| /******************************************************************************* |
| * |
| * Module Name: nssearch - Namespace search |
| * |
| ******************************************************************************/ |
| |
| /* |
| * Copyright (C) 2000 - 2020, Intel Corp. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions, and the following disclaimer, |
| * without modification. |
| * 2. Redistributions in binary form must reproduce at minimum a disclaimer |
| * substantially similar to the "NO WARRANTY" disclaimer below |
| * ("Disclaimer") and any redistribution must be conditioned upon |
| * including a substantially similar Disclaimer requirement for further |
| * binary redistribution. |
| * 3. Neither the names of the above-listed copyright holders nor the names |
| * of any contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * NO WARRANTY |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING |
| * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGES. |
| */ |
| |
| #include "acpi.h" |
| #include "accommon.h" |
| #include "acnamesp.h" |
| |
| #ifdef ACPI_ASL_COMPILER |
| #include "amlcode.h" |
| #endif |
| |
| #define _COMPONENT ACPI_NAMESPACE |
| ACPI_MODULE_NAME ("nssearch") |
| |
| /* Local prototypes */ |
| |
| static ACPI_STATUS |
| AcpiNsSearchParentTree ( |
| UINT32 TargetName, |
| ACPI_NAMESPACE_NODE *Node, |
| ACPI_OBJECT_TYPE Type, |
| ACPI_NAMESPACE_NODE **ReturnNode); |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiNsSearchOneScope |
| * |
| * PARAMETERS: TargetName - Ascii ACPI name to search for |
| * ParentNode - Starting node where search will begin |
| * Type - Object type to match |
| * ReturnNode - Where the matched Named obj is returned |
| * |
| * RETURN: Status |
| * |
| * DESCRIPTION: Search a single level of the namespace. Performs a |
| * simple search of the specified level, and does not add |
| * entries or search parents. |
| * |
| * |
| * Named object lists are built (and subsequently dumped) in the |
| * order in which the names are encountered during the namespace load; |
| * |
| * All namespace searching is linear in this implementation, but |
| * could be easily modified to support any improved search |
| * algorithm. However, the linear search was chosen for simplicity |
| * and because the trees are small and the other interpreter |
| * execution overhead is relatively high. |
| * |
| * Note: CPU execution analysis has shown that the AML interpreter spends |
| * a very small percentage of its time searching the namespace. Therefore, |
| * the linear search seems to be sufficient, as there would seem to be |
| * little value in improving the search. |
| * |
| ******************************************************************************/ |
| |
| ACPI_STATUS |
| AcpiNsSearchOneScope ( |
| UINT32 TargetName, |
| ACPI_NAMESPACE_NODE *ParentNode, |
| ACPI_OBJECT_TYPE Type, |
| ACPI_NAMESPACE_NODE **ReturnNode) |
| { |
| ACPI_NAMESPACE_NODE *Node; |
| |
| |
| ACPI_FUNCTION_TRACE (NsSearchOneScope); |
| |
| |
| #ifdef ACPI_DEBUG_OUTPUT |
| if (ACPI_LV_NAMES & AcpiDbgLevel) |
| { |
| char *ScopeName; |
| |
| ScopeName = AcpiNsGetNormalizedPathname (ParentNode, TRUE); |
| if (ScopeName) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "Searching %s (%p) For [%4.4s] (%s)\n", |
| ScopeName, ParentNode, ACPI_CAST_PTR (char, &TargetName), |
| AcpiUtGetTypeName (Type))); |
| |
| ACPI_FREE (ScopeName); |
| } |
| } |
| #endif |
| |
| /* |
| * Search for name at this namespace level, which is to say that we |
| * must search for the name among the children of this object |
| */ |
| Node = ParentNode->Child; |
| while (Node) |
| { |
| /* Check for match against the name */ |
| |
| if (Node->Name.Integer == TargetName) |
| { |
| /* Resolve a control method alias if any */ |
| |
| if (AcpiNsGetType (Node) == ACPI_TYPE_LOCAL_METHOD_ALIAS) |
| { |
| Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Node->Object); |
| } |
| |
| /* Found matching entry */ |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "Name [%4.4s] (%s) %p found in scope [%4.4s] %p\n", |
| ACPI_CAST_PTR (char, &TargetName), |
| AcpiUtGetTypeName (Node->Type), |
| Node, AcpiUtGetNodeName (ParentNode), ParentNode)); |
| |
| *ReturnNode = Node; |
| return_ACPI_STATUS (AE_OK); |
| } |
| |
| /* Didn't match name, move on to the next peer object */ |
| |
| Node = Node->Peer; |
| } |
| |
| /* Searched entire namespace level, not found */ |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "Name [%4.4s] (%s) not found in search in scope [%4.4s] " |
| "%p first child %p\n", |
| ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type), |
| AcpiUtGetNodeName (ParentNode), ParentNode, ParentNode->Child)); |
| |
| return_ACPI_STATUS (AE_NOT_FOUND); |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiNsSearchParentTree |
| * |
| * PARAMETERS: TargetName - Ascii ACPI name to search for |
| * Node - Starting node where search will begin |
| * Type - Object type to match |
| * ReturnNode - Where the matched Node is returned |
| * |
| * RETURN: Status |
| * |
| * DESCRIPTION: Called when a name has not been found in the current namespace |
| * level. Before adding it or giving up, ACPI scope rules require |
| * searching enclosing scopes in cases identified by AcpiNsLocal(). |
| * |
| * "A name is located by finding the matching name in the current |
| * name space, and then in the parent name space. If the parent |
| * name space does not contain the name, the search continues |
| * recursively until either the name is found or the name space |
| * does not have a parent (the root of the name space). This |
| * indicates that the name is not found" (From ACPI Specification, |
| * section 5.3) |
| * |
| ******************************************************************************/ |
| |
| static ACPI_STATUS |
| AcpiNsSearchParentTree ( |
| UINT32 TargetName, |
| ACPI_NAMESPACE_NODE *Node, |
| ACPI_OBJECT_TYPE Type, |
| ACPI_NAMESPACE_NODE **ReturnNode) |
| { |
| ACPI_STATUS Status; |
| ACPI_NAMESPACE_NODE *ParentNode; |
| |
| |
| ACPI_FUNCTION_TRACE (NsSearchParentTree); |
| |
| |
| ParentNode = Node->Parent; |
| |
| /* |
| * If there is no parent (i.e., we are at the root) or type is "local", |
| * we won't be searching the parent tree. |
| */ |
| if (!ParentNode) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] has no parent\n", |
| ACPI_CAST_PTR (char, &TargetName))); |
| return_ACPI_STATUS (AE_NOT_FOUND); |
| } |
| |
| if (AcpiNsLocal (Type)) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "[%4.4s] type [%s] must be local to this scope (no parent search)\n", |
| ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type))); |
| return_ACPI_STATUS (AE_NOT_FOUND); |
| } |
| |
| /* Search the parent tree */ |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "Searching parent [%4.4s] for [%4.4s]\n", |
| AcpiUtGetNodeName (ParentNode), ACPI_CAST_PTR (char, &TargetName))); |
| |
| /* Search parents until target is found or we have backed up to the root */ |
| |
| while (ParentNode) |
| { |
| /* |
| * Search parent scope. Use TYPE_ANY because we don't care about the |
| * object type at this point, we only care about the existence of |
| * the actual name we are searching for. Typechecking comes later. |
| */ |
| Status = AcpiNsSearchOneScope ( |
| TargetName, ParentNode, ACPI_TYPE_ANY, ReturnNode); |
| if (ACPI_SUCCESS (Status)) |
| { |
| return_ACPI_STATUS (Status); |
| } |
| |
| /* Not found here, go up another level (until we reach the root) */ |
| |
| ParentNode = ParentNode->Parent; |
| } |
| |
| /* Not found in parent tree */ |
| |
| return_ACPI_STATUS (AE_NOT_FOUND); |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiNsSearchAndEnter |
| * |
| * PARAMETERS: TargetName - Ascii ACPI name to search for (4 chars) |
| * WalkState - Current state of the walk |
| * Node - Starting node where search will begin |
| * InterpreterMode - Add names only in ACPI_MODE_LOAD_PASS_x. |
| * Otherwise,search only. |
| * Type - Object type to match |
| * Flags - Flags describing the search restrictions |
| * ReturnNode - Where the Node is returned |
| * |
| * RETURN: Status |
| * |
| * DESCRIPTION: Search for a name segment in a single namespace level, |
| * optionally adding it if it is not found. If the passed |
| * Type is not Any and the type previously stored in the |
| * entry was Any (i.e. unknown), update the stored type. |
| * |
| * In ACPI_IMODE_EXECUTE, search only. |
| * In other modes, search and add if not found. |
| * |
| ******************************************************************************/ |
| |
| ACPI_STATUS |
| AcpiNsSearchAndEnter ( |
| UINT32 TargetName, |
| ACPI_WALK_STATE *WalkState, |
| ACPI_NAMESPACE_NODE *Node, |
| ACPI_INTERPRETER_MODE InterpreterMode, |
| ACPI_OBJECT_TYPE Type, |
| UINT32 Flags, |
| ACPI_NAMESPACE_NODE **ReturnNode) |
| { |
| ACPI_STATUS Status; |
| ACPI_NAMESPACE_NODE *NewNode; |
| |
| |
| ACPI_FUNCTION_TRACE (NsSearchAndEnter); |
| |
| |
| /* Parameter validation */ |
| |
| if (!Node || !TargetName || !ReturnNode) |
| { |
| ACPI_ERROR ((AE_INFO, |
| "Null parameter: Node %p Name 0x%X ReturnNode %p", |
| Node, TargetName, ReturnNode)); |
| return_ACPI_STATUS (AE_BAD_PARAMETER); |
| } |
| |
| /* |
| * Name must consist of valid ACPI characters. We will repair the name if |
| * necessary because we don't want to abort because of this, but we want |
| * all namespace names to be printable. A warning message is appropriate. |
| * |
| * This issue came up because there are in fact machines that exhibit |
| * this problem, and we want to be able to enable ACPI support for them, |
| * even though there are a few bad names. |
| */ |
| AcpiUtRepairName (ACPI_CAST_PTR (char, &TargetName)); |
| |
| /* Try to find the name in the namespace level specified by the caller */ |
| |
| *ReturnNode = ACPI_ENTRY_NOT_FOUND; |
| Status = AcpiNsSearchOneScope (TargetName, Node, Type, ReturnNode); |
| if (Status != AE_NOT_FOUND) |
| { |
| /* |
| * If we found it AND the request specifies that a find is an error, |
| * return the error |
| */ |
| if (Status == AE_OK) |
| { |
| /* The node was found in the namespace */ |
| |
| /* |
| * If the namespace override feature is enabled for this node, |
| * delete any existing attached sub-object and make the node |
| * look like a new node that is owned by the override table. |
| */ |
| if (Flags & ACPI_NS_OVERRIDE_IF_FOUND) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "Namespace override: %4.4s pass %u type %X Owner %X\n", |
| ACPI_CAST_PTR(char, &TargetName), InterpreterMode, |
| (*ReturnNode)->Type, WalkState->OwnerId)); |
| |
| AcpiNsDeleteChildren (*ReturnNode); |
| if (AcpiGbl_RuntimeNamespaceOverride) |
| { |
| AcpiUtRemoveReference ((*ReturnNode)->Object); |
| (*ReturnNode)->Object = NULL; |
| (*ReturnNode)->OwnerId = WalkState->OwnerId; |
| } |
| else |
| { |
| AcpiNsRemoveNode (*ReturnNode); |
| *ReturnNode = ACPI_ENTRY_NOT_FOUND; |
| } |
| } |
| |
| /* Return an error if we don't expect to find the object */ |
| |
| else if (Flags & ACPI_NS_ERROR_IF_FOUND) |
| { |
| Status = AE_ALREADY_EXISTS; |
| } |
| } |
| |
| #ifdef ACPI_ASL_COMPILER |
| if (*ReturnNode && (*ReturnNode)->Type == ACPI_TYPE_ANY) |
| { |
| (*ReturnNode)->Flags |= ANOBJ_IS_EXTERNAL; |
| } |
| #endif |
| |
| /* Either found it or there was an error: finished either way */ |
| |
| return_ACPI_STATUS (Status); |
| } |
| |
| /* |
| * The name was not found. If we are NOT performing the first pass |
| * (name entry) of loading the namespace, search the parent tree (all the |
| * way to the root if necessary.) We don't want to perform the parent |
| * search when the namespace is actually being loaded. We want to perform |
| * the search when namespace references are being resolved (load pass 2) |
| * and during the execution phase. |
| */ |
| if ((InterpreterMode != ACPI_IMODE_LOAD_PASS1) && |
| (Flags & ACPI_NS_SEARCH_PARENT)) |
| { |
| /* |
| * Not found at this level - search parent tree according to the |
| * ACPI specification |
| */ |
| Status = AcpiNsSearchParentTree (TargetName, Node, Type, ReturnNode); |
| if (ACPI_SUCCESS (Status)) |
| { |
| return_ACPI_STATUS (Status); |
| } |
| } |
| |
| /* In execute mode, just search, never add names. Exit now */ |
| |
| if (InterpreterMode == ACPI_IMODE_EXECUTE) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, |
| "%4.4s Not found in %p [Not adding]\n", |
| ACPI_CAST_PTR (char, &TargetName), Node)); |
| |
| return_ACPI_STATUS (AE_NOT_FOUND); |
| } |
| |
| /* Create the new named object */ |
| |
| NewNode = AcpiNsCreateNode (TargetName); |
| if (!NewNode) |
| { |
| return_ACPI_STATUS (AE_NO_MEMORY); |
| } |
| |
| #ifdef ACPI_ASL_COMPILER |
| |
| /* Node is an object defined by an External() statement */ |
| |
| if (Flags & ACPI_NS_EXTERNAL || |
| (WalkState && WalkState->Opcode == AML_SCOPE_OP)) |
| { |
| NewNode->Flags |= ANOBJ_IS_EXTERNAL; |
| } |
| #endif |
| |
| if (Flags & ACPI_NS_TEMPORARY) |
| { |
| NewNode->Flags |= ANOBJ_TEMPORARY; |
| } |
| |
| /* Install the new object into the parent's list of children */ |
| |
| AcpiNsInstallNode (WalkState, Node, NewNode, Type); |
| *ReturnNode = NewNode; |
| return_ACPI_STATUS (AE_OK); |
| } |