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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __COMMAND_BUFFER_STAGING_STREAM_H
#define __COMMAND_BUFFER_STAGING_STREAM_H
#include <vulkan/vulkan_core.h>
#include <functional>
#include "IOStream.h"
class CommandBufferStagingStream : public IOStream {
public:
// host will write kSyncDataReadComplete to the sync bytes to indicate memory is no longer being
// used by host. This is only used with custom allocators. The sync bytes are used to ensure that,
// during reallocations the guest does not free memory being read by the host. The guest ensures
// that the sync bytes are marked as read complete before releasing the memory.
static constexpr size_t kSyncDataSize = 8;
// indicates read is complete
static constexpr uint32_t kSyncDataReadComplete = 0X0;
// indicates read is pending
static constexpr uint32_t kSyncDataReadPending = 0X1;
// \struct backing memory structure
struct Memory {
VkDeviceMemory deviceMemory =
VK_NULL_HANDLE; // device memory associated with allocated memory
void* ptr = nullptr; // pointer to allocated memory
bool operator==(const Memory& rhs) const {
return (deviceMemory == rhs.deviceMemory) && (ptr == rhs.ptr);
}
};
// allocator
// param size to allocate
// return allocated memory
using Alloc = std::function<Memory(size_t)>;
// free function
// param memory to free
using Free = std::function<void(const Memory&)>;
// constructor
// \param allocFn is the allocation function provided.
// \param freeFn is the free function provided
explicit CommandBufferStagingStream(const Alloc& allocFn, const Free& freeFn);
// constructor
explicit CommandBufferStagingStream();
~CommandBufferStagingStream();
virtual size_t idealAllocSize(size_t len);
virtual void* allocBuffer(size_t minSize);
virtual int commitBuffer(size_t size);
virtual const unsigned char* readFully(void* buf, size_t len);
virtual const unsigned char* read(void* buf, size_t* inout_len);
virtual int writeFully(const void* buf, size_t len);
virtual const unsigned char* commitBufferAndReadFully(size_t size, void* buf, size_t len);
void getWritten(unsigned char** bufOut, size_t* sizeOut);
void reset();
// marks the command buffer stream as flushing. The owner of CommandBufferStagingStream
// should call markFlushing after finishing writing to the stream.
// This will mark the sync data to kSyncDataReadPending. This is only applicable when
// using custom allocators. markFlushing will be a no-op if called
// when not using custom allocators
void markFlushing();
// gets the device memory associated with the stream. This is VK_NULL_HANDLE for default allocation
// \return device memory
VkDeviceMemory getDeviceMemory();
private:
// underlying memory for data
Memory m_mem;
// size of portion of memory available for data.
// for custom allocation, this size excludes size of sync data.
size_t m_size;
// current write position in data buffer
uint32_t m_writePos;
// alloc function
Alloc m_alloc;
// free function
Free m_free;
// realloc function
// \param size of memory to be allocated
// \ param reference size to update with actual size allocated. This size can be < requested size
// for custom allocation to account for sync data
using Realloc = std::function<Memory(const Memory&, size_t)>;
Realloc m_realloc;
// flag tracking use of custom allocation/free
bool m_usingCustomAlloc = false;
// adjusted memory location to point to start of data after accounting for metadata
// \return pointer to data start
unsigned char* getDataPtr();
};
#endif