| /* |
| * |
| * Copyright (C) 2015-2016 Valve Corporation |
| * Copyright (C) 2015-2016 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * Author: Chia-I Wu <olvaffe@gmail.com> |
| * Author: Mark Lobodzinski <mark@lunarg.com> |
| * Author: Tobin Ehlis <tobin@lunarg.com> |
| * |
| */ |
| |
| #ifndef GPU_H |
| #define GPU_H |
| |
| #include "intel.h" |
| #include "extension_info.h" |
| |
| #define INTEL_GPU_ASSERT(gpu, min_gen, max_gen) \ |
| assert(intel_gpu_gen(gpu) >= INTEL_GEN(min_gen) && \ |
| intel_gpu_gen(gpu) <= INTEL_GEN(max_gen)) |
| |
| enum intel_gpu_engine_type { |
| /* TODO BLT support */ |
| INTEL_GPU_ENGINE_3D, |
| |
| INTEL_GPU_ENGINE_COUNT |
| }; |
| |
| struct intel_instance; |
| struct intel_wsi_display; |
| struct intel_winsys; |
| |
| /* |
| * intel_gpu is the only object that does not inherit from intel_base. |
| */ |
| struct intel_gpu { |
| struct intel_handle handle; |
| |
| struct intel_gpu *next; |
| |
| int devid; /* PCI device ID */ |
| char *primary_node; /* path to the primary node */ |
| char *render_node; /* path to the render node */ |
| int gen_opaque; /* always read this with intel_gpu_gen() */ |
| int gt; |
| |
| VkDeviceSize max_batch_buffer_size; |
| uint32_t batch_buffer_reloc_count; |
| |
| /* |
| * The enabled hardware features could be limited by the kernel. These |
| * mutable fds allows us to talk to the kernel before the device is |
| * created. |
| */ |
| int primary_fd_internal; |
| int render_fd_internal; |
| |
| struct intel_winsys *winsys; |
| |
| struct intel_wsi_display **displays; |
| uint32_t display_count; |
| }; |
| |
| static inline struct intel_gpu *intel_gpu(VkPhysicalDevice gpu) |
| { |
| return (struct intel_gpu *) gpu; |
| } |
| |
| static inline int intel_gpu_gen(const struct intel_gpu *gpu) |
| { |
| #ifdef INTEL_GEN_SPECIALIZED |
| return INTEL_GEN(INTEL_GEN_SPECIALIZED); |
| #else |
| return gpu->gen_opaque; |
| #endif |
| } |
| |
| VkResult intel_gpu_create(const struct intel_instance *instance, int devid, |
| const char *primary_node, const char *render_node, |
| struct intel_gpu **gpu_ret); |
| void intel_gpu_destroy(struct intel_gpu *gpu); |
| |
| |
| void intel_gpu_get_props(const struct intel_gpu *gpu, |
| VkPhysicalDeviceProperties *props); |
| |
| void intel_gpu_get_sparse_properties(VkPhysicalDeviceSparseProperties *pProps); |
| |
| void intel_gpu_get_limits(VkPhysicalDeviceLimits *pLimits); |
| |
| void intel_gpu_get_queue_props(const struct intel_gpu *gpu, |
| enum intel_gpu_engine_type engine, |
| VkQueueFamilyProperties *props); |
| void intel_gpu_get_memory_props(const struct intel_gpu *gpu, |
| VkPhysicalDeviceMemoryProperties *props); |
| |
| int intel_gpu_get_max_threads(const struct intel_gpu *gpu, |
| VkShaderStageFlagBits stage); |
| |
| int intel_gpu_get_primary_fd(struct intel_gpu *gpu); |
| |
| VkResult intel_gpu_init_winsys(struct intel_gpu *gpu); |
| void intel_gpu_cleanup_winsys(struct intel_gpu *gpu); |
| |
| enum intel_phy_dev_ext_type intel_gpu_lookup_phy_dev_extension(const struct intel_gpu *gpu, |
| const char *extensionName); |
| |
| #endif /* GPU_H */ |