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// Copyright 2022 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "CompositorGl.h"
#include "BorrowedImageGl.h"
#include "DebugGl.h"
#include "DisplaySurfaceGl.h"
#include "OpenGLESDispatch/DispatchTables.h"
#include "TextureDraw.h"
#include "host-common/GfxstreamFatalError.h"
#include "host-common/misc.h"
namespace gfxstream {
namespace gl {
namespace {
const BorrowedImageInfoGl* getInfoOrAbort(const std::unique_ptr<BorrowedImageInfo>& info) {
auto imageGl = static_cast<const BorrowedImageInfoGl*>(info.get());
if (imageGl != nullptr) {
return imageGl;
}
GFXSTREAM_ABORT(emugl::FatalError(emugl::ABORT_REASON_OTHER))
<< "CompositorGl did not find BorrowedImageInfoGl";
return nullptr;
}
std::shared_future<void> getCompletedFuture() {
std::shared_future<void> completedFuture = std::async(std::launch::deferred, [] {}).share();
completedFuture.wait();
return completedFuture;
}
} // namespace
CompositorGl::CompositorGl(TextureDraw* textureDraw) : m_textureDraw(textureDraw) {}
CompositorGl::~CompositorGl() {}
Compositor::CompositionFinishedWaitable CompositorGl::compose(
const CompositionRequest& composeRequest) {
const auto* targetImage = getInfoOrAbort(composeRequest.target);
const uint32_t targetWidth = targetImage->width;
const uint32_t targetHeight = targetImage->height;
const GLuint targetTexture = targetImage->texture;
GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() into texture:%d", targetTexture);
GLint restoredViewport[4] = {0, 0, 0, 0};
s_gles2.glGetIntegerv(GL_VIEWPORT, restoredViewport);
s_gles2.glViewport(0, 0, targetWidth, targetHeight);
if (!m_composeFbo) {
s_gles2.glGenFramebuffers(1, &m_composeFbo);
}
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo);
s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D,
targetTexture,
/*level=*/0);
m_textureDraw->prepareForDrawLayer();
for (const CompositionRequestLayer& layer : composeRequest.layers) {
if (layer.props.composeMode == HWC2_COMPOSITION_DEVICE) {
const BorrowedImageInfoGl* layerImage = getInfoOrAbort(layer.source);
const GLuint layerTexture = layerImage->texture;
GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() from layer texture:%d", layerTexture);
m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, layerImage->width,
layerImage->height, layerTexture);
} else {
m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, 1, 1, 0);
}
}
s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0);
s_gles2.glViewport(restoredViewport[0], restoredViewport[1], restoredViewport[2],
restoredViewport[3]);
m_textureDraw->cleanupForDrawLayer();
targetImage->onCommandsIssued();
// Note: This should be returning a future when all work, both CPU and GPU, is
// complete but is currently only returning a future when all CPU work is completed.
// In the future, CompositionFinishedWaitable should be replaced with something that
// passes along a GL fence or VK fence.
return getCompletedFuture();
}
} // namespace gl
} // namespace gfxstream