blob: f6c025544231b76a1872cd354196d1c273865d01 [file] [log] [blame]
// Copyright 2022 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <optional>
#include <string>
#include "Handle.h"
#include "StalePtrRegistry.h"
#include "aemu/base/files/Stream.h"
#include "gl/EmulatedEglContext.h"
#include "gl/EmulatedEglWindowSurface.h"
#include "gl/gles1_dec/GLESv1Decoder.h"
#include "gl/gles2_dec/GLESv2Decoder.h"
namespace gfxstream {
namespace gl {
struct RenderThreadInfoGl {
// Create new instance. Only call this once per thread.
// Future calls to get() will return this instance until
// it is destroyed.
RenderThreadInfoGl();
// Destructor.
~RenderThreadInfoGl();
// Return the current thread's instance, if any, or NULL.
static RenderThreadInfoGl* get();
// Functions to save / load a snapshot
// They must be called after Framebuffer snapshot
void onSave(android::base::Stream* stream);
bool onLoad(android::base::Stream* stream);
// Sometimes we can load render thread info before
// FrameBuffer repopulates the contexts.
void postLoadRefreshCurrentContextSurfacePtrs();
// The unique id of owner guest process of this render thread
uint64_t m_puid = 0;
// All the contexts that are created by this render thread.
// New emulator manages contexts in guest process level,
// m_contextSet should be deprecated. It is only kept for
// backward compatibility reason.
ThreadContextSet m_contextSet;
// all the window surfaces that are created by this render thread
WindowSurfaceSet m_windowSet;
// Current EGL context, draw surface and read surface.
HandleType currContextHandleFromLoad;
HandleType currDrawSurfHandleFromLoad;
HandleType currReadSurfHandleFromLoad;
EmulatedEglContextPtr currContext;
EmulatedEglWindowSurfacePtr currDrawSurf;
EmulatedEglWindowSurfacePtr currReadSurf;
// Decoder states.
GLESv1Decoder m_glDec;
GLESv2Decoder m_gl2Dec;
};
} // namespace gl
} // namespace gfxstream