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// Copyright (C) 2022 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <cstdint>
#include <memory>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "ContextHelper.h"
#include "DisplaySurface.h"
#include "render-utils/render_api_platform_types.h"
namespace gfxstream {
namespace gl {
class DisplaySurfaceGl : public gfxstream::DisplaySurfaceImpl {
public:
static std::unique_ptr<DisplaySurfaceGl> createPbufferSurface(EGLDisplay display,
EGLConfig config,
EGLContext shareContext,
const EGLint* contextAttribs,
EGLint width,
EGLint height);
static std::unique_ptr<DisplaySurfaceGl> createWindowSurface(EGLDisplay display,
EGLConfig config,
EGLContext shareContext,
const GLint* contextAttribs,
FBNativeWindowType window);
~DisplaySurfaceGl();
ContextHelper* getContextHelper() const { return mContextHelper.get(); }
EGLContext getContextForShareContext() const { return mContext; }
EGLSurface getSurface() const { return mSurface; }
bool bindContext() const;
private:
friend class DisplayGl;
DisplaySurfaceGl(EGLDisplay display,
EGLSurface surface,
EGLContext context);
EGLDisplay mDisplay = EGL_NO_DISPLAY;
EGLSurface mSurface = EGL_NO_SURFACE;
EGLContext mContext = EGL_NO_CONTEXT;
std::unique_ptr<ContextHelper> mContextHelper;
};
} // namespace gl
} // namespace gfxstream