| // Copyright 2020 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include <string> |
| #include <vector> |
| |
| namespace android { |
| namespace opengl { |
| |
| class EmuglBackendList { |
| public: |
| // Parse the content of |execDir|/<lib>/ for Emugl backends. |
| // |programBitness| can be 0 (autodetect), 32 or 64, and determines |
| // the value of <lib> which will be 'lib' for 32-bit systems, |
| // and 'lib64' for 64-bit ones. |
| EmuglBackendList(const char* execDir, int programBitness); |
| |
| // Create a backend list with a fixed list of names |
| EmuglBackendList(int programBitness, const std::vector<std::string>& names); |
| |
| // Return the name of the default Emugl backend. |
| const std::string& defaultName() const { return mDefaultName; } |
| |
| // Return the list of installed Emugl backends. |
| const std::vector<std::string>& names() const { return mNames; } |
| |
| // Returns true if |name| is part of names(). |
| bool contains(const char* name) const; |
| |
| // Convert the name of an Emugl backend into the path of the |
| // corresponding sub-directory, if it exits, or NULL otherwise. |
| std::string getLibDirPath(const char* name); |
| |
| // List of supported Emugl shared libraries. |
| enum Library { |
| LIBRARY_NONE, |
| LIBRARY_EGL, |
| LIBRARY_GLESv1, |
| LIBRARY_GLESv2, |
| LIBRARY_GLES12TR |
| }; |
| |
| // Probe the library directory for Emugl backend |name| and return |
| // the path of one of the EmuGL shared libraries for it. The result |
| // will be empty if there is no such library. |
| // |library| is a library type. On success, return true and sets |
| // |*libPath| to the library's path value. On failure, return false. |
| bool getBackendLibPath(const char* name, Library library, |
| std::string* libPath); |
| |
| private: |
| std::string mDefaultName; |
| std::vector<std::string> mNames; |
| int mProgramBitness; |
| std::string mExecDir; |
| }; |
| |
| } // namespace opengl |
| } // namespace android |