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/* Copyright (c) 2023 Valve Corporation
* Copyright (c) 2023 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vulkan/vulkan_core.h>
VkImageLayout NormalizeDepthImageLayout(VkImageLayout layout);
VkImageLayout NormalizeStencilImageLayout(VkImageLayout layout);
VkImageLayout NormalizeSynchronization2Layout(const VkImageAspectFlags aspect_mask, VkImageLayout layout);
bool ImageLayoutMatches(const VkImageAspectFlags aspect_mask, VkImageLayout a, VkImageLayout b);