blob: 6b3d7e7f0e31dc04eab694a3350cea11a2b9f361 [file] [log] [blame]
/*
*
* Copyright (C) 2015-2016 Valve Corporation
* Copyright (C) 2015-2016 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Steve K <srk@LunarG.com>
*
*/
//===- glsl_glass_backend.cpp - Mesa customization of gla::BackEnd -----===//
//
// Customization of gla::BackEnd for Mesa
//
//===-------------------------------------------------------------------===//
#include "glsl_glass_backend.h"
namespace gla {
//
// factory for the Mesa LunarGLASS backend
//
BackEnd* GetMesaGlassBackEnd(const EShLanguage language)
{
return new MesaGlassBackEnd(language);
}
void ReleaseMesaGlassBackEnd(BackEnd* backEnd)
{
delete backEnd;
}
} // namespace gla