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/* Copyright (c) 2015-2022 The Khronos Group Inc.
* Copyright (c) 2015-2022 Valve Corporation
* Copyright (c) 2015-2022 LunarG, Inc.
* Copyright (C) 2015-2022 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <courtneygo@google.com>
* Author: Tobin Ehlis <tobine@google.com>
* Author: Chris Forbes <chrisf@ijw.co.nz>
* Author: Mark Lobodzinski <mark@lunarg.com>
* Author: Dave Houlton <daveh@lunarg.com>
* Author: John Zulauf <jzulauf@lunarg.com>
* Author: Tobias Hector <tobias.hector@amd.com>
*/
#pragma once
#include "base_node.h"
#include "layer_chassis_dispatch.h"
#include <vector>
struct DeviceFeatures {
VkPhysicalDeviceFeatures core;
VkPhysicalDeviceVulkan11Features core11;
VkPhysicalDeviceVulkan12Features core12;
VkPhysicalDeviceVulkan13Features core13;
VkPhysicalDeviceExclusiveScissorFeaturesNV exclusive_scissor_features;
VkPhysicalDeviceShadingRateImageFeaturesNV shading_rate_image_features;
VkPhysicalDeviceMeshShaderFeaturesNV mesh_shader_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT transform_feedback_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vtx_attrib_divisor_features;
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT buffer_device_address_ext_features;
VkPhysicalDeviceCooperativeMatrixFeaturesNV cooperative_matrix_features;
VkPhysicalDeviceComputeShaderDerivativesFeaturesNV compute_shader_derivatives_features;
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV fragment_shader_barycentric_features;
VkPhysicalDeviceShaderImageFootprintFeaturesNV shader_image_footprint_features;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragment_shader_interlock_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR pipeline_exe_props_features;
VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV dedicated_allocation_image_aliasing_features;
VkPhysicalDevicePerformanceQueryFeaturesKHR performance_query_features;
VkPhysicalDeviceCoherentMemoryFeaturesAMD device_coherent_memory_features;
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT ycbcr_image_array_features;
VkPhysicalDeviceRayQueryFeaturesKHR ray_query_features;
VkPhysicalDeviceRayTracingPipelineFeaturesKHR ray_tracing_pipeline_features;
VkPhysicalDeviceAccelerationStructureFeaturesKHR ray_tracing_acceleration_structure_features;
VkPhysicalDeviceRobustness2FeaturesEXT robustness2_features;
VkPhysicalDeviceFragmentDensityMapFeaturesEXT fragment_density_map_features;
VkPhysicalDeviceFragmentDensityMap2FeaturesEXT fragment_density_map2_features;
VkPhysicalDeviceASTCDecodeFeaturesEXT astc_decode_features;
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_features;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extended_dynamic_state_features;
VkPhysicalDeviceMultiviewFeatures multiview_features;
VkPhysicalDevicePortabilitySubsetFeaturesKHR portability_subset_features;
VkPhysicalDeviceFragmentShadingRateFeaturesKHR fragment_shading_rate_features;
VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL shader_integer_functions2_features;
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV shader_sm_builtins_features;
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shader_atomic_float_features;
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT shader_image_atomic_int64_features;
VkPhysicalDeviceShaderClockFeaturesKHR shader_clock_features;
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR workgroup_memory_explicit_layout_features;
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extended_dynamic_state2_features;
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT vertex_input_dynamic_state_features;
VkPhysicalDeviceInheritedViewportScissorFeaturesNV inherited_viewport_scissor_features;
VkPhysicalDeviceProvokingVertexFeaturesEXT provoking_vertex_features;
VkPhysicalDeviceMultiDrawFeaturesEXT multi_draw_features;
VkPhysicalDeviceColorWriteEnableFeaturesEXT color_write_features;
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT shader_atomic_float2_features;
VkPhysicalDevicePresentIdFeaturesKHR present_id_features;
VkPhysicalDevicePresentWaitFeaturesKHR present_wait_features;
VkPhysicalDeviceRayTracingMotionBlurFeaturesNV ray_tracing_motion_blur_features;
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR shader_integer_dot_product_features;
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT primitive_topology_list_restart_features;
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR zero_initialize_work_group_memory_features;
VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT rgba10x6_formats_features;
VkPhysicalDeviceImageViewMinLodFeaturesEXT image_view_min_lod_features;
// If a new feature is added here that involves a SPIR-V capability add also in spirv_validation_generator.py
// This is known by checking the table in the spec or if the struct is in a <spirvcapability> in vk.xml
};
class QUEUE_FAMILY_PERF_COUNTERS {
public:
std::vector<VkPerformanceCounterKHR> counters;
};
class PHYSICAL_DEVICE_STATE : public BASE_NODE {
public:
uint32_t queue_family_known_count = 1; // spec implies one QF must always be supported
const std::vector<VkQueueFamilyProperties> queue_family_properties;
// TODO These are currently used by CoreChecks, but should probably be refactored
bool vkGetPhysicalDeviceDisplayPlanePropertiesKHR_called = false;
uint32_t display_plane_property_count = 0;
// Map of queue family index to QUEUE_FAMILY_PERF_COUNTERS
layer_data::unordered_map<uint32_t, std::unique_ptr<QUEUE_FAMILY_PERF_COUNTERS>> perf_counters;
PHYSICAL_DEVICE_STATE(VkPhysicalDevice phys_dev)
: BASE_NODE(phys_dev, kVulkanObjectTypePhysicalDevice), queue_family_properties(GetQueueFamilyProps(phys_dev)) {}
VkPhysicalDevice PhysDev() const { return handle_.Cast<VkPhysicalDevice>(); }
private:
const std::vector<VkQueueFamilyProperties> GetQueueFamilyProps(VkPhysicalDevice phys_dev) {
std::vector<VkQueueFamilyProperties> result;
uint32_t count;
DispatchGetPhysicalDeviceQueueFamilyProperties(phys_dev, &count, nullptr);
result.resize(count);
DispatchGetPhysicalDeviceQueueFamilyProperties(phys_dev, &count, result.data());
return result;
}
};
class DISPLAY_MODE_STATE : public BASE_NODE {
public:
const VkPhysicalDevice physical_device;
DISPLAY_MODE_STATE(VkDisplayModeKHR dm, VkPhysicalDevice phys_dev)
: BASE_NODE(dm, kVulkanObjectTypeDisplayModeKHR), physical_device(phys_dev) {}
VkDisplayModeKHR display_mode() const { return handle_.Cast<VkDisplayModeKHR>(); }
};