| /* Copyright (c) 2024-2026 The Khronos Group Inc. |
| * Copyright (c) 2024-2026 Valve Corporation |
| * Copyright (c) 2024-2026 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <vector> |
| #include <sstream> |
| #include <cstdint> |
| |
| namespace spirv { |
| class Instruction; |
| |
| // When producing error messages for SPIR-V related items and the user generated the shader with debug information, we can use these |
| // helpers to print out information from their High Level source instead of some cryptic SPIR-V jargon |
| // |
| // Due to GPU-AV not being able to create spirv::Instructions fast enough, we do most work here with a raw uint32_t byte stream |
| void GetShaderSourceInfo(std::ostringstream &ss, const std::vector<uint32_t> &instructions, |
| const spirv::Instruction &last_line_insn); |
| |
| // Will either call GetShaderSourceInfo or print out the raw SPIR-V info |
| void FindShaderSource(std::ostringstream& ss, const std::vector<uint32_t>& instructions, uint32_t instruction_position_offset, |
| bool debug_printf_only); |
| |
| // Will inject the name found from OpName (or OpString in ShaderDebugInfo if no OpName is present) |
| // Will find anything prior to the Function block (OpVariable, OpTypeStruct, etc) |
| // (For variables, assumes a global variable, not a function variable) |
| void FindGlobalName(std::ostringstream& ss, const std::vector<uint32_t>& instructions, uint32_t find_opcode, uint32_t find_id); |
| |
| // Will try to get the OpStruct from a BDA access |
| void FindOpStructFromBDA(std::ostringstream& ss, const std::vector<uint32_t>& instructions, uint32_t instruction_position_offset); |
| |
| // These are used where we can't use normal spirv::Instructions. |
| // The main spot is post-processisng error message in GPU-AV, the time it takes to interchange back from a vector<uint32_t> to a |
| // vector<Instructions> is too high to do mid-frame. Most things just need these simple helpers |
| const char* GetOpString(const std::vector<uint32_t>& instructions, uint32_t string_id); |
| uint32_t GetConstantValue(const std::vector<uint32_t>& instructions, uint32_t constant_id); |
| void GetExecutionModelNames(const std::vector<uint32_t>& instructions, std::ostringstream& ss); |
| |
| } // namespace spirv |