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/* Copyright (c) 2015-2022 The Khronos Group Inc.
* Copyright (c) 2015-2022 Valve Corporation
* Copyright (c) 2015-2022 LunarG, Inc.
* Copyright (C) 2015-2022 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Chris Forbes <chrisf@ijw.co.nz>
*
* The Shader Validation file is in charge of taking the Shader Module data and validating it
*/
#ifndef VULKAN_SHADER_VALIDATION_H
#define VULKAN_SHADER_VALIDATION_H
#include <cstdlib>
#include "vulkan/vulkan.h"
#include <generated/spirv_tools_commit_id.h>
#include "shader_module.h"
#include "vk_layer_utils.h"
struct DeviceFeatures;
struct DeviceExtensions;
struct shader_stage_attributes {
char const *const name;
bool arrayed_input;
bool arrayed_output;
VkShaderStageFlags stage;
};
class ValidationCache {
public:
static VkValidationCacheEXT Create(VkValidationCacheCreateInfoEXT const *pCreateInfo) {
auto cache = new ValidationCache();
cache->Load(pCreateInfo);
return VkValidationCacheEXT(cache);
}
void Load(VkValidationCacheCreateInfoEXT const *pCreateInfo) {
const auto headerSize = 2 * sizeof(uint32_t) + VK_UUID_SIZE;
auto size = headerSize;
if (!pCreateInfo->pInitialData || pCreateInfo->initialDataSize < size) return;
uint32_t const *data = (uint32_t const *)pCreateInfo->pInitialData;
if (data[0] != size) return;
if (data[1] != VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT) return;
uint8_t expected_uuid[VK_UUID_SIZE];
Sha1ToVkUuid(SPIRV_TOOLS_COMMIT_ID, expected_uuid);
if (memcmp(&data[2], expected_uuid, VK_UUID_SIZE) != 0) return; // different version
data = (uint32_t const *)(reinterpret_cast<uint8_t const *>(data) + headerSize);
auto guard = WriteLock();
for (; size < pCreateInfo->initialDataSize; data++, size += sizeof(uint32_t)) {
good_shader_hashes_.insert(*data);
}
}
void Write(size_t *pDataSize, void *pData) {
const auto headerSize = 2 * sizeof(uint32_t) + VK_UUID_SIZE; // 4 bytes for header size + 4 bytes for version number + UUID
if (!pData) {
*pDataSize = headerSize + good_shader_hashes_.size() * sizeof(uint32_t);
return;
}
if (*pDataSize < headerSize) {
*pDataSize = 0;
return; // Too small for even the header!
}
uint32_t *out = (uint32_t *)pData;
size_t actualSize = headerSize;
// Write the header
*out++ = headerSize;
*out++ = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT;
Sha1ToVkUuid(SPIRV_TOOLS_COMMIT_ID, reinterpret_cast<uint8_t *>(out));
out = (uint32_t *)(reinterpret_cast<uint8_t *>(out) + VK_UUID_SIZE);
{
auto guard = ReadLock();
for (auto it = good_shader_hashes_.begin(); it != good_shader_hashes_.end() && actualSize < *pDataSize;
it++, out++, actualSize += sizeof(uint32_t)) {
*out = *it;
}
}
*pDataSize = actualSize;
}
void Merge(ValidationCache const *other) {
// self-merging is invalid, but avoid deadlock below just in case.
if (other == this) {
return;
}
auto other_guard = other->ReadLock();
auto guard = WriteLock();
good_shader_hashes_.reserve(good_shader_hashes_.size() + other->good_shader_hashes_.size());
for (auto h : other->good_shader_hashes_) good_shader_hashes_.insert(h);
}
static uint32_t MakeShaderHash(VkShaderModuleCreateInfo const *smci);
bool Contains(uint32_t hash) {
auto guard = ReadLock();
return good_shader_hashes_.count(hash) != 0;
}
void Insert(uint32_t hash) {
auto guard = WriteLock();
good_shader_hashes_.insert(hash);
}
private:
ValidationCache() {}
ReadLockGuard ReadLock() const { return ReadLockGuard(lock_); }
WriteLockGuard WriteLock() { return WriteLockGuard(lock_); }
void Sha1ToVkUuid(const char *sha1_str, uint8_t *uuid) {
// Convert sha1_str from a hex string to binary. We only need VK_UUID_SIZE bytes of
// output, so pad with zeroes if the input string is shorter than that, and truncate
// if it's longer.
#if defined(__GNUC__) && (__GNUC__ > 8)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation"
#endif
char padded_sha1_str[2 * VK_UUID_SIZE + 1] = {}; // 2 hex digits == 1 byte
std::strncpy(padded_sha1_str, sha1_str, 2 * VK_UUID_SIZE);
#if defined(__GNUC__) && (__GNUC__ > 8)
#pragma GCC diagnostic pop
#endif
for (uint32_t i = 0; i < VK_UUID_SIZE; ++i) {
const char byte_str[] = {padded_sha1_str[2 * i + 0], padded_sha1_str[2 * i + 1], '\0'};
uuid[i] = static_cast<uint8_t>(std::strtoul(byte_str, nullptr, 16));
}
}
// hashes of shaders that have passed validation before, and can be skipped.
// we don't store negative results, as we would have to also store what was
// wrong with them; also, we expect they will get fixed, so we're less
// likely to see them again.
layer_data::unordered_set<uint32_t> good_shader_hashes_;
mutable ReadWriteLock lock_;
};
spv_target_env PickSpirvEnv(uint32_t api_version, bool spirv_1_4);
void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features,
spvtools::ValidatorOptions &options);
#endif // VULKAN_SHADER_VALIDATION_H