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// Copyright 2022 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <memory>
#include "BorrowedImage.h"
#include "FrameworkFormats.h"
#include "Handle.h"
#include "Hwc2.h"
#include "aemu/base/files/Stream.h"
#include "gl/ColorBufferGl.h"
#include "render-utils/Renderer.h"
#include "snapshot/LazySnapshotObj.h"
namespace gfxstream {
namespace gl {
class EmulationGl;
} // namespace gl
} // namespace gfxstream
namespace gfxstream {
namespace vk {
class ColorBufferVk;
struct VkEmulation;
} // namespace vk
} // namespace gfxstream
namespace gfxstream {
class ColorBuffer : public android::snapshot::LazySnapshotObj<ColorBuffer> {
public:
static std::shared_ptr<ColorBuffer> create(gl::EmulationGl* emulationGl,
vk::VkEmulation* emulationVk, uint32_t width,
uint32_t height, GLenum format,
FrameworkFormat frameworkFormat, HandleType handle);
static std::shared_ptr<ColorBuffer> onLoad(gl::EmulationGl* emulationGl,
vk::VkEmulation* emulationVk,
android::base::Stream* stream);
void onSave(android::base::Stream* stream);
void restore();
HandleType getHndl() const { return mHandle; }
uint32_t getWidth() const { return mWidth; }
uint32_t getHeight() const { return mHeight; }
GLenum getFormat() const { return mFormat; }
FrameworkFormat getFrameworkFormat() const { return mFrameworkFormat; }
void readToBytes(int x, int y, int width, int height, GLenum pixelsFormat, GLenum pixelsType,
void* outPixels);
void readToBytesScaled(int pixelsWidth, int pixelsHeight, GLenum pixelsFormat,
GLenum pixelsType, int pixelsRotation, Rect rect, void* outPixels);
void readYuvToBytes(int x, int y, int width, int height, void* outPixels, uint32_t pixelsSize);
bool updateFromBytes(int x, int y, int width, int height, GLenum pixelsFormat,
GLenum pixelsType, const void* pixels);
bool updateFromBytes(int x, int y, int width, int height, FrameworkFormat frameworkFormat,
GLenum pixelsFormat, GLenum pixelsType, const void* pixels);
bool updateGlFromBytes(const void* bytes, std::size_t bytesSize);
enum class UsedApi {
kGl,
kVk,
};
std::unique_ptr<BorrowedImageInfo> borrowForComposition(UsedApi api, bool isTarget);
std::unique_ptr<BorrowedImageInfo> borrowForDisplay(UsedApi api);
bool flushFromGl();
bool flushFromVk();
bool flushFromVkBytes(const void* bytes, size_t bytesSize);
bool invalidateForGl();
bool invalidateForVk();
GLuint glOpGetTexture();
bool glOpBlitFromCurrentReadBuffer();
bool glOpBindToTexture();
bool glOpBindToTexture2();
bool glOpBindToRenderbuffer();
void glOpReadback(unsigned char* img, bool readbackBgra);
void glOpReadbackAsync(GLuint buffer, bool readbackBgra);
bool glOpImportEglImage(void* image, bool preserveContent);
bool glOpImportEglNativePixmap(void* pixmap, bool preserveContent);
void glOpSwapYuvTexturesAndUpdate(GLenum format, GLenum type, FrameworkFormat frameworkFormat,
GLuint* textures);
bool glOpReadContents(size_t* outNumBytes, void* outContents);
bool glOpIsFastBlitSupported() const;
void glOpPostLayer(const ComposeLayer& l, int frameWidth, int frameHeight);
void glOpPostViewportScaledWithOverlay(float rotation, float dx, float dy);
private:
ColorBuffer(HandleType, uint32_t width, uint32_t height, GLenum format,
FrameworkFormat frameworkFormat);
const HandleType mHandle;
const uint32_t mWidth;
const uint32_t mHeight;
const GLenum mFormat;
const FrameworkFormat mFrameworkFormat;
// If GL emulation is enabled.
std::unique_ptr<gl::ColorBufferGl> mColorBufferGl;
// If Vk emulation is enabled.
std::unique_ptr<vk::ColorBufferVk> mColorBufferVk;
bool mGlAndVkAreSharingExternalMemory = false;
};
typedef std::shared_ptr<ColorBuffer> ColorBufferPtr;
struct ColorBufferRef {
ColorBufferPtr cb;
uint32_t refcount; // number of client-side references
// Tracks whether opened at least once. In O+,
// color buffers can be created/closed immediately,
// but then registered (opened) afterwards.
bool opened;
// Tracks the time when this buffer got a close request while not being
// opened yet.
uint64_t closedTs;
};
typedef std::unordered_map<HandleType, ColorBufferRef> ColorBufferMap;
typedef std::unordered_multiset<HandleType> ColorBufferSet;
} // namespace gfxstream