| // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header stream-servers/gl/OpenGLESDispatch/gles31_only.entries --output=include/OpenGLESDispatch/gles31_only_static_translator_namespaced_header.h |
| // DO NOT EDIT THIS FILE |
| |
| #pragma once |
| |
| #include <GLES/gl.h> |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl31.h> |
| namespace translator { |
| namespace gles2 { |
| GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); |
| GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers); |
| GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers); |
| GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint * pipelines); |
| GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); |
| GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline); |
| GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); |
| GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
| GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline); |
| GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline); |
| GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
| GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program); |
| GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const char ** strings); |
| GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| GL_APICALL void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1); |
| GL_APICALL void GL_APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); |
| GL_APICALL void GL_APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); |
| GL_APICALL void GL_APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
| GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params); |
| GL_APICALL void GL_APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); |
| GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char * name); |
| GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char * name); |
| GL_APICALL void GL_APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name); |
| GL_APICALL void GL_APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| GL_APICALL void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| GL_APICALL void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect); |
| GL_APICALL void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); |
| GL_APICALL void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); |
| GL_APICALL void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| GL_APICALL void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); |
| GL_APICALL void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); |
| GL_APICALL void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void * indirect); |
| GL_APICALL void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect); |
| GL_APICALL void GL_APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| GL_APICALL void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask); |
| GL_APICALL void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); |
| GL_APICALL void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params); |
| } // namespace translator |
| } // namespace gles2 |