| // *** THIS FILE IS GENERATED - DO NOT EDIT *** |
| // See sync_validation_generator.py for modifications |
| |
| /*************************************************************************** |
| * |
| * Copyright (c) 2015-2023 Valve Corporation |
| * Copyright (c) 2015-2023 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| ****************************************************************************/ |
| |
| // NOLINTBEGIN |
| |
| #pragma once |
| |
| #include <array> |
| #include <bitset> |
| #include <map> |
| #include <stdint.h> |
| #include <vulkan/vulkan.h> |
| #include "containers/custom_containers.h" |
| // clang-format off |
| |
| // Fake stages and accesses for acquire present support |
| static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRESENT_ENGINE_BIT_SYNCVAL = 0x0000040000000000ULL; |
| static const VkAccessFlagBits2 VK_ACCESS_2_PRESENT_ACQUIRE_READ_BIT_SYNCVAL = 0x0000400000000000ULL; |
| static const VkAccessFlagBits2 VK_ACCESS_2_PRESENT_PRESENTED_BIT_SYNCVAL = 0x0000800000000000ULL; |
| // Unique number for each stage/access combination |
| enum SyncStageAccessIndex { |
| SYNC_ACCESS_INDEX_NONE = 0, |
| SYNC_DRAW_INDIRECT_INDIRECT_COMMAND_READ = 1, |
| SYNC_DRAW_INDIRECT_TRANSFORM_FEEDBACK_COUNTER_READ_EXT = 2, |
| SYNC_VERTEX_SHADER_ACCELERATION_STRUCTURE_READ = 3, |
| SYNC_VERTEX_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 4, |
| SYNC_VERTEX_SHADER_SHADER_BINDING_TABLE_READ = 5, |
| SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ = 6, |
| SYNC_VERTEX_SHADER_SHADER_STORAGE_READ = 7, |
| SYNC_VERTEX_SHADER_SHADER_STORAGE_WRITE = 8, |
| SYNC_VERTEX_SHADER_UNIFORM_READ = 9, |
| SYNC_TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ = 10, |
| SYNC_TESSELLATION_CONTROL_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 11, |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_BINDING_TABLE_READ = 12, |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_SAMPLED_READ = 13, |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_READ = 14, |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_WRITE = 15, |
| SYNC_TESSELLATION_CONTROL_SHADER_UNIFORM_READ = 16, |
| SYNC_TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ = 17, |
| SYNC_TESSELLATION_EVALUATION_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 18, |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_BINDING_TABLE_READ = 19, |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_SAMPLED_READ = 20, |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_READ = 21, |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_WRITE = 22, |
| SYNC_TESSELLATION_EVALUATION_SHADER_UNIFORM_READ = 23, |
| SYNC_GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ = 24, |
| SYNC_GEOMETRY_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 25, |
| SYNC_GEOMETRY_SHADER_SHADER_BINDING_TABLE_READ = 26, |
| SYNC_GEOMETRY_SHADER_SHADER_SAMPLED_READ = 27, |
| SYNC_GEOMETRY_SHADER_SHADER_STORAGE_READ = 28, |
| SYNC_GEOMETRY_SHADER_SHADER_STORAGE_WRITE = 29, |
| SYNC_GEOMETRY_SHADER_UNIFORM_READ = 30, |
| SYNC_FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ = 31, |
| SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ = 32, |
| SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ = 33, |
| SYNC_FRAGMENT_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 34, |
| SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ = 35, |
| SYNC_FRAGMENT_SHADER_SHADER_BINDING_TABLE_READ = 36, |
| SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ = 37, |
| SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ = 38, |
| SYNC_FRAGMENT_SHADER_SHADER_STORAGE_WRITE = 39, |
| SYNC_FRAGMENT_SHADER_UNIFORM_READ = 40, |
| SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ = 41, |
| SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE = 42, |
| SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ = 43, |
| SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE = 44, |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ = 45, |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_NONCOHERENT_EXT = 46, |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE = 47, |
| SYNC_COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ = 48, |
| SYNC_COMPUTE_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 49, |
| SYNC_COMPUTE_SHADER_SHADER_BINDING_TABLE_READ = 50, |
| SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ = 51, |
| SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ = 52, |
| SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE = 53, |
| SYNC_COMPUTE_SHADER_UNIFORM_READ = 54, |
| SYNC_HOST_HOST_READ = 55, |
| SYNC_HOST_HOST_WRITE = 56, |
| SYNC_COMMAND_PREPROCESS_NV_COMMAND_PREPROCESS_READ_NV = 57, |
| SYNC_COMMAND_PREPROCESS_NV_COMMAND_PREPROCESS_WRITE_NV = 58, |
| SYNC_CONDITIONAL_RENDERING_EXT_CONDITIONAL_RENDERING_READ_EXT = 59, |
| SYNC_TASK_SHADER_EXT_ACCELERATION_STRUCTURE_READ = 60, |
| SYNC_TASK_SHADER_EXT_DESCRIPTOR_BUFFER_READ_EXT = 61, |
| SYNC_TASK_SHADER_EXT_SHADER_BINDING_TABLE_READ = 62, |
| SYNC_TASK_SHADER_EXT_SHADER_SAMPLED_READ = 63, |
| SYNC_TASK_SHADER_EXT_SHADER_STORAGE_READ = 64, |
| SYNC_TASK_SHADER_EXT_SHADER_STORAGE_WRITE = 65, |
| SYNC_TASK_SHADER_EXT_UNIFORM_READ = 66, |
| SYNC_MESH_SHADER_EXT_ACCELERATION_STRUCTURE_READ = 67, |
| SYNC_MESH_SHADER_EXT_DESCRIPTOR_BUFFER_READ_EXT = 68, |
| SYNC_MESH_SHADER_EXT_SHADER_BINDING_TABLE_READ = 69, |
| SYNC_MESH_SHADER_EXT_SHADER_SAMPLED_READ = 70, |
| SYNC_MESH_SHADER_EXT_SHADER_STORAGE_READ = 71, |
| SYNC_MESH_SHADER_EXT_SHADER_STORAGE_WRITE = 72, |
| SYNC_MESH_SHADER_EXT_UNIFORM_READ = 73, |
| SYNC_RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ = 74, |
| SYNC_RAY_TRACING_SHADER_DESCRIPTOR_BUFFER_READ_EXT = 75, |
| SYNC_RAY_TRACING_SHADER_SHADER_BINDING_TABLE_READ = 76, |
| SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ = 77, |
| SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ = 78, |
| SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE = 79, |
| SYNC_RAY_TRACING_SHADER_UNIFORM_READ = 80, |
| SYNC_FRAGMENT_SHADING_RATE_ATTACHMENT_FRAGMENT_SHADING_RATE_ATTACHMENT_READ = 81, |
| SYNC_FRAGMENT_DENSITY_PROCESS_EXT_FRAGMENT_DENSITY_MAP_READ_EXT = 82, |
| SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_COUNTER_READ_EXT = 83, |
| SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_COUNTER_WRITE_EXT = 84, |
| SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_WRITE_EXT = 85, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ = 86, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE = 87, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ = 88, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_MICROMAP_READ_EXT = 89, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_STORAGE_READ = 90, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_READ = 91, |
| SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_WRITE = 92, |
| SYNC_VIDEO_DECODE_VIDEO_DECODE_READ = 93, |
| SYNC_VIDEO_DECODE_VIDEO_DECODE_WRITE = 94, |
| SYNC_VIDEO_ENCODE_VIDEO_ENCODE_READ = 95, |
| SYNC_VIDEO_ENCODE_VIDEO_ENCODE_WRITE = 96, |
| SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ = 97, |
| SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE = 98, |
| SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_READ = 99, |
| SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE = 100, |
| SYNC_OPTICAL_FLOW_NV_OPTICAL_FLOW_READ_NV = 101, |
| SYNC_OPTICAL_FLOW_NV_OPTICAL_FLOW_WRITE_NV = 102, |
| SYNC_MICROMAP_BUILD_EXT_MICROMAP_READ_EXT = 103, |
| SYNC_MICROMAP_BUILD_EXT_MICROMAP_WRITE_EXT = 104, |
| SYNC_MICROMAP_BUILD_EXT_TRANSFER_READ = 105, |
| SYNC_MICROMAP_BUILD_EXT_TRANSFER_WRITE = 106, |
| SYNC_COPY_TRANSFER_READ = 107, |
| SYNC_COPY_TRANSFER_WRITE = 108, |
| SYNC_RESOLVE_TRANSFER_READ = 109, |
| SYNC_RESOLVE_TRANSFER_WRITE = 110, |
| SYNC_BLIT_TRANSFER_READ = 111, |
| SYNC_BLIT_TRANSFER_WRITE = 112, |
| SYNC_CLEAR_TRANSFER_WRITE = 113, |
| SYNC_INDEX_INPUT_INDEX_READ = 114, |
| SYNC_VERTEX_ATTRIBUTE_INPUT_VERTEX_ATTRIBUTE_READ = 115, |
| SYNC_SUBPASS_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ = 116, |
| SYNC_SUBPASS_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_EXT = 117, |
| SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ = 118, |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ = 119, |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_SAMPLED_READ = 120, |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_READ = 121, |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_WRITE = 122, |
| SYNC_SUBPASS_SHADER_HUAWEI_UNIFORM_READ = 123, |
| SYNC_INVOCATION_MASK_HUAWEI_INVOCATION_MASK_READ_HUAWEI = 124, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ = 125, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_EXT = 126, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ = 127, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_SAMPLED_READ = 128, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_READ = 129, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_WRITE = 130, |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_UNIFORM_READ = 131, |
| SYNC_PRESENT_ENGINE_SYNCVAL_PRESENT_ACQUIRE_READ_SYNCVAL = 132, |
| SYNC_PRESENT_ENGINE_SYNCVAL_PRESENT_PRESENTED_SYNCVAL = 133, |
| SYNC_IMAGE_LAYOUT_TRANSITION = 134, |
| SYNC_QUEUE_FAMILY_OWNERSHIP_TRANSFER = 135, |
| }; |
| |
| using SyncStageAccessFlags = std::bitset<192>; |
| // Unique bit for each stage/access combination |
| static const SyncStageAccessFlags SYNC_DRAW_INDIRECT_INDIRECT_COMMAND_READ_BIT = (SyncStageAccessFlags(1) << SYNC_DRAW_INDIRECT_INDIRECT_COMMAND_READ); |
| static const SyncStageAccessFlags SYNC_DRAW_INDIRECT_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_DRAW_INDIRECT_TRANSFORM_FEEDBACK_COUNTER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_VERTEX_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_CONTROL_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_CONTROL_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_TESSELLATION_EVALUATION_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TESSELLATION_EVALUATION_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_GEOMETRY_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_GEOMETRY_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE); |
| static const SyncStageAccessFlags SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE); |
| static const SyncStageAccessFlags SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_NONCOHERENT_EXT); |
| static const SyncStageAccessFlags SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_COMPUTE_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COMPUTE_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_HOST_HOST_READ_BIT = (SyncStageAccessFlags(1) << SYNC_HOST_HOST_READ); |
| static const SyncStageAccessFlags SYNC_HOST_HOST_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_HOST_HOST_WRITE); |
| static const SyncStageAccessFlags SYNC_COMMAND_PREPROCESS_BIT_NV_COMMAND_PREPROCESS_READ_BIT_NV = (SyncStageAccessFlags(1) << SYNC_COMMAND_PREPROCESS_NV_COMMAND_PREPROCESS_READ_NV); |
| static const SyncStageAccessFlags SYNC_COMMAND_PREPROCESS_BIT_NV_COMMAND_PREPROCESS_WRITE_BIT_NV = (SyncStageAccessFlags(1) << SYNC_COMMAND_PREPROCESS_NV_COMMAND_PREPROCESS_WRITE_NV); |
| static const SyncStageAccessFlags SYNC_CONDITIONAL_RENDERING_BIT_EXT_CONDITIONAL_RENDERING_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_CONDITIONAL_RENDERING_EXT_CONDITIONAL_RENDERING_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_BIT_EXT_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_TASK_SHADER_EXT_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_TASK_SHADER_EXT_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_BIT_EXT_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_MESH_SHADER_EXT_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MESH_SHADER_EXT_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_RAY_TRACING_SHADER_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RAY_TRACING_SHADER_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_SHADING_RATE_ATTACHMENT_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_SHADING_RATE_ATTACHMENT_FRAGMENT_SHADING_RATE_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_FRAGMENT_DENSITY_PROCESS_BIT_EXT_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_FRAGMENT_DENSITY_PROCESS_EXT_FRAGMENT_DENSITY_MAP_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_COUNTER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_COUNTER_WRITE_EXT); |
| static const SyncStageAccessFlags SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_TRANSFORM_FEEDBACK_EXT_TRANSFORM_FEEDBACK_WRITE_EXT); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_MICROMAP_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_MICROMAP_READ_EXT); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_VIDEO_DECODE_VIDEO_DECODE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VIDEO_DECODE_VIDEO_DECODE_READ); |
| static const SyncStageAccessFlags SYNC_VIDEO_DECODE_VIDEO_DECODE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_VIDEO_DECODE_VIDEO_DECODE_WRITE); |
| static const SyncStageAccessFlags SYNC_VIDEO_ENCODE_VIDEO_ENCODE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VIDEO_ENCODE_VIDEO_ENCODE_READ); |
| static const SyncStageAccessFlags SYNC_VIDEO_ENCODE_VIDEO_ENCODE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_VIDEO_ENCODE_VIDEO_ENCODE_WRITE); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_OPTICAL_FLOW_BIT_NV_OPTICAL_FLOW_READ_BIT_NV = (SyncStageAccessFlags(1) << SYNC_OPTICAL_FLOW_NV_OPTICAL_FLOW_READ_NV); |
| static const SyncStageAccessFlags SYNC_OPTICAL_FLOW_BIT_NV_OPTICAL_FLOW_WRITE_BIT_NV = (SyncStageAccessFlags(1) << SYNC_OPTICAL_FLOW_NV_OPTICAL_FLOW_WRITE_NV); |
| static const SyncStageAccessFlags SYNC_MICROMAP_BUILD_BIT_EXT_MICROMAP_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_MICROMAP_BUILD_EXT_MICROMAP_READ_EXT); |
| static const SyncStageAccessFlags SYNC_MICROMAP_BUILD_BIT_EXT_MICROMAP_WRITE_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_MICROMAP_BUILD_EXT_MICROMAP_WRITE_EXT); |
| static const SyncStageAccessFlags SYNC_MICROMAP_BUILD_EXT_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_MICROMAP_BUILD_EXT_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_MICROMAP_BUILD_EXT_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_MICROMAP_BUILD_EXT_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_COPY_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_COPY_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_COPY_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_COPY_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_RESOLVE_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_RESOLVE_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_RESOLVE_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_RESOLVE_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_BLIT_TRANSFER_READ_BIT = (SyncStageAccessFlags(1) << SYNC_BLIT_TRANSFER_READ); |
| static const SyncStageAccessFlags SYNC_BLIT_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_BLIT_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_CLEAR_TRANSFER_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_CLEAR_TRANSFER_WRITE); |
| static const SyncStageAccessFlags SYNC_INDEX_INPUT_INDEX_READ_BIT = (SyncStageAccessFlags(1) << SYNC_INDEX_INPUT_INDEX_READ); |
| static const SyncStageAccessFlags SYNC_VERTEX_ATTRIBUTE_INPUT_VERTEX_ATTRIBUTE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_VERTEX_ATTRIBUTE_INPUT_VERTEX_ATTRIBUTE_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_SUBPASS_SHADER_HUAWEI_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_SUBPASS_SHADER_HUAWEI_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_INVOCATION_MASK_HUAWEI_INVOCATION_MASK_READ_HUAWEI_BIT = (SyncStageAccessFlags(1) << SYNC_INVOCATION_MASK_HUAWEI_INVOCATION_MASK_READ_HUAWEI); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_BIT_EXT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_EXT); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_SAMPLED_READ_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_SAMPLED_READ); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_READ_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_READ); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_WRITE_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_WRITE); |
| static const SyncStageAccessFlags SYNC_CLUSTER_CULLING_SHADER_HUAWEI_UNIFORM_READ_BIT = (SyncStageAccessFlags(1) << SYNC_CLUSTER_CULLING_SHADER_HUAWEI_UNIFORM_READ); |
| static const SyncStageAccessFlags SYNC_PRESENT_ENGINE_BIT_SYNCVAL_PRESENT_ACQUIRE_READ_BIT_SYNCVAL = (SyncStageAccessFlags(1) << SYNC_PRESENT_ENGINE_SYNCVAL_PRESENT_ACQUIRE_READ_SYNCVAL); |
| static const SyncStageAccessFlags SYNC_PRESENT_ENGINE_BIT_SYNCVAL_PRESENT_PRESENTED_BIT_SYNCVAL = (SyncStageAccessFlags(1) << SYNC_PRESENT_ENGINE_SYNCVAL_PRESENT_PRESENTED_SYNCVAL); |
| static const SyncStageAccessFlags SYNC_IMAGE_LAYOUT_TRANSITION_BIT = (SyncStageAccessFlags(1) << SYNC_IMAGE_LAYOUT_TRANSITION); |
| static const SyncStageAccessFlags SYNC_QUEUE_FAMILY_OWNERSHIP_TRANSFER_BIT = (SyncStageAccessFlags(1) << SYNC_QUEUE_FAMILY_OWNERSHIP_TRANSFER); |
| |
| struct SyncStageAccessInfoType { |
| const char *name; |
| VkPipelineStageFlags2 stage_mask; |
| VkAccessFlags2 access_mask; |
| SyncStageAccessIndex stage_access_index; |
| SyncStageAccessFlags stage_access_bit; |
| }; |
| |
| // Array of text names and component masks for each stage/access index |
| const std::array<SyncStageAccessInfoType, 136>& syncStageAccessInfoByStageAccessIndex(); |
| |
| // Constants defining the mask of all read and write stage_access states |
| static const SyncStageAccessFlags syncStageAccessReadMask = ( // Mask of all read StageAccess bits |
| SYNC_DRAW_INDIRECT_INDIRECT_COMMAND_READ_BIT | |
| SYNC_DRAW_INDIRECT_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT | |
| SYNC_VERTEX_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_VERTEX_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_VERTEX_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_VERTEX_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_VERTEX_SHADER_UNIFORM_READ_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_UNIFORM_READ_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_UNIFORM_READ_BIT | |
| SYNC_GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_GEOMETRY_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_GEOMETRY_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_GEOMETRY_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_GEOMETRY_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_GEOMETRY_SHADER_UNIFORM_READ_BIT | |
| SYNC_FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ_BIT | |
| SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| SYNC_FRAGMENT_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ_BIT | |
| SYNC_FRAGMENT_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_FRAGMENT_SHADER_UNIFORM_READ_BIT | |
| SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_BIT | |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT | |
| SYNC_COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_COMPUTE_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_COMPUTE_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_COMPUTE_SHADER_UNIFORM_READ_BIT | |
| SYNC_HOST_HOST_READ_BIT | |
| SYNC_COMMAND_PREPROCESS_BIT_NV_COMMAND_PREPROCESS_READ_BIT_NV | |
| SYNC_CONDITIONAL_RENDERING_BIT_EXT_CONDITIONAL_RENDERING_READ_BIT_EXT | |
| SYNC_TASK_SHADER_EXT_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_TASK_SHADER_BIT_EXT_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_TASK_SHADER_EXT_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_TASK_SHADER_EXT_SHADER_SAMPLED_READ_BIT | |
| SYNC_TASK_SHADER_EXT_SHADER_STORAGE_READ_BIT | |
| SYNC_TASK_SHADER_EXT_UNIFORM_READ_BIT | |
| SYNC_MESH_SHADER_EXT_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_MESH_SHADER_BIT_EXT_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_MESH_SHADER_EXT_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_MESH_SHADER_EXT_SHADER_SAMPLED_READ_BIT | |
| SYNC_MESH_SHADER_EXT_SHADER_STORAGE_READ_BIT | |
| SYNC_MESH_SHADER_EXT_UNIFORM_READ_BIT | |
| SYNC_RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_RAY_TRACING_SHADER_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_RAY_TRACING_SHADER_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ_BIT | |
| SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ_BIT | |
| SYNC_RAY_TRACING_SHADER_UNIFORM_READ_BIT | |
| SYNC_FRAGMENT_SHADING_RATE_ATTACHMENT_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT | |
| SYNC_FRAGMENT_DENSITY_PROCESS_BIT_EXT_FRAGMENT_DENSITY_MAP_READ_BIT_EXT | |
| SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ_BIT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_MICROMAP_READ_BIT_EXT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_STORAGE_READ_BIT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_READ_BIT | |
| SYNC_VIDEO_DECODE_VIDEO_DECODE_READ_BIT | |
| SYNC_VIDEO_ENCODE_VIDEO_ENCODE_READ_BIT | |
| SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_READ_BIT | |
| SYNC_OPTICAL_FLOW_BIT_NV_OPTICAL_FLOW_READ_BIT_NV | |
| SYNC_MICROMAP_BUILD_BIT_EXT_MICROMAP_READ_BIT_EXT | |
| SYNC_MICROMAP_BUILD_EXT_TRANSFER_READ_BIT | |
| SYNC_COPY_TRANSFER_READ_BIT | |
| SYNC_RESOLVE_TRANSFER_READ_BIT | |
| SYNC_BLIT_TRANSFER_READ_BIT | |
| SYNC_INDEX_INPUT_INDEX_READ_BIT | |
| SYNC_VERTEX_ATTRIBUTE_INPUT_VERTEX_ATTRIBUTE_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_SAMPLED_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_READ_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_UNIFORM_READ_BIT | |
| SYNC_INVOCATION_MASK_HUAWEI_INVOCATION_MASK_READ_HUAWEI_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_ACCELERATION_STRUCTURE_READ_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_DESCRIPTOR_BUFFER_READ_BIT_EXT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_BINDING_TABLE_READ_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_SAMPLED_READ_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_READ_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_UNIFORM_READ_BIT | |
| SYNC_PRESENT_ENGINE_BIT_SYNCVAL_PRESENT_ACQUIRE_READ_BIT_SYNCVAL |
| ); |
| |
| static const SyncStageAccessFlags syncStageAccessWriteMask = ( // Mask of all write StageAccess bits |
| SYNC_VERTEX_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_GEOMETRY_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_FRAGMENT_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
| SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE_BIT | |
| SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_HOST_HOST_WRITE_BIT | |
| SYNC_COMMAND_PREPROCESS_BIT_NV_COMMAND_PREPROCESS_WRITE_BIT_NV | |
| SYNC_TASK_SHADER_EXT_SHADER_STORAGE_WRITE_BIT | |
| SYNC_MESH_SHADER_EXT_SHADER_STORAGE_WRITE_BIT | |
| SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE_BIT | |
| SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT | |
| SYNC_TRANSFORM_FEEDBACK_BIT_EXT_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE_BIT | |
| SYNC_ACCELERATION_STRUCTURE_BUILD_TRANSFER_WRITE_BIT | |
| SYNC_VIDEO_DECODE_VIDEO_DECODE_WRITE_BIT | |
| SYNC_VIDEO_ENCODE_VIDEO_ENCODE_WRITE_BIT | |
| SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE_BIT | |
| SYNC_ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE_BIT | |
| SYNC_OPTICAL_FLOW_BIT_NV_OPTICAL_FLOW_WRITE_BIT_NV | |
| SYNC_MICROMAP_BUILD_BIT_EXT_MICROMAP_WRITE_BIT_EXT | |
| SYNC_MICROMAP_BUILD_EXT_TRANSFER_WRITE_BIT | |
| SYNC_COPY_TRANSFER_WRITE_BIT | |
| SYNC_RESOLVE_TRANSFER_WRITE_BIT | |
| SYNC_BLIT_TRANSFER_WRITE_BIT | |
| SYNC_CLEAR_TRANSFER_WRITE_BIT | |
| SYNC_SUBPASS_SHADER_HUAWEI_SHADER_STORAGE_WRITE_BIT | |
| SYNC_CLUSTER_CULLING_SHADER_HUAWEI_SHADER_STORAGE_WRITE_BIT | |
| SYNC_PRESENT_ENGINE_BIT_SYNCVAL_PRESENT_PRESENTED_BIT_SYNCVAL | |
| SYNC_IMAGE_LAYOUT_TRANSITION_BIT | |
| SYNC_QUEUE_FAMILY_OWNERSHIP_TRANSFER_BIT |
| ); |
| |
| // Bit order mask of stage_access bit for each stage |
| const std::map<VkPipelineStageFlags2, SyncStageAccessFlags>& syncStageAccessMaskByStageBit(); |
| |
| // Bit order mask of stage_access bit for each access |
| const std::map<VkAccessFlags2, SyncStageAccessFlags>& syncStageAccessMaskByAccessBit(); |
| |
| // Direct VkPipelineStageFlags to valid VkAccessFlags lookup table |
| const std::map<VkPipelineStageFlags2, VkAccessFlags2>& syncDirectStageToAccessMask(); |
| |
| // Pipeline stages corresponding to VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT for each VkQueueFlagBits |
| const std::map<VkQueueFlagBits, VkPipelineStageFlags2>& syncAllCommandStagesByQueueFlags(); |
| |
| // Masks of logically earlier stage flags for a given stage flag |
| const std::map<VkPipelineStageFlags2, VkPipelineStageFlags2>& syncLogicallyEarlierStages(); |
| |
| // Masks of logically later stage flags for a given stage flag |
| const std::map<VkPipelineStageFlags2, VkPipelineStageFlags2>& syncLogicallyLaterStages(); |
| // clang-format on |
| |
| // NOLINTEND |