blob: fda1b733fa777b446878550a0316ed1bf1639bff [file] [log] [blame]
// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <string.h>
#include "gles2_server_context.h"
#include <stdio.h>
int gles2_server_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
{
glActiveTexture = (glActiveTexture_server_proc_t) getProc("glActiveTexture", userData);
glAttachShader = (glAttachShader_dec_server_proc_t) getProc("glAttachShader", userData);
glBindAttribLocation = (glBindAttribLocation_dec_server_proc_t) getProc("glBindAttribLocation", userData);
glBindBuffer = (glBindBuffer_server_proc_t) getProc("glBindBuffer", userData);
glBindFramebuffer = (glBindFramebuffer_server_proc_t) getProc("glBindFramebuffer", userData);
glBindRenderbuffer = (glBindRenderbuffer_server_proc_t) getProc("glBindRenderbuffer", userData);
glBindTexture = (glBindTexture_server_proc_t) getProc("glBindTexture", userData);
glBlendColor = (glBlendColor_server_proc_t) getProc("glBlendColor", userData);
glBlendEquation = (glBlendEquation_server_proc_t) getProc("glBlendEquation", userData);
glBlendEquationSeparate = (glBlendEquationSeparate_server_proc_t) getProc("glBlendEquationSeparate", userData);
glBlendFunc = (glBlendFunc_server_proc_t) getProc("glBlendFunc", userData);
glBlendFuncSeparate = (glBlendFuncSeparate_server_proc_t) getProc("glBlendFuncSeparate", userData);
glBufferData = (glBufferData_server_proc_t) getProc("glBufferData", userData);
glBufferSubData = (glBufferSubData_server_proc_t) getProc("glBufferSubData", userData);
glCheckFramebufferStatus = (glCheckFramebufferStatus_server_proc_t) getProc("glCheckFramebufferStatus", userData);
glClear = (glClear_server_proc_t) getProc("glClear", userData);
glClearColor = (glClearColor_server_proc_t) getProc("glClearColor", userData);
glClearDepthf = (glClearDepthf_server_proc_t) getProc("glClearDepthf", userData);
glClearStencil = (glClearStencil_server_proc_t) getProc("glClearStencil", userData);
glColorMask = (glColorMask_server_proc_t) getProc("glColorMask", userData);
glCompileShader = (glCompileShader_dec_server_proc_t) getProc("glCompileShader", userData);
glCompressedTexImage2D = (glCompressedTexImage2D_server_proc_t) getProc("glCompressedTexImage2D", userData);
glCompressedTexSubImage2D = (glCompressedTexSubImage2D_server_proc_t) getProc("glCompressedTexSubImage2D", userData);
glCopyTexImage2D = (glCopyTexImage2D_server_proc_t) getProc("glCopyTexImage2D", userData);
glCopyTexSubImage2D = (glCopyTexSubImage2D_server_proc_t) getProc("glCopyTexSubImage2D", userData);
glCreateProgram = (glCreateProgram_dec_server_proc_t) getProc("glCreateProgram", userData);
glCreateShader = (glCreateShader_dec_server_proc_t) getProc("glCreateShader", userData);
glCullFace = (glCullFace_server_proc_t) getProc("glCullFace", userData);
glDeleteBuffers = (glDeleteBuffers_dec_server_proc_t) getProc("glDeleteBuffers", userData);
glDeleteFramebuffers = (glDeleteFramebuffers_dec_server_proc_t) getProc("glDeleteFramebuffers", userData);
glDeleteProgram = (glDeleteProgram_dec_server_proc_t) getProc("glDeleteProgram", userData);
glDeleteRenderbuffers = (glDeleteRenderbuffers_dec_server_proc_t) getProc("glDeleteRenderbuffers", userData);
glDeleteShader = (glDeleteShader_dec_server_proc_t) getProc("glDeleteShader", userData);
glDeleteTextures = (glDeleteTextures_dec_server_proc_t) getProc("glDeleteTextures", userData);
glDepthFunc = (glDepthFunc_server_proc_t) getProc("glDepthFunc", userData);
glDepthMask = (glDepthMask_server_proc_t) getProc("glDepthMask", userData);
glDepthRangef = (glDepthRangef_server_proc_t) getProc("glDepthRangef", userData);
glDetachShader = (glDetachShader_dec_server_proc_t) getProc("glDetachShader", userData);
glDisable = (glDisable_server_proc_t) getProc("glDisable", userData);
glDisableVertexAttribArray = (glDisableVertexAttribArray_server_proc_t) getProc("glDisableVertexAttribArray", userData);
glDrawArrays = (glDrawArrays_server_proc_t) getProc("glDrawArrays", userData);
glDrawElements = (glDrawElements_server_proc_t) getProc("glDrawElements", userData);
glEnable = (glEnable_server_proc_t) getProc("glEnable", userData);
glEnableVertexAttribArray = (glEnableVertexAttribArray_server_proc_t) getProc("glEnableVertexAttribArray", userData);
glFinish = (glFinish_server_proc_t) getProc("glFinish", userData);
glFlush = (glFlush_server_proc_t) getProc("glFlush", userData);
glFramebufferRenderbuffer = (glFramebufferRenderbuffer_server_proc_t) getProc("glFramebufferRenderbuffer", userData);
glFramebufferTexture2D = (glFramebufferTexture2D_server_proc_t) getProc("glFramebufferTexture2D", userData);
glFrontFace = (glFrontFace_server_proc_t) getProc("glFrontFace", userData);
glGenBuffers = (glGenBuffers_dec_server_proc_t) getProc("glGenBuffers", userData);
glGenerateMipmap = (glGenerateMipmap_server_proc_t) getProc("glGenerateMipmap", userData);
glGenFramebuffers = (glGenFramebuffers_dec_server_proc_t) getProc("glGenFramebuffers", userData);
glGenRenderbuffers = (glGenRenderbuffers_dec_server_proc_t) getProc("glGenRenderbuffers", userData);
glGenTextures = (glGenTextures_dec_server_proc_t) getProc("glGenTextures", userData);
glGetActiveAttrib = (glGetActiveAttrib_dec_server_proc_t) getProc("glGetActiveAttrib", userData);
glGetActiveUniform = (glGetActiveUniform_dec_server_proc_t) getProc("glGetActiveUniform", userData);
glGetAttachedShaders = (glGetAttachedShaders_dec_server_proc_t) getProc("glGetAttachedShaders", userData);
glGetAttribLocation = (glGetAttribLocation_dec_server_proc_t) getProc("glGetAttribLocation", userData);
glGetBooleanv = (glGetBooleanv_server_proc_t) getProc("glGetBooleanv", userData);
glGetBufferParameteriv = (glGetBufferParameteriv_server_proc_t) getProc("glGetBufferParameteriv", userData);
glGetError = (glGetError_server_proc_t) getProc("glGetError", userData);
glGetFloatv = (glGetFloatv_server_proc_t) getProc("glGetFloatv", userData);
glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_server_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
glGetIntegerv = (glGetIntegerv_server_proc_t) getProc("glGetIntegerv", userData);
glGetProgramiv = (glGetProgramiv_dec_server_proc_t) getProc("glGetProgramiv", userData);
glGetProgramInfoLog = (glGetProgramInfoLog_dec_server_proc_t) getProc("glGetProgramInfoLog", userData);
glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_server_proc_t) getProc("glGetRenderbufferParameteriv", userData);
glGetShaderiv = (glGetShaderiv_dec_server_proc_t) getProc("glGetShaderiv", userData);
glGetShaderInfoLog = (glGetShaderInfoLog_dec_server_proc_t) getProc("glGetShaderInfoLog", userData);
glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_server_proc_t) getProc("glGetShaderPrecisionFormat", userData);
glGetShaderSource = (glGetShaderSource_dec_server_proc_t) getProc("glGetShaderSource", userData);
glGetString = (glGetString_server_proc_t) getProc("glGetString", userData);
glGetTexParameterfv = (glGetTexParameterfv_server_proc_t) getProc("glGetTexParameterfv", userData);
glGetTexParameteriv = (glGetTexParameteriv_server_proc_t) getProc("glGetTexParameteriv", userData);
glGetUniformfv = (glGetUniformfv_dec_server_proc_t) getProc("glGetUniformfv", userData);
glGetUniformiv = (glGetUniformiv_dec_server_proc_t) getProc("glGetUniformiv", userData);
glGetUniformLocation = (glGetUniformLocation_dec_server_proc_t) getProc("glGetUniformLocation", userData);
glGetVertexAttribfv = (glGetVertexAttribfv_server_proc_t) getProc("glGetVertexAttribfv", userData);
glGetVertexAttribiv = (glGetVertexAttribiv_server_proc_t) getProc("glGetVertexAttribiv", userData);
glGetVertexAttribPointerv = (glGetVertexAttribPointerv_server_proc_t) getProc("glGetVertexAttribPointerv", userData);
glHint = (glHint_server_proc_t) getProc("glHint", userData);
glIsBuffer = (glIsBuffer_server_proc_t) getProc("glIsBuffer", userData);
glIsEnabled = (glIsEnabled_server_proc_t) getProc("glIsEnabled", userData);
glIsFramebuffer = (glIsFramebuffer_server_proc_t) getProc("glIsFramebuffer", userData);
glIsProgram = (glIsProgram_dec_server_proc_t) getProc("glIsProgram", userData);
glIsRenderbuffer = (glIsRenderbuffer_server_proc_t) getProc("glIsRenderbuffer", userData);
glIsShader = (glIsShader_dec_server_proc_t) getProc("glIsShader", userData);
glIsTexture = (glIsTexture_server_proc_t) getProc("glIsTexture", userData);
glLineWidth = (glLineWidth_server_proc_t) getProc("glLineWidth", userData);
glLinkProgram = (glLinkProgram_dec_server_proc_t) getProc("glLinkProgram", userData);
glPixelStorei = (glPixelStorei_server_proc_t) getProc("glPixelStorei", userData);
glPolygonOffset = (glPolygonOffset_server_proc_t) getProc("glPolygonOffset", userData);
glReadPixels = (glReadPixels_server_proc_t) getProc("glReadPixels", userData);
glReleaseShaderCompiler = (glReleaseShaderCompiler_server_proc_t) getProc("glReleaseShaderCompiler", userData);
glRenderbufferStorage = (glRenderbufferStorage_server_proc_t) getProc("glRenderbufferStorage", userData);
glSampleCoverage = (glSampleCoverage_server_proc_t) getProc("glSampleCoverage", userData);
glScissor = (glScissor_server_proc_t) getProc("glScissor", userData);
glShaderBinary = (glShaderBinary_server_proc_t) getProc("glShaderBinary", userData);
glShaderSource = (glShaderSource_server_proc_t) getProc("glShaderSource", userData);
glStencilFunc = (glStencilFunc_server_proc_t) getProc("glStencilFunc", userData);
glStencilFuncSeparate = (glStencilFuncSeparate_server_proc_t) getProc("glStencilFuncSeparate", userData);
glStencilMask = (glStencilMask_server_proc_t) getProc("glStencilMask", userData);
glStencilMaskSeparate = (glStencilMaskSeparate_server_proc_t) getProc("glStencilMaskSeparate", userData);
glStencilOp = (glStencilOp_server_proc_t) getProc("glStencilOp", userData);
glStencilOpSeparate = (glStencilOpSeparate_server_proc_t) getProc("glStencilOpSeparate", userData);
glTexImage2D = (glTexImage2D_server_proc_t) getProc("glTexImage2D", userData);
glTexParameterf = (glTexParameterf_server_proc_t) getProc("glTexParameterf", userData);
glTexParameterfv = (glTexParameterfv_server_proc_t) getProc("glTexParameterfv", userData);
glTexParameteri = (glTexParameteri_server_proc_t) getProc("glTexParameteri", userData);
glTexParameteriv = (glTexParameteriv_server_proc_t) getProc("glTexParameteriv", userData);
glTexSubImage2D = (glTexSubImage2D_server_proc_t) getProc("glTexSubImage2D", userData);
glUniform1f = (glUniform1f_server_proc_t) getProc("glUniform1f", userData);
glUniform1fv = (glUniform1fv_server_proc_t) getProc("glUniform1fv", userData);
glUniform1i = (glUniform1i_server_proc_t) getProc("glUniform1i", userData);
glUniform1iv = (glUniform1iv_server_proc_t) getProc("glUniform1iv", userData);
glUniform2f = (glUniform2f_server_proc_t) getProc("glUniform2f", userData);
glUniform2fv = (glUniform2fv_server_proc_t) getProc("glUniform2fv", userData);
glUniform2i = (glUniform2i_server_proc_t) getProc("glUniform2i", userData);
glUniform2iv = (glUniform2iv_server_proc_t) getProc("glUniform2iv", userData);
glUniform3f = (glUniform3f_server_proc_t) getProc("glUniform3f", userData);
glUniform3fv = (glUniform3fv_server_proc_t) getProc("glUniform3fv", userData);
glUniform3i = (glUniform3i_server_proc_t) getProc("glUniform3i", userData);
glUniform3iv = (glUniform3iv_server_proc_t) getProc("glUniform3iv", userData);
glUniform4f = (glUniform4f_server_proc_t) getProc("glUniform4f", userData);
glUniform4fv = (glUniform4fv_server_proc_t) getProc("glUniform4fv", userData);
glUniform4i = (glUniform4i_server_proc_t) getProc("glUniform4i", userData);
glUniform4iv = (glUniform4iv_server_proc_t) getProc("glUniform4iv", userData);
glUniformMatrix2fv = (glUniformMatrix2fv_server_proc_t) getProc("glUniformMatrix2fv", userData);
glUniformMatrix3fv = (glUniformMatrix3fv_server_proc_t) getProc("glUniformMatrix3fv", userData);
glUniformMatrix4fv = (glUniformMatrix4fv_server_proc_t) getProc("glUniformMatrix4fv", userData);
glUseProgram = (glUseProgram_dec_server_proc_t) getProc("glUseProgram", userData);
glValidateProgram = (glValidateProgram_dec_server_proc_t) getProc("glValidateProgram", userData);
glVertexAttrib1f = (glVertexAttrib1f_server_proc_t) getProc("glVertexAttrib1f", userData);
glVertexAttrib1fv = (glVertexAttrib1fv_server_proc_t) getProc("glVertexAttrib1fv", userData);
glVertexAttrib2f = (glVertexAttrib2f_server_proc_t) getProc("glVertexAttrib2f", userData);
glVertexAttrib2fv = (glVertexAttrib2fv_server_proc_t) getProc("glVertexAttrib2fv", userData);
glVertexAttrib3f = (glVertexAttrib3f_server_proc_t) getProc("glVertexAttrib3f", userData);
glVertexAttrib3fv = (glVertexAttrib3fv_server_proc_t) getProc("glVertexAttrib3fv", userData);
glVertexAttrib4f = (glVertexAttrib4f_server_proc_t) getProc("glVertexAttrib4f", userData);
glVertexAttrib4fv = (glVertexAttrib4fv_server_proc_t) getProc("glVertexAttrib4fv", userData);
glVertexAttribPointer = (glVertexAttribPointer_server_proc_t) getProc("glVertexAttribPointer", userData);
glViewport = (glViewport_server_proc_t) getProc("glViewport", userData);
glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_server_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_server_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
glGetProgramBinaryOES = (glGetProgramBinaryOES_dec_server_proc_t) getProc("glGetProgramBinaryOES", userData);
glProgramBinaryOES = (glProgramBinaryOES_dec_server_proc_t) getProc("glProgramBinaryOES", userData);
glMapBufferOES = (glMapBufferOES_server_proc_t) getProc("glMapBufferOES", userData);
glUnmapBufferOES = (glUnmapBufferOES_server_proc_t) getProc("glUnmapBufferOES", userData);
glTexImage3DOES = (glTexImage3DOES_server_proc_t) getProc("glTexImage3DOES", userData);
glTexSubImage3DOES = (glTexSubImage3DOES_server_proc_t) getProc("glTexSubImage3DOES", userData);
glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_server_proc_t) getProc("glCopyTexSubImage3DOES", userData);
glCompressedTexImage3DOES = (glCompressedTexImage3DOES_server_proc_t) getProc("glCompressedTexImage3DOES", userData);
glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_server_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
glFramebufferTexture3DOES = (glFramebufferTexture3DOES_server_proc_t) getProc("glFramebufferTexture3DOES", userData);
glBindVertexArrayOES = (glBindVertexArrayOES_server_proc_t) getProc("glBindVertexArrayOES", userData);
glDeleteVertexArraysOES = (glDeleteVertexArraysOES_dec_server_proc_t) getProc("glDeleteVertexArraysOES", userData);
glGenVertexArraysOES = (glGenVertexArraysOES_dec_server_proc_t) getProc("glGenVertexArraysOES", userData);
glIsVertexArrayOES = (glIsVertexArrayOES_server_proc_t) getProc("glIsVertexArrayOES", userData);
glDiscardFramebufferEXT = (glDiscardFramebufferEXT_server_proc_t) getProc("glDiscardFramebufferEXT", userData);
glMultiDrawArraysEXT = (glMultiDrawArraysEXT_server_proc_t) getProc("glMultiDrawArraysEXT", userData);
glMultiDrawElementsEXT = (glMultiDrawElementsEXT_server_proc_t) getProc("glMultiDrawElementsEXT", userData);
glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_server_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_server_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_server_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_server_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_server_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_server_proc_t) getProc("glGenPerfMonitorsAMD", userData);
glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_server_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_server_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_server_proc_t) getProc("glBeginPerfMonitorAMD", userData);
glEndPerfMonitorAMD = (glEndPerfMonitorAMD_server_proc_t) getProc("glEndPerfMonitorAMD", userData);
glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_server_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_server_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_server_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
glDeleteFencesNV = (glDeleteFencesNV_server_proc_t) getProc("glDeleteFencesNV", userData);
glGenFencesNV = (glGenFencesNV_server_proc_t) getProc("glGenFencesNV", userData);
glIsFenceNV = (glIsFenceNV_server_proc_t) getProc("glIsFenceNV", userData);
glTestFenceNV = (glTestFenceNV_server_proc_t) getProc("glTestFenceNV", userData);
glGetFenceivNV = (glGetFenceivNV_server_proc_t) getProc("glGetFenceivNV", userData);
glFinishFenceNV = (glFinishFenceNV_server_proc_t) getProc("glFinishFenceNV", userData);
glSetFenceNV = (glSetFenceNV_server_proc_t) getProc("glSetFenceNV", userData);
glCoverageMaskNV = (glCoverageMaskNV_server_proc_t) getProc("glCoverageMaskNV", userData);
glCoverageOperationNV = (glCoverageOperationNV_server_proc_t) getProc("glCoverageOperationNV", userData);
glGetDriverControlsQCOM = (glGetDriverControlsQCOM_server_proc_t) getProc("glGetDriverControlsQCOM", userData);
glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_server_proc_t) getProc("glGetDriverControlStringQCOM", userData);
glEnableDriverControlQCOM = (glEnableDriverControlQCOM_server_proc_t) getProc("glEnableDriverControlQCOM", userData);
glDisableDriverControlQCOM = (glDisableDriverControlQCOM_server_proc_t) getProc("glDisableDriverControlQCOM", userData);
glExtGetTexturesQCOM = (glExtGetTexturesQCOM_server_proc_t) getProc("glExtGetTexturesQCOM", userData);
glExtGetBuffersQCOM = (glExtGetBuffersQCOM_server_proc_t) getProc("glExtGetBuffersQCOM", userData);
glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_server_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_server_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_server_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_server_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_server_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_server_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
glExtGetShadersQCOM = (glExtGetShadersQCOM_server_proc_t) getProc("glExtGetShadersQCOM", userData);
glExtGetProgramsQCOM = (glExtGetProgramsQCOM_server_proc_t) getProc("glExtGetProgramsQCOM", userData);
glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_server_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_server_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
glStartTilingQCOM = (glStartTilingQCOM_server_proc_t) getProc("glStartTilingQCOM", userData);
glEndTilingQCOM = (glEndTilingQCOM_server_proc_t) getProc("glEndTilingQCOM", userData);
glVertexAttribPointerData = (glVertexAttribPointerData_server_proc_t) getProc("glVertexAttribPointerData", userData);
glVertexAttribPointerOffset = (glVertexAttribPointerOffset_server_proc_t) getProc("glVertexAttribPointerOffset", userData);
glDrawElementsOffset = (glDrawElementsOffset_server_proc_t) getProc("glDrawElementsOffset", userData);
glDrawElementsData = (glDrawElementsData_server_proc_t) getProc("glDrawElementsData", userData);
glGetCompressedTextureFormats = (glGetCompressedTextureFormats_server_proc_t) getProc("glGetCompressedTextureFormats", userData);
glShaderString = (glShaderString_server_proc_t) getProc("glShaderString", userData);
glFinishRoundTrip = (glFinishRoundTrip_server_proc_t) getProc("glFinishRoundTrip", userData);
glGenVertexArrays = (glGenVertexArrays_dec_server_proc_t) getProc("glGenVertexArrays", userData);
glBindVertexArray = (glBindVertexArray_server_proc_t) getProc("glBindVertexArray", userData);
glDeleteVertexArrays = (glDeleteVertexArrays_dec_server_proc_t) getProc("glDeleteVertexArrays", userData);
glIsVertexArray = (glIsVertexArray_server_proc_t) getProc("glIsVertexArray", userData);
glMapBufferRange = (glMapBufferRange_server_proc_t) getProc("glMapBufferRange", userData);
glUnmapBuffer = (glUnmapBuffer_server_proc_t) getProc("glUnmapBuffer", userData);
glFlushMappedBufferRange = (glFlushMappedBufferRange_server_proc_t) getProc("glFlushMappedBufferRange", userData);
glMapBufferRangeAEMU = (glMapBufferRangeAEMU_server_proc_t) getProc("glMapBufferRangeAEMU", userData);
glUnmapBufferAEMU = (glUnmapBufferAEMU_server_proc_t) getProc("glUnmapBufferAEMU", userData);
glFlushMappedBufferRangeAEMU = (glFlushMappedBufferRangeAEMU_server_proc_t) getProc("glFlushMappedBufferRangeAEMU", userData);
glReadPixelsOffsetAEMU = (glReadPixelsOffsetAEMU_server_proc_t) getProc("glReadPixelsOffsetAEMU", userData);
glCompressedTexImage2DOffsetAEMU = (glCompressedTexImage2DOffsetAEMU_server_proc_t) getProc("glCompressedTexImage2DOffsetAEMU", userData);
glCompressedTexSubImage2DOffsetAEMU = (glCompressedTexSubImage2DOffsetAEMU_server_proc_t) getProc("glCompressedTexSubImage2DOffsetAEMU", userData);
glTexImage2DOffsetAEMU = (glTexImage2DOffsetAEMU_server_proc_t) getProc("glTexImage2DOffsetAEMU", userData);
glTexSubImage2DOffsetAEMU = (glTexSubImage2DOffsetAEMU_server_proc_t) getProc("glTexSubImage2DOffsetAEMU", userData);
glBindBufferRange = (glBindBufferRange_server_proc_t) getProc("glBindBufferRange", userData);
glBindBufferBase = (glBindBufferBase_server_proc_t) getProc("glBindBufferBase", userData);
glCopyBufferSubData = (glCopyBufferSubData_server_proc_t) getProc("glCopyBufferSubData", userData);
glClearBufferiv = (glClearBufferiv_server_proc_t) getProc("glClearBufferiv", userData);
glClearBufferuiv = (glClearBufferuiv_server_proc_t) getProc("glClearBufferuiv", userData);
glClearBufferfv = (glClearBufferfv_server_proc_t) getProc("glClearBufferfv", userData);
glClearBufferfi = (glClearBufferfi_server_proc_t) getProc("glClearBufferfi", userData);
glGetBufferParameteri64v = (glGetBufferParameteri64v_server_proc_t) getProc("glGetBufferParameteri64v", userData);
glGetBufferPointerv = (glGetBufferPointerv_server_proc_t) getProc("glGetBufferPointerv", userData);
glUniformBlockBinding = (glUniformBlockBinding_dec_server_proc_t) getProc("glUniformBlockBinding", userData);
glGetUniformBlockIndex = (glGetUniformBlockIndex_dec_server_proc_t) getProc("glGetUniformBlockIndex", userData);
glGetUniformIndices = (glGetUniformIndices_server_proc_t) getProc("glGetUniformIndices", userData);
glGetUniformIndicesAEMU = (glGetUniformIndicesAEMU_server_proc_t) getProc("glGetUniformIndicesAEMU", userData);
glGetActiveUniformBlockiv = (glGetActiveUniformBlockiv_dec_server_proc_t) getProc("glGetActiveUniformBlockiv", userData);
glGetActiveUniformBlockName = (glGetActiveUniformBlockName_dec_server_proc_t) getProc("glGetActiveUniformBlockName", userData);
glUniform1ui = (glUniform1ui_server_proc_t) getProc("glUniform1ui", userData);
glUniform2ui = (glUniform2ui_server_proc_t) getProc("glUniform2ui", userData);
glUniform3ui = (glUniform3ui_server_proc_t) getProc("glUniform3ui", userData);
glUniform4ui = (glUniform4ui_server_proc_t) getProc("glUniform4ui", userData);
glUniform1uiv = (glUniform1uiv_server_proc_t) getProc("glUniform1uiv", userData);
glUniform2uiv = (glUniform2uiv_server_proc_t) getProc("glUniform2uiv", userData);
glUniform3uiv = (glUniform3uiv_server_proc_t) getProc("glUniform3uiv", userData);
glUniform4uiv = (glUniform4uiv_server_proc_t) getProc("glUniform4uiv", userData);
glUniformMatrix2x3fv = (glUniformMatrix2x3fv_server_proc_t) getProc("glUniformMatrix2x3fv", userData);
glUniformMatrix3x2fv = (glUniformMatrix3x2fv_server_proc_t) getProc("glUniformMatrix3x2fv", userData);
glUniformMatrix2x4fv = (glUniformMatrix2x4fv_server_proc_t) getProc("glUniformMatrix2x4fv", userData);
glUniformMatrix4x2fv = (glUniformMatrix4x2fv_server_proc_t) getProc("glUniformMatrix4x2fv", userData);
glUniformMatrix3x4fv = (glUniformMatrix3x4fv_server_proc_t) getProc("glUniformMatrix3x4fv", userData);
glUniformMatrix4x3fv = (glUniformMatrix4x3fv_server_proc_t) getProc("glUniformMatrix4x3fv", userData);
glGetUniformuiv = (glGetUniformuiv_dec_server_proc_t) getProc("glGetUniformuiv", userData);
glGetActiveUniformsiv = (glGetActiveUniformsiv_dec_server_proc_t) getProc("glGetActiveUniformsiv", userData);
glVertexAttribI4i = (glVertexAttribI4i_server_proc_t) getProc("glVertexAttribI4i", userData);
glVertexAttribI4ui = (glVertexAttribI4ui_server_proc_t) getProc("glVertexAttribI4ui", userData);
glVertexAttribI4iv = (glVertexAttribI4iv_server_proc_t) getProc("glVertexAttribI4iv", userData);
glVertexAttribI4uiv = (glVertexAttribI4uiv_server_proc_t) getProc("glVertexAttribI4uiv", userData);
glVertexAttribIPointer = (glVertexAttribIPointer_server_proc_t) getProc("glVertexAttribIPointer", userData);
glVertexAttribIPointerOffsetAEMU = (glVertexAttribIPointerOffsetAEMU_server_proc_t) getProc("glVertexAttribIPointerOffsetAEMU", userData);
glVertexAttribIPointerDataAEMU = (glVertexAttribIPointerDataAEMU_server_proc_t) getProc("glVertexAttribIPointerDataAEMU", userData);
glGetVertexAttribIiv = (glGetVertexAttribIiv_server_proc_t) getProc("glGetVertexAttribIiv", userData);
glGetVertexAttribIuiv = (glGetVertexAttribIuiv_server_proc_t) getProc("glGetVertexAttribIuiv", userData);
glVertexAttribDivisor = (glVertexAttribDivisor_server_proc_t) getProc("glVertexAttribDivisor", userData);
glDrawArraysInstanced = (glDrawArraysInstanced_server_proc_t) getProc("glDrawArraysInstanced", userData);
glDrawElementsInstanced = (glDrawElementsInstanced_server_proc_t) getProc("glDrawElementsInstanced", userData);
glDrawElementsInstancedDataAEMU = (glDrawElementsInstancedDataAEMU_server_proc_t) getProc("glDrawElementsInstancedDataAEMU", userData);
glDrawElementsInstancedOffsetAEMU = (glDrawElementsInstancedOffsetAEMU_server_proc_t) getProc("glDrawElementsInstancedOffsetAEMU", userData);
glDrawRangeElements = (glDrawRangeElements_server_proc_t) getProc("glDrawRangeElements", userData);
glDrawRangeElementsDataAEMU = (glDrawRangeElementsDataAEMU_server_proc_t) getProc("glDrawRangeElementsDataAEMU", userData);
glDrawRangeElementsOffsetAEMU = (glDrawRangeElementsOffsetAEMU_server_proc_t) getProc("glDrawRangeElementsOffsetAEMU", userData);
glFenceSync = (glFenceSync_server_proc_t) getProc("glFenceSync", userData);
glClientWaitSync = (glClientWaitSync_server_proc_t) getProc("glClientWaitSync", userData);
glWaitSync = (glWaitSync_server_proc_t) getProc("glWaitSync", userData);
glDeleteSync = (glDeleteSync_server_proc_t) getProc("glDeleteSync", userData);
glIsSync = (glIsSync_server_proc_t) getProc("glIsSync", userData);
glGetSynciv = (glGetSynciv_server_proc_t) getProc("glGetSynciv", userData);
glFenceSyncAEMU = (glFenceSyncAEMU_server_proc_t) getProc("glFenceSyncAEMU", userData);
glClientWaitSyncAEMU = (glClientWaitSyncAEMU_server_proc_t) getProc("glClientWaitSyncAEMU", userData);
glWaitSyncAEMU = (glWaitSyncAEMU_server_proc_t) getProc("glWaitSyncAEMU", userData);
glDeleteSyncAEMU = (glDeleteSyncAEMU_server_proc_t) getProc("glDeleteSyncAEMU", userData);
glIsSyncAEMU = (glIsSyncAEMU_server_proc_t) getProc("glIsSyncAEMU", userData);
glGetSyncivAEMU = (glGetSyncivAEMU_server_proc_t) getProc("glGetSyncivAEMU", userData);
glDrawBuffers = (glDrawBuffers_server_proc_t) getProc("glDrawBuffers", userData);
glReadBuffer = (glReadBuffer_server_proc_t) getProc("glReadBuffer", userData);
glBlitFramebuffer = (glBlitFramebuffer_server_proc_t) getProc("glBlitFramebuffer", userData);
glInvalidateFramebuffer = (glInvalidateFramebuffer_server_proc_t) getProc("glInvalidateFramebuffer", userData);
glInvalidateSubFramebuffer = (glInvalidateSubFramebuffer_server_proc_t) getProc("glInvalidateSubFramebuffer", userData);
glFramebufferTextureLayer = (glFramebufferTextureLayer_server_proc_t) getProc("glFramebufferTextureLayer", userData);
glRenderbufferStorageMultisample = (glRenderbufferStorageMultisample_server_proc_t) getProc("glRenderbufferStorageMultisample", userData);
glTexStorage2D = (glTexStorage2D_server_proc_t) getProc("glTexStorage2D", userData);
glGetInternalformativ = (glGetInternalformativ_server_proc_t) getProc("glGetInternalformativ", userData);
glBeginTransformFeedback = (glBeginTransformFeedback_server_proc_t) getProc("glBeginTransformFeedback", userData);
glEndTransformFeedback = (glEndTransformFeedback_server_proc_t) getProc("glEndTransformFeedback", userData);
glGenTransformFeedbacks = (glGenTransformFeedbacks_dec_server_proc_t) getProc("glGenTransformFeedbacks", userData);
glDeleteTransformFeedbacks = (glDeleteTransformFeedbacks_dec_server_proc_t) getProc("glDeleteTransformFeedbacks", userData);
glBindTransformFeedback = (glBindTransformFeedback_server_proc_t) getProc("glBindTransformFeedback", userData);
glPauseTransformFeedback = (glPauseTransformFeedback_server_proc_t) getProc("glPauseTransformFeedback", userData);
glResumeTransformFeedback = (glResumeTransformFeedback_server_proc_t) getProc("glResumeTransformFeedback", userData);
glIsTransformFeedback = (glIsTransformFeedback_server_proc_t) getProc("glIsTransformFeedback", userData);
glTransformFeedbackVaryings = (glTransformFeedbackVaryings_dec_server_proc_t) getProc("glTransformFeedbackVaryings", userData);
glTransformFeedbackVaryingsAEMU = (glTransformFeedbackVaryingsAEMU_server_proc_t) getProc("glTransformFeedbackVaryingsAEMU", userData);
glGetTransformFeedbackVarying = (glGetTransformFeedbackVarying_dec_server_proc_t) getProc("glGetTransformFeedbackVarying", userData);
glGenSamplers = (glGenSamplers_dec_server_proc_t) getProc("glGenSamplers", userData);
glDeleteSamplers = (glDeleteSamplers_dec_server_proc_t) getProc("glDeleteSamplers", userData);
glBindSampler = (glBindSampler_server_proc_t) getProc("glBindSampler", userData);
glSamplerParameterf = (glSamplerParameterf_server_proc_t) getProc("glSamplerParameterf", userData);
glSamplerParameteri = (glSamplerParameteri_server_proc_t) getProc("glSamplerParameteri", userData);
glSamplerParameterfv = (glSamplerParameterfv_server_proc_t) getProc("glSamplerParameterfv", userData);
glSamplerParameteriv = (glSamplerParameteriv_server_proc_t) getProc("glSamplerParameteriv", userData);
glGetSamplerParameterfv = (glGetSamplerParameterfv_server_proc_t) getProc("glGetSamplerParameterfv", userData);
glGetSamplerParameteriv = (glGetSamplerParameteriv_server_proc_t) getProc("glGetSamplerParameteriv", userData);
glIsSampler = (glIsSampler_server_proc_t) getProc("glIsSampler", userData);
glGenQueries = (glGenQueries_dec_server_proc_t) getProc("glGenQueries", userData);
glDeleteQueries = (glDeleteQueries_dec_server_proc_t) getProc("glDeleteQueries", userData);
glBeginQuery = (glBeginQuery_server_proc_t) getProc("glBeginQuery", userData);
glEndQuery = (glEndQuery_server_proc_t) getProc("glEndQuery", userData);
glGetQueryiv = (glGetQueryiv_server_proc_t) getProc("glGetQueryiv", userData);
glGetQueryObjectuiv = (glGetQueryObjectuiv_server_proc_t) getProc("glGetQueryObjectuiv", userData);
glIsQuery = (glIsQuery_server_proc_t) getProc("glIsQuery", userData);
glProgramParameteri = (glProgramParameteri_dec_server_proc_t) getProc("glProgramParameteri", userData);
glProgramBinary = (glProgramBinary_dec_server_proc_t) getProc("glProgramBinary", userData);
glGetProgramBinary = (glGetProgramBinary_dec_server_proc_t) getProc("glGetProgramBinary", userData);
glGetFragDataLocation = (glGetFragDataLocation_dec_server_proc_t) getProc("glGetFragDataLocation", userData);
glGetInteger64v = (glGetInteger64v_server_proc_t) getProc("glGetInteger64v", userData);
glGetIntegeri_v = (glGetIntegeri_v_server_proc_t) getProc("glGetIntegeri_v", userData);
glGetInteger64i_v = (glGetInteger64i_v_server_proc_t) getProc("glGetInteger64i_v", userData);
glTexImage3D = (glTexImage3D_server_proc_t) getProc("glTexImage3D", userData);
glTexImage3DOffsetAEMU = (glTexImage3DOffsetAEMU_server_proc_t) getProc("glTexImage3DOffsetAEMU", userData);
glTexStorage3D = (glTexStorage3D_server_proc_t) getProc("glTexStorage3D", userData);
glTexSubImage3D = (glTexSubImage3D_server_proc_t) getProc("glTexSubImage3D", userData);
glTexSubImage3DOffsetAEMU = (glTexSubImage3DOffsetAEMU_server_proc_t) getProc("glTexSubImage3DOffsetAEMU", userData);
glCompressedTexImage3D = (glCompressedTexImage3D_server_proc_t) getProc("glCompressedTexImage3D", userData);
glCompressedTexImage3DOffsetAEMU = (glCompressedTexImage3DOffsetAEMU_server_proc_t) getProc("glCompressedTexImage3DOffsetAEMU", userData);
glCompressedTexSubImage3D = (glCompressedTexSubImage3D_server_proc_t) getProc("glCompressedTexSubImage3D", userData);
glCompressedTexSubImage3DOffsetAEMU = (glCompressedTexSubImage3DOffsetAEMU_server_proc_t) getProc("glCompressedTexSubImage3DOffsetAEMU", userData);
glCopyTexSubImage3D = (glCopyTexSubImage3D_server_proc_t) getProc("glCopyTexSubImage3D", userData);
glGetStringi = (glGetStringi_server_proc_t) getProc("glGetStringi", userData);
glGetBooleani_v = (glGetBooleani_v_server_proc_t) getProc("glGetBooleani_v", userData);
glMemoryBarrier = (glMemoryBarrier_server_proc_t) getProc("glMemoryBarrier", userData);
glMemoryBarrierByRegion = (glMemoryBarrierByRegion_server_proc_t) getProc("glMemoryBarrierByRegion", userData);
glGenProgramPipelines = (glGenProgramPipelines_dec_server_proc_t) getProc("glGenProgramPipelines", userData);
glDeleteProgramPipelines = (glDeleteProgramPipelines_dec_server_proc_t) getProc("glDeleteProgramPipelines", userData);
glBindProgramPipeline = (glBindProgramPipeline_server_proc_t) getProc("glBindProgramPipeline", userData);
glGetProgramPipelineiv = (glGetProgramPipelineiv_server_proc_t) getProc("glGetProgramPipelineiv", userData);
glGetProgramPipelineInfoLog = (glGetProgramPipelineInfoLog_server_proc_t) getProc("glGetProgramPipelineInfoLog", userData);
glValidateProgramPipeline = (glValidateProgramPipeline_server_proc_t) getProc("glValidateProgramPipeline", userData);
glIsProgramPipeline = (glIsProgramPipeline_server_proc_t) getProc("glIsProgramPipeline", userData);
glUseProgramStages = (glUseProgramStages_dec_server_proc_t) getProc("glUseProgramStages", userData);
glActiveShaderProgram = (glActiveShaderProgram_dec_server_proc_t) getProc("glActiveShaderProgram", userData);
glCreateShaderProgramv = (glCreateShaderProgramv_server_proc_t) getProc("glCreateShaderProgramv", userData);
glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_server_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
glProgramUniform1f = (glProgramUniform1f_dec_server_proc_t) getProc("glProgramUniform1f", userData);
glProgramUniform2f = (glProgramUniform2f_dec_server_proc_t) getProc("glProgramUniform2f", userData);
glProgramUniform3f = (glProgramUniform3f_dec_server_proc_t) getProc("glProgramUniform3f", userData);
glProgramUniform4f = (glProgramUniform4f_dec_server_proc_t) getProc("glProgramUniform4f", userData);
glProgramUniform1i = (glProgramUniform1i_dec_server_proc_t) getProc("glProgramUniform1i", userData);
glProgramUniform2i = (glProgramUniform2i_dec_server_proc_t) getProc("glProgramUniform2i", userData);
glProgramUniform3i = (glProgramUniform3i_dec_server_proc_t) getProc("glProgramUniform3i", userData);
glProgramUniform4i = (glProgramUniform4i_dec_server_proc_t) getProc("glProgramUniform4i", userData);
glProgramUniform1ui = (glProgramUniform1ui_dec_server_proc_t) getProc("glProgramUniform1ui", userData);
glProgramUniform2ui = (glProgramUniform2ui_dec_server_proc_t) getProc("glProgramUniform2ui", userData);
glProgramUniform3ui = (glProgramUniform3ui_dec_server_proc_t) getProc("glProgramUniform3ui", userData);
glProgramUniform4ui = (glProgramUniform4ui_dec_server_proc_t) getProc("glProgramUniform4ui", userData);
glProgramUniform1fv = (glProgramUniform1fv_dec_server_proc_t) getProc("glProgramUniform1fv", userData);
glProgramUniform2fv = (glProgramUniform2fv_dec_server_proc_t) getProc("glProgramUniform2fv", userData);
glProgramUniform3fv = (glProgramUniform3fv_dec_server_proc_t) getProc("glProgramUniform3fv", userData);
glProgramUniform4fv = (glProgramUniform4fv_dec_server_proc_t) getProc("glProgramUniform4fv", userData);
glProgramUniform1iv = (glProgramUniform1iv_dec_server_proc_t) getProc("glProgramUniform1iv", userData);
glProgramUniform2iv = (glProgramUniform2iv_dec_server_proc_t) getProc("glProgramUniform2iv", userData);
glProgramUniform3iv = (glProgramUniform3iv_dec_server_proc_t) getProc("glProgramUniform3iv", userData);
glProgramUniform4iv = (glProgramUniform4iv_dec_server_proc_t) getProc("glProgramUniform4iv", userData);
glProgramUniform1uiv = (glProgramUniform1uiv_dec_server_proc_t) getProc("glProgramUniform1uiv", userData);
glProgramUniform2uiv = (glProgramUniform2uiv_dec_server_proc_t) getProc("glProgramUniform2uiv", userData);
glProgramUniform3uiv = (glProgramUniform3uiv_dec_server_proc_t) getProc("glProgramUniform3uiv", userData);
glProgramUniform4uiv = (glProgramUniform4uiv_dec_server_proc_t) getProc("glProgramUniform4uiv", userData);
glProgramUniformMatrix2fv = (glProgramUniformMatrix2fv_dec_server_proc_t) getProc("glProgramUniformMatrix2fv", userData);
glProgramUniformMatrix3fv = (glProgramUniformMatrix3fv_dec_server_proc_t) getProc("glProgramUniformMatrix3fv", userData);
glProgramUniformMatrix4fv = (glProgramUniformMatrix4fv_dec_server_proc_t) getProc("glProgramUniformMatrix4fv", userData);
glProgramUniformMatrix2x3fv = (glProgramUniformMatrix2x3fv_dec_server_proc_t) getProc("glProgramUniformMatrix2x3fv", userData);
glProgramUniformMatrix3x2fv = (glProgramUniformMatrix3x2fv_dec_server_proc_t) getProc("glProgramUniformMatrix3x2fv", userData);
glProgramUniformMatrix2x4fv = (glProgramUniformMatrix2x4fv_dec_server_proc_t) getProc("glProgramUniformMatrix2x4fv", userData);
glProgramUniformMatrix4x2fv = (glProgramUniformMatrix4x2fv_dec_server_proc_t) getProc("glProgramUniformMatrix4x2fv", userData);
glProgramUniformMatrix3x4fv = (glProgramUniformMatrix3x4fv_dec_server_proc_t) getProc("glProgramUniformMatrix3x4fv", userData);
glProgramUniformMatrix4x3fv = (glProgramUniformMatrix4x3fv_dec_server_proc_t) getProc("glProgramUniformMatrix4x3fv", userData);
glGetProgramInterfaceiv = (glGetProgramInterfaceiv_dec_server_proc_t) getProc("glGetProgramInterfaceiv", userData);
glGetProgramResourceiv = (glGetProgramResourceiv_dec_server_proc_t) getProc("glGetProgramResourceiv", userData);
glGetProgramResourceIndex = (glGetProgramResourceIndex_dec_server_proc_t) getProc("glGetProgramResourceIndex", userData);
glGetProgramResourceLocation = (glGetProgramResourceLocation_dec_server_proc_t) getProc("glGetProgramResourceLocation", userData);
glGetProgramResourceName = (glGetProgramResourceName_dec_server_proc_t) getProc("glGetProgramResourceName", userData);
glBindImageTexture = (glBindImageTexture_server_proc_t) getProc("glBindImageTexture", userData);
glDispatchCompute = (glDispatchCompute_server_proc_t) getProc("glDispatchCompute", userData);
glDispatchComputeIndirect = (glDispatchComputeIndirect_server_proc_t) getProc("glDispatchComputeIndirect", userData);
glBindVertexBuffer = (glBindVertexBuffer_server_proc_t) getProc("glBindVertexBuffer", userData);
glVertexAttribBinding = (glVertexAttribBinding_server_proc_t) getProc("glVertexAttribBinding", userData);
glVertexAttribFormat = (glVertexAttribFormat_server_proc_t) getProc("glVertexAttribFormat", userData);
glVertexAttribIFormat = (glVertexAttribIFormat_server_proc_t) getProc("glVertexAttribIFormat", userData);
glVertexBindingDivisor = (glVertexBindingDivisor_server_proc_t) getProc("glVertexBindingDivisor", userData);
glDrawArraysIndirect = (glDrawArraysIndirect_server_proc_t) getProc("glDrawArraysIndirect", userData);
glDrawArraysIndirectDataAEMU = (glDrawArraysIndirectDataAEMU_server_proc_t) getProc("glDrawArraysIndirectDataAEMU", userData);
glDrawArraysIndirectOffsetAEMU = (glDrawArraysIndirectOffsetAEMU_server_proc_t) getProc("glDrawArraysIndirectOffsetAEMU", userData);
glDrawElementsIndirect = (glDrawElementsIndirect_server_proc_t) getProc("glDrawElementsIndirect", userData);
glDrawElementsIndirectDataAEMU = (glDrawElementsIndirectDataAEMU_server_proc_t) getProc("glDrawElementsIndirectDataAEMU", userData);
glDrawElementsIndirectOffsetAEMU = (glDrawElementsIndirectOffsetAEMU_server_proc_t) getProc("glDrawElementsIndirectOffsetAEMU", userData);
glTexStorage2DMultisample = (glTexStorage2DMultisample_server_proc_t) getProc("glTexStorage2DMultisample", userData);
glSampleMaski = (glSampleMaski_server_proc_t) getProc("glSampleMaski", userData);
glGetMultisamplefv = (glGetMultisamplefv_server_proc_t) getProc("glGetMultisamplefv", userData);
glFramebufferParameteri = (glFramebufferParameteri_server_proc_t) getProc("glFramebufferParameteri", userData);
glGetFramebufferParameteriv = (glGetFramebufferParameteriv_server_proc_t) getProc("glGetFramebufferParameteriv", userData);
glGetTexLevelParameterfv = (glGetTexLevelParameterfv_server_proc_t) getProc("glGetTexLevelParameterfv", userData);
glGetTexLevelParameteriv = (glGetTexLevelParameteriv_server_proc_t) getProc("glGetTexLevelParameteriv", userData);
glMapBufferRangeDMA = (glMapBufferRangeDMA_server_proc_t) getProc("glMapBufferRangeDMA", userData);
glUnmapBufferDMA = (glUnmapBufferDMA_server_proc_t) getProc("glUnmapBufferDMA", userData);
glMapBufferRangeDirect = (glMapBufferRangeDirect_server_proc_t) getProc("glMapBufferRangeDirect", userData);
glUnmapBufferDirect = (glUnmapBufferDirect_server_proc_t) getProc("glUnmapBufferDirect", userData);
glFlushMappedBufferRangeDirect = (glFlushMappedBufferRangeDirect_server_proc_t) getProc("glFlushMappedBufferRangeDirect", userData);
glGetGraphicsResetStatusEXT = (glGetGraphicsResetStatusEXT_server_proc_t) getProc("glGetGraphicsResetStatusEXT", userData);
glReadnPixelsEXT = (glReadnPixelsEXT_server_proc_t) getProc("glReadnPixelsEXT", userData);
glGetnUniformfvEXT = (glGetnUniformfvEXT_server_proc_t) getProc("glGetnUniformfvEXT", userData);
glGetnUniformivEXT = (glGetnUniformivEXT_server_proc_t) getProc("glGetnUniformivEXT", userData);
glDrawArraysNullAEMU = (glDrawArraysNullAEMU_server_proc_t) getProc("glDrawArraysNullAEMU", userData);
glDrawElementsNullAEMU = (glDrawElementsNullAEMU_server_proc_t) getProc("glDrawElementsNullAEMU", userData);
glDrawElementsOffsetNullAEMU = (glDrawElementsOffsetNullAEMU_server_proc_t) getProc("glDrawElementsOffsetNullAEMU", userData);
glDrawElementsDataNullAEMU = (glDrawElementsDataNullAEMU_server_proc_t) getProc("glDrawElementsDataNullAEMU", userData);
glUnmapBufferAsyncAEMU = (glUnmapBufferAsyncAEMU_server_proc_t) getProc("glUnmapBufferAsyncAEMU", userData);
glFlushMappedBufferRangeAEMU2 = (glFlushMappedBufferRangeAEMU2_server_proc_t) getProc("glFlushMappedBufferRangeAEMU2", userData);
glBufferDataSyncAEMU = (glBufferDataSyncAEMU_server_proc_t) getProc("glBufferDataSyncAEMU", userData);
glTexBufferOES = (glTexBufferOES_dec_server_proc_t) getProc("glTexBufferOES", userData);
glTexBufferRangeOES = (glTexBufferRangeOES_dec_server_proc_t) getProc("glTexBufferRangeOES", userData);
glTexBufferEXT = (glTexBufferEXT_dec_server_proc_t) getProc("glTexBufferEXT", userData);
glTexBufferRangeEXT = (glTexBufferRangeEXT_dec_server_proc_t) getProc("glTexBufferRangeEXT", userData);
glEnableiEXT = (glEnableiEXT_dec_server_proc_t) getProc("glEnableiEXT", userData);
glDisableiEXT = (glDisableiEXT_dec_server_proc_t) getProc("glDisableiEXT", userData);
glBlendEquationiEXT = (glBlendEquationiEXT_dec_server_proc_t) getProc("glBlendEquationiEXT", userData);
glBlendEquationSeparateiEXT = (glBlendEquationSeparateiEXT_dec_server_proc_t) getProc("glBlendEquationSeparateiEXT", userData);
glBlendFunciEXT = (glBlendFunciEXT_dec_server_proc_t) getProc("glBlendFunciEXT", userData);
glBlendFuncSeparateiEXT = (glBlendFuncSeparateiEXT_dec_server_proc_t) getProc("glBlendFuncSeparateiEXT", userData);
glColorMaskiEXT = (glColorMaskiEXT_dec_server_proc_t) getProc("glColorMaskiEXT", userData);
glIsEnablediEXT = (glIsEnablediEXT_dec_server_proc_t) getProc("glIsEnablediEXT", userData);
return 0;
}