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// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#ifndef GUARD_gl2_encoder_context_t
#define GUARD_gl2_encoder_context_t
#include "IOStream.h"
#include "ChecksumCalculator.h"
#include "gl2_client_context.h"
#include <string.h>
#include "glUtils.h"
#include "GL2EncoderUtils.h"
struct gl2_encoder_context_t : public gl2_client_context_t {
IOStream *m_stream;
ChecksumCalculator *m_checksumCalculator;
gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator);
virtual uint64_t lockAndWriteDma(void*, uint32_t) { return 0; }
};
#endif // GUARD_gl2_encoder_context_t