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/*
* Copyright (c) 2015-2022 The Khronos Group Inc.
* Copyright (c) 2015-2023 Valve Corporation
* Copyright (c) 2015-2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "glslang/SPIRV/GLSL.std.450.h"
#include "spirv-tools/libspirv.h"
#include "glslang/Public/ShaderLang.h"
#include "test_common.h"
#include <fstream>
#include <iostream>
#include <list>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <windows.h>
#endif
// Can be used by tests to record additional details / description of test
#define TEST_DESCRIPTION(desc) RecordProperty("description", desc)
class VkImageObj;
class VkTestFramework : public ::testing::Test {
public:
static void InitArgs(int *argc, char *argv[]);
static void Finish();
virtual bool GLSLtoSPV(VkPhysicalDeviceLimits const *const device_limits, const VkShaderStageFlagBits shader_type,
const char *pshader, std::vector<uint32_t> &spv, bool debug = false,
const spv_target_env spv_env = SPV_ENV_VULKAN_1_0);
virtual bool ASMtoSPV(const spv_target_env target_env, const uint32_t options, const char *pasm, std::vector<uint32_t> &spv);
char **ReadFileData(const char *fileName);
void FreeFileData(char **data);
static inline bool m_canonicalize_spv = false;
static inline bool m_print_vu = false;
static inline bool m_strip_spv = false;
static inline bool m_do_everything_spv = false;
static inline int m_phys_device_index = -1;
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
static inline ANativeWindow *window = nullptr;
#endif
private:
int m_compile_options = 0;
int m_num_shader_strings = 0;
TBuiltInResource Resources;
void SetMessageOptions(EShMessages &messages);
void ProcessConfigFile(VkPhysicalDeviceLimits const *const device_limits);
EShLanguage FindLanguage(const std::string &name);
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
std::string ConfigFile;
bool SetConfigFile(const std::string &name);
std::string m_testName;
static inline int m_width = 0;
static inline int m_height = 0;
};
class TestEnvironment : public ::testing::Environment {
public:
void SetUp();
void TearDown();
};