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// Copyright 2022 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "RenderThreadInfoGl.h"
#include <unordered_set>
#include "FrameBuffer.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include "OpenGLESDispatch/GLESv1Dispatch.h"
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "aemu/base/synchronization/Lock.h"
#include "aemu/base/containers/Lookup.h"
#include "aemu/base/files/StreamSerializing.h"
#include "host-common/GfxstreamFatalError.h"
namespace gfxstream {
namespace gl {
using android::base::AutoLock;
using android::base::Lock;
using android::base::Stream;
using emugl::ABORT_REASON_OTHER;
using emugl::FatalError;
static thread_local RenderThreadInfoGl* tlThreadInfo = nullptr;
RenderThreadInfoGl::RenderThreadInfoGl() {
m_glDec.initGL(gles1_dispatch_get_proc_func, nullptr);
m_gl2Dec.initGL(gles2_dispatch_get_proc_func, nullptr);
if (tlThreadInfo != nullptr) {
GFXSTREAM_ABORT(FatalError(ABORT_REASON_OTHER))
<< "Attempted to set thread local GL render thread info twice.";
}
tlThreadInfo = this;
}
RenderThreadInfoGl::~RenderThreadInfoGl() {
tlThreadInfo = nullptr;
}
RenderThreadInfoGl* RenderThreadInfoGl::get() { return tlThreadInfo; }
void RenderThreadInfoGl::onSave(Stream* stream) {
if (currContext) {
stream->putBe32(currContext->getHndl());
} else {
stream->putBe32(0);
}
if (currDrawSurf) {
stream->putBe32(currDrawSurf->getHndl());
} else {
stream->putBe32(0);
}
if (currReadSurf) {
stream->putBe32(currReadSurf->getHndl());
} else {
stream->putBe32(0);
}
saveCollection(stream, m_contextSet, [](Stream* stream, HandleType val) {
stream->putBe32(val);
});
saveCollection(stream, m_windowSet, [](Stream* stream, HandleType val) {
stream->putBe32(val);
});
stream->putBe64(m_puid);
// No need to associate render threads with sync threads
// if there is a global sync thread. This is only needed
// to maintain backward compatibility with snapshot file format.
// (Used to be: stream->putBe64(syncThreadAlias))
stream->putBe64(0);
}
bool RenderThreadInfoGl::onLoad(Stream* stream) {
FrameBuffer* fb = FrameBuffer::getFB();
assert(fb);
HandleType ctxHndl = stream->getBe32();
HandleType drawSurf = stream->getBe32();
HandleType readSurf = stream->getBe32();
currContextHandleFromLoad = ctxHndl;
currDrawSurfHandleFromLoad = drawSurf;
currReadSurfHandleFromLoad = readSurf;
fb->lock();
currContext = fb->getContext_locked(ctxHndl);
currDrawSurf = fb->getWindowSurface_locked(drawSurf);
currReadSurf = fb->getWindowSurface_locked(readSurf);
fb->unlock();
loadCollection(stream, &m_contextSet, [](Stream* stream) {
return stream->getBe32();
});
loadCollection(stream, &m_windowSet, [](Stream* stream) {
return stream->getBe32();
});
m_puid = stream->getBe64();
// (Used to be: syncThreadAlias = stream->getBe64())
stream->getBe64();
return true;
}
void RenderThreadInfoGl::postLoadRefreshCurrentContextSurfacePtrs() {
FrameBuffer* fb = FrameBuffer::getFB();
assert(fb);
fb->lock();
currContext = fb->getContext_locked(currContextHandleFromLoad);
currDrawSurf = fb->getWindowSurface_locked(currDrawSurfHandleFromLoad);
currReadSurf = fb->getWindowSurface_locked(currReadSurfHandleFromLoad);
fb->unlock();
const HandleType ctx = currContext ? currContext->getHndl() : 0;
const HandleType draw = currDrawSurf ? currDrawSurf->getHndl() : 0;
const HandleType read = currReadSurf ? currReadSurf->getHndl() : 0;
fb->bindContext(ctx, draw, read);
}
} // namespace gl
} // namespace gfxstream