blob: 938b5e204c544f6154e5dedcc157860ab73f65b0 [file] [edit]
/* Copyright (c) 2015-2026 The Khronos Group Inc.
* Copyright (c) 2015-2026 Valve Corporation
* Copyright (c) 2015-2026 LunarG, Inc.
* Copyright (C) 2015-2026 Google Inc.
* Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
* Modifications Copyright (C) 2022 RasterGrid Kft.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <variant>
#include "state_tracker/device_memory_state.h"
#include "state_tracker/device_range_state.h"
#include "containers/range.h"
namespace vvl {
class BufferSubState;
class BufferViewSubState;
class BufferAddressRangeSubState;
class DeviceState;
class VideoProfileDesc;
class Buffer : public Bindable, public SubStateManager<BufferSubState> {
// We normally want to allow full access to the |create_info|
// but due to things, such as VkBufferUsageFlags2CreateInfo, it is really easy
// to not realize that |create_info.usage| is the wrong usage and you need to check the pNext.
// The answer is for these cases, to force a getter function for the entire |create_info| to prevent bugs
const vku::safe_VkBufferCreateInfo safe_create_info;
const VkBufferCreateInfo &create_info;
public:
const VkMemoryRequirements requirements;
VkDeviceAddress deviceAddress = 0;
// VkBufferUsageFlags2CreateInfo can be used instead of the VkBufferCreateInfo::usage
const VkBufferUsageFlags2 usage;
unordered_set<std::shared_ptr<const VideoProfileDesc>> supported_video_profiles;
Buffer(DeviceState &dev_data, VkBuffer handle, const VkBufferCreateInfo *pCreateInfo);
Buffer(Buffer const &rh_obj) = delete;
// This destructor is needed because Bindable depends on the tracker_ variant defined in this
// class. So we need to do the Destroy() work before tracker_ is destroyed.
virtual ~Buffer() {
if (!Destroyed()) {
Destroy();
}
}
void Destroy() override;
void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override;
VkBuffer VkHandle() const { return handle_.Cast<VkBuffer>(); }
VkBufferCreateFlags GetFlags() const { return create_info.flags; }
VkDeviceSize GetSize() const { return create_info.size; }
VkSharingMode GetSharingMode() const { return create_info.sharingMode; }
uint32_t GetQueueFamilyIndexCount() const { return create_info.queueFamilyIndexCount; }
const uint32_t* GetQueueFamilyIndices() const { return create_info.pQueueFamilyIndices; }
vvl::range<VkDeviceAddress> DeviceAddressRange() const { return {deviceAddress, deviceAddress + create_info.size}; }
// This function is only used for comparing Imported External Dedicated Memory
bool CompareCreateInfo(const Buffer &other) const;
// Used to help unify the way we print the BDA info
std::string Describe(const Logger& dev_data) const;
private:
std::variant<std::monostate, BindableLinearMemoryTracker, BindableSparseMemoryTracker> tracker_;
};
class BufferSubState {
public:
explicit BufferSubState(Buffer &buf) : base(buf) {}
BufferSubState(const BufferSubState &) = delete;
BufferSubState &operator=(const BufferSubState &) = delete;
virtual ~BufferSubState() {}
virtual void Destroy() {}
virtual void NotifyInvalidate(const StateObject::NodeList&, bool) {}
Buffer &base;
};
class BufferView : public StateObject, public SubStateManager<BufferViewSubState> {
public:
const vku::safe_VkBufferViewCreateInfo safe_create_info;
const VkBufferViewCreateInfo &create_info;
std::shared_ptr<Buffer> buffer_state;
#ifdef VK_USE_PLATFORM_METAL_EXT
const bool metal_bufferview_export;
#endif // VK_USE_PLATFORM_METAL_EXT
// Format features that matter when accessing the buffer
// both as a buffer (ex OpLoad) or image (ex OpImageWrite)
const VkFormatFeatureFlags2 buffer_format_features;
BufferView(const std::shared_ptr<Buffer> &bf, VkBufferView handle, const VkBufferViewCreateInfo *pCreateInfo,
VkFormatFeatureFlags2 format_features);
void LinkChildNodes() override {
// Connect child node(s), which cannot safely be done in the constructor.
buffer_state->AddParent(this);
}
virtual ~BufferView() {
if (!Destroyed()) {
Destroy();
}
}
BufferView(const BufferView &rh_obj) = delete;
VkBufferView VkHandle() const { return handle_.Cast<VkBufferView>(); }
void Destroy() override;
void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override;
bool Invalid() const override { return Destroyed() || !buffer_state || buffer_state->Invalid(); }
VkDeviceSize Size() const {
VkDeviceSize size = create_info.range;
if (size == VK_WHOLE_SIZE) {
size = buffer_state->GetSize() - create_info.offset;
}
return size;
}
};
class BufferViewSubState {
public:
explicit BufferViewSubState(BufferView &buf) : base(buf) {}
BufferViewSubState(const BufferViewSubState &) = delete;
BufferViewSubState &operator=(const BufferViewSubState &) = delete;
virtual ~BufferViewSubState() {}
virtual void Destroy() {}
virtual void NotifyInvalidate(const StateObject::NodeList&, bool) {}
BufferView &base;
};
// As the API went from using VkBuffer to VkDevicesAddress/VkDeviceSize.
// The issue become when there are 2 VkBuffer that can actually be tied to it.
//
// Example:
// VkDeviceMemory is from [0x1000, 0x2000]
// VkBuffer A is bound to [0x1000, 0x2000]
// VkBuffer B is also bound to [0x1000, 0x2000]
//
// In this case it is valid to delete VkBuffer A or B, but once both are destroyed, the VkDeviceAddress becomes invalid.
//
// We agreed (https://gitlab.khronos.org/vulkan/vulkan/-/issues/4665) that the case like
//
// VkDeviceMemory is from [0x1000, 0x2000]
// VkBuffer A is bound to [0x1000, 0x2000]
// VkBuffer B is bound to [0x1000, 0x1800]
// VkBuffer C is bound to [0x1800, 0x2000]
//
// If VkBuffer A is destroyed, it is now invalid to use the range [0x1000, 0x2000] regardless of the various sub-buffers covering it
class BufferAddressRange : public StateObject {
public:
// We use a small_vector because we can assume most apps don't do buffer memory aliasing
// But it is common for middleware to want a copy of the buffer, so we set the size to 2
small_vector<vvl::Buffer*, 2> buffer_states;
// This holds the information we will want to print any error message
// We "trick" VkHandleInfo by providing it a pointer instead of a normal vulkan handle
InternalDeviceRange internal_range;
BufferAddressRange(small_vector<vvl::Buffer*, 2> buffer_states, const vvl::range<VkDeviceAddress> range,
VkBufferUsageFlags2 usage);
void LinkChildNodes() override {
// Connect child node(s), which cannot safely be done in the constructor.
for (const auto &buffer_state : buffer_states) {
buffer_state->AddParent(this);
}
}
virtual ~BufferAddressRange() {
if (!Destroyed()) {
Destroy();
}
}
BufferAddressRange(const BufferAddressRange &rh_obj) = delete;
void Destroy() override;
void NotifyInvalidate(const StateObject::NodeList &invalid_nodes, bool unlink) override;
// Only invalid if ALL the buffers in the range are invalid
bool Invalid() const override {
if (Destroyed()) {
return true;
}
for (const auto *buffer_state : buffer_states) {
if (buffer_state && !buffer_state->Invalid()) {
return false;
}
}
return true;
}
};
} // namespace vvl