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// Copyright 2020 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <string>
#include <vector>
namespace android {
namespace opengl {
class EmuglBackendList {
public:
// Parse the content of |execDir|/<lib>/ for Emugl backends.
// |programBitness| can be 0 (autodetect), 32 or 64, and determines
// the value of <lib> which will be 'lib' for 32-bit systems,
// and 'lib64' for 64-bit ones.
EmuglBackendList(const char* execDir, int programBitness);
// Create a backend list with a fixed list of names
EmuglBackendList(int programBitness, const std::vector<std::string>& names);
// Return the name of the default Emugl backend.
const std::string& defaultName() const { return mDefaultName; }
// Return the list of installed Emugl backends.
const std::vector<std::string>& names() const { return mNames; }
// Returns true if |name| is part of names().
bool contains(const char* name) const;
// Convert the name of an Emugl backend into the path of the
// corresponding sub-directory, if it exits, or NULL otherwise.
std::string getLibDirPath(const char* name);
// List of supported Emugl shared libraries.
enum Library {
LIBRARY_NONE,
LIBRARY_EGL,
LIBRARY_GLESv1,
LIBRARY_GLESv2,
LIBRARY_GLES12TR
};
// Probe the library directory for Emugl backend |name| and return
// the path of one of the EmuGL shared libraries for it. The result
// will be empty if there is no such library.
// |library| is a library type. On success, return true and sets
// |*libPath| to the library's path value. On failure, return false.
bool getBackendLibPath(const char* name, Library library,
std::string* libPath);
private:
std::string mDefaultName;
std::vector<std::string> mNames;
int mProgramBitness;
std::string mExecDir;
};
} // namespace opengl
} // namespace android