != AAUDIO_OK) {
fprintf(stderr, "ERROR - player.open() returned %d\n", result);
goto error;
}
printf("player.getFramesPerSecond() = %d\n", player.getFramesPerSecond());
printf("player.getChannelCount() = %d\n", player.getChannelCount());
myData.sineOsc1.setup(440.0, 48000);
myData.sineOsc1.setSweep(300.0, 600.0, 5.0);
myData.sineOsc2.setup(660.0, 48000);
myData.sineOsc2.setSweep(350.0, 900.0, 7.0);
#if 0
result = player.prime(); // FIXME crashes AudioTrack.cpp
if (result != AAUDIO_OK) {
fprintf(stderr, "ERROR - player.prime() returned %d\n", result);
goto error;
}
#endif
result = player.start();
if (result != AAUDIO_OK) {
fprintf(stderr, "ERROR - player.start() returned %d\n", result);
goto error;
}
printf("Sleep for %d seconds while audio plays in a callback thread.\n", NUM_SECONDS);
for (int second = 0; second < NUM_SECONDS; second++)
{
const struct timespec request = { .tv_sec = 1, .tv_nsec = 0 };
(void) clock_nanosleep(CLOCK_MONOTONIC, 0 /*flags*/, &request, NULL /*remain*/);
aaudio_stream_state_t state;
result = AAudioStream_waitForStateChange(player.getStream(),
AAUDIO_STREAM_STATE_CLOSED,
&state,
0);
if (result != AAUDIO_OK) {
fprintf(stderr, "ERROR - AAudioStream_waitForStateChange() returned %d\n", result);
goto error;
}
if (state != AAUDIO_STREAM_STATE_STARTING && state != AAUDIO_STREAM_STATE_STARTED) {
printf("Stream state is %d %s!\n", state, AAudio_convertStreamStateToText(state));
break;
}
printf("framesWritten = %d\n", (int) AAudioStream_getFramesWritten(player.getStream()));
}
printf("Woke up now.\n");
printf("call stop()\n");
result = player.stop();
if (result != AAUDIO_OK) {
goto error;
}
printf("call close()\n");
result = player.close();
if (result != AAUDIO_OK) {
goto error;
}
if (myData.schedulerChecked) {
printf("scheduler = 0x%08x, SCHED_FIFO = 0x%08X\n",
myData.scheduler,
SCHED_FIFO);
}
printf("SUCCESS\n");
return EXIT_SUCCESS;
error:
player.close();
printf("exiting - AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
return EXIT_FAILURE;
}