blob: 195ec6a2b403bae707e98b51982202b7e3dfcd8c [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderThread.h"
#include "ChannelStream.h"
#include "FrameBuffer.h"
#include "ReadBuffer.h"
#include "RenderChannelImpl.h"
#include "RenderControl.h"
#include "RenderThreadInfo.h"
#include "RingStream.h"
#include "VkDecoderContext.h"
#include "apigen-codec-common/ChecksumCalculatorThreadInfo.h"
#include "aemu/base/HealthMonitor.h"
#include "aemu/base/synchronization/Lock.h"
#include "aemu/base/synchronization/MessageChannel.h"
#include "aemu/base/Metrics.h"
#include "aemu/base/files/StreamSerializing.h"
#include "aemu/base/system/System.h"
#include "host-common/feature_control.h"
#include "host-common/logging.h"
#include "vulkan/VkCommonOperations.h"
#define EMUGL_DEBUG_LEVEL 0
#include "host-common/debug.h"
#ifndef _WIN32
#include <unistd.h>
#endif
#include <assert.h>
#include <string.h>
#include <unordered_map>
namespace gfxstream {
using android::base::AutoLock;
using android::base::EventHangMetadata;
using android::base::MessageChannel;
using emugl::GfxApiLogger;
using vk::VkDecoderContext;
struct RenderThread::SnapshotObjects {
RenderThreadInfo* threadInfo;
ChecksumCalculator* checksumCalc;
ChannelStream* channelStream;
RingStream* ringStream;
ReadBuffer* readBuffer;
};
static bool getBenchmarkEnabledFromEnv() {
auto threadEnabled = android::base::getEnvironmentVariable("ANDROID_EMUGL_RENDERTHREAD_STATS");
if (threadEnabled == "1") return true;
return false;
}
// Start with a smaller buffer to not waste memory on a low-used render threads.
static constexpr int kStreamBufferSize = 128 * 1024;
// Requires this many threads on the system available to run unlimited.
static constexpr int kMinThreadsToRunUnlimited = 5;
// A thread run limiter that limits render threads to run one slice at a time.
static android::base::Lock sThreadRunLimiter;
RenderThread::RenderThread(RenderChannelImpl* channel,
android::base::Stream* loadStream)
: android::base::Thread(android::base::ThreadFlags::MaskSignals, 2 * 1024 * 1024),
mChannel(channel),
mRunInLimitedMode(android::base::getCpuCoreCount() < kMinThreadsToRunUnlimited)
{
if (loadStream) {
const bool success = loadStream->getByte();
if (success) {
mStream.emplace(0);
android::base::loadStream(loadStream, &*mStream);
mState = SnapshotState::StartLoading;
} else {
mFinished.store(true, std::memory_order_relaxed);
}
}
}
RenderThread::RenderThread(
struct asg_context context,
android::base::Stream* loadStream,
android::emulation::asg::ConsumerCallbacks callbacks,
uint32_t contextId, uint32_t capsetId,
std::optional<std::string> nameOpt)
: android::base::Thread(android::base::ThreadFlags::MaskSignals, 2 * 1024 * 1024,
std::move(nameOpt)),
mRingStream(
new RingStream(context, callbacks, kStreamBufferSize)),
mContextId(contextId), mCapsetId(capsetId) {
if (loadStream) {
const bool success = loadStream->getByte();
if (success) {
mStream.emplace(0);
android::base::loadStream(loadStream, &*mStream);
mState = SnapshotState::StartLoading;
} else {
mFinished.store(true, std::memory_order_relaxed);
}
}
}
// Note: the RenderThread destructor might be called from a different thread
// than from RenderThread::main() so thread specific cleanup likely belongs at
// the end of RenderThread::main().
RenderThread::~RenderThread() = default;
void RenderThread::pausePreSnapshot() {
AutoLock lock(mLock);
assert(mState == SnapshotState::Empty);
mStream.emplace();
mState = SnapshotState::StartSaving;
if (mRingStream) {
mRingStream->pausePreSnapshot();
// mCondVar.broadcastAndUnlock(&lock);
}
if (mChannel) {
mChannel->pausePreSnapshot();
mCondVar.broadcastAndUnlock(&lock);
}
}
void RenderThread::resume() {
AutoLock lock(mLock);
// This function can be called for a thread from pre-snapshot loading
// state; it doesn't need to do anything.
if (mState == SnapshotState::Empty) {
return;
}
if (mRingStream) mRingStream->resume();
waitForSnapshotCompletion(&lock);
mStream.clear();
mState = SnapshotState::Empty;
if (mChannel) mChannel->resume();
if (mRingStream) mRingStream->resume();
mCondVar.broadcastAndUnlock(&lock);
}
void RenderThread::save(android::base::Stream* stream) {
bool success;
{
AutoLock lock(mLock);
assert(mState == SnapshotState::StartSaving ||
mState == SnapshotState::InProgress ||
mState == SnapshotState::Finished);
waitForSnapshotCompletion(&lock);
success = mState == SnapshotState::Finished;
}
if (success) {
assert(mStream);
stream->putByte(1);
android::base::saveStream(stream, *mStream);
} else {
stream->putByte(0);
}
}
void RenderThread::waitForSnapshotCompletion(AutoLock* lock) {
while (mState != SnapshotState::Finished &&
!mFinished.load(std::memory_order_relaxed)) {
mCondVar.wait(lock);
}
}
template <class OpImpl>
void RenderThread::snapshotOperation(AutoLock* lock, OpImpl&& implFunc) {
assert(isPausedForSnapshotLocked());
mState = SnapshotState::InProgress;
mCondVar.broadcastAndUnlock(lock);
implFunc();
lock->lock();
mState = SnapshotState::Finished;
mCondVar.broadcast();
// Only return after we're allowed to proceed.
while (isPausedForSnapshotLocked()) {
mCondVar.wait(lock);
}
}
void RenderThread::loadImpl(AutoLock* lock, const SnapshotObjects& objects) {
snapshotOperation(lock, [this, &objects] {
objects.readBuffer->onLoad(&*mStream);
if (objects.channelStream) objects.channelStream->load(&*mStream);
if (objects.ringStream) objects.ringStream->load(&*mStream);
objects.checksumCalc->load(&*mStream);
objects.threadInfo->onLoad(&*mStream);
});
}
void RenderThread::saveImpl(AutoLock* lock, const SnapshotObjects& objects) {
snapshotOperation(lock, [this, &objects] {
objects.readBuffer->onSave(&*mStream);
if (objects.channelStream) objects.channelStream->save(&*mStream);
if (objects.ringStream) objects.ringStream->save(&*mStream);
objects.checksumCalc->save(&*mStream);
objects.threadInfo->onSave(&*mStream);
});
}
bool RenderThread::isPausedForSnapshotLocked() const {
return mState != SnapshotState::Empty;
}
bool RenderThread::doSnapshotOperation(const SnapshotObjects& objects,
SnapshotState state) {
AutoLock lock(mLock);
if (mState == state) {
switch (state) {
case SnapshotState::StartLoading:
loadImpl(&lock, objects);
return true;
case SnapshotState::StartSaving:
saveImpl(&lock, objects);
return true;
default:
return false;
}
}
return false;
}
void RenderThread::setFinished() {
// Make sure it never happens that we wait forever for the thread to
// save to snapshot while it was not even going to.
AutoLock lock(mLock);
mFinished.store(true, std::memory_order_relaxed);
if (mState != SnapshotState::Empty) {
mCondVar.broadcastAndUnlock(&lock);
}
}
intptr_t RenderThread::main() {
if (mFinished.load(std::memory_order_relaxed)) {
ERR("Error: fail loading a RenderThread @%p", this);
return 0;
}
RenderThreadInfo tInfo;
ChecksumCalculatorThreadInfo tChecksumInfo;
ChecksumCalculator& checksumCalc = tChecksumInfo.get();
bool needRestoreFromSnapshot = false;
//
// initialize decoders
//
if (!feature_is_enabled(kFeature_GuestUsesAngle)) {
tInfo.initGl();
}
initRenderControlContext(&tInfo.m_rcDec);
if (!mChannel && !mRingStream) {
GL_LOG("Exited a loader RenderThread @%p", this);
mFinished.store(true, std::memory_order_relaxed);
return 0;
}
ChannelStream stream(mChannel, RenderChannel::Buffer::kSmallSize);
IOStream* ioStream =
mChannel ? (IOStream*)&stream : (IOStream*)mRingStream.get();
ReadBuffer readBuf(kStreamBufferSize);
if (mRingStream) {
readBuf.setNeededFreeTailSize(0);
}
const SnapshotObjects snapshotObjects = {
&tInfo, &checksumCalc, &stream, mRingStream.get(), &readBuf,
};
// Framebuffer initialization is asynchronous, so we need to make sure
// it's completely initialized before running any GL commands.
FrameBuffer::waitUntilInitialized();
if (vk::getGlobalVkEmulation()) {
tInfo.m_vkInfo.emplace();
}
tInfo.m_magmaInfo.emplace(mContextId);
// This is the only place where we try loading from snapshot.
// But the context bind / restoration will be delayed after receiving
// the first GL command.
if (doSnapshotOperation(snapshotObjects, SnapshotState::StartLoading)) {
GL_LOG("Loaded RenderThread @%p from snapshot", this);
needRestoreFromSnapshot = true;
} else {
// Not loading from a snapshot: continue regular startup, read
// the |flags|.
uint32_t flags = 0;
while (ioStream->read(&flags, sizeof(flags)) != sizeof(flags)) {
// Stream read may fail because of a pending snapshot.
if (!doSnapshotOperation(snapshotObjects, SnapshotState::StartSaving)) {
setFinished();
GL_LOG("Exited a RenderThread @%p early", this);
return 0;
}
}
// |flags| used to mean something, now they're not used.
(void)flags;
}
int stats_totalBytes = 0;
uint64_t stats_progressTimeUs = 0;
auto stats_t0 = android::base::getHighResTimeUs() / 1000;
bool benchmarkEnabled = getBenchmarkEnabledFromEnv();
//
// open dump file if RENDER_DUMP_DIR is defined
//
const char* dump_dir = getenv("RENDERER_DUMP_DIR");
FILE* dumpFP = nullptr;
if (dump_dir) {
// size_t bsize = strlen(dump_dir) + 32;
// char* fname = new char[bsize];
// snprintf(fname, bsize, "%s" PATH_SEP "stream_%p", dump_dir, this);
// dumpFP = android_fopen(fname, "wb");
// if (!dumpFP) {
// fprintf(stderr, "Warning: stream dump failed to open file %s\n",
// fname);
// }
// delete[] fname;
}
GfxApiLogger gfxLogger;
auto& metricsLogger = FrameBuffer::getFB()->getMetricsLogger();
const ProcessResources* processResources = nullptr;
while (true) {
// Let's make sure we read enough data for at least some processing.
uint32_t packetSize;
if (readBuf.validData() >= 8) {
// We know that packet size is the second int32_t from the start.
packetSize = *(uint32_t*)(readBuf.buf() + 4);
if (!packetSize) {
// Emulator will get live-stuck here if packet size is read to be zero;
// crash right away so we can see these events.
// emugl::emugl_crash_reporter(
// "Guest should never send a size-0 GL packet\n");
}
} else {
// Read enough data to at least be able to get the packet size next
// time.
packetSize = 8;
}
int stat = 0;
if (packetSize > readBuf.validData()) {
stat = readBuf.getData(ioStream, packetSize);
if (stat <= 0) {
if (doSnapshotOperation(snapshotObjects, SnapshotState::StartSaving)) {
continue;
} else {
D("Warning: render thread could not read data from stream");
break;
}
} else if (needRestoreFromSnapshot) {
// If we're using RingStream that might load before FrameBuffer
// restores the contexts from the handles, so check again here.
tInfo.postLoadRefreshCurrentContextSurfacePtrs();
needRestoreFromSnapshot = false;
}
}
DD("render thread read %i bytes, op %i, packet size %i",
readBuf.validData(), *(uint32_t*)readBuf.buf(),
*(uint32_t*)(readBuf.buf() + 4));
//
// log received bandwidth statistics
//
if (benchmarkEnabled) {
stats_totalBytes += readBuf.validData();
auto dt = android::base::getHighResTimeUs() / 1000 - stats_t0;
if (dt > 1000) {
float dts = (float)dt / 1000.0f;
printf("Used Bandwidth %5.3f MB/s, time in progress %f ms total %f ms\n", ((float)stats_totalBytes / dts) / (1024.0f*1024.0f),
stats_progressTimeUs / 1000.0f,
(float)dt);
readBuf.printStats();
stats_t0 = android::base::getHighResTimeUs() / 1000;
stats_progressTimeUs = 0;
stats_totalBytes = 0;
}
}
//
// dump stream to file if needed
//
if (dumpFP) {
int skip = readBuf.validData() - stat;
fwrite(readBuf.buf() + skip, 1, readBuf.validData() - skip, dumpFP);
fflush(dumpFP);
}
bool progress;
do {
std::unique_ptr<EventHangMetadata::HangAnnotations> renderThreadData =
std::make_unique<EventHangMetadata::HangAnnotations>();
const char* processName = nullptr;
if (tInfo.m_processName) {
processName = tInfo.m_processName.value().c_str();
}
auto* healthMonitor = FrameBuffer::getFB()->getHealthMonitor();
if (healthMonitor) {
if (processName) {
renderThreadData->insert(
{{"renderthread_guest_process", processName}});
}
if (readBuf.validData() >= 4) {
renderThreadData->insert(
{{"first_opcode", std::to_string(*(uint32_t*)readBuf.buf())},
{"buffer_length", std::to_string(readBuf.validData())}});
}
}
auto watchdog = WATCHDOG_BUILDER(healthMonitor, "RenderThread decode operation")
.setHangType(EventHangMetadata::HangType::kRenderThread)
.setAnnotations(std::move(renderThreadData))
.build();
if (!processResources && tInfo.m_puid) {
processResources = FrameBuffer::getFB()->getProcessResources(tInfo.m_puid);
}
progress = false;
size_t last;
//
// try to process some of the command buffer using the
// Vulkan decoder
//
// Note: It's risky to limit Vulkan decoding to one thread,
// so we do it outside the limiter
if (tInfo.m_vkInfo) {
tInfo.m_vkInfo->ctx_id = mContextId;
VkDecoderContext context = {
.processName = processName,
.gfxApiLogger = &gfxLogger,
.healthMonitor = FrameBuffer::getFB()->getHealthMonitor(),
.metricsLogger = &metricsLogger,
};
last = tInfo.m_vkInfo->m_vkDec.decode(readBuf.buf(), readBuf.validData(), ioStream,
processResources, context);
if (last > 0) {
if (!processResources) {
ERR("Processed some Vulkan packets without process resources created. "
"That's problematic.");
}
readBuf.consume(last);
progress = true;
}
}
if (mRunInLimitedMode) {
sThreadRunLimiter.lock();
}
// try to process some of the command buffer using the GLESv1
// decoder
//
// DRIVER WORKAROUND:
// On Linux with NVIDIA GPU's at least, we need to avoid performing
// GLES ops while someone else holds the FrameBuffer write lock.
//
// To be more specific, on Linux with NVIDIA Quadro K2200 v361.xx,
// we get a segfault in the NVIDIA driver when glTexSubImage2D
// is called at the same time as glXMake(Context)Current.
//
// To fix, this driver workaround avoids calling
// any sort of GLES call when we are creating/destroying EGL
// contexts.
{
FrameBuffer::getFB()->lockContextStructureRead();
}
if (tInfo.m_glInfo) {
{
last = tInfo.m_glInfo->m_glDec.decode(
readBuf.buf(), readBuf.validData(), ioStream, &checksumCalc);
if (last > 0) {
progress = true;
readBuf.consume(last);
}
}
//
// try to process some of the command buffer using the GLESv2
// decoder
//
{
last = tInfo.m_glInfo->m_gl2Dec.decode(readBuf.buf(), readBuf.validData(),
ioStream, &checksumCalc);
if (last > 0) {
progress = true;
readBuf.consume(last);
}
}
}
FrameBuffer::getFB()->unlockContextStructureRead();
//
// try to process some of the command buffer using the
// renderControl decoder
//
{
last = tInfo.m_rcDec.decode(readBuf.buf(), readBuf.validData(),
ioStream, &checksumCalc);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
//
// try to process some of the command buffer using the Magma
// decoder
//
if (tInfo.m_magmaInfo && tInfo.m_magmaInfo->mMagmaDec)
{
last = tInfo.m_magmaInfo->mMagmaDec->decode(readBuf.buf(), readBuf.validData(),
ioStream, &checksumCalc);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
if (mRunInLimitedMode) {
sThreadRunLimiter.unlock();
}
} while (progress);
}
if (dumpFP) {
fclose(dumpFP);
}
if (tInfo.m_glInfo) {
FrameBuffer::getFB()->drainGlRenderThreadResources();
}
setFinished();
GL_LOG("Exited a RenderThread @%p", this);
return 0;
}
} // namespace gfxstream