| /* Copyright (c) 2015-2024 The Khronos Group Inc. |
| * Copyright (c) 2015-2024 Valve Corporation |
| * Copyright (c) 2015-2024 LunarG, Inc. |
| * Copyright (C) 2015-2024 Google Inc. |
| * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. |
| * Modifications Copyright (C) 2022 RasterGrid Kft. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| #include "utils/hash_vk_types.h" |
| #include "state_tracker/state_object.h" |
| #include "state_tracker/image_layout_map.h" |
| #include "state_tracker/pipeline_state.h" |
| #include "state_tracker/query_state.h" |
| #include "state_tracker/vertex_index_buffer_state.h" |
| #include "containers/qfo_transfer.h" |
| #include "containers/custom_containers.h" |
| #include "generated/dynamic_state_helper.h" |
| |
| class CoreChecks; |
| class ValidationStateTracker; |
| |
| namespace vvl { |
| class Bindable; |
| class Buffer; |
| class Framebuffer; |
| class RenderPass; |
| class VideoSession; |
| class VideoSessionParameters; |
| } // namespace vvl |
| |
| // Only CoreChecks uses this, but the state tracker stores it. |
| constexpr static auto kInvalidLayout = image_layout_map::kInvalidLayout; |
| using ImageSubresourceLayoutMap = image_layout_map::ImageSubresourceLayoutMap; |
| |
| struct EventInfo { |
| VkPipelineStageFlags2 src_stage_mask = VK_PIPELINE_STAGE_2_NONE; |
| bool signal = false; // signal (SetEvent) or unsignal (ResetEvent) |
| }; |
| using EventMap = vvl::unordered_map<VkEvent, EventInfo>; |
| |
| enum class CbState { |
| New, // Newly created CB w/o any cmds |
| Recording, // BeginCB has been called on this CB |
| Recorded, // EndCB has been called on this CB |
| InvalidComplete, // had a complete recording, but was since invalidated |
| InvalidIncomplete, // fouled before recording was completed |
| }; |
| |
| enum class AttachmentSource { |
| Empty = 0, |
| RenderPass, |
| DynamicRendering, |
| Inheritance, // secondary command buffer VkCommandBufferInheritanceInfo |
| }; |
| |
| struct AttachmentInfo { |
| enum class Type { |
| Empty = 0, |
| Input, |
| Color, |
| ColorResolve, |
| DepthStencil, |
| // Dynamic rendering split DepthStencil up |
| Depth, |
| DepthResolve, |
| Stencil, |
| StencilResolve, |
| }; |
| |
| vvl::ImageView *image_view; |
| Type type; |
| |
| AttachmentInfo() : image_view(nullptr), type(Type::Empty) {} |
| |
| bool IsResolve() const { return type == Type::ColorResolve || type == Type::DepthResolve || type == Type::StencilResolve; } |
| bool IsInput() const { return type == Type::Input; } |
| |
| std::string Describe(AttachmentSource source, uint32_t index) const; |
| }; |
| |
| struct SubpassInfo { |
| bool used; |
| VkImageUsageFlagBits usage; |
| VkImageLayout layout; |
| VkImageAspectFlags aspectMask; |
| |
| SubpassInfo() |
| : used(false), usage(VkImageUsageFlagBits(0)), layout(VK_IMAGE_LAYOUT_UNDEFINED), aspectMask(VkImageAspectFlags(0)) {} |
| }; |
| |
| namespace vvl { |
| |
| class Event : public StateObject { |
| public: |
| Event(VkEvent handle, const VkEventCreateInfo *pCreateInfo); |
| VkEvent VkHandle() const { return handle_.Cast<VkEvent>(); } |
| |
| const VkEventCreateFlags flags; |
| |
| #ifdef VK_USE_PLATFORM_METAL_EXT |
| const bool metal_event_export; |
| #endif // VK_USE_PLATFORM_METAL_EXT |
| |
| int write_in_use = 0; |
| |
| // Signaling state. |
| // Gets updated at queue submission granularity or when signaled from the host. |
| bool signaled = false; |
| |
| // Source stage specified by the "set event" command. |
| // Gets updated at queue submission granularity. |
| VkPipelineStageFlags2 signal_src_stage_mask = VK_PIPELINE_STAGE_2_NONE; |
| |
| // Queue that signaled this event. It's null if event was signaled from the host. |
| VkQueue signaling_queue = VK_NULL_HANDLE; |
| }; |
| |
| // Track command pools and their command buffers |
| class CommandPool : public StateObject { |
| public: |
| ValidationStateTracker &dev_data; |
| const VkCommandPoolCreateFlags createFlags; |
| const uint32_t queueFamilyIndex; |
| const VkQueueFlags queue_flags; |
| const bool unprotected; // can't be used for protected memory |
| // Cmd buffers allocated from this pool |
| vvl::unordered_map<VkCommandBuffer, CommandBuffer *> commandBuffers; |
| |
| CommandPool(ValidationStateTracker &dev, VkCommandPool handle, const VkCommandPoolCreateInfo *pCreateInfo, VkQueueFlags flags); |
| virtual ~CommandPool() { Destroy(); } |
| |
| VkCommandPool VkHandle() const { return handle_.Cast<VkCommandPool>(); } |
| |
| void Allocate(const VkCommandBufferAllocateInfo *create_info, const VkCommandBuffer *command_buffers); |
| void Free(uint32_t count, const VkCommandBuffer *command_buffers); |
| void Reset(); |
| |
| void Destroy() override; |
| }; |
| |
| class CommandBuffer : public RefcountedStateObject { |
| using Func = vvl::Func; |
| public: |
| struct LayoutState { |
| StateObject::IdType id; |
| std::shared_ptr<ImageSubresourceLayoutMap> map; |
| }; |
| using ImageLayoutMap = vvl::unordered_map<VkImage, LayoutState>; |
| using AliasedLayoutMap = vvl::unordered_map<const GlobalImageLayoutRangeMap *, std::shared_ptr<ImageSubresourceLayoutMap>>; |
| |
| VkCommandBufferAllocateInfo allocate_info; |
| VkCommandBufferBeginInfo beginInfo; |
| VkCommandBufferInheritanceInfo inheritanceInfo; |
| // since command buffers can only be destroyed by their command pool, this does not need to be a shared_ptr |
| const vvl::CommandPool *command_pool; |
| ValidationStateTracker &dev_data; |
| bool unprotected; // can't be used for protected memory |
| bool hasRenderPassInstance; |
| bool suspendsRenderPassInstance; |
| bool resumesRenderPassInstance; |
| |
| // Track if certain commands have been called at least once in lifetime of the command buffer |
| // primary command buffers values are set true if a secondary command buffer has a command |
| bool has_draw_cmd; |
| bool has_dispatch_cmd; |
| bool has_trace_rays_cmd; |
| bool has_build_as_cmd; |
| |
| CbState state; // Track cmd buffer update state |
| uint64_t command_count; // Number of commands recorded. Currently only used with VK_KHR_performance_query |
| uint64_t submitCount; // Number of times CB has been submitted |
| typedef uint64_t ImageLayoutUpdateCount; |
| ImageLayoutUpdateCount image_layout_change_count; // The sequence number for changes to image layout (for cached validation) |
| |
| // Track status of all vkCmdSet* calls, if 1, means it was set |
| struct DynamicStateStatus { |
| CBDynamicFlags cb; // for lifetime of CommandBuffer (invalidated if static pipeline is bound) |
| CBDynamicFlags pipeline; // for lifetime since last bound pipeline |
| |
| CBDynamicFlags history; // for lifetime of CommandBuffer, regardless if invalidated, used for better error messages |
| |
| // There is currently only a single non-graphics dynamic state, for now manage manually to save memory |
| bool rtx_stack_size_cb; // for lifetime of CommandBuffer |
| bool rtx_stack_size_pipeline; // for lifetime since last bound pipeline |
| } dynamic_state_status; |
| |
| // used to mark which pipeline invalidated dynamic state so error message knows |
| // Note that index zero is not used due to the enum size being bitset friendly |
| VkPipeline invalidated_state_pipe[CB_DYNAMIC_STATE_STATUS_NUM]; |
| std::string DescribeInvalidatedState(CBDynamicState dynamic_state) const; |
| |
| // Return true if the corresponding vkCmdSet* call has occured in the command buffer. |
| // Used to know if the DynamicStateValue will be valid or not to read. |
| bool IsDynamicStateSet(CBDynamicState state) const { return dynamic_state_status.cb[state]; } |
| |
| // These are values that are being set with vkCmdSet* tied to a command buffer |
| struct DynamicStateValue { |
| // VK_DYNAMIC_STATE_STENCIL_WRITE_MASK |
| uint32_t write_mask_front; |
| uint32_t write_mask_back; |
| // VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE |
| bool depth_write_enable; |
| // VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE |
| bool depth_test_enable; |
| // VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE |
| bool depth_bounds_test_enable; |
| // VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE |
| bool stencil_test_enable; |
| // VK_DYNAMIC_STATE_STENCIL_OP |
| VkStencilOp fail_op_front; |
| VkStencilOp pass_op_front; |
| VkStencilOp depth_fail_op_front; |
| VkStencilOp fail_op_back; |
| VkStencilOp pass_op_back; |
| VkStencilOp depth_fail_op_back; |
| // VK_DYNAMIC_STATE_CULL_MODE |
| VkCullModeFlags cull_mode; |
| // VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY |
| VkPrimitiveTopology primitive_topology; |
| // VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT |
| VkSampleLocationsInfoEXT sample_locations_info; |
| // VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT |
| bool discard_rectangle_enable; |
| // VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT |
| // maxDiscardRectangles is at max 8 on all known implementations currently |
| std::bitset<32> discard_rectangles; |
| // VK_DYNAMIC_STATE_POLYGON_MODE_EXT |
| VkPolygonMode polygon_mode; |
| // VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT |
| VkSampleCountFlagBits rasterization_samples; |
| // VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT |
| uint32_t rasterization_stream; |
| // VK_DYNAMIC_STATE_SAMPLE_MASK_EXT |
| VkSampleCountFlagBits samples_mask_samples; |
| // VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_KHR |
| VkLineRasterizationModeKHR line_rasterization_mode; |
| // VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT |
| bool stippled_line_enable; |
| // VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV |
| bool coverage_to_color_enable; |
| // VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV |
| uint32_t coverage_to_color_location; |
| // VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV |
| VkCoverageModulationModeNV coverage_modulation_mode; |
| // VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV |
| bool coverage_modulation_table_enable; |
| // VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV |
| bool shading_rate_image_enable; |
| // VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE |
| bool rasterizer_discard_enable; |
| // VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE |
| bool depth_bias_enable = false; |
| // VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT |
| bool alpha_to_coverage_enable; |
| // VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT |
| bool logic_op_enable; |
| // VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR |
| VkExtent2D fragment_size; |
| // VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE |
| bool primitive_restart_enable; |
| |
| uint32_t color_write_enable_attachment_count; |
| |
| // maxColorAttachments is at max 8 on all known implementations currently |
| std::bitset<32> color_blend_enable_attachments; // VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT |
| std::bitset<32> color_blend_enabled; // VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT |
| std::bitset<32> color_blend_equation_attachments; // VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT |
| std::bitset<32> color_write_mask_attachments; // VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT |
| std::bitset<32> color_blend_advanced_attachments; // VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT |
| std::bitset<32> color_write_enabled; // VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT |
| std::vector<VkColorBlendEquationEXT> color_blend_equations; // VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT |
| std::vector<VkColorComponentFlags> color_write_masks; // VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT |
| |
| // VK_DYNAMIC_STATE_VERTEX_INPUT_EXT |
| std::vector<uint32_t> vertex_binding_descriptions_divisor; |
| std::vector<VkVertexInputAttributeDescription2EXT> vertex_attribute_descriptions; |
| |
| // VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT |
| VkConservativeRasterizationModeEXT conservative_rasterization_mode; |
| // VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT |
| bool sample_locations_enable; |
| // VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT |
| VkImageAspectFlags attachment_feedback_loop_enable; |
| |
| // VK_DYNAMIC_STATE_VIEWPORT |
| std::vector<VkViewport> viewports; |
| // and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT |
| uint32_t viewport_count; |
| // VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT |
| uint32_t scissor_count; |
| // VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV |
| std::vector<VkViewportWScalingNV> viewport_w_scalings; |
| uint32_t viewport_w_scaling_first; |
| uint32_t viewport_w_scaling_count; |
| // VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE |
| bool viewport_w_scaling_enable; |
| // VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV |
| uint32_t viewport_swizzle_count; |
| // VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV |
| uint32_t shading_rate_palette_count; |
| // VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV |
| uint32_t exclusive_scissor_enable_first; |
| uint32_t exclusive_scissor_enable_count; |
| std::vector<VkBool32> exclusive_scissor_enables; |
| // VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV |
| uint32_t exclusive_scissor_first; |
| uint32_t exclusive_scissor_count; |
| std::vector<VkRect2D> exclusive_scissors; |
| |
| // When the Command Buffer resets, the value most things in this struct don't matter because if they are read without |
| // setting the state, it will fail in ValidateDynamicStateIsSet() for us. Some values (ex. the bitset) are tracking in |
| // replacement for static_status/dynamic_status so this needs to reset along with those. |
| // |
| // The only time this is reset is when the command buffer is reset, and vkCmdBindPipeline for static state |
| void reset(CBDynamicFlags mask) { |
| // Mask tells which things to reset |
| if (mask[CB_DYNAMIC_STATE_VIEWPORT]) { |
| viewports.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT]) { |
| discard_rectangles.reset(); |
| } |
| if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT]) { |
| color_blend_enable_attachments.reset(); |
| color_blend_enabled.reset(); |
| } |
| if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT]) { |
| color_blend_equation_attachments.reset(); |
| color_blend_equations.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT]) { |
| color_write_mask_attachments.reset(); |
| color_write_masks.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT]) { |
| color_blend_advanced_attachments.reset(); |
| } |
| if (mask[CB_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT]) { |
| color_write_enabled.reset(); |
| color_write_enable_attachment_count = 0u; |
| } |
| if (mask[CB_DYNAMIC_STATE_VERTEX_INPUT_EXT]) { |
| vertex_binding_descriptions_divisor.clear(); |
| vertex_attribute_descriptions.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV]) { |
| viewport_w_scalings.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV]) { |
| exclusive_scissor_enables.clear(); |
| } |
| if (mask[CB_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV]) { |
| exclusive_scissors.clear(); |
| } |
| |
| // There are special because the Secondary CB Inheritance is tracking these defaults |
| if (mask[CB_DYNAMIC_STATE_VIEWPORT_WITH_COUNT]) { |
| viewport_count = 0u; |
| } |
| if (mask[CB_DYNAMIC_STATE_SCISSOR_WITH_COUNT]) { |
| scissor_count = 0u; |
| } |
| } |
| } dynamic_state_value; |
| |
| // Currently storing "lastBound" objects on per-CB basis |
| // long-term may want to create caches of "lastBound" states and could have |
| // each individual CMD_NODE referencing its own "lastBound" state |
| // Store last bound state for Gfx & Compute pipeline bind points |
| std::array<LastBound, BindPoint_Count> lastBound; // index is LvlBindPoint. |
| |
| // Use the casting boilerplate from StateObject to implement the derived shared_from_this |
| std::shared_ptr<const CommandBuffer> shared_from_this() const { return SharedFromThisImpl(this); } |
| std::shared_ptr<CommandBuffer> shared_from_this() { return SharedFromThisImpl(this); } |
| |
| // If VK_NV_inherited_viewport_scissor is enabled and VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D is |
| // true, then is the nonempty list of viewports passed in pViewportDepths. Otherwise, this is empty. |
| std::vector<VkViewport> inheritedViewportDepths; |
| |
| // For each draw command D recorded to this command buffer, let |
| // * g_D be the graphics pipeline used |
| // * v_G be the viewportCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT) |
| // * s_G be the scissorCount of g_D (0 if g_D disables rasterization or enables VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT) |
| // Then this value is max(0, max(v_G for all D in cb), max(s_G for all D in cb)) |
| uint32_t usedViewportScissorCount; |
| uint32_t pipelineStaticViewportCount; // v_G for currently-bound graphics pipeline. |
| uint32_t pipelineStaticScissorCount; // s_G for currently-bound graphics pipeline. |
| |
| uint32_t viewportMask; |
| uint32_t viewportWithCountMask; |
| uint32_t scissorMask; |
| uint32_t scissorWithCountMask; |
| |
| // Bits set when binding graphics pipeline defining corresponding static state, or executing any secondary command buffer. |
| // Bits unset by calling a corresponding vkCmdSet[State] cmd. |
| uint32_t trashedViewportMask; |
| uint32_t trashedScissorMask; |
| bool trashedViewportCount; |
| bool trashedScissorCount; |
| |
| // True if any draw command recorded to this command buffer consumes dynamic viewport/scissor with count state. |
| bool usedDynamicViewportCount; |
| bool usedDynamicScissorCount; |
| |
| // Track if any dynamic state is set that is static in the currently bound pipeline |
| bool dirtyStaticState; |
| |
| uint32_t initial_device_mask; |
| |
| // The RenderPass created from vkCmdBeginRenderPass or vkCmdBeginRendering |
| std::shared_ptr<vvl::RenderPass> activeRenderPass; |
| // Used for both type of renderPass |
| AttachmentSource attachment_source; |
| std::vector<AttachmentInfo> active_attachments; |
| vvl::unordered_set<uint32_t> active_color_attachments_index; |
| uint32_t active_render_pass_device_mask; |
| bool has_render_pass_striped; |
| uint32_t striped_count; |
| // only when not using dynamic rendering |
| vku::safe_VkRenderPassBeginInfo active_render_pass_begin_info; |
| std::vector<SubpassInfo> active_subpasses; |
| |
| VkSubpassContents activeSubpassContents; |
| uint32_t GetActiveSubpass() const { return active_subpass_; } |
| void SetActiveSubpass(uint32_t subpass); |
| std::optional<VkSampleCountFlagBits> GetActiveSubpassRasterizationSampleCount() const { return active_subpass_sample_count_; } |
| void SetActiveSubpassRasterizationSampleCount(VkSampleCountFlagBits rasterization_sample_count) { |
| active_subpass_sample_count_ = rasterization_sample_count; |
| } |
| std::shared_ptr<vvl::Framebuffer> activeFramebuffer; |
| // Unified data structs to track objects bound to this command buffer as well as object |
| // dependencies that have been broken : either destroyed objects, or updated descriptor sets |
| vvl::unordered_set<std::shared_ptr<StateObject>> object_bindings; |
| vvl::unordered_map<VulkanTypedHandle, LogObjectList> broken_bindings; |
| |
| QFOTransferBarrierSets<QFOBufferTransferBarrier> qfo_transfer_buffer_barriers; |
| QFOTransferBarrierSets<QFOImageTransferBarrier> qfo_transfer_image_barriers; |
| |
| // VK_KHR_dynamic_rendering_local_read works like dynamic state, but lives for the rendering lifetime only |
| struct RenderingAttachment { |
| // VkRenderingAttachmentLocationInfoKHR |
| bool set_color_locations = false; |
| std::vector<uint32_t> color_locations; |
| // VkRenderingInputAttachmentIndexInfoKHR |
| bool set_color_indexes = false; |
| std::vector<uint32_t> color_indexes; |
| const uint32_t *depth_index = nullptr; |
| const uint32_t *stencil_index = nullptr; |
| void Reset() { |
| color_locations.clear(); |
| color_indexes.clear(); |
| depth_index = nullptr; |
| stencil_index = nullptr; |
| } |
| } rendering_attachments; |
| |
| vvl::unordered_set<VkEvent> waitedEvents; |
| std::vector<VkEvent> writeEventsBeforeWait; |
| std::vector<VkEvent> events; |
| vvl::unordered_set<QueryObject> activeQueries; |
| vvl::unordered_set<QueryObject> startedQueries; |
| vvl::unordered_set<QueryObject> updatedQueries; |
| vvl::unordered_set<QueryObject> renderPassQueries; |
| ImageLayoutMap image_layout_map; |
| AliasedLayoutMap aliased_image_layout_map; // storage for potentially aliased images |
| |
| vvl::unordered_map<uint32_t, vvl::VertexBufferBinding> current_vertex_buffer_binding_info; |
| vvl::IndexBufferBinding index_buffer_binding; |
| |
| VkCommandBuffer primaryCommandBuffer; |
| // If primary, the secondary command buffers we will call. |
| vvl::unordered_set<CommandBuffer *> linkedCommandBuffers; |
| // Validation functions run at primary CB queue submit time |
| using QueueCallback = std::function<bool(const ValidationStateTracker &device_data, const class vvl::Queue &queue_state, |
| const CommandBuffer &cb_state)>; |
| std::vector<QueueCallback> queue_submit_functions; |
| // Used by some layers to defer actions until vkCmdEndRenderPass time. |
| // Layers using this are responsible for inserting the callbacks into queue_submit_functions. |
| std::vector<QueueCallback> queue_submit_functions_after_render_pass; |
| // Validation functions run when secondary CB is executed in primary |
| std::vector<std::function<bool(const CommandBuffer &secondary, const CommandBuffer *primary, const vvl::Framebuffer *)>> |
| cmd_execute_commands_functions; |
| |
| using EventCallback = std::function<bool(CommandBuffer &cb_state, bool do_validate, EventMap &local_event_signal_info, |
| VkQueue waiting_queue, const Location &loc)>; |
| std::vector<EventCallback> eventUpdates; |
| |
| std::vector<std::function<bool(CommandBuffer &cb_state, bool do_validate, VkQueryPool &firstPerfQueryPool, |
| uint32_t perfQueryPass, QueryMap *localQueryToStateMap)>> |
| queryUpdates; |
| bool performance_lock_acquired = false; |
| bool performance_lock_released = false; |
| |
| // Cache of current insert label... |
| LoggingLabel debug_label; |
| |
| struct PushConstantData { |
| VkPipelineLayout layout = VK_NULL_HANDLE; |
| VkShaderStageFlags stage_flags = 0; |
| uint32_t offset = 0; |
| std::vector<std::byte> values{}; |
| }; |
| std::vector<PushConstantData> push_constant_data_chunks; |
| PushConstantRangesId push_constant_ranges_layout; |
| |
| // Video coding related state tracking |
| std::shared_ptr<vvl::VideoSession> bound_video_session; |
| std::shared_ptr<vvl::VideoSessionParameters> bound_video_session_parameters; |
| BoundVideoPictureResources bound_video_picture_resources; |
| VideoEncodeRateControlState video_encode_rate_control_state{}; |
| std::optional<uint32_t> video_encode_quality_level{}; |
| VideoSessionUpdateMap video_session_updates; |
| |
| // VK_EXT_nested_command_buffer |
| uint32_t nesting_level; |
| |
| bool transform_feedback_active{false}; |
| uint32_t transform_feedback_buffers_bound; |
| |
| bool conditional_rendering_active{false}; |
| bool conditional_rendering_inside_render_pass{false}; |
| uint32_t conditional_rendering_subpass{0}; |
| std::vector<VkDescriptorBufferBindingInfoEXT> descriptor_buffer_binding_info; |
| |
| mutable std::shared_mutex lock; |
| ReadLockGuard ReadLock() const { return ReadLockGuard(lock); } |
| WriteLockGuard WriteLock() { return WriteLockGuard(lock); } |
| |
| CommandBuffer(ValidationStateTracker &dev, VkCommandBuffer handle, const VkCommandBufferAllocateInfo *pAllocateInfo, |
| const vvl::CommandPool *cmd_pool); |
| |
| virtual ~CommandBuffer() { Destroy(); } |
| |
| void Destroy() override; |
| |
| VkCommandBuffer VkHandle() const { return handle_.Cast<VkCommandBuffer>(); } |
| |
| vvl::ImageView *GetActiveAttachmentImageViewState(uint32_t index); |
| const vvl::ImageView *GetActiveAttachmentImageViewState(uint32_t index) const; |
| |
| void AddChild(std::shared_ptr<StateObject> &state_object); |
| template <typename T> |
| void AddChild(std::shared_ptr<T> &child_node) { |
| auto base = std::static_pointer_cast<StateObject>(child_node); |
| AddChild(base); |
| } |
| |
| void RemoveChild(std::shared_ptr<StateObject> &state_object); |
| template <typename T> |
| void RemoveChild(std::shared_ptr<T> &child_node) { |
| auto base = std::static_pointer_cast<StateObject>(child_node); |
| RemoveChild(base); |
| } |
| |
| virtual void Reset(); |
| |
| void IncrementResources(); |
| |
| void ResetPushConstantRangesLayoutIfIncompatible(const vvl::PipelineLayout &pipeline_layout_state); |
| |
| std::shared_ptr<const ImageSubresourceLayoutMap> GetImageSubresourceLayoutMap(VkImage image) const; |
| std::shared_ptr<ImageSubresourceLayoutMap> GetImageSubresourceLayoutMap(const vvl::Image &image_state); |
| const ImageLayoutMap &GetImageSubresourceLayoutMap() const; |
| |
| const QFOTransferBarrierSets<QFOImageTransferBarrier> &GetQFOBarrierSets(const QFOImageTransferBarrier &type_tag) const { |
| return qfo_transfer_image_barriers; |
| } |
| |
| const QFOTransferBarrierSets<QFOBufferTransferBarrier> &GetQFOBarrierSets(const QFOBufferTransferBarrier &type_tag) const { |
| return qfo_transfer_buffer_barriers; |
| } |
| |
| // Used to get error message objects, but overloads depending on what information is known |
| LogObjectList GetObjectList(VkShaderStageFlagBits stage) const; |
| LogObjectList GetObjectList(VkPipelineBindPoint pipeline_bind_point) const; |
| |
| vvl::Pipeline *GetCurrentPipeline(VkPipelineBindPoint pipelineBindPoint) const; |
| void GetCurrentPipelineAndDesriptorSets(VkPipelineBindPoint pipelineBindPoint, const vvl::Pipeline **rtn_pipe, |
| const std::vector<LastBound::PER_SET> **rtn_sets) const; |
| |
| VkQueueFlags GetQueueFlags() const { return command_pool->queue_flags; } |
| |
| template <typename Barrier> |
| inline bool IsReleaseOp(const Barrier &barrier) const { |
| return (IsTransferOp(barrier)) && (command_pool->queueFamilyIndex == barrier.srcQueueFamilyIndex); |
| } |
| template <typename Barrier> |
| inline bool IsAcquireOp(const Barrier &barrier) const { |
| return (IsTransferOp(barrier)) && (command_pool->queueFamilyIndex == barrier.dstQueueFamilyIndex); |
| } |
| |
| void Begin(const VkCommandBufferBeginInfo *pBeginInfo); |
| void End(VkResult result); |
| |
| void BeginQuery(const QueryObject &query_obj); |
| void EndQuery(const QueryObject &query_obj); |
| void EndQueries(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); |
| void ResetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); |
| bool UpdatesQuery(const QueryObject &query_obj) const; |
| |
| void BeginRenderPass(Func command, const VkRenderPassBeginInfo *pRenderPassBegin, VkSubpassContents contents); |
| void NextSubpass(Func command, VkSubpassContents contents); |
| void UpdateSubpassAttachments(); |
| void EndRenderPass(Func command); |
| |
| void BeginRendering(Func command, const VkRenderingInfo *pRenderingInfo); |
| void EndRendering(Func command); |
| |
| void BeginVideoCoding(const VkVideoBeginCodingInfoKHR *pBeginInfo); |
| void EndVideoCoding(const VkVideoEndCodingInfoKHR *pEndCodingInfo); |
| void ControlVideoCoding(const VkVideoCodingControlInfoKHR *pControlInfo); |
| void DecodeVideo(const VkVideoDecodeInfoKHR *pDecodeInfo); |
| void EncodeVideo(const VkVideoEncodeInfoKHR *pEncodeInfo); |
| |
| void ExecuteCommands(vvl::span<const VkCommandBuffer> secondary_command_buffers); |
| |
| void UpdateLastBoundDescriptorSets(VkPipelineBindPoint pipeline_bind_point, const vvl::PipelineLayout &pipeline_layout, |
| uint32_t first_set, uint32_t set_count, const VkDescriptorSet *pDescriptorSets, |
| std::shared_ptr<vvl::DescriptorSet> &push_descriptor_set, uint32_t dynamic_offset_count, |
| const uint32_t *p_dynamic_offsets); |
| |
| void UpdateLastBoundDescriptorBuffers(VkPipelineBindPoint pipeline_bind_point, const vvl::PipelineLayout &pipeline_layout, |
| uint32_t first_set, uint32_t set_count, const uint32_t *buffer_indicies, |
| const VkDeviceSize *buffer_offsets); |
| |
| void PushDescriptorSetState(VkPipelineBindPoint pipelineBindPoint, const vvl::PipelineLayout &pipeline_layout, uint32_t set, |
| uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites); |
| |
| void UpdateDrawCmd(Func command); |
| void UpdateDispatchCmd(Func command); |
| void UpdateTraceRayCmd(Func command); |
| void UpdatePipelineState(Func command, const VkPipelineBindPoint bind_point); |
| |
| virtual void RecordCmd(Func command); |
| void RecordStateCmd(Func command, CBDynamicState dynamic_state); |
| void RecordDynamicState(CBDynamicState dynamic_state); |
| void RecordTransferCmd(Func command, std::shared_ptr<Bindable> &&buf1, std::shared_ptr<Bindable> &&buf2 = nullptr); |
| void RecordSetEvent(Func command, VkEvent event, VkPipelineStageFlags2KHR stageMask); |
| void RecordResetEvent(Func command, VkEvent event, VkPipelineStageFlags2KHR stageMask); |
| virtual void RecordWaitEvents(Func command, uint32_t eventCount, const VkEvent *pEvents, |
| VkPipelineStageFlags2KHR src_stage_mask); |
| void RecordWriteTimestamp(Func command, VkPipelineStageFlags2KHR pipelineStage, VkQueryPool queryPool, uint32_t slot); |
| |
| void RecordBarriers(uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, |
| const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier *pImageMemoryBarriers); |
| void RecordBarriers(const VkDependencyInfoKHR &dep_info); |
| |
| void SetImageViewLayout(const vvl::ImageView &view_state, VkImageLayout layout, VkImageLayout layoutStencil); |
| void SetImageViewInitialLayout(const vvl::ImageView &view_state, VkImageLayout layout); |
| |
| void SetImageLayout(const vvl::Image &image_state, const VkImageSubresourceRange &image_subresource_range, VkImageLayout layout, |
| VkImageLayout expected_layout = kInvalidLayout); |
| void SetImageLayout(const vvl::Image &image_state, const VkImageSubresourceLayers &image_subresource_layers, |
| VkImageLayout layout); |
| void SetImageInitialLayout(VkImage image, const VkImageSubresourceRange &range, VkImageLayout layout); |
| void SetImageInitialLayout(const vvl::Image &image_state, const VkImageSubresourceRange &range, VkImageLayout layout); |
| void SetImageInitialLayout(const vvl::Image &image_state, const VkImageSubresourceLayers &layers, VkImageLayout layout); |
| |
| void Submit(VkQueue queue, uint32_t perf_submit_pass, const Location &loc); |
| void Retire(uint32_t perf_submit_pass, const std::function<bool(const QueryObject &)> &is_query_updated_after); |
| |
| uint32_t GetDynamicColorAttachmentCount() const; |
| uint32_t GetDynamicColorAttachmentImageIndex(uint32_t index) const { return index; } |
| uint32_t GetDynamicColorResolveAttachmentImageIndex(uint32_t index) const { return index + GetDynamicColorAttachmentCount(); } |
| uint32_t GetDynamicDepthAttachmentImageIndex() const { return 2 * GetDynamicColorAttachmentCount(); } |
| uint32_t GetDynamicDepthResolveAttachmentImageIndex() const { return 2 * GetDynamicColorAttachmentCount() + 1; } |
| uint32_t GetDynamicStencilAttachmentImageIndex() const { return 2 * GetDynamicColorAttachmentCount() + 2; } |
| uint32_t GetDynamicStencilResolveAttachmentImageIndex() const { return 2 * GetDynamicColorAttachmentCount() + 3; } |
| bool HasValidDynamicDepthAttachment() const; |
| bool HasValidDynamicStencilAttachment() const; |
| bool HasExternalFormatResolveAttachment() const; |
| |
| inline void BindPipeline(LvlBindPoint bind_point, vvl::Pipeline *pipe_state) { |
| lastBound[bind_point].pipeline_state = pipe_state; |
| } |
| void BindShader(VkShaderStageFlagBits shader_stage, vvl::ShaderObject *shader_object_state); |
| |
| bool IsPrimary() const { return allocate_info.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY; } |
| bool IsSeconary() const { return allocate_info.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY; } |
| void BeginLabel(const char *label_name); |
| void EndLabel(); |
| int LabelStackDepth() const { return label_stack_depth_; } |
| |
| struct LabelCommand { |
| bool begin = false; // vkCmdBeginDebugUtilsLabelEXT or vkCmdEndDebugUtilsLabelEXT |
| std::string label_name; // used when begin == true |
| }; |
| const std::vector<LabelCommand> &GetLabelCommands() const { return label_commands_; } |
| |
| // Applies label commands to the label_stack: for "begin label" command it pushes |
| // a label on the stack, and for the "end label" command it removes the top label. |
| static void ReplayLabelCommands(const vvl::span<const LabelCommand> &label_commands, std::vector<std::string> &label_stack); |
| // Computes debug region by replaying given commands on top initial label stack. |
| static std::string GetDebugRegionName(const std::vector<LabelCommand> &label_commands, uint32_t label_command_index, |
| const std::vector<std::string> &initial_label_stack = {}); |
| |
| private: |
| void ResetCBState(); |
| |
| // Keep track of how many CmdBeginDebugUtilsLabelEXT calls have been made without a matching CmdEndDebugUtilsLabelEXT. |
| // Negative value for a secondary command buffer indicates invalid state. |
| // Negative value for a primary command buffer is allowed. Validation is done at submit time accross all command buffers. |
| int label_stack_depth_ = 0; |
| // Used during sumbit time validation. |
| std::vector<LabelCommand> label_commands_; |
| |
| uint32_t active_subpass_; |
| // Stores rasterization samples count obtained from the first pipeline with a pMultisampleState in the active subpass, |
| // or std::nullopt |
| std::optional<VkSampleCountFlagBits> active_subpass_sample_count_; |
| |
| protected: |
| void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override; |
| void UpdateAttachmentsView(const VkRenderPassBeginInfo *pRenderPassBegin); |
| void EnqueueUpdateVideoInlineQueries(const VkVideoInlineQueryInfoKHR &query_info); |
| void UnbindResources(); |
| }; |
| |
| // specializations for barriers that cannot do queue family ownership transfers |
| template <> |
| inline bool CommandBuffer::IsReleaseOp(const sync_utils::MemoryBarrier &barrier) const { |
| return false; |
| } |
| template <> |
| inline bool CommandBuffer::IsReleaseOp(const VkMemoryBarrier &barrier) const { |
| return false; |
| } |
| template <> |
| inline bool CommandBuffer::IsReleaseOp(const VkMemoryBarrier2KHR &barrier) const { |
| return false; |
| } |
| template <> |
| inline bool CommandBuffer::IsAcquireOp(const sync_utils::MemoryBarrier &barrier) const { |
| return false; |
| } |
| template <> |
| inline bool CommandBuffer::IsAcquireOp(const VkMemoryBarrier &barrier) const { |
| return false; |
| } |
| template <> |
| inline bool CommandBuffer::IsAcquireOp(const VkMemoryBarrier2KHR &barrier) const { |
| return false; |
| } |
| |
| } // namespace vvl |