| // Copyright 2020 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include <string> |
| #include <vector> |
| |
| namespace android { |
| namespace opengl { |
| |
| class EmuglBackendScanner { |
| public: |
| // Scan |execDir| for sub-directories named like <lib>/gles_<name> where |
| // <lib> is either 'lib' or 'lib64' depending on current host bitness, |
| // and <name> is an arbitrary names. Returns a vector of matching <name> |
| // strings, which will be empty on error. |
| // If |programBitness| is 0, the this will use the current program |
| // bitness, otherwise the value must be either 32 or 64. |
| static std::vector<std::string> scanDir(const char* execDir, |
| int programBitness = 0); |
| }; |
| |
| } // namespace opengl |
| } // namespace android |