blob: 1ef5855a2a87935694be23b8f4739898dfc0b57e [file] [log] [blame]
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "src/traced_relay/relay_service.h"
#include <memory>
#include "perfetto/base/logging.h"
#include "perfetto/base/task_runner.h"
#include "perfetto/ext/base/unix_socket.h"
#include "perfetto/ext/base/utils.h"
#include "protos/perfetto/ipc/wire_protocol.gen.h"
#include "src/ipc/buffered_frame_deserializer.h"
#include "src/traced_relay/socket_relay_handler.h"
using ::perfetto::protos::gen::IPCFrame;
namespace perfetto {
RelayService::RelayService(base::TaskRunner* task_runner)
: task_runner_(task_runner) {}
void RelayService::Start(const char* listening_socket_name,
const char* client_socket_name) {
auto sock_family = base::GetSockFamily(listening_socket_name);
listening_socket_ =
base::UnixSocket::Listen(listening_socket_name, this, task_runner_,
sock_family, base::SockType::kStream);
bool producer_socket_listening =
listening_socket_ && listening_socket_->is_listening();
if (!producer_socket_listening) {
PERFETTO_FATAL("Failed to listen to socket %s", listening_socket_name);
}
// Save |client_socket_name| for opening new client connection to remote
// service when a local producer connects.
client_socket_name_ = client_socket_name;
}
void RelayService::OnNewIncomingConnection(
base::UnixSocket* listen_socket,
std::unique_ptr<base::UnixSocket> server_conn) {
PERFETTO_DCHECK(listen_socket == listening_socket_.get());
// Create a connection to the host to pair with |listen_conn|.
auto sock_family = base::GetSockFamily(client_socket_name_.c_str());
auto client_conn =
base::UnixSocket::Connect(client_socket_name_, this, task_runner_,
sock_family, base::SockType::kStream);
// Pre-queue the SetPeerIdentity request. By enqueueing it into the buffer,
// this will be sent out as first frame as soon as we connect to the real
// traced.
//
// This code pretends that we received a SetPeerIdentity frame from the
// connecting producer (while instead we are just forging it). The host traced
// will only accept only one SetPeerIdentity request pre-queued here.
IPCFrame ipc_frame;
ipc_frame.set_request_id(0);
auto* set_peer_identity = ipc_frame.mutable_set_peer_identity();
#if PERFETTO_BUILDFLAG(PERFETTO_OS_LINUX) || \
PERFETTO_BUILDFLAG(PERFETTO_OS_ANDROID)
set_peer_identity->set_pid(server_conn->peer_pid_linux());
#endif
set_peer_identity->set_uid(
static_cast<int32_t>(server_conn->peer_uid_posix()));
// Buffer the SetPeerIdentity request.
auto req = ipc::BufferedFrameDeserializer::Serialize(ipc_frame);
SocketWithBuffer server, client;
PERFETTO_CHECK(server.available_bytes() >= req.size());
memcpy(server.buffer(), req.data(), req.size());
server.EnqueueData(req.size());
// Shut down all callbacks associated with the socket in preparation for the
// transfer to |socket_relay_handler_|.
server.sock = server_conn->ReleaseSocket();
auto new_socket_pair =
std::make_unique<SocketPair>(std::move(server), std::move(client));
pending_connections_.push_back(
{std::move(new_socket_pair), std::move(client_conn)});
}
void RelayService::OnConnect(base::UnixSocket* self, bool connected) {
// This only happens when the client connection is connected or has failed.
auto it =
std::find_if(pending_connections_.begin(), pending_connections_.end(),
[&](const PendingConnection& pending_conn) {
return pending_conn.connecting_client_conn.get() == self;
});
PERFETTO_CHECK(it != pending_connections_.end());
// Need to remove the element in |pending_connections_| regardless of
// |connected|.
auto remover = base::OnScopeExit([&]() { pending_connections_.erase(it); });
if (!connected)
return; // This closes both sockets in PendingConnection.
// Shut down event handlers and pair with a server connection.
it->socket_pair->second.sock = self->ReleaseSocket();
// Transfer the socket pair to SocketRelayHandler.
socket_relay_handler_.AddSocketPair(std::move(it->socket_pair));
}
void RelayService::OnDisconnect(base::UnixSocket*) {
PERFETTO_DFATAL("Should be unreachable.");
}
void RelayService::OnDataAvailable(base::UnixSocket*) {
PERFETTO_DFATAL("Should be unreachable.");
}
} // namespace perfetto