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// Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header stream-servers/gl/OpenGLESDispatch/gles31_only.entries --output=include/OpenGLESDispatch/gles31_only_static_translator_namespaced_header.h
// DO NOT EDIT THIS FILE
#pragma once
#include <GLES/gl.h>
#include <GLES3/gl3.h>
#include <GLES3/gl31.h>
namespace translator {
namespace gles2 {
GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers);
GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers);
GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint * pipelines);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline);
GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const char ** strings);
GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_APICALL void GL_APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_APICALL void GL_APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_APICALL void GL_APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value);
GL_APICALL void GL_APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_APICALL void GL_APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_APICALL void GL_APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_APICALL void GL_APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
GL_APICALL void GL_APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char * name);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char * name);
GL_APICALL void GL_APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name);
GL_APICALL void GL_APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GL_APICALL void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect);
GL_APICALL void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
GL_APICALL void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
GL_APICALL void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
GL_APICALL void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void * indirect);
GL_APICALL void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val);
GL_APICALL void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params);
} // namespace translator
} // namespace gles2