| /************************************************************************** |
| * |
| * Copyright 2006 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** @file intel_mipmap_tree.h |
| * |
| * This file defines the structure that wraps a BO and describes how the |
| * mipmap levels and slices of a texture are laid out. |
| * |
| * The hardware has a fixed layout of a texture depending on parameters such |
| * as the target/type (2D, 3D, CUBE), width, height, pitch, and number of |
| * mipmap levels. The individual level/layer slices are each 2D rectangles of |
| * pixels at some x/y offset from the start of the drm_intel_bo. |
| * |
| * Original OpenGL allowed texture miplevels to be specified in arbitrary |
| * order, and a texture may change size over time. Thus, each |
| * intel_texture_image has a reference to a miptree that contains the pixel |
| * data sized appropriately for it, which will later be referenced by/copied |
| * to the intel_texture_object at draw time (intel_finalize_mipmap_tree()) so |
| * that there's a single miptree for the complete texture. |
| */ |
| |
| #ifndef INTEL_MIPMAP_TREE_H |
| #define INTEL_MIPMAP_TREE_H |
| |
| #include <assert.h> |
| |
| #include "main/mtypes.h" |
| #include "intel_resolve_map.h" |
| #include <GL/internal/dri_interface.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct brw_context; |
| struct intel_renderbuffer; |
| |
| struct intel_resolve_map; |
| struct intel_texture_image; |
| |
| /** |
| * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a |
| * depthstencil-split-to-separate-stencil miptree, we'll normally make a |
| * tmeporary and recreate the kind of data requested by Mesa core, since we're |
| * satisfying some glGetTexImage() request or something. |
| * |
| * However, occasionally you want to actually map the miptree's current data |
| * without transcoding back. This flag to intel_miptree_map() gets you that. |
| */ |
| #define BRW_MAP_DIRECT_BIT 0x80000000 |
| |
| struct intel_miptree_map { |
| /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ |
| GLbitfield mode; |
| /** Region of interest for the map. */ |
| int x, y, w, h; |
| /** Possibly malloced temporary buffer for the mapping. */ |
| void *buffer; |
| /** Possible pointer to a temporary linear miptree for the mapping. */ |
| struct intel_mipmap_tree *mt; |
| /** Pointer to the start of (map_x, map_y) returned by the mapping. */ |
| void *ptr; |
| /** Stride of the mapping. */ |
| int stride; |
| }; |
| |
| /** |
| * Describes the location of each texture image within a miptree. |
| */ |
| struct intel_mipmap_level |
| { |
| /** Offset to this miptree level, used in computing x_offset. */ |
| GLuint level_x; |
| /** Offset to this miptree level, used in computing y_offset. */ |
| GLuint level_y; |
| |
| /** |
| * \brief Number of 2D slices in this miplevel. |
| * |
| * The exact semantics of depth varies according to the texture target: |
| * - For GL_TEXTURE_CUBE_MAP, depth is 6. |
| * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is |
| * identical for all miplevels in the texture. |
| * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its |
| * value, like width and height, varies with miplevel. |
| * - For other texture types, depth is 1. |
| * - Additionally, for UMS and CMS miptrees, depth is multiplied by |
| * sample count. |
| */ |
| GLuint depth; |
| |
| /** |
| * \brief List of 2D images in this mipmap level. |
| * |
| * This may be a list of cube faces, array slices in 2D array texture, or |
| * layers in a 3D texture. The list's length is \c depth. |
| */ |
| struct intel_mipmap_slice { |
| /** |
| * \name Offset to slice |
| * \{ |
| * |
| * Hardware formats are so diverse that that there is no unified way to |
| * compute the slice offsets, so we store them in this table. |
| * |
| * The (x, y) offset to slice \c s at level \c l relative the miptrees |
| * base address is |
| * \code |
| * x = mt->level[l].slice[s].x_offset |
| * y = mt->level[l].slice[s].y_offset |
| */ |
| GLuint x_offset; |
| GLuint y_offset; |
| /** \} */ |
| |
| /** |
| * Mapping information. Persistent for the duration of |
| * intel_miptree_map/unmap on this slice. |
| */ |
| struct intel_miptree_map *map; |
| |
| /** |
| * \brief Is HiZ enabled for this slice? |
| * |
| * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt |
| * has been allocated and (2) the HiZ memory corresponding to this slice |
| * resides at \c mt->hiz_mt->level[l].slice[s]. |
| */ |
| bool has_hiz; |
| } *slice; |
| }; |
| |
| /** |
| * Enum for keeping track of the different MSAA layouts supported by Gen7. |
| */ |
| enum intel_msaa_layout |
| { |
| /** |
| * Ordinary surface with no MSAA. |
| */ |
| INTEL_MSAA_LAYOUT_NONE, |
| |
| /** |
| * Interleaved Multisample Surface. The additional samples are |
| * accommodated by scaling up the width and the height of the surface so |
| * that all the samples corresponding to a pixel are located at nearby |
| * memory locations. |
| */ |
| INTEL_MSAA_LAYOUT_IMS, |
| |
| /** |
| * Uncompressed Multisample Surface. The surface is stored as a 2D array, |
| * with array slice n containing all pixel data for sample n. |
| */ |
| INTEL_MSAA_LAYOUT_UMS, |
| |
| /** |
| * Compressed Multisample Surface. The surface is stored as in |
| * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS |
| * (Multisample Control Surface) buffer. Each pixel in the MCS buffer |
| * indicates the mapping from sample number to array slice. This allows |
| * the common case (where all samples constituting a pixel have the same |
| * color value) to be stored efficiently by just using a single array |
| * slice. |
| */ |
| INTEL_MSAA_LAYOUT_CMS, |
| }; |
| |
| |
| /** |
| * Enum for keeping track of the fast clear state of a buffer associated with |
| * a miptree. |
| * |
| * Fast clear works by deferring the memory writes that would be used to clear |
| * the buffer, so that instead of performing them at the time of the clear |
| * operation, the hardware automatically performs them at the time that the |
| * buffer is later accessed for rendering. The MCS buffer keeps track of |
| * which regions of the buffer still have pending clear writes. |
| * |
| * This enum keeps track of the driver's knowledge of pending fast clears in |
| * the MCS buffer. |
| * |
| * MCS buffers only exist on Gen7+. |
| */ |
| enum intel_fast_clear_state |
| { |
| /** |
| * There is no MCS buffer for this miptree, and one should never be |
| * allocated. |
| */ |
| INTEL_FAST_CLEAR_STATE_NO_MCS, |
| |
| /** |
| * No deferred clears are pending for this miptree, and the contents of the |
| * color buffer are entirely correct. An MCS buffer may or may not exist |
| * for this miptree. If it does exist, it is entirely in the "no deferred |
| * clears pending" state. If it does not exist, it will be created the |
| * first time a fast color clear is executed. |
| * |
| * In this state, the color buffer can be used for purposes other than |
| * rendering without needing a render target resolve. |
| * |
| * Since there is no such thing as a "fast color clear resolve" for MSAA |
| * buffers, an MSAA buffer will never be in this state. |
| */ |
| INTEL_FAST_CLEAR_STATE_RESOLVED, |
| |
| /** |
| * An MCS buffer exists for this miptree, and deferred clears are pending |
| * for some regions of the color buffer, as indicated by the MCS buffer. |
| * The contents of the color buffer are only correct for the regions where |
| * the MCS buffer doesn't indicate a deferred clear. |
| * |
| * If a single-sample buffer is in this state, a render target resolve must |
| * be performed before it can be used for purposes other than rendering. |
| */ |
| INTEL_FAST_CLEAR_STATE_UNRESOLVED, |
| |
| /** |
| * An MCS buffer exists for this miptree, and deferred clears are pending |
| * for the entire color buffer, and the contents of the MCS buffer reflect |
| * this. The contents of the color buffer are undefined. |
| * |
| * If a single-sample buffer is in this state, a render target resolve must |
| * be performed before it can be used for purposes other than rendering. |
| * |
| * If the client attempts to clear a buffer which is already in this state, |
| * the clear can be safely skipped, since the buffer is already clear. |
| */ |
| INTEL_FAST_CLEAR_STATE_CLEAR, |
| }; |
| |
| struct intel_mipmap_tree |
| { |
| /** Buffer object containing the pixel data. */ |
| drm_intel_bo *bo; |
| |
| uint32_t pitch; /**< pitch in bytes. */ |
| |
| uint32_t tiling; /**< One of the I915_TILING_* flags */ |
| |
| /* Effectively the key: |
| */ |
| GLenum target; |
| |
| /** |
| * Generally, this is just the same as the gl_texture_image->TexFormat or |
| * gl_renderbuffer->Format. |
| * |
| * However, for textures and renderbuffers with packed depth/stencil formats |
| * on hardware where we want or need to use separate stencil, there will be |
| * two miptrees for storing the data. If the depthstencil texture or rb is |
| * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be |
| * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_S8_UINT objects it will be |
| * MESA_FORMAT_Z24_UNORM_X8_UINT. |
| * |
| * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture |
| * formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format. |
| */ |
| mesa_format format; |
| |
| /** This variable stores the value of ETC compressed texture format */ |
| mesa_format etc_format; |
| |
| /** |
| * The X offset of each image in the miptree must be aligned to this. |
| * See the comments in brw_tex_layout.c. |
| */ |
| unsigned int align_w; |
| unsigned int align_h; /**< \see align_w */ |
| |
| GLuint first_level; |
| GLuint last_level; |
| |
| /** |
| * Level zero image dimensions. These dimensions correspond to the |
| * physical layout of data in memory. Accordingly, they account for the |
| * extra width, height, and or depth that must be allocated in order to |
| * accommodate multisample formats, and they account for the extra factor |
| * of 6 in depth that must be allocated in order to accommodate cubemap |
| * textures. |
| */ |
| GLuint physical_width0, physical_height0, physical_depth0; |
| |
| GLuint cpp; /**< bytes per pixel */ |
| GLuint num_samples; |
| bool compressed; |
| |
| /** |
| * Level zero image dimensions. These dimensions correspond to the |
| * logical width, height, and depth of the texture as seen by client code. |
| * Accordingly, they do not account for the extra width, height, and/or |
| * depth that must be allocated in order to accommodate multisample |
| * formats, nor do they account for the extra factor of 6 in depth that |
| * must be allocated in order to accommodate cubemap textures. |
| */ |
| uint32_t logical_width0, logical_height0, logical_depth0; |
| |
| /** |
| * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true |
| * if the surface only contains LOD 0, and hence no space is for LOD's |
| * other than 0 in between array slices. |
| * |
| * Corresponds to the surface_array_spacing bit in gen7_surface_state. |
| */ |
| bool array_spacing_lod0; |
| |
| /** |
| * The distance in rows between array slices in an uncompressed surface. |
| * |
| * For compressed surfaces, slices are stored closer together physically; |
| * the real distance is (qpitch / block height). |
| */ |
| uint32_t qpitch; |
| |
| /** |
| * MSAA layout used by this buffer. |
| */ |
| enum intel_msaa_layout msaa_layout; |
| |
| /* Derived from the above: |
| */ |
| GLuint total_width; |
| GLuint total_height; |
| |
| /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to |
| * this depth mipmap tree, if any. |
| */ |
| uint32_t depth_clear_value; |
| |
| /* Includes image offset tables: |
| */ |
| struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; |
| |
| /* Offset into bo where miptree starts: |
| */ |
| uint32_t offset; |
| |
| /** |
| * \brief HiZ miptree |
| * |
| * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz |
| * miptree, use intel_miptree_alloc_hiz(). |
| * |
| * To determine if hiz is enabled, do not check this pointer. Instead, use |
| * intel_miptree_slice_has_hiz(). |
| */ |
| struct intel_mipmap_tree *hiz_mt; |
| |
| /** |
| * \brief Map of miptree slices to needed resolves. |
| * |
| * This is used only when the miptree has a child HiZ miptree. |
| * |
| * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is |
| * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c |
| * mt->hiz_mt->hiz_map, is unused. |
| */ |
| struct intel_resolve_map hiz_map; |
| |
| /** |
| * \brief Stencil miptree for depthstencil textures. |
| * |
| * This miptree is used for depthstencil textures and renderbuffers that |
| * require separate stencil. It always has the true copy of the stencil |
| * bits, regardless of mt->format. |
| * |
| * \see intel_miptree_map_depthstencil() |
| * \see intel_miptree_unmap_depthstencil() |
| */ |
| struct intel_mipmap_tree *stencil_mt; |
| |
| /** |
| * \brief MCS miptree. |
| * |
| * This miptree contains the "multisample control surface", which stores |
| * the necessary information to implement compressed MSAA |
| * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+. |
| * |
| * NULL if no MCS miptree is in use for this surface. |
| */ |
| struct intel_mipmap_tree *mcs_mt; |
| |
| /** |
| * Fast clear state for this buffer. |
| */ |
| enum intel_fast_clear_state fast_clear_state; |
| |
| /** |
| * The SURFACE_STATE bits associated with the last fast color clear to this |
| * color mipmap tree, if any. |
| * |
| * This value will only ever contain ones in bits 28-31, so it is safe to |
| * OR into dword 7 of SURFACE_STATE. |
| */ |
| uint32_t fast_clear_color_value; |
| |
| /* These are also refcounted: |
| */ |
| GLuint refcount; |
| }; |
| |
| enum intel_miptree_tiling_mode { |
| INTEL_MIPTREE_TILING_ANY, |
| INTEL_MIPTREE_TILING_Y, |
| INTEL_MIPTREE_TILING_NONE, |
| }; |
| |
| bool |
| intel_is_non_msrt_mcs_buffer_supported(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_get_non_msrt_mcs_alignment(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned *width_px, unsigned *height); |
| |
| bool |
| intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| struct intel_mipmap_tree *intel_miptree_create(struct brw_context *brw, |
| GLenum target, |
| mesa_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| bool expect_accelerated_upload, |
| GLuint num_samples, |
| enum intel_miptree_tiling_mode); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_layout(struct brw_context *brw, |
| GLenum target, |
| mesa_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| bool for_bo, |
| GLuint num_samples); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_for_bo(struct brw_context *brw, |
| drm_intel_bo *bo, |
| mesa_format format, |
| uint32_t offset, |
| uint32_t width, |
| uint32_t height, |
| int pitch); |
| |
| void |
| intel_update_winsys_renderbuffer_miptree(struct brw_context *intel, |
| struct intel_renderbuffer *irb, |
| drm_intel_bo *bo, |
| uint32_t width, uint32_t height, |
| uint32_t pitch); |
| |
| /** |
| * Create a miptree appropriate as the storage for a non-texture renderbuffer. |
| * The miptree has the following properties: |
| * - The target is GL_TEXTURE_2D. |
| * - There are no levels other than the base level 0. |
| * - Depth is 1. |
| */ |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_renderbuffer(struct brw_context *brw, |
| mesa_format format, |
| uint32_t width, |
| uint32_t height, |
| uint32_t num_samples); |
| |
| mesa_format |
| intel_depth_format_for_depthstencil_format(mesa_format format); |
| |
| mesa_format |
| intel_lower_compressed_format(struct brw_context *brw, mesa_format format); |
| |
| /** \brief Assert that the level and layer are valid for the miptree. */ |
| static inline void |
| intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer) |
| { |
| assert(level >= mt->first_level); |
| assert(level <= mt->last_level); |
| assert(layer < mt->level[level].depth); |
| } |
| |
| void intel_miptree_reference(struct intel_mipmap_tree **dst, |
| struct intel_mipmap_tree *src); |
| |
| void intel_miptree_release(struct intel_mipmap_tree **mt); |
| |
| /* Check if an image fits an existing mipmap tree layout |
| */ |
| bool intel_miptree_match_image(struct intel_mipmap_tree *mt, |
| struct gl_texture_image *image); |
| |
| void |
| intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| GLuint *x, GLuint *y); |
| |
| void |
| intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, |
| int *width, int *height, int *depth); |
| |
| void |
| intel_miptree_get_tile_masks(const struct intel_mipmap_tree *mt, |
| uint32_t *mask_x, uint32_t *mask_y, |
| bool map_stencil_as_y_tiled); |
| |
| uint32_t |
| intel_miptree_get_tile_offsets(const struct intel_mipmap_tree *mt, |
| GLuint level, GLuint slice, |
| uint32_t *tile_x, |
| uint32_t *tile_y); |
| uint32_t |
| intel_miptree_get_aligned_offset(const struct intel_mipmap_tree *mt, |
| uint32_t x, uint32_t y, |
| bool map_stencil_as_y_tiled); |
| |
| void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint x, GLuint y, GLuint d); |
| |
| void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint img, GLuint x, GLuint y); |
| |
| void |
| intel_miptree_copy_teximage(struct brw_context *brw, |
| struct intel_texture_image *intelImage, |
| struct intel_mipmap_tree *dst_mt, bool invalidate); |
| |
| bool |
| intel_miptree_alloc_mcs(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| GLuint num_samples); |
| |
| /** |
| * \name Miptree HiZ functions |
| * \{ |
| * |
| * It is safe to call the "slice_set_need_resolve" and "slice_resolve" |
| * functions on a miptree without HiZ. In that case, each function is a no-op. |
| */ |
| |
| /** |
| * \brief Allocate the miptree's embedded HiZ miptree. |
| * \see intel_mipmap_tree:hiz_mt |
| * \return false if allocation failed |
| */ |
| |
| bool |
| intel_miptree_alloc_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| bool |
| intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer); |
| |
| void |
| intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| void |
| intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| |
| void |
| intel_miptree_set_all_slices_need_depth_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_depth(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_hiz(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_depth(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| /**\}*/ |
| |
| /** |
| * Update the fast clear state for a miptree to indicate that it has been used |
| * for rendering. |
| */ |
| static inline void |
| intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt) |
| { |
| /* If the buffer was previously in fast clear state, change it to |
| * unresolved state, since it won't be guaranteed to be clear after |
| * rendering occurs. |
| */ |
| if (mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR) |
| mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED; |
| } |
| |
| void |
| intel_miptree_resolve_color(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_make_shareable(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_updownsample(struct brw_context *brw, |
| struct intel_mipmap_tree *src, |
| struct intel_mipmap_tree *dst); |
| |
| void brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt); |
| |
| void *intel_miptree_map_raw(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void intel_miptree_unmap_raw(struct brw_context *brw, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_map(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice, |
| unsigned int x, |
| unsigned int y, |
| unsigned int w, |
| unsigned int h, |
| GLbitfield mode, |
| void **out_ptr, |
| int *out_stride); |
| |
| void |
| intel_miptree_unmap(struct brw_context *brw, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice); |
| |
| void |
| intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum gen6_hiz_op op); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |