| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file uniforms.c |
| * Functions related to GLSL uniform variables. |
| * \author Brian Paul |
| */ |
| |
| /** |
| * XXX things to do: |
| * 1. Check that the right error code is generated for all _mesa_error() calls. |
| * 2. Insert FLUSH_VERTICES calls in various places |
| */ |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/shaderobj.h" |
| #include "main/uniforms.h" |
| #include "main/enums.h" |
| #include "ir_uniform.h" |
| #include "glsl_types.h" |
| #include "program/program.h" |
| |
| /** |
| * Update the vertex/fragment program's TexturesUsed array. |
| * |
| * This needs to be called after glUniform(set sampler var) is called. |
| * A call to glUniform(samplerVar, value) causes a sampler to point to a |
| * particular texture unit. We know the sampler's texture target |
| * (1D/2D/3D/etc) from compile time but the sampler's texture unit is |
| * set by glUniform() calls. |
| * |
| * So, scan the program->SamplerUnits[] and program->SamplerTargets[] |
| * information to update the prog->TexturesUsed[] values. |
| * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, |
| * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. |
| * We'll use that info for state validation before rendering. |
| */ |
| void |
| _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
| struct gl_program *prog) |
| { |
| GLuint s; |
| struct gl_shader *shader = |
| shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; |
| |
| assert(shader); |
| |
| memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); |
| memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); |
| |
| for (s = 0; s < MAX_SAMPLERS; s++) { |
| if (prog->SamplersUsed & (1 << s)) { |
| // LunarG - mask out the set value, which resides in upper 16-bits |
| GLuint unit = shader->SamplerUnits[s] & 0xFFFF; |
| GLuint tgt = shader->SamplerTargets[s]; |
| assert(unit < Elements(prog->TexturesUsed)); |
| assert(tgt < NUM_TEXTURE_TARGETS); |
| prog->TexturesUsed[unit] |= (1 << tgt); |
| } |
| } |
| } |