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// Copyright 2023 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <GLES2/gl2.h>
#include <memory>
#include <vector>
#include "FrameworkFormats.h"
namespace gfxstream {
namespace vk {
class ColorBufferVk {
public:
static std::unique_ptr<ColorBufferVk> create(uint32_t handle, uint32_t width, uint32_t height,
GLenum format, FrameworkFormat frameworkFormat,
bool vulkanOnly, uint32_t memoryProperty);
~ColorBufferVk();
bool readToBytes(std::vector<uint8_t>* outBytes);
bool readToBytes(uint32_t x, uint32_t y, uint32_t w, uint32_t h, void* outBytes);
bool updateFromBytes(const std::vector<uint8_t>& bytes);
bool updateFromBytes(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const void* bytes);
private:
ColorBufferVk(uint32_t handle);
const uint32_t mHandle;
};
} // namespace vk
} // namespace gfxstream