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/* Copyright (c) 2023 The Khronos Group Inc.
* Copyright (c) 2023 Valve Corporation
* Copyright (c) 2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <mutex>
#include "state_tracker/descriptor_sets.h"
#include "vma/vma.h"
namespace gpuav {
class Validator;
class DescriptorSet : public vvl::DescriptorSet {
public:
DescriptorSet(const VkDescriptorSet set, vvl::DescriptorPool *pool,
const std::shared_ptr<vvl::DescriptorSetLayout const> &layout, uint32_t variable_count,
ValidationStateTracker *state_data);
virtual ~DescriptorSet();
void Destroy() override { last_used_state_.reset(); };
struct State {
~State();
VkDescriptorSet set{VK_NULL_HANDLE};
uint32_t version{0};
VmaAllocator allocator{nullptr};
VmaAllocation allocation{nullptr};
VkBuffer buffer{VK_NULL_HANDLE};
VkDeviceAddress device_addr{0};
std::map<uint32_t, std::vector<uint32_t>> UsedDescriptors(const DescriptorSet &set) const;
};
void PerformPushDescriptorsUpdate(uint32_t write_count, const VkWriteDescriptorSet *write_descs) override;
void PerformWriteUpdate(const VkWriteDescriptorSet &) override;
void PerformCopyUpdate(const VkCopyDescriptorSet &, const vvl::DescriptorSet &) override;
VkDeviceAddress GetLayoutState();
std::shared_ptr<State> GetCurrentState();
std::shared_ptr<State> GetOutputState();
protected:
bool SkipBinding(const vvl::DescriptorBinding &binding) const override { return true; }
private:
struct Layout {
VmaAllocation allocation{nullptr};
VkBuffer buffer{VK_NULL_HANDLE};
VkDeviceAddress device_addr{0};
};
std::lock_guard<std::mutex> Lock() const { return std::lock_guard<std::mutex>(state_lock_); }
Layout layout_;
std::atomic<uint32_t> current_version_{0};
std::shared_ptr<State> last_used_state_;
std::shared_ptr<State> output_state_;
mutable std::mutex state_lock_;
};
typedef uint32_t DescriptorId;
class DescriptorHeap {
public:
DescriptorHeap(Validator &, uint32_t max_descriptors);
~DescriptorHeap();
DescriptorId NextId(const VulkanTypedHandle &handle);
void DeleteId(DescriptorId id);
VkDeviceAddress GetDeviceAddress() const {
return device_address_;
}
private:
std::lock_guard<std::mutex> Lock() const { return std::lock_guard<std::mutex>(lock_); }
mutable std::mutex lock_;
const uint32_t max_descriptors_;
DescriptorId next_id_{1};
vvl::unordered_map<DescriptorId, VulkanTypedHandle> alloc_map_;
VmaAllocator allocator_{nullptr};
VmaAllocation allocation_{nullptr};
VkBuffer buffer_{VK_NULL_HANDLE};
uint32_t *gpu_heap_state_{nullptr};
VkDeviceAddress device_address_{0};
};
} // namespace gpuav