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/* -*- c++ -*- */
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef IR_CACHE_DESERIALIZER_H
#define IR_CACHE_DESERIALIZER_H
#include "program/program.h"
#include "glsl_parser_extras.h"
#include "main/shaderobj.h"
#include "linker.h"
#include "memory_map.h"
#ifdef __cplusplus
/**
* Class to deserialize gl_shader IR from a binary data blob
*
* Deserialization is done with a help of memory_map class that takes care
* of actual data reading. Class fills existing gl_shader's ir exec_list
* with IR instructions from the binary blob.
*/
class ir_deserializer
{
public:
ir_deserializer() :
state(NULL),
mem_ctx(NULL),
map(NULL)
{
var_ht = _mesa_hash_table_create(0, int_equal);
type_ht = _mesa_hash_table_create(0, int_equal);
hash_value = _mesa_hash_data(this, sizeof(ir_deserializer));
}
~ir_deserializer()
{
_mesa_hash_table_destroy(var_ht, NULL);
_mesa_hash_table_destroy(type_ht, NULL);
}
/* deserialize IR to gl_shader from mapped memory */
bool deserialize(struct gl_context *ctx, void *mem_ctx, gl_shader *shader, memory_map *map);
private:
struct _mesa_glsl_parse_state *state;
void *mem_ctx;
memory_map *map;
/* pointer to list which contains prototypes of functions */
struct exec_list *prototypes;
bool read_prototypes(unsigned list_len);
bool read_instruction(struct exec_list *list, bool ignore = false);
bool deserialize_list(struct exec_list *list);
ir_instruction *read_ir_variable();
ir_instruction *read_ir_assignment();
ir_instruction *read_ir_function(bool prototypes_only = false);
ir_instruction *read_ir_if();
ir_instruction *read_ir_return();
ir_instruction *read_ir_call();
ir_instruction *read_ir_discard();
ir_instruction *read_ir_loop();
ir_instruction *read_ir_loop_jump();
ir_instruction *read_emit_vertex();
ir_instruction *read_end_primitive();
/* rvalue readers */
ir_rvalue *read_ir_rvalue();
ir_constant *read_ir_constant();
ir_swizzle *read_ir_swizzle();
ir_texture *read_ir_texture();
ir_expression *read_ir_expression();
ir_dereference_array *read_ir_dereference_array();
ir_dereference_record *read_ir_dereference_record();
ir_dereference_variable *read_ir_dereference_variable();
/**
* var_ht is used to store created ir_variables with a unique_key for
* each so that ir_dereference_variable creation can find the variable
*/
struct hash_table *var_ht;
uint32_t hash_value;
/* to read user types only once */
struct hash_table *type_ht;
static bool int_equal(const void *a, const void *b)
{
return a == b;
}
};
#endif /* ifdef __cplusplus */
#endif /* IR_CACHE_DESERIALIZER_H */