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/*
*
* Copyright (C) 2015-2016 Valve Corporation
* Copyright (C) 2015-2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Chia-I Wu <olv@lunarg.com>
*
*/
#include "dev.h"
#include "format.h"
#include "gpu.h"
#include "layout.h"
enum {
LAYOUT_TILING_NONE = 1 << GEN6_TILING_NONE,
LAYOUT_TILING_X = 1 << GEN6_TILING_X,
LAYOUT_TILING_Y = 1 << GEN6_TILING_Y,
LAYOUT_TILING_W = 1 << GEN8_TILING_W,
LAYOUT_TILING_ALL = (LAYOUT_TILING_NONE |
LAYOUT_TILING_X |
LAYOUT_TILING_Y |
LAYOUT_TILING_W)
};
struct intel_layout_params {
struct intel_dev *dev;
const struct intel_gpu *gpu;
const VkImageCreateInfo *info;
bool scanout;
bool compressed;
unsigned h0, h1;
unsigned max_x, max_y;
};
static void
layout_get_slice_size(const struct intel_layout *layout,
const struct intel_layout_params *params,
unsigned level, unsigned *width, unsigned *height)
{
const VkImageCreateInfo *info = params->info;
unsigned w, h;
w = u_minify(layout->width0, level);
h = u_minify(layout->height0, level);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 114:
*
* "The dimensions of the mip maps are first determined by applying the
* sizing algorithm presented in Non-Power-of-Two Mipmaps above. Then,
* if necessary, they are padded out to compression block boundaries."
*/
w = u_align(w, layout->block_width);
h = u_align(h, layout->block_height);
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 111:
*
* "If the surface is multisampled (4x), these values must be adjusted
* as follows before proceeding:
*
* W_L = ceiling(W_L / 2) * 4
* H_L = ceiling(H_L / 2) * 4"
*
* From the Ivy Bridge PRM, volume 1 part 1, page 108:
*
* "If the surface is multisampled and it is a depth or stencil surface
* or Multisampled Surface StorageFormat in SURFACE_STATE is
* MSFMT_DEPTH_STENCIL, W_L and H_L must be adjusted as follows before
* proceeding:
*
* #samples W_L = H_L =
* 2 ceiling(W_L / 2) * 4 HL [no adjustment]
* 4 ceiling(W_L / 2) * 4 ceiling(H_L / 2) * 4
* 8 ceiling(W_L / 2) * 8 ceiling(H_L / 2) * 4
* 16 ceiling(W_L / 2) * 8 ceiling(H_L / 2) * 8"
*
* For interleaved samples (4x), where pixels
*
* (x, y ) (x+1, y )
* (x, y+1) (x+1, y+1)
*
* would be is occupied by
*
* (x, y , si0) (x+1, y , si0) (x, y , si1) (x+1, y , si1)
* (x, y+1, si0) (x+1, y+1, si0) (x, y+1, si1) (x+1, y+1, si1)
* (x, y , si2) (x+1, y , si2) (x, y , si3) (x+1, y , si3)
* (x, y+1, si2) (x+1, y+1, si2) (x, y+1, si3) (x+1, y+1, si3)
*
* Thus the need to
*
* w = align(w, 2) * 2;
* y = align(y, 2) * 2;
*/
if (layout->interleaved_samples) {
switch (info->samples) {
case VK_SAMPLE_COUNT_1_BIT:
break;
case VK_SAMPLE_COUNT_2_BIT:
w = u_align(w, 2) * 2;
break;
case VK_SAMPLE_COUNT_4_BIT:
w = u_align(w, 2) * 2;
h = u_align(h, 2) * 2;
break;
case VK_SAMPLE_COUNT_8_BIT:
w = u_align(w, 2) * 4;
h = u_align(h, 2) * 2;
break;
case VK_SAMPLE_COUNT_16_BIT:
w = u_align(w, 2) * 4;
h = u_align(h, 2) * 4;
break;
default:
assert(!"unsupported sample count");
break;
}
}
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 108:
*
* "For separate stencil buffer, the width must be mutiplied by 2 and
* height divided by 2..."
*
* To make things easier (for transfer), we will just double the stencil
* stride in 3DSTATE_STENCIL_BUFFER.
*/
w = u_align(w, layout->align_i);
h = u_align(h, layout->align_j);
*width = w;
*height = h;
}
static unsigned
layout_get_num_layers(const struct intel_layout *layout,
const struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
unsigned num_layers = info->arrayLayers;
/* samples of the same index are stored in a layer */
if (info->samples != VK_SAMPLE_COUNT_1_BIT && !layout->interleaved_samples)
num_layers *= (uint32_t) info->samples;
return num_layers;
}
static void
layout_init_layer_height(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
unsigned num_layers;
if (layout->walk != INTEL_LAYOUT_WALK_LAYER)
return;
num_layers = layout_get_num_layers(layout, params);
if (num_layers <= 1)
return;
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 115:
*
* "The following equation is used for surface formats other than
* compressed textures:
*
* QPitch = (h0 + h1 + 11j)"
*
* "The equation for compressed textures (BC* and FXT1 surface formats)
* follows:
*
* QPitch = (h0 + h1 + 11j) / 4"
*
* "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the
* value calculated in the equation above, for every other odd Surface
* Height starting from 1 i.e. 1,5,9,13"
*
* From the Ivy Bridge PRM, volume 1 part 1, page 111-112:
*
* "If Surface Array Spacing is set to ARYSPC_FULL (note that the depth
* buffer and stencil buffer have an implied value of ARYSPC_FULL):
*
* QPitch = (h0 + h1 + 12j)
* QPitch = (h0 + h1 + 12j) / 4 (compressed)
*
* (There are many typos or missing words here...)"
*
* To access the N-th slice, an offset of (Stride * QPitch * N) is added to
* the base address. The PRM divides QPitch by 4 for compressed formats
* because the block height for those formats are 4, and it wants QPitch to
* mean the number of memory rows, as opposed to texel rows, between
* slices. Since we use texel rows everywhere, we do not need to divide
* QPitch by 4.
*/
layout->layer_height = params->h0 + params->h1 +
((intel_gpu_gen(params->gpu) >= INTEL_GEN(7)) ? 12 : 11) * layout->align_j;
if (intel_gpu_gen(params->gpu) == INTEL_GEN(6) &&
info->samples != VK_SAMPLE_COUNT_1_BIT &&
layout->height0 % 4 == 1)
layout->layer_height += 4;
params->max_y += layout->layer_height * (num_layers - 1);
}
static void
layout_init_lods(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
unsigned cur_x, cur_y;
unsigned lv;
cur_x = 0;
cur_y = 0;
for (lv = 0; lv < info->mipLevels; lv++) {
unsigned lod_w, lod_h;
layout_get_slice_size(layout, params, lv, &lod_w, &lod_h);
layout->lods[lv].x = cur_x;
layout->lods[lv].y = cur_y;
layout->lods[lv].slice_width = lod_w;
layout->lods[lv].slice_height = lod_h;
switch (layout->walk) {
case INTEL_LAYOUT_WALK_LOD:
lod_h *= layout_get_num_layers(layout, params);
if (lv == 1)
cur_x += lod_w;
else
cur_y += lod_h;
/* every LOD begins at tile boundaries */
if (info->mipLevels > 1) {
assert(layout->format == VK_FORMAT_S8_UINT);
cur_x = u_align(cur_x, 64);
cur_y = u_align(cur_y, 64);
}
break;
case INTEL_LAYOUT_WALK_LAYER:
/* MIPLAYOUT_BELOW */
if (lv == 1)
cur_x += lod_w;
else
cur_y += lod_h;
break;
case INTEL_LAYOUT_WALK_3D:
{
const unsigned num_slices = u_minify(info->extent.depth, lv);
const unsigned num_slices_per_row = 1 << lv;
const unsigned num_rows =
(num_slices + num_slices_per_row - 1) / num_slices_per_row;
lod_w *= num_slices_per_row;
lod_h *= num_rows;
cur_y += lod_h;
}
break;
}
if (params->max_x < layout->lods[lv].x + lod_w)
params->max_x = layout->lods[lv].x + lod_w;
if (params->max_y < layout->lods[lv].y + lod_h)
params->max_y = layout->lods[lv].y + lod_h;
}
if (layout->walk == INTEL_LAYOUT_WALK_LAYER) {
params->h0 = layout->lods[0].slice_height;
if (info->mipLevels > 1)
params->h1 = layout->lods[1].slice_height;
else
layout_get_slice_size(layout, params, 1, &cur_x, &params->h1);
}
}
static void
layout_init_alignments(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 113:
*
* "surface format align_i align_j
* YUV 4:2:2 formats 4 *see below
* BC1-5 4 4
* FXT1 8 4
* all other formats 4 *see below"
*
* "- align_j = 4 for any depth buffer
* - align_j = 2 for separate stencil buffer
* - align_j = 4 for any render target surface is multisampled (4x)
* - align_j = 4 for any render target surface with Surface Vertical
* Alignment = VALIGN_4
* - align_j = 2 for any render target surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 2 for all other render target surface
* - align_j = 2 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_2
* - align_j = 4 for any sampling engine surface with Surface Vertical
* Alignment = VALIGN_4"
*
* From the Sandy Bridge PRM, volume 4 part 1, page 86:
*
* "This field (Surface Vertical Alignment) must be set to VALIGN_2 if
* the Surface Format is 96 bits per element (BPE)."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_S8_UINT 4 2
* other depth/stencil formats 4 4
* 4x multisampled 4 4
* bpp 96 4 2
* others 4 2 or 4
*/
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 110:
*
* "surface defined by surface format align_i align_j
* 3DSTATE_DEPTH_BUFFER D16_UNORM 8 4
* not D16_UNORM 4 4
* 3DSTATE_STENCIL_BUFFER N/A 8 8
* SURFACE_STATE BC*, ETC*, EAC* 4 4
* FXT1 8 4
* all others (set by SURFACE_STATE)"
*
* From the Ivy Bridge PRM, volume 4 part 1, page 63:
*
* "- This field (Surface Vertical Aligment) is intended to be set to
* VALIGN_4 if the surface was rendered as a depth buffer, for a
* multisampled (4x) render target, or for a multisampled (8x)
* render target, since these surfaces support only alignment of 4.
* - Use of VALIGN_4 for other surfaces is supported, but uses more
* memory.
* - This field must be set to VALIGN_4 for all tiled Y Render Target
* surfaces.
* - Value of 1 is not supported for format YCRCB_NORMAL (0x182),
* YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY (0x190)
* - If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
* must be set to VALIGN_4."
* - VALIGN_4 is not supported for surface format R32G32B32_FLOAT."
*
* "- This field (Surface Horizontal Aligment) is intended to be set to
* HALIGN_8 only if the surface was rendered as a depth buffer with
* Z16 format or a stencil buffer, since these surfaces support only
* alignment of 8.
* - Use of HALIGN_8 for other surfaces is supported, but uses more
* memory.
* - This field must be set to HALIGN_4 if the Surface Format is BC*.
* - This field must be set to HALIGN_8 if the Surface Format is
* FXT1."
*
* They can be rephrased as
*
* align_i align_j
* compressed formats block width block height
* PIPE_FORMAT_Z16_UNORM 8 4
* PIPE_FORMAT_S8_UINT 8 8
* other depth/stencil formats 4 4
* 2x or 4x multisampled 4 or 8 4
* tiled Y 4 or 8 4 (if rt)
* PIPE_FORMAT_R32G32B32_FLOAT 4 or 8 2
* others 4 or 8 2 or 4
*/
if (params->compressed) {
/* this happens to be the case */
layout->align_i = layout->block_width;
layout->align_j = layout->block_height;
} else if (info->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7)) {
switch (layout->format) {
case VK_FORMAT_D16_UNORM:
layout->align_i = 8;
layout->align_j = 4;
break;
case VK_FORMAT_S8_UINT:
layout->align_i = 8;
layout->align_j = 8;
break;
default:
layout->align_i = 4;
layout->align_j = 4;
break;
}
} else {
switch (layout->format) {
case VK_FORMAT_S8_UINT:
layout->align_i = 4;
layout->align_j = 2;
break;
default:
layout->align_i = 4;
layout->align_j = 4;
break;
}
}
} else {
const bool valign_4 =
(info->samples != VK_SAMPLE_COUNT_1_BIT) ||
(intel_gpu_gen(params->gpu) >= INTEL_GEN(8)) ||
(intel_gpu_gen(params->gpu) >= INTEL_GEN(7) &&
layout->tiling == GEN6_TILING_Y &&
(info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT));
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7) &&
intel_gpu_gen(params->gpu) <= INTEL_GEN(7.5) && valign_4)
assert(layout->format != VK_FORMAT_R32G32B32_SFLOAT);
layout->align_i = 4;
layout->align_j = (valign_4) ? 4 : 2;
}
/*
* the fact that align i and j are multiples of block width and height
* respectively is what makes the size of the bo a multiple of the block
* size, slices start at block boundaries, and many of the computations
* work.
*/
assert(layout->align_i % layout->block_width == 0);
assert(layout->align_j % layout->block_height == 0);
/* make sure u_align() works */
assert(u_is_pow2(layout->align_i) &&
u_is_pow2(layout->align_j));
assert(u_is_pow2(layout->block_width) &&
u_is_pow2(layout->block_height));
}
static unsigned
layout_get_valid_tilings(const struct intel_layout *layout,
const struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
const VkFormat format = layout->format;
unsigned valid_tilings = LAYOUT_TILING_ALL;
/*
* From the Sandy Bridge PRM, volume 1 part 2, page 32:
*
* "Display/Overlay Y-Major not supported.
* X-Major required for Async Flips"
*/
if (params->scanout)
valid_tilings &= LAYOUT_TILING_X;
if (info->tiling == VK_IMAGE_TILING_LINEAR)
valid_tilings &= LAYOUT_TILING_NONE;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 318:
*
* "[DevSNB+]: This field (Tiled Surface) must be set to TRUE. Linear
* Depth Buffer is not supported."
*
* "The Depth Buffer, if tiled, must use Y-Major tiling."
*
* From the Sandy Bridge PRM, volume 1 part 2, page 22:
*
* "W-Major Tile Format is used for separate stencil."
*/
if (info->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
switch (format) {
case VK_FORMAT_S8_UINT:
valid_tilings &= LAYOUT_TILING_W;
break;
default:
valid_tilings &= LAYOUT_TILING_Y;
break;
}
}
if (info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
/*
* From the Sandy Bridge PRM, volume 1 part 2, page 32:
*
* "NOTE: 128BPE Format Color buffer ( render target ) MUST be
* either TileX or Linear."
*
* From the Haswell PRM, volume 5, page 32:
*
* "NOTE: 128 BPP format color buffer (render target) supports
* Linear, TiledX and TiledY."
*/
if (intel_gpu_gen(params->gpu) < INTEL_GEN(7.5) && layout->block_size == 16)
valid_tilings &= ~LAYOUT_TILING_Y;
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 63:
*
* "This field (Surface Vertical Aligment) must be set to VALIGN_4
* for all tiled Y Render Target surfaces."
*
* "VALIGN_4 is not supported for surface format R32G32B32_FLOAT."
*/
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7) &&
intel_gpu_gen(params->gpu) <= INTEL_GEN(7.5) &&
layout->format == VK_FORMAT_R32G32B32_SFLOAT)
valid_tilings &= ~LAYOUT_TILING_Y;
valid_tilings &= ~LAYOUT_TILING_W;
}
if (info->usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
if (intel_gpu_gen(params->gpu) < INTEL_GEN(8))
valid_tilings &= ~LAYOUT_TILING_W;
}
/* no conflicting binding flags */
assert(valid_tilings);
return valid_tilings;
}
static void
layout_init_tiling(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
unsigned preferred_tilings;
layout->valid_tilings = layout_get_valid_tilings(layout, params);
preferred_tilings = layout->valid_tilings;
/* no fencing nor BLT support */
if (preferred_tilings & ~LAYOUT_TILING_W)
preferred_tilings &= ~LAYOUT_TILING_W;
if (info->usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT)) {
/*
* heuristically set a minimum width/height for enabling tiling
*/
if (layout->width0 < 64 && (preferred_tilings & ~LAYOUT_TILING_X))
preferred_tilings &= ~LAYOUT_TILING_X;
if ((layout->width0 < 32 || layout->height0 < 16) &&
(layout->width0 < 16 || layout->height0 < 32) &&
(preferred_tilings & ~LAYOUT_TILING_Y))
preferred_tilings &= ~LAYOUT_TILING_Y;
} else {
/* force linear if we are not sure where the texture is bound to */
if (preferred_tilings & LAYOUT_TILING_NONE)
preferred_tilings &= LAYOUT_TILING_NONE;
}
/* prefer tiled over linear */
if (preferred_tilings & LAYOUT_TILING_Y)
layout->tiling = GEN6_TILING_Y;
else if (preferred_tilings & LAYOUT_TILING_X)
layout->tiling = GEN6_TILING_X;
else if (preferred_tilings & LAYOUT_TILING_W)
layout->tiling = GEN8_TILING_W;
else
layout->tiling = GEN6_TILING_NONE;
}
static void
layout_init_walk_gen7(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
/*
* It is not explicitly states, but render targets are expected to be
* UMS/CMS (samples non-interleaved) and depth/stencil buffers are expected
* to be IMS (samples interleaved).
*
* See "Multisampled Surface Storage Format" field of SURFACE_STATE.
*/
if (info->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
/*
* From the Ivy Bridge PRM, volume 1 part 1, page 111:
*
* "note that the depth buffer and stencil buffer have an implied
* value of ARYSPC_FULL"
*/
layout->walk = (info->imageType == VK_IMAGE_TYPE_3D) ?
INTEL_LAYOUT_WALK_3D : INTEL_LAYOUT_WALK_LAYER;
layout->interleaved_samples = true;
} else {
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 66:
*
* "If Multisampled Surface Storage Format is MSFMT_MSS and Number
* of Multisamples is not MULTISAMPLECOUNT_1, this field (Surface
* Array Spacing) must be set to ARYSPC_LOD0."
*
* As multisampled resources are not mipmapped, we never use
* ARYSPC_FULL for them.
*/
if (info->samples != VK_SAMPLE_COUNT_1_BIT)
assert(info->mipLevels == 1);
layout->walk =
(info->imageType == VK_IMAGE_TYPE_3D) ? INTEL_LAYOUT_WALK_3D :
(info->mipLevels > 1) ? INTEL_LAYOUT_WALK_LAYER :
INTEL_LAYOUT_WALK_LOD;
layout->interleaved_samples = false;
}
}
static void
layout_init_walk_gen6(struct intel_layout *layout,
struct intel_layout_params *params)
{
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 115:
*
* "The separate stencil buffer does not support mip mapping, thus the
* storage for LODs other than LOD 0 is not needed. The following
* QPitch equation applies only to the separate stencil buffer:
*
* QPitch = h_0"
*
* GEN6 does not support compact spacing otherwise.
*/
layout->walk =
(params->info->imageType == VK_IMAGE_TYPE_3D) ? INTEL_LAYOUT_WALK_3D :
(layout->format == VK_FORMAT_S8_UINT) ? INTEL_LAYOUT_WALK_LOD :
INTEL_LAYOUT_WALK_LAYER;
/* GEN6 supports only interleaved samples */
layout->interleaved_samples = true;
}
static void
layout_init_walk(struct intel_layout *layout,
struct intel_layout_params *params)
{
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7))
layout_init_walk_gen7(layout, params);
else
layout_init_walk_gen6(layout, params);
}
static void
layout_init_size_and_format(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
VkFormat format = info->format;
bool require_separate_stencil = false;
layout->width0 = info->extent.width;
layout->height0 = info->extent.height;
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 317:
*
* "This field (Separate Stencil Buffer Enable) must be set to the same
* value (enabled or disabled) as Hierarchical Depth Buffer Enable."
*
* GEN7+ requires separate stencil buffers.
*/
if (info->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7))
require_separate_stencil = true;
else
require_separate_stencil = (layout->aux == INTEL_LAYOUT_AUX_HIZ);
}
switch (format) {
case VK_FORMAT_D24_UNORM_S8_UINT:
if (require_separate_stencil) {
format = VK_FORMAT_X8_D24_UNORM_PACK32;
layout->separate_stencil = true;
}
break;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
if (require_separate_stencil) {
format = VK_FORMAT_D32_SFLOAT;
layout->separate_stencil = true;
}
break;
default:
break;
}
layout->format = format;
layout->block_width = icd_format_get_block_width(format);
layout->block_height = layout->block_width;
layout->block_size = icd_format_get_size(format);
params->compressed = icd_format_is_compressed(format);
}
static bool
layout_want_mcs(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
bool want_mcs = false;
/* MCS is for RT on GEN7+ */
if (intel_gpu_gen(params->gpu) < INTEL_GEN(7))
return false;
if (info->imageType != VK_IMAGE_TYPE_2D ||
!(info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT))
return false;
/*
* From the Ivy Bridge PRM, volume 4 part 1, page 77:
*
* "For Render Target and Sampling Engine Surfaces:If the surface is
* multisampled (Number of Multisamples any value other than
* MULTISAMPLECOUNT_1), this field (MCS Enable) must be enabled."
*
* "This field must be set to 0 for all SINT MSRTs when all RT channels
* are not written"
*/
if (info->samples != VK_SAMPLE_COUNT_1_BIT &&
!icd_format_is_int(info->format)) {
want_mcs = true;
} else if (info->samples == VK_SAMPLE_COUNT_1_BIT) {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 326:
*
* "When MCS is buffer is used for color clear of non-multisampler
* render target, the following restrictions apply.
* - Support is limited to tiled render targets.
* - Support is for non-mip-mapped and non-array surface types
* only.
* - Clear is supported only on the full RT; i.e., no partial clear
* or overlapping clears.
* - MCS buffer for non-MSRT is supported only for RT formats
* 32bpp, 64bpp and 128bpp.
* ..."
*/
if (layout->tiling != GEN6_TILING_NONE &&
info->mipLevels == 1 && info->arrayLayers == 1) {
switch (layout->block_size) {
case 4:
case 8:
case 16:
want_mcs = true;
break;
default:
break;
}
}
}
return want_mcs;
}
static bool
layout_want_hiz(const struct intel_layout *layout,
const struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
if (intel_debug & INTEL_DEBUG_NOHIZ)
return false;
if (!(info->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
return false;
if (!intel_format_has_depth(params->gpu, info->format))
return false;
/*
* HiZ implies separate stencil on Gen6. We do not want to copy stencils
* values between combined and separate stencil buffers when HiZ is enabled
* or disabled.
*/
if (intel_gpu_gen(params->gpu) == INTEL_GEN(6))
return false;
return true;
}
static void
layout_init_aux(struct intel_layout *layout,
struct intel_layout_params *params)
{
if (layout_want_hiz(layout, params))
layout->aux = INTEL_LAYOUT_AUX_HIZ;
else if (layout_want_mcs(layout, params))
layout->aux = INTEL_LAYOUT_AUX_MCS;
}
static void
layout_align(struct intel_layout *layout, struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
int align_w = 1, align_h = 1, pad_h = 0;
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 118:
*
* "To determine the necessary padding on the bottom and right side of
* the surface, refer to the table in Section 7.18.3.4 for the i and j
* parameters for the surface format in use. The surface must then be
* extended to the next multiple of the alignment unit size in each
* dimension, and all texels contained in this extended surface must
* have valid GTT entries."
*
* "For cube surfaces, an additional two rows of padding are required
* at the bottom of the surface. This must be ensured regardless of
* whether the surface is stored tiled or linear. This is due to the
* potential rotation of cache line orientation from memory to cache."
*
* "For compressed textures (BC* and FXT1 surface formats), padding at
* the bottom of the surface is to an even compressed row, which is
* equal to a multiple of 8 uncompressed texel rows. Thus, for padding
* purposes, these surfaces behave as if j = 8 only for surface
* padding purposes. The value of 4 for j still applies for mip level
* alignment and QPitch calculation."
*/
if (info->usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
if (align_w < layout->align_i)
align_w = layout->align_i;
if (align_h < layout->align_j)
align_h = layout->align_j;
/* in case it is used as a cube */
if (info->imageType == VK_IMAGE_TYPE_2D)
pad_h += 2;
if (params->compressed && align_h < layout->align_j * 2)
align_h = layout->align_j * 2;
}
/*
* From the Sandy Bridge PRM, volume 1 part 1, page 118:
*
* "If the surface contains an odd number of rows of data, a final row
* below the surface must be allocated."
*/
if ((info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && align_h < 2)
align_h = 2;
/*
* Depth Buffer Clear/Resolve works in 8x4 sample blocks. In
* intel_texture_can_enable_hiz(), we always return true for the first slice.
* To avoid out-of-bound access, we have to pad.
*/
if (layout->aux == INTEL_LAYOUT_AUX_HIZ &&
info->mipLevels == 1 &&
info->arrayLayers == 1 &&
info->extent.depth == 1) {
if (align_w < 8)
align_w = 8;
if (align_h < 4)
align_h = 4;
}
params->max_x = u_align(params->max_x, align_w);
params->max_y = u_align(params->max_y + pad_h, align_h);
}
/* note that this may force the texture to be linear */
static void
layout_calculate_bo_size(struct intel_layout *layout,
struct intel_layout_params *params)
{
assert(params->max_x % layout->block_width == 0);
assert(params->max_y % layout->block_height == 0);
assert(layout->layer_height % layout->block_height == 0);
layout->bo_stride =
(params->max_x / layout->block_width) * layout->block_size;
layout->bo_height = params->max_y / layout->block_height;
while (true) {
unsigned w = layout->bo_stride, h = layout->bo_height;
unsigned align_w, align_h;
/*
* From the Haswell PRM, volume 5, page 163:
*
* "For linear surfaces, additional padding of 64 bytes is required
* at the bottom of the surface. This is in addition to the padding
* required above."
*/
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7.5) &&
(params->info->usage & VK_IMAGE_USAGE_SAMPLED_BIT) &&
layout->tiling == GEN6_TILING_NONE)
h += (64 + layout->bo_stride - 1) / layout->bo_stride;
/*
* From the Sandy Bridge PRM, volume 4 part 1, page 81:
*
* "- For linear render target surfaces, the pitch must be a
* multiple of the element size for non-YUV surface formats.
* Pitch must be a multiple of 2 * element size for YUV surface
* formats.
* - For other linear surfaces, the pitch can be any multiple of
* bytes.
* - For tiled surfaces, the pitch must be a multiple of the tile
* width."
*
* Different requirements may exist when the bo is used in different
* places, but our alignments here should be good enough that we do not
* need to check layout->info->usage.
*/
switch (layout->tiling) {
case GEN6_TILING_X:
align_w = 512;
align_h = 8;
break;
case GEN6_TILING_Y:
align_w = 128;
align_h = 32;
break;
case GEN8_TILING_W:
/*
* From the Sandy Bridge PRM, volume 1 part 2, page 22:
*
* "A 4KB tile is subdivided into 8-high by 8-wide array of
* Blocks for W-Major Tiles (W Tiles). Each Block is 8 rows by 8
* bytes."
*/
align_w = 64;
align_h = 64;
break;
default:
assert(layout->tiling == GEN6_TILING_NONE);
/* some good enough values */
align_w = 64;
align_h = 2;
break;
}
w = u_align(w, align_w);
h = u_align(h, align_h);
/* make sure the bo is mappable */
if (layout->tiling != GEN6_TILING_NONE) {
/*
* Usually only the first 256MB of the GTT is mappable.
*
* See also how intel_context::max_gtt_map_object_size is calculated.
*/
const size_t mappable_gtt_size = 256 * 1024 * 1024;
/*
* Be conservative. We may be able to switch from VALIGN_4 to
* VALIGN_2 if the layout was Y-tiled, but let's keep it simple.
*/
if (mappable_gtt_size / w / 4 < h) {
if (layout->valid_tilings & LAYOUT_TILING_NONE) {
layout->tiling = GEN6_TILING_NONE;
/* MCS support for non-MSRTs is limited to tiled RTs */
if (layout->aux == INTEL_LAYOUT_AUX_MCS &&
params->info->samples == VK_SAMPLE_COUNT_1_BIT)
layout->aux = INTEL_LAYOUT_AUX_NONE;
continue;
} else {
/* mapping will fail */
}
}
}
layout->bo_stride = w;
layout->bo_height = h;
break;
}
}
static void
layout_calculate_hiz_size(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
const unsigned hz_align_j = 8;
enum intel_layout_walk_type hz_walk;
unsigned hz_width, hz_height, lv;
unsigned hz_clear_w, hz_clear_h;
assert(layout->aux == INTEL_LAYOUT_AUX_HIZ);
assert(layout->walk == INTEL_LAYOUT_WALK_LAYER ||
layout->walk == INTEL_LAYOUT_WALK_3D);
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 312:
*
* "The hierarchical depth buffer does not support the LOD field, it is
* assumed by hardware to be zero. A separate hierarachical depth
* buffer is required for each LOD used, and the corresponding
* buffer's state delivered to hardware each time a new depth buffer
* state with modified LOD is delivered."
*
* We will put all LODs in a single bo with INTEL_LAYOUT_WALK_LOD.
*/
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7))
hz_walk = layout->walk;
else
hz_walk = INTEL_LAYOUT_WALK_LOD;
/*
* See the Sandy Bridge PRM, volume 2 part 1, page 312, and the Ivy Bridge
* PRM, volume 2 part 1, page 312-313.
*
* It seems HiZ buffer is aligned to 8x8, with every two rows packed into a
* memory row.
*/
switch (hz_walk) {
case INTEL_LAYOUT_WALK_LOD:
{
unsigned lod_tx[INTEL_LAYOUT_MAX_LEVELS];
unsigned lod_ty[INTEL_LAYOUT_MAX_LEVELS];
unsigned cur_tx, cur_ty;
/* figure out the tile offsets of LODs */
hz_width = 0;
hz_height = 0;
cur_tx = 0;
cur_ty = 0;
for (lv = 0; lv < info->mipLevels; lv++) {
unsigned tw, th;
lod_tx[lv] = cur_tx;
lod_ty[lv] = cur_ty;
tw = u_align(layout->lods[lv].slice_width, 16);
th = u_align(layout->lods[lv].slice_height, hz_align_j) *
info->arrayLayers / 2;
/* convert to Y-tiles */
tw = u_align(tw, 128) / 128;
th = u_align(th, 32) / 32;
if (hz_width < cur_tx + tw)
hz_width = cur_tx + tw;
if (hz_height < cur_ty + th)
hz_height = cur_ty + th;
if (lv == 1)
cur_tx += tw;
else
cur_ty += th;
}
/* convert tile offsets to memory offsets */
for (lv = 0; lv < info->mipLevels; lv++) {
layout->aux_offsets[lv] =
(lod_ty[lv] * hz_width + lod_tx[lv]) * 4096;
}
hz_width *= 128;
hz_height *= 32;
}
break;
case INTEL_LAYOUT_WALK_LAYER:
{
const unsigned h0 = u_align(params->h0, hz_align_j);
const unsigned h1 = u_align(params->h1, hz_align_j);
const unsigned htail =
((intel_gpu_gen(params->gpu) >= INTEL_GEN(7)) ? 12 : 11) * hz_align_j;
const unsigned hz_qpitch = h0 + h1 + htail;
hz_width = u_align(layout->lods[0].slice_width, 16);
hz_height = hz_qpitch * info->arrayLayers / 2;
if (intel_gpu_gen(params->gpu) >= INTEL_GEN(7))
hz_height = u_align(hz_height, 8);
layout->aux_layer_height = hz_qpitch;
}
break;
case INTEL_LAYOUT_WALK_3D:
hz_width = u_align(layout->lods[0].slice_width, 16);
hz_height = 0;
for (lv = 0; lv < info->mipLevels; lv++) {
const unsigned h = u_align(layout->lods[lv].slice_height, hz_align_j);
/* according to the formula, slices are packed together vertically */
hz_height += h * u_minify(info->extent.depth, lv);
}
hz_height /= 2;
break;
default:
assert(!"unknown layout walk");
hz_width = 0;
hz_height = 0;
break;
}
/*
* In hiz_align_fb(), we will align the LODs to 8x4 sample blocks.
* Experiments on Haswell show that aligning the RECTLIST primitive and
* 3DSTATE_DRAWING_RECTANGLE alone are not enough. The LOD sizes must be
* aligned.
*/
hz_clear_w = 8;
hz_clear_h = 4;
switch (info->samples) {
case VK_SAMPLE_COUNT_1_BIT:
default:
break;
case VK_SAMPLE_COUNT_2_BIT:
hz_clear_w /= 2;
break;
case VK_SAMPLE_COUNT_4_BIT:
hz_clear_w /= 2;
hz_clear_h /= 2;
break;
case VK_SAMPLE_COUNT_8_BIT:
hz_clear_w /= 4;
hz_clear_h /= 2;
break;
case VK_SAMPLE_COUNT_16_BIT:
hz_clear_w /= 4;
hz_clear_h /= 4;
break;
}
for (lv = 0; lv < info->mipLevels; lv++) {
if (u_minify(layout->width0, lv) % hz_clear_w ||
u_minify(layout->height0, lv) % hz_clear_h)
break;
layout->aux_enables |= 1 << lv;
}
/* we padded to allow this in layout_align() */
if (info->mipLevels == 1 && info->arrayLayers == 1 && info->extent.depth == 1)
layout->aux_enables |= 0x1;
/* align to Y-tile */
layout->aux_stride = u_align(hz_width, 128);
layout->aux_height = u_align(hz_height, 32);
}
static void
layout_calculate_mcs_size(struct intel_layout *layout,
struct intel_layout_params *params)
{
const VkImageCreateInfo *info = params->info;
int mcs_width, mcs_height, mcs_cpp;
int downscale_x, downscale_y;
assert(layout->aux == INTEL_LAYOUT_AUX_MCS);
if (info->samples != VK_SAMPLE_COUNT_1_BIT) {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 326, the clear
* rectangle is scaled down by 8x2 for 4X MSAA and 2x2 for 8X MSAA. The
* need of scale down could be that the clear rectangle is used to clear
* the MCS instead of the RT.
*
* For 8X MSAA, we need 32 bits in MCS for every pixel in the RT. The
* 2x2 factor could come from that the hardware writes 128 bits (an
* OWord) at a time, and the OWord in MCS maps to a 2x2 pixel block in
* the RT. For 4X MSAA, we need 8 bits in MCS for every pixel in the
* RT. Similarly, we could reason that an OWord in 4X MCS maps to a 8x2
* pixel block in the RT.
*/
switch (info->samples) {
case VK_SAMPLE_COUNT_2_BIT:
case VK_SAMPLE_COUNT_4_BIT:
downscale_x = 8;
downscale_y = 2;
mcs_cpp = 1;
break;
case VK_SAMPLE_COUNT_8_BIT:
downscale_x = 2;
downscale_y = 2;
mcs_cpp = 4;
break;
case VK_SAMPLE_COUNT_16_BIT:
downscale_x = 2;
downscale_y = 1;
mcs_cpp = 8;
break;
default:
assert(!"unsupported sample count");
return;
break;
}
/*
* It also appears that the 2x2 subspans generated by the scaled-down
* clear rectangle cannot be masked. The scale-down clear rectangle
* thus must be aligned to 2x2, and we need to pad.
*/
mcs_width = u_align(layout->width0, downscale_x * 2);
mcs_height = u_align(layout->height0, downscale_y * 2);
} else {
/*
* From the Ivy Bridge PRM, volume 2 part 1, page 327:
*
* " Pixels Lines
* TiledY RT CL
* bpp
* 32 8 4
* 64 4 4
* 128 2 4
*
* TiledX RT CL
* bpp
* 32 16 2
* 64 8 2
* 128 4 2"
*
* This table and the two following tables define the RT alignments, the
* clear rectangle alignments, and the clear rectangle scale factors.
* Viewing the RT alignments as the sizes of 128-byte blocks, we can see
* that the clear rectangle alignments are 16x32 blocks, and the clear
* rectangle scale factors are 8x16 blocks.
*
* For non-MSAA RT, we need 1 bit in MCS for every 128-byte block in the
* RT. Similar to the MSAA cases, we can argue that an OWord maps to
* 8x16 blocks.
*
* One problem with this reasoning is that a Y-tile in MCS has 8x32
* OWords and maps to 64x512 128-byte blocks. This differs from i965,
* which says that a Y-tile maps to 128x256 blocks (\see
* intel_get_non_msrt_mcs_alignment). It does not really change
* anything except for the size of the allocated MCS. Let's see if we
* hit out-of-bound access.
*/
switch (layout->tiling) {
case GEN6_TILING_X:
downscale_x = 64 / layout->block_size;
downscale_y = 2;
break;
case GEN6_TILING_Y:
downscale_x = 32 / layout->block_size;
downscale_y = 4;
break;
default:
assert(!"unsupported tiling mode");
return;
break;
}
downscale_x *= 8;
downscale_y *= 16;
/*
* From the Haswell PRM, volume 7, page 652:
*
* "Clear rectangle must be aligned to two times the number of
* pixels in the table shown below due to 16X16 hashing across the
* slice."
*
* The scaled-down clear rectangle must be aligned to 4x4 instead of
* 2x2, and we need to pad.
*/
mcs_width = u_align(layout->width0, downscale_x * 4) / downscale_x;
mcs_height = u_align(layout->height0, downscale_y * 4) / downscale_y;
mcs_cpp = 16; /* an OWord */
}
layout->aux_enables = (1 << info->mipLevels) - 1;
/* align to Y-tile */
layout->aux_stride = u_align(mcs_width * mcs_cpp, 128);
layout->aux_height = u_align(mcs_height, 32);
}
/**
* Initialize the layout. Callers should zero-initialize \p layout first.
*/
void intel_layout_init(struct intel_layout *layout,
struct intel_dev *dev,
const VkImageCreateInfo *info,
bool scanout)
{
struct intel_layout_params params;
memset(&params, 0, sizeof(params));
params.dev = dev;
params.gpu = dev->gpu;
params.info = info;
params.scanout = scanout;
/* note that there are dependencies between these functions */
layout_init_aux(layout, &params);
layout_init_size_and_format(layout, &params);
layout_init_walk(layout, &params);
layout_init_tiling(layout, &params);
layout_init_alignments(layout, &params);
layout_init_lods(layout, &params);
layout_init_layer_height(layout, &params);
layout_align(layout, &params);
layout_calculate_bo_size(layout, &params);
switch (layout->aux) {
case INTEL_LAYOUT_AUX_HIZ:
layout_calculate_hiz_size(layout, &params);
break;
case INTEL_LAYOUT_AUX_MCS:
layout_calculate_mcs_size(layout, &params);
break;
default:
break;
}
}
/**
* Return the offset (in bytes) to a slice within the bo.
*
* The returned offset is aligned to tile size. Since slices are not
* guaranteed to start at tile boundaries, the X and Y offsets (in pixels)
* from the tile origin to the slice are also returned. X offset is always a
* multiple of 4 and Y offset is always a multiple of 2.
*/
unsigned
intel_layout_get_slice_tile_offset(const struct intel_layout *layout,
unsigned level, unsigned slice,
unsigned *x_offset, unsigned *y_offset)
{
unsigned tile_w, tile_h, tile_size, row_size;
unsigned tile_offset, x, y;
/* see the Sandy Bridge PRM, volume 1 part 2, page 24 */
switch (layout->tiling) {
case GEN6_TILING_NONE:
tile_w = 1;
tile_h = 1;
break;
case GEN6_TILING_X:
tile_w = 512;
tile_h = 8;
break;
case GEN6_TILING_Y:
tile_w = 128;
tile_h = 32;
break;
case GEN8_TILING_W:
tile_w = 64;
tile_h = 64;
break;
default:
assert(!"unknown tiling");
tile_w = 1;
tile_h = 1;
break;
}
tile_size = tile_w * tile_h;
row_size = layout->bo_stride * tile_h;
intel_layout_get_slice_pos(layout, level, slice, &x, &y);
/* in bytes */
intel_layout_pos_to_mem(layout, x, y, &x, &y);
tile_offset = row_size * (y / tile_h) + tile_size * (x / tile_w);
/*
* Since tex->bo_stride is a multiple of tile_w, slice_offset should be
* aligned at this point.
*/
assert(tile_offset % tile_size == 0);
/*
* because of the possible values of align_i and align_j in
* tex_layout_init_alignments(), x_offset is guaranteed to be a multiple of
* 4 and y_offset is guaranteed to be a multiple of 2.
*/
if (x_offset) {
/* in pixels */
x = (x % tile_w) / layout->block_size * layout->block_width;
assert(x % 4 == 0);
*x_offset = x;
}
if (y_offset) {
/* in pixels */
y = (y % tile_h) * layout->block_height;
assert(y % 2 == 0);
*y_offset = y;
}
return tile_offset;
}