blob: aff79022bbe33413fedd0dd277612cd5e74c210f [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLESv2Validation.h"
#include <sstream>
namespace GLESv2Validation {
GLbitfield allBufferMapAccessFlags =
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
bool bufferTarget(GL2Encoder* ctx, GLenum target) {
int glesMajorVersion = ctx->majorVersion();
int glesMinorVersion = ctx->minorVersion();
switch (target) {
case GL_ARRAY_BUFFER: // Vertex attributes
case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices
return true;
// GLES 3.0 buffers
case GL_COPY_READ_BUFFER: // Buffer copy source
case GL_COPY_WRITE_BUFFER: // Buffer copy destination
case GL_PIXEL_PACK_BUFFER: // Pixel read target
case GL_PIXEL_UNPACK_BUFFER: // Texture data source
case GL_TRANSFORM_FEEDBACK_BUFFER: // Transform feedback buffer
case GL_UNIFORM_BUFFER: // Uniform block storage
return glesMajorVersion >= 3;
// GLES 3.1 buffers
case GL_ATOMIC_COUNTER_BUFFER: // Atomic counter storage
case GL_DISPATCH_INDIRECT_BUFFER: // Indirect compute dispatch commands
case GL_DRAW_INDIRECT_BUFFER: // Indirect command arguments
case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders
return glesMajorVersion >= 3 && glesMinorVersion >= 1;
default:
return false;
}
}
bool bufferParam(GL2Encoder* ctx, GLenum pname) {
int glesMajorVersion = ctx->majorVersion();
switch (pname) {
case GL_BUFFER_SIZE:
case GL_BUFFER_USAGE:
return true;
case GL_BUFFER_ACCESS_FLAGS:
case GL_BUFFER_MAPPED:
case GL_BUFFER_MAP_LENGTH:
case GL_BUFFER_MAP_OFFSET:
return glesMajorVersion >= 3;
default:
return false;
}
}
bool pixelStoreParam(GL2Encoder* ctx, GLenum param) {
int glesMajorVersion = ctx->majorVersion();
switch(param) {
case GL_UNPACK_ALIGNMENT:
case GL_PACK_ALIGNMENT:
return true;
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_IMAGES:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
return glesMajorVersion >= 3;
default:
return false;
}
}
bool pixelStoreValue(GLenum param, GLint value) {
switch(param) {
case GL_UNPACK_ALIGNMENT:
case GL_PACK_ALIGNMENT:
return (value == 1) || (value == 2) || (value == 4) || (value == 8);
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_IMAGES:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
return value >= 0;
default:
return false;
}
}
bool rboFormat(GL2Encoder* ctx, GLenum internalformat) {
int glesMajorVersion = ctx->majorVersion();
switch (internalformat) {
// Funny internal formats
// that will cause an incomplete framebuffer
// attachment error pre-gles3. For dEQP,
// we can also just abort early here in
// RenderbufferStorage with a GL_INVALID_ENUM.
case GL_DEPTH_COMPONENT32F:
case GL_R8:
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_SRGB8_ALPHA8:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA32UI:
case GL_RGB32F:
return glesMajorVersion >= 3;
// These 4 formats are still not OK,
// but dEQP expects GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT or
// GL_FRAMEBUFFER_UNSUPPORTED if the extension is not present,
// not a GL_INVALID_ENUM from earlier on.
// So let's forward these to the rest of
// FBO initialization
// In GLES 3, these are rejected immediately if not
// supported.
case GL_R16F:
case GL_RG16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGBA32F:
case GL_R11F_G11F_B10F:
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_float");
case GL_RGB16F:
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_half_float");
// dEQP expects GL_FRAMEBUFFER_UNSUPPORTED or GL_FRAMEBUFFER_COMPLETE
// for this format
// These formats are OK
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32_OES:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_STENCIL_INDEX8:
case GL_DEPTH32F_STENCIL8:
case GL_DEPTH24_STENCIL8_OES:
return true;
break;
// Everything else: still not OK,
// and they need the GL_INVALID_ENUM
}
return false;
}
bool framebufferTarget(GL2Encoder* ctx, GLenum target) {
int glesMajorVersion = ctx->majorVersion();
switch (target) {
case GL_FRAMEBUFFER:
return true;
case GL_DRAW_FRAMEBUFFER:
case GL_READ_FRAMEBUFFER:
return glesMajorVersion >= 3;
}
return false;
}
bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment) {
int glesMajorVersion = ctx->majorVersion();
switch (attachment) {
case GL_COLOR_ATTACHMENT0:
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
return true;
case GL_COLOR_ATTACHMENT1:
case GL_COLOR_ATTACHMENT2:
case GL_COLOR_ATTACHMENT3:
case GL_COLOR_ATTACHMENT4:
case GL_COLOR_ATTACHMENT5:
case GL_COLOR_ATTACHMENT6:
case GL_COLOR_ATTACHMENT7:
case GL_COLOR_ATTACHMENT8:
case GL_COLOR_ATTACHMENT9:
case GL_COLOR_ATTACHMENT10:
case GL_COLOR_ATTACHMENT11:
case GL_COLOR_ATTACHMENT12:
case GL_COLOR_ATTACHMENT13:
case GL_COLOR_ATTACHMENT14:
case GL_COLOR_ATTACHMENT15:
case GL_DEPTH_STENCIL_ATTACHMENT:
return glesMajorVersion >= 3;
}
return false;
}
bool readPixelsFormat(GLenum format) {
switch (format) {
case GL_RED:
case GL_RED_INTEGER:
case GL_RG:
case GL_RG_INTEGER:
case GL_RGB:
case GL_RGB_INTEGER:
case GL_RGBA:
case GL_RGBA_INTEGER:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE:
case GL_ALPHA:
return true;
}
return false;
}
bool readPixelsType(GLenum format) {
switch (format) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_HALF_FLOAT:
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
return true;
}
return false;
}
bool vertexAttribType(GL2Encoder* ctx, GLenum type)
{
int glesMajorVersion = ctx->majorVersion();
bool retval = false;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FIXED:
case GL_FLOAT:
// The following are technically only available if certain GLES2 extensions are.
// However, they are supported by desktop GL3, which is a reasonable requirement
// for the desktop GL version. Therefore, consider them valid.
case GL_INT:
case GL_UNSIGNED_INT:
case GL_HALF_FLOAT_OES:
retval = true;
break;
case GL_HALF_FLOAT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
retval = glesMajorVersion >= 3;
break;
}
return retval;
}
bool readPixelsFboFormatMatch(GLenum, GLenum type, GLenum fboTexType) {
#define INVALID_TYPE_MATCH(x, y) \
if (type == x && fboTexType == y) return false; \
if (type == y && fboTexType == x) return false; \
// These are meant to reject additional format/type mismatches
// not caught by underlying system.
INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE)
INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE)
INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT)
INVALID_TYPE_MATCH(GL_FLOAT, GL_INT)
return true;
}
bool blitFramebufferFormat(GLenum readFormat, GLenum drawFormat) {
#define INVALID_MATCH(x, y) \
if (readFormat == x && drawFormat == y) return false; \
if (readFormat == y && drawFormat == x) return false; \
INVALID_MATCH(GL_FLOAT, GL_BYTE)
INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE)
INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT)
INVALID_MATCH(GL_FLOAT, GL_INT)
INVALID_MATCH(GL_INT, GL_UNSIGNED_BYTE);
INVALID_MATCH(GL_UNSIGNED_INT, GL_UNSIGNED_BYTE);
INVALID_MATCH(GL_INT, GL_BYTE);
INVALID_MATCH(GL_UNSIGNED_INT, GL_BYTE);
INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8);
return true;
}
bool textureTarget(GL2Encoder* ctx, GLenum target) {
int glesMajorVersion = ctx->majorVersion();
int glesMinorVersion = ctx->minorVersion();
switch (target) {
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_3D:
return glesMajorVersion >= 3;
case GL_TEXTURE_2D_MULTISAMPLE:
return glesMajorVersion >= 3 &&
glesMinorVersion >= 1;
default:
break;
}
return false;
}
static GLsizei ceildiv(GLsizei x, GLsizei y) {
return (x + y - 1) / y;
}
GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
GLsizei base_size = ceildiv(width, 4) * ceildiv(height, 4) * depth;
#define COMPRESSED_TEX_IMAGE_SIZE_CASE(internal, multiplier) \
case internal: \
return base_size * multiplier; \
switch (internalformat) {
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_R11_EAC, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SIGNED_R11_EAC, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RG11_EAC, 16)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SIGNED_RG11_EAC, 16)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGB8_ETC2, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_ETC2, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 8)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 16)
COMPRESSED_TEX_IMAGE_SIZE_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 16)
default:
break;
}
return 0;
}
bool isCompressedFormat(GLenum internalformat) {
#define COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(internal) \
case internal: \
return true; \
switch (internalformat) {
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_R11_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_R11_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RG11_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_ETC2)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ETC2)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
default:
break;
}
return false;
}
bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) {
int glesMajorVersion = ctx->majorVersion();
int glesMinorVersion = ctx->minorVersion();
#define COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(internal) \
case internal: \
return glesMajorVersion > 1 && ctx->hasExtension("GL_KHR_texture_compression_astc_ldr"); \
#define COMPRESSED_TEX_IMAGE_SUPPORT_CASE(internal, maj, min) \
case internal: \
if (maj < 3) return true; \
if (glesMajorVersion < maj) return false; \
if (glesMinorVersion < min) return false; \
break; \
#define COMPRESSED_TEX_IMAGE_NOTSUPPORTED(internal) \
case internal: \
return false ; \
switch (internalformat) {
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_R11_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SIGNED_R11_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RG11_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_ETC2, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_ETC2, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 2, 0)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
COMPRESSED_TEX_IMAGE_SUPPORT_CASE_ASTC(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
default:
break;
}
return true;
}
bool unsizedFormat(GLenum format) {
switch (format) {
case GL_RED:
case GL_RED_INTEGER:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
case GL_RG:
case GL_RG_INTEGER:
case GL_RGB:
case GL_RGB_INTEGER:
case GL_RGBA:
case GL_RGBA_INTEGER:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
return true;
}
return false;
}
// TODO: fix this
bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) {
switch (internalformat) {
case GL_R32F:
case GL_RG32F:
case GL_RGB32F:
case GL_RGBA32F:
return ctx->hasExtension("GL_OES_texture_float");
case GL_R8UI:
case GL_R8I:
case GL_R16UI:
case GL_R16I:
case GL_R32UI:
case GL_R32I:
case GL_RG8UI:
case GL_RG8I:
case GL_RG16UI:
case GL_RG16I:
case GL_RG32UI:
case GL_RG32I:
case GL_RGBA8UI:
case GL_RGBA8I:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA32UI:
return false;
}
return true;
}
bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat) {
int glesMajorVersion = ctx->majorVersion();
switch (internalformat) {
case GL_R8:
case GL_RG8:
case GL_RGB8:
case GL_RGB565:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGB10_A2UI:
case GL_SRGB8_ALPHA8:
case GL_R8I:
case GL_R8UI:
case GL_R16I:
case GL_R16UI:
case GL_R32I:
case GL_R32UI:
case GL_RG8I:
case GL_RG8UI:
case GL_RG16I:
case GL_RG16UI:
case GL_RG32I:
case GL_RG32UI:
case GL_RGBA8I:
case GL_RGBA8UI:
case GL_RGBA16I:
case GL_RGBA16UI:
case GL_RGBA32I:
case GL_RGBA32UI:
return true;
case GL_R16F:
case GL_RG16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGBA32F:
case GL_R11F_G11F_B10F:
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_float");
break;
case GL_RGB16F:
return glesMajorVersion >= 3 && ctx->hasExtension("GL_EXT_color_buffer_half_float");
break;
}
return false;
}
bool depthRenderableFormat(GL2Encoder*, GLenum internalformat) {
switch (internalformat) {
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return true;
}
return false;
}
bool stencilRenderableFormat(GL2Encoder*, GLenum internalformat) {
switch (internalformat) {
case GL_DEPTH_STENCIL:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return true;
}
return false;
}
bool isCubeMapTarget(GLenum target) {
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
default:
break;
}
return false;
}
#define LIST_VALID_TEXFORMATS(f) \
f(GL_DEPTH_COMPONENT) \
f(GL_DEPTH_STENCIL) \
f(GL_RED) \
f(GL_RED_INTEGER) \
f(GL_RG) \
f(GL_RGB) \
f(GL_RGBA) \
f(GL_RGBA_INTEGER) \
f(GL_RGB_INTEGER) \
f(GL_RG_INTEGER) \
f(GL_BGRA_EXT) \
f(GL_ALPHA) \
f(GL_LUMINANCE) \
f(GL_LUMINANCE_ALPHA) \
#define LIST_VALID_TEXTYPES(f) \
f(GL_BYTE) \
f(GL_FLOAT) \
f(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \
f(GL_HALF_FLOAT) \
f(GL_HALF_FLOAT_OES) \
f(GL_INT) \
f(GL_SHORT) \
f(GL_UNSIGNED_BYTE) \
f(GL_UNSIGNED_INT) \
f(GL_UNSIGNED_INT_10F_11F_11F_REV) \
f(GL_UNSIGNED_INT_2_10_10_10_REV) \
f(GL_UNSIGNED_INT_24_8) \
f(GL_UNSIGNED_INT_5_9_9_9_REV) \
f(GL_UNSIGNED_SHORT) \
f(GL_UNSIGNED_SHORT_4_4_4_4) \
f(GL_UNSIGNED_SHORT_5_5_5_1) \
f(GL_UNSIGNED_SHORT_5_6_5) \
bool pixelType(GL2Encoder* ctx, GLenum type) {
int glesMajorVersion = ctx->majorVersion();
if (glesMajorVersion < 3) {
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_24_8:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_FLOAT:
return true;
}
return false;
}
#define GLES3_TYPE_CASE(type) \
case type: \
switch (type) {
LIST_VALID_TEXTYPES(GLES3_TYPE_CASE)
return glesMajorVersion >= 3;
default:
break;
}
return false;
}
bool pixelFormat(GL2Encoder* ctx, GLenum format) {
int glesMajorVersion = ctx->majorVersion();
if (glesMajorVersion < 3) {
switch (format) {
case GL_DEPTH_COMPONENT:
// GLES3 compatible
// Required in dEQP
case GL_RED:
case GL_RG:
case GL_DEPTH_STENCIL_OES:
case GL_ALPHA:
case GL_RGB:
case GL_RGBA:
case GL_BGRA_EXT:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
return true;
}
return false;
}
#define GLES3_FORMAT_CASE(format) \
case format:
switch (format) {
LIST_VALID_TEXFORMATS(GLES3_FORMAT_CASE)
return glesMajorVersion >= 3;
default:
break;
}
return false;
}
#define LIST_VALID_TEX_INTERNALFORMATS(f) \
f(GL_BGRA8_EXT) \
f(GL_R8) \
f(GL_R8_SNORM) \
f(GL_R16F) \
f(GL_R32F) \
f(GL_R8UI) \
f(GL_R8I) \
f(GL_R16UI) \
f(GL_R16I) \
f(GL_R32UI) \
f(GL_R32I) \
f(GL_RG8) \
f(GL_RG8_SNORM) \
f(GL_RG16F) \
f(GL_RG32F) \
f(GL_RG8UI) \
f(GL_RG8I) \
f(GL_RG16UI) \
f(GL_RG16I) \
f(GL_RG32UI) \
f(GL_RG32I) \
f(GL_RGB8) \
f(GL_SRGB8) \
f(GL_RGB565) \
f(GL_RGB8_SNORM) \
f(GL_R11F_G11F_B10F) \
f(GL_RGB9_E5) \
f(GL_RGB16F) \
f(GL_RGB32F) \
f(GL_RGB8UI) \
f(GL_RGB8I) \
f(GL_RGB16UI) \
f(GL_RGB16I) \
f(GL_RGB32UI) \
f(GL_RGB32I) \
f(GL_RGBA8) \
f(GL_SRGB8_ALPHA8) \
f(GL_RGBA8_SNORM) \
f(GL_RGB5_A1) \
f(GL_RGBA4) \
f(GL_RGB10_A2) \
f(GL_RGBA16F) \
f(GL_RGBA32F) \
f(GL_RGBA8UI) \
f(GL_RGBA8I) \
f(GL_RGB10_A2UI) \
f(GL_RGBA16UI) \
f(GL_RGBA16I) \
f(GL_RGBA32I) \
f(GL_RGBA32UI) \
f(GL_DEPTH_COMPONENT16) \
f(GL_DEPTH_COMPONENT24) \
f(GL_DEPTH_COMPONENT32F) \
f(GL_DEPTH24_STENCIL8) \
f(GL_DEPTH32F_STENCIL8) \
f(GL_ETC1_RGB8_OES) \
f(GL_COMPRESSED_R11_EAC) \
f(GL_COMPRESSED_SIGNED_R11_EAC) \
f(GL_COMPRESSED_RG11_EAC) \
f(GL_COMPRESSED_SIGNED_RG11_EAC) \
f(GL_COMPRESSED_RGB8_ETC2) \
f(GL_COMPRESSED_SRGB8_ETC2) \
f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
f(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
f(GL_COMPRESSED_RGBA8_ETC2_EAC) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) \
f(GL_COMPRESSED_RGBA_ASTC_4x4_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_5x4_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_5x5_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_6x5_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_6x6_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_8x5_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_8x6_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_8x8_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_10x5_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_10x6_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_10x8_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_10x10_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_12x10_KHR) \
f(GL_COMPRESSED_RGBA_ASTC_12x12_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) \
f(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) \
bool pixelInternalFormat(GLenum internalformat) {
#define VALID_INTERNAL_FORMAT(format) \
case format: \
return true; \
switch (internalformat) {
LIST_VALID_TEX_INTERNALFORMATS(VALID_INTERNAL_FORMAT)
default:
break;
}
return false;
}
bool shaderType(GL2Encoder* ctx, GLenum type) {
int glesMajorVersion = ctx->majorVersion();
int glesMinorVersion = ctx->minorVersion();
switch (type) {
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
return true;
case GL_COMPUTE_SHADER:
return glesMajorVersion >= 3 && glesMinorVersion >= 1;
}
return false;
}
bool internalFormatTarget(GL2Encoder* ctx, GLenum target) {
int glesMajorVersion = ctx->majorVersion();
int glesMinorVersion = ctx->minorVersion();
switch (target) {
case GL_RENDERBUFFER:
return true;
case GL_TEXTURE_2D_MULTISAMPLE:
return glesMajorVersion >= 3 && glesMinorVersion >= 1;
}
return false;
}
std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index) {
std::stringstream ss;
GLint maxIndex;
ctx->glGetIntegerv(ctx, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
ss << "Invalid vertex attribute index. Wanted index: " << index << ". Max index: " << maxIndex;
return ss.str();
}
} // namespace GLESv2Validation