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/* Copyright (c) 2019-2024 The Khronos Group Inc.
* Copyright (c) 2019-2024 Valve Corporation
* Copyright (c) 2019-2024 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sync/sync_renderpass.h"
#include "sync/sync_validation.h"
#include "sync/sync_op.h"
#include "sync/sync_image.h"
#include "state_tracker/render_pass_state.h"
// Action for validating resolve operations
class ValidateResolveAction {
public:
ValidateResolveAction(VkRenderPass render_pass, uint32_t subpass, const AccessContext &context,
const CommandBufferAccessContext &cb_context, vvl::Func command)
: render_pass_(render_pass),
subpass_(subpass),
context_(context),
cb_context_(cb_context),
command_(command),
skip_(false) {}
void operator()(const char *aspect_name, const char *attachment_name, uint32_t src_at, uint32_t dst_at,
const AttachmentViewGen &view_gen, AttachmentViewGen::Gen gen_type, SyncAccessIndex current_usage,
SyncOrdering ordering_rule) {
const HazardResult hazard = context_.DetectHazard(view_gen, gen_type, current_usage, ordering_rule);
if (hazard.IsHazard()) {
const Location loc(command_);
const auto error = cb_context_.GetSyncState().error_messages_.RenderPassResolveError(
hazard, cb_context_, subpass_, aspect_name, attachment_name, src_at, dst_at);
skip_ |= cb_context_.GetSyncState().SyncError(hazard.Hazard(), render_pass_, loc, error);
}
}
// Providing a mechanism for the constructing caller to get the result of the validation
bool GetSkip() const { return skip_; }
private:
VkRenderPass render_pass_;
const uint32_t subpass_;
const AccessContext &context_;
const CommandBufferAccessContext &cb_context_;
vvl::Func command_;
bool skip_;
};
// Update action for resolve operations
class UpdateStateResolveAction {
public:
UpdateStateResolveAction(AccessContext &context, ResourceUsageTag tag) : context_(context), tag_(tag) {}
void operator()(const char *, const char *, uint32_t, uint32_t, const AttachmentViewGen &view_gen,
AttachmentViewGen::Gen gen_type, SyncAccessIndex current_usage, SyncOrdering ordering_rule) {
// Ignores validation only arguments...
context_.UpdateAccessState(view_gen, gen_type, current_usage, ordering_rule, tag_);
}
private:
AccessContext &context_;
const ResourceUsageTag tag_;
};
void InitSubpassContexts(VkQueueFlags queue_flags, const vvl::RenderPass &rp_state, const AccessContext *external_context,
std::vector<AccessContext> &subpass_contexts) {
const auto &create_info = rp_state.create_info;
// Add this for all subpasses here so that they exsist during next subpass validation
subpass_contexts.clear();
subpass_contexts.reserve(create_info.subpassCount);
for (uint32_t pass = 0; pass < create_info.subpassCount; pass++) {
subpass_contexts.emplace_back(pass, queue_flags, rp_state.subpass_dependencies, subpass_contexts, external_context);
}
}
static SyncAccessIndex GetLoadOpUsageIndex(VkAttachmentLoadOp load_op, syncval_state::AttachmentType type) {
SyncAccessIndex access_index;
if (load_op == VK_ATTACHMENT_LOAD_OP_NONE) {
access_index = SYNC_ACCESS_INDEX_NONE;
} else if (type == syncval_state::AttachmentType::kColor) {
access_index = (load_op == VK_ATTACHMENT_LOAD_OP_LOAD) ? SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ
: SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE;
} else { // depth and stencil ops are the same
access_index = (load_op == VK_ATTACHMENT_LOAD_OP_LOAD) ? SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ
: SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE;
}
return access_index;
}
static SyncAccessIndex GetStoreOpUsageIndex(VkAttachmentStoreOp store_op, syncval_state::AttachmentType type) {
SyncAccessIndex access_index;
if (store_op == VK_ATTACHMENT_STORE_OP_NONE) {
access_index = SYNC_ACCESS_INDEX_NONE;
} else if (type == syncval_state::AttachmentType::kColor) {
access_index = SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE;
} else { // depth and stencil ops are the same
access_index = SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE;
}
return access_index;
}
static SyncAccessIndex ColorLoadUsage(VkAttachmentLoadOp load_op) {
return GetLoadOpUsageIndex(load_op, syncval_state::AttachmentType::kColor);
}
static SyncAccessIndex DepthStencilLoadUsage(VkAttachmentLoadOp load_op) {
return GetLoadOpUsageIndex(load_op, syncval_state::AttachmentType::kDepth);
}
// Caller must manage returned pointer
static AccessContext *CreateStoreResolveProxyContext(const AccessContext &context, const vvl::RenderPass &rp_state,
uint32_t subpass, const AttachmentViewGenVector &attachment_views) {
auto *proxy = new AccessContext(context);
RenderPassAccessContext::UpdateAttachmentResolveAccess(rp_state, attachment_views, subpass, kInvalidTag, *proxy);
RenderPassAccessContext::UpdateAttachmentStoreAccess(rp_state, attachment_views, subpass, kInvalidTag, *proxy);
return proxy;
}
// Layout transitions are handled as if the were occuring in the beginning of the next subpass
bool RenderPassAccessContext::ValidateLayoutTransitions(const CommandBufferAccessContext &cb_context,
const AccessContext &access_context, const vvl::RenderPass &rp_state,
const VkRect2D &render_area, uint32_t subpass,
const AttachmentViewGenVector &attachment_views, vvl::Func command) {
bool skip = false;
// As validation methods are const and precede the record/update phase, for any tranistions from the immediately
// previous subpass, we have to validate them against a copy of the AccessContext, with resolve operations applied, as
// those affects have not been recorded yet.
//
// Note: we could be more efficient by tracking whether or not we actually *have* any changes (e.g. attachment resolve)
// to apply and only copy then, if this proves a hot spot.
std::unique_ptr<AccessContext> proxy_for_prev;
AccessContext::TrackBack proxy_track_back;
const auto &transitions = rp_state.subpass_transitions[subpass];
for (const auto &transition : transitions) {
const bool prev_needs_proxy = transition.prev_pass != VK_SUBPASS_EXTERNAL && (transition.prev_pass + 1 == subpass);
const auto *track_back = access_context.GetTrackBackFromSubpass(transition.prev_pass);
assert(track_back);
if (prev_needs_proxy) {
if (!proxy_for_prev) {
proxy_for_prev.reset(
CreateStoreResolveProxyContext(*track_back->source_subpass, rp_state, transition.prev_pass, attachment_views));
proxy_track_back = *track_back;
proxy_track_back.source_subpass = proxy_for_prev.get();
}
track_back = &proxy_track_back;
}
auto hazard = access_context.DetectSubpassTransitionHazard(*track_back, attachment_views[transition.attachment]);
if (hazard.IsHazard()) {
const Location loc(command);
if (hazard.Tag() == kInvalidTag) {
// TODO: there are no tests for this error
// TODO: investigate when we can get invalid tag
// Initially introduced: ee98402 - syncval: Cleanup of invalid tagging
const auto error = cb_context.GetSyncState().error_messages_.RenderPassLayoutTransitionVsStoreOrResolveError(
hazard, subpass, transition.attachment, transition.old_layout, transition.new_layout, transition.prev_pass);
skip |= cb_context.GetSyncState().SyncError(hazard.Hazard(), rp_state.Handle(), loc, error);
} else {
const auto error = cb_context.GetSyncState().error_messages_.RenderPassLayoutTransitionError(
hazard, cb_context, subpass, transition.attachment, transition.old_layout, transition.new_layout);
skip |= cb_context.GetSyncState().SyncError(hazard.Hazard(), rp_state.Handle(), loc, error);
}
}
}
return skip;
}
bool RenderPassAccessContext::ValidateLoadOperation(const CommandBufferAccessContext &cb_context,
const AccessContext &access_context, const vvl::RenderPass &rp_state,
const VkRect2D &render_area, uint32_t subpass,
const AttachmentViewGenVector &attachment_views, vvl::Func command) {
bool skip = false;
const auto *attachment_ci = rp_state.create_info.pAttachments;
for (uint32_t i = 0; i < rp_state.create_info.attachmentCount; i++) {
if (subpass == rp_state.attachment_first_subpass[i]) {
const auto &view_gen = attachment_views[i];
if (!view_gen.IsValid()) continue;
const auto &ci = attachment_ci[i];
// Need check in the following way
// 1) if the usage bit isn't in the dest_access_scope, and there is layout traniition for initial use, report hazard
// vs. transition
// 2) if there isn't a layout transition, we need to look at the external context with a "detect hazard" operation
// for each aspect loaded.
const bool has_depth = vkuFormatHasDepth(ci.format);
const bool has_stencil = vkuFormatHasStencil(ci.format);
const bool is_color = !(has_depth || has_stencil);
const SyncAccessIndex load_index = has_depth ? DepthStencilLoadUsage(ci.loadOp) : ColorLoadUsage(ci.loadOp);
const SyncAccessIndex stencil_load_index = has_stencil ? DepthStencilLoadUsage(ci.stencilLoadOp) : load_index;
HazardResult hazard;
const char *aspect = nullptr;
bool checked_stencil = false;
if (is_color && (load_index != SYNC_ACCESS_INDEX_NONE)) {
hazard = access_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kRenderArea, load_index,
SyncOrdering::kColorAttachment);
aspect = "color";
} else {
if (has_depth && (load_index != SYNC_ACCESS_INDEX_NONE)) {
hazard = access_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kDepthOnlyRenderArea, load_index,
SyncOrdering::kDepthStencilAttachment);
aspect = "depth";
}
if (!hazard.IsHazard() && has_stencil && (stencil_load_index != SYNC_ACCESS_INDEX_NONE)) {
hazard = access_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kStencilOnlyRenderArea,
stencil_load_index, SyncOrdering::kDepthStencilAttachment);
aspect = "stencil";
checked_stencil = true;
}
}
if (hazard.IsHazard()) {
const VkAttachmentLoadOp load_op = checked_stencil ? ci.stencilLoadOp : ci.loadOp;
const auto &sync_state = cb_context.GetSyncState();
const Location loc(command);
if (hazard.Tag() == kInvalidTag) {
// Hazard vs. ILT
const auto error =
sync_state.error_messages_.RenderPassLoadOpVsLayoutTransitionError(hazard, subpass, i, aspect, load_op);
skip |= sync_state.SyncError(hazard.Hazard(), rp_state.Handle(), loc, error);
} else {
const auto error =
sync_state.error_messages_.RenderPassLoadOpError(hazard, cb_context, subpass, i, aspect, load_op);
skip |= sync_state.SyncError(hazard.Hazard(), rp_state.Handle(), loc, error);
}
}
}
}
return skip;
}
// Store operation validation can ignore resolve (before it) and layout tranistions after it. The first is ignored
// because of the ordering guarantees w.r.t. sample access and that the resolve validation hasn't altered the state, because
// store is part of the same Next/End operation.
// The latter is handled in layout transistion validation directly
bool RenderPassAccessContext::ValidateStoreOperation(const CommandBufferAccessContext &cb_context, vvl::Func command) const {
bool skip = false;
const auto *attachment_ci = rp_state_->create_info.pAttachments;
for (uint32_t i = 0; i < rp_state_->create_info.attachmentCount; i++) {
if (current_subpass_ == rp_state_->attachment_last_subpass[i]) {
const AttachmentViewGen &view_gen = attachment_views_[i];
if (!view_gen.IsValid()) continue;
const auto &ci = attachment_ci[i];
// The spec states that "don't care" is an operation with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
// so we assume that an implementation is *free* to write in that case, meaning that for correctness
// sake, we treat DONT_CARE as writing.
const bool has_depth = vkuFormatHasDepth(ci.format);
const bool has_stencil = vkuFormatHasStencil(ci.format);
const bool is_color = !(has_depth || has_stencil);
const bool store_op_stores = ci.storeOp != VK_ATTACHMENT_STORE_OP_NONE;
if (!has_stencil && !store_op_stores) continue;
HazardResult hazard;
const char *aspect = nullptr;
bool checked_stencil = false;
if (is_color) {
hazard = CurrentContext().DetectHazard(view_gen, AttachmentViewGen::Gen::kRenderArea,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE, SyncOrdering::kRaster);
aspect = "color";
} else {
const bool stencil_op_stores = ci.stencilStoreOp != VK_ATTACHMENT_STORE_OP_NONE;
if (has_depth && store_op_stores) {
hazard = CurrentContext().DetectHazard(view_gen, AttachmentViewGen::Gen::kDepthOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE,
SyncOrdering::kRaster);
aspect = "depth";
}
if (!hazard.IsHazard() && has_stencil && stencil_op_stores) {
hazard = CurrentContext().DetectHazard(view_gen, AttachmentViewGen::Gen::kStencilOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE,
SyncOrdering::kRaster);
aspect = "stencil";
checked_stencil = true;
}
}
if (hazard.IsHazard()) {
const char *const op_type_string = checked_stencil ? "stencilStoreOp" : "storeOp";
const VkAttachmentStoreOp store_op = checked_stencil ? ci.stencilStoreOp : ci.storeOp;
const Location loc(command);
const auto error = cb_context.GetSyncState().error_messages_.RenderPassStoreOpError(
hazard, cb_context, current_subpass_, i, aspect, op_type_string, store_op);
skip |= cb_context.GetSyncState().SyncError(hazard.Hazard(), rp_state_->Handle(), loc, error);
}
}
}
return skip;
}
bool IsImageLayoutDepthWritable(VkImageLayout image_layout) {
return (image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
image_layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL ||
image_layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL);
}
bool IsImageLayoutStencilWritable(VkImageLayout image_layout) {
return (image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
image_layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL ||
image_layout == VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL);
}
bool IsDepthAttachmentWriteable(const LastBound &last_bound_state, const VkFormat format, const VkImageLayout layout) {
// PHASE1 TODO: These validation should be in core_checks.
const bool depth_write_enable = last_bound_state.IsDepthWriteEnable(); // implicitly means DepthTestEnable is set
return !vkuFormatIsStencilOnly(format) && depth_write_enable && IsImageLayoutDepthWritable(layout);
}
bool IsStencilAttachmentWriteable(const LastBound &last_bound_state, const VkFormat format, const VkImageLayout layout) {
// PHASE1 TODO: It needs to check if stencil is writable.
// If failOp, passOp, or depthFailOp are not KEEP, and writeMask isn't 0, it's writable.
// If depth test is disable, it's considered depth test passes, and then depthFailOp doesn't run.
// PHASE1 TODO: These validation should be in core_checks.
const bool stencil_test_enable = last_bound_state.IsStencilTestEnable();
return !vkuFormatIsDepthOnly(format) && stencil_test_enable && IsImageLayoutStencilWritable(layout);
}
// Traverse the attachment resolves for this a specific subpass, and do action() to them.
// Used by both validation and record operations
//
// The signature for Action() reflect the needs of both uses.
template <typename Action>
void ResolveOperation(Action &action, const vvl::RenderPass &rp_state, const AttachmentViewGenVector &attachment_views,
uint32_t subpass) {
const auto &rp_ci = rp_state.create_info;
const auto *attachment_ci = rp_ci.pAttachments;
const auto &subpass_ci = rp_ci.pSubpasses[subpass];
// Color resolves -- require an inuse color attachment and a matching inuse resolve attachment
const auto *color_attachments = subpass_ci.pColorAttachments;
const auto *color_resolve = subpass_ci.pResolveAttachments;
if (color_resolve && color_attachments) {
for (uint32_t i = 0; i < subpass_ci.colorAttachmentCount; i++) {
const auto &color_attach = color_attachments[i].attachment;
const auto &resolve_attach = subpass_ci.pResolveAttachments[i].attachment;
if ((color_attach != VK_ATTACHMENT_UNUSED) && (resolve_attach != VK_ATTACHMENT_UNUSED)) {
action("color", "resolve read", color_attach, resolve_attach, attachment_views[color_attach],
AttachmentViewGen::Gen::kRenderArea, SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ,
SyncOrdering::kColorAttachment);
action("color", "resolve write", color_attach, resolve_attach, attachment_views[resolve_attach],
AttachmentViewGen::Gen::kRenderArea, SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE,
SyncOrdering::kColorAttachment);
}
}
}
// Depth stencil resolve only if the extension is present
const auto ds_resolve = vku::FindStructInPNextChain<VkSubpassDescriptionDepthStencilResolve>(subpass_ci.pNext);
if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment &&
(ds_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) && subpass_ci.pDepthStencilAttachment &&
(subpass_ci.pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)) {
const auto src_at = subpass_ci.pDepthStencilAttachment->attachment;
const auto src_ci = attachment_ci[src_at];
// The formats are required to match so we can pick either
const bool resolve_depth = (ds_resolve->depthResolveMode != VK_RESOLVE_MODE_NONE) && vkuFormatHasDepth(src_ci.format);
const bool resolve_stencil = (ds_resolve->stencilResolveMode != VK_RESOLVE_MODE_NONE) && vkuFormatHasStencil(src_ci.format);
const auto dst_at = ds_resolve->pDepthStencilResolveAttachment->attachment;
// Figure out which aspects are actually touched during resolve operations
const char *aspect_string = nullptr;
AttachmentViewGen::Gen gen_type = AttachmentViewGen::Gen::kRenderArea;
if (resolve_depth && resolve_stencil) {
aspect_string = "depth/stencil";
} else if (resolve_depth) {
// Validate depth only
gen_type = AttachmentViewGen::Gen::kDepthOnlyRenderArea;
aspect_string = "depth";
} else if (resolve_stencil) {
// Validate all stencil only
gen_type = AttachmentViewGen::Gen::kStencilOnlyRenderArea;
aspect_string = "stencil";
}
if (aspect_string) {
action(aspect_string, "resolve read", src_at, dst_at, attachment_views[src_at], gen_type,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ, SyncOrdering::kRaster);
action(aspect_string, "resolve write", src_at, dst_at, attachment_views[dst_at], gen_type,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE, SyncOrdering::kRaster);
}
}
}
bool RenderPassAccessContext::ValidateResolveOperations(const CommandBufferAccessContext &cb_context, vvl::Func command) const {
ValidateResolveAction validate_action(rp_state_->VkHandle(), current_subpass_, CurrentContext(), cb_context, command);
ResolveOperation(validate_action, *rp_state_, attachment_views_, current_subpass_);
return validate_action.GetSkip();
}
void RenderPassAccessContext::UpdateAttachmentResolveAccess(const vvl::RenderPass &rp_state,
const AttachmentViewGenVector &attachment_views, uint32_t subpass,
const ResourceUsageTag tag, AccessContext access_context) {
UpdateStateResolveAction update(access_context, tag);
ResolveOperation(update, rp_state, attachment_views, subpass);
}
void RenderPassAccessContext::UpdateAttachmentStoreAccess(const vvl::RenderPass &rp_state,
const AttachmentViewGenVector &attachment_views, uint32_t subpass,
const ResourceUsageTag tag, AccessContext &access_context) {
const auto *attachment_ci = rp_state.create_info.pAttachments;
for (uint32_t i = 0; i < rp_state.create_info.attachmentCount; i++) {
if (rp_state.attachment_last_subpass[i] == subpass) {
const auto &view_gen = attachment_views[i];
if (!view_gen.IsValid()) continue; // UNUSED
const auto &ci = attachment_ci[i];
const bool has_depth = vkuFormatHasDepth(ci.format);
const bool has_stencil = vkuFormatHasStencil(ci.format);
const bool is_color = !(has_depth || has_stencil);
const bool store_op_stores = ci.storeOp != VK_ATTACHMENT_STORE_OP_NONE;
if (is_color && store_op_stores) {
access_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kRenderArea,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE, SyncOrdering::kRaster, tag);
} else {
if (has_depth && store_op_stores) {
access_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kDepthOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, SyncOrdering::kRaster,
tag);
}
const bool stencil_op_stores = ci.stencilStoreOp != VK_ATTACHMENT_STORE_OP_NONE;
if (has_stencil && stencil_op_stores) {
access_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kStencilOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, SyncOrdering::kRaster,
tag);
}
}
}
}
}
void RenderPassAccessContext::RecordLayoutTransitions(const vvl::RenderPass &rp_state, uint32_t subpass,
const AttachmentViewGenVector &attachment_views, const ResourceUsageTag tag,
AccessContext &access_context) {
const auto &transitions = rp_state.subpass_transitions[subpass];
const ResourceAccessState empty_infill;
for (const auto &transition : transitions) {
const auto prev_pass = transition.prev_pass;
const auto &view_gen = attachment_views[transition.attachment];
if (!view_gen.IsValid()) continue;
const auto *trackback = access_context.GetTrackBackFromSubpass(prev_pass);
assert(trackback);
// Import the attachments into the current context
const auto *prev_context = trackback->source_subpass;
assert(prev_context);
ApplySubpassTransitionBarriersAction barrier_action(trackback->barriers);
const std::optional<ImageRangeGen> &attachment_gen = view_gen.GetRangeGen(AttachmentViewGen::Gen::kViewSubresource);
assert(attachment_gen);
access_context.ResolveFromContext(barrier_action, *prev_context, *attachment_gen, &empty_infill,
true /* recur to infill */);
assert(attachment_gen);
}
// If there were no transitions skip this global map walk
if (transitions.size()) {
ResolvePendingBarrierFunctor apply_pending_action(tag);
access_context.ApplyToContext(apply_pending_action);
}
}
// TODO: SyncError reporting places in this function are not covered by the tests.
bool RenderPassAccessContext::ValidateDrawSubpassAttachment(const CommandBufferAccessContext &cb_context, vvl::Func command) const {
bool skip = false;
const auto &sync_state = cb_context.GetSyncState();
const auto lv_bind_point = ConvertToLvlBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS);
const vvl::CommandBuffer &cmd_buffer = cb_context.GetCBState();
const auto &last_bound_state = cmd_buffer.lastBound[lv_bind_point];
const auto *pipe = last_bound_state.pipeline_state;
if (!pipe || pipe->RasterizationDisabled()) return skip;
const auto &list = pipe->fragmentShader_writable_output_location_list;
const auto &subpass = rp_state_->create_info.pSubpasses[current_subpass_];
const auto &current_context = CurrentContext();
// Subpass's inputAttachment has been done in ValidateDispatchDrawDescriptorSet
if (subpass.pColorAttachments && subpass.colorAttachmentCount && !list.empty()) {
for (const auto location : list) {
if (location >= subpass.colorAttachmentCount ||
subpass.pColorAttachments[location].attachment == VK_ATTACHMENT_UNUSED) {
continue;
}
const AttachmentViewGen &view_gen = attachment_views_[subpass.pColorAttachments[location].attachment];
if (!view_gen.IsValid()) continue;
HazardResult hazard =
current_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kRenderArea,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE, SyncOrdering::kColorAttachment);
if (hazard.IsHazard()) {
const VkImageView view_handle = view_gen.GetViewState()->VkHandle();
const Location loc(command);
const auto error = sync_state.error_messages_.RenderPassColorAttachmentError(hazard, cb_context,
*view_gen.GetViewState(), location);
skip |= sync_state.SyncError(hazard.Hazard(), view_handle, loc, error);
}
}
}
// PHASE1 TODO: Add layout based read/vs. write selection.
// PHASE1 TODO: Read operations for both depth and stencil are possible in the future.
const auto ds_state = pipe->DepthStencilState();
const uint32_t depth_stencil_attachment = GetSubpassDepthStencilAttachmentIndex(ds_state, subpass.pDepthStencilAttachment);
if ((depth_stencil_attachment != VK_ATTACHMENT_UNUSED) && attachment_views_[depth_stencil_attachment].IsValid()) {
const AttachmentViewGen &view_gen = attachment_views_[depth_stencil_attachment];
const vvl::ImageView &view_state = *view_gen.GetViewState();
const VkImageLayout ds_layout = subpass.pDepthStencilAttachment->layout;
const VkFormat ds_format = view_state.create_info.format;
const bool depth_write = IsDepthAttachmentWriteable(last_bound_state, ds_format, ds_layout);
const bool stencil_write = IsStencilAttachmentWriteable(last_bound_state, ds_format, ds_layout);
// PHASE1 TODO: Add EARLY stage detection based on ExecutionMode.
// PHASE1 TODO: It needs to check if stencil is writable.
// If failOp, passOp, or depthFailOp are not KEEP, and writeMask isn't 0, it's writable.
// If depth test is disable, it's considered depth test passes, and then depthFailOp doesn't run.
// const bool early_fragment_test = pipe->fragment_shader_state->early_fragment_test;
if (depth_write) {
HazardResult hazard = current_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kDepthOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE,
SyncOrdering::kDepthStencilAttachment);
if (hazard.IsHazard()) {
const Location loc(command);
const auto error =
sync_state.error_messages_.RenderPassDepthStencilAttachmentError(hazard, cb_context, view_state, true);
skip |= sync_state.SyncError(hazard.Hazard(), view_state.Handle(), loc, error);
}
}
if (stencil_write) {
HazardResult hazard = current_context.DetectHazard(view_gen, AttachmentViewGen::Gen::kStencilOnlyRenderArea,
SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE,
SyncOrdering::kDepthStencilAttachment);
if (hazard.IsHazard()) {
const Location loc(command);
const auto error =
sync_state.error_messages_.RenderPassDepthStencilAttachmentError(hazard, cb_context, view_state, false);
skip |= sync_state.SyncError(hazard.Hazard(), view_state.Handle(), loc, error);
}
}
}
return skip;
}
void RenderPassAccessContext::RecordDrawSubpassAttachment(const vvl::CommandBuffer &cmd_buffer, const ResourceUsageTag tag) {
const auto lv_bind_point = ConvertToLvlBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS);
const auto &last_bound_state = cmd_buffer.lastBound[lv_bind_point];
const auto *pipe = last_bound_state.pipeline_state;
if (!pipe || pipe->RasterizationDisabled()) return;
const auto &list = pipe->fragmentShader_writable_output_location_list;
const auto &subpass = rp_state_->create_info.pSubpasses[current_subpass_];
auto &current_context = CurrentContext();
// Subpass's inputAttachment has been done in RecordDispatchDrawDescriptorSet
if (subpass.pColorAttachments && subpass.colorAttachmentCount && !list.empty()) {
for (const auto location : list) {
if (location >= subpass.colorAttachmentCount ||
subpass.pColorAttachments[location].attachment == VK_ATTACHMENT_UNUSED) {
continue;
}
const AttachmentViewGen &view_gen = attachment_views_[subpass.pColorAttachments[location].attachment];
current_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kRenderArea,
SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE, SyncOrdering::kColorAttachment,
tag);
}
}
// PHASE1 TODO: Add layout based read/vs. write selection.
// PHASE1 TODO: Read operations for both depth and stencil are possible in the future.
const auto *ds_state = pipe->DepthStencilState();
const uint32_t depth_stencil_attachment = GetSubpassDepthStencilAttachmentIndex(ds_state, subpass.pDepthStencilAttachment);
if ((depth_stencil_attachment != VK_ATTACHMENT_UNUSED) && attachment_views_[depth_stencil_attachment].IsValid()) {
const AttachmentViewGen &view_gen = attachment_views_[depth_stencil_attachment];
const vvl::ImageView &view_state = *view_gen.GetViewState();
bool depth_write = false, stencil_write = false;
const bool has_depth = 0 != (view_state.normalized_subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT);
const bool has_stencil = 0 != (view_state.normalized_subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT);
const bool depth_write_enable = last_bound_state.IsDepthWriteEnable(); // implicitly means DepthTestEnable is set
const bool stencil_test_enable = last_bound_state.IsStencilTestEnable();
// PHASE1 TODO: These validation should be in core_checks.
if (has_depth && !vkuFormatIsStencilOnly(view_state.create_info.format) && depth_write_enable &&
IsImageLayoutDepthWritable(subpass.pDepthStencilAttachment->layout)) {
depth_write = true;
}
// PHASE1 TODO: It needs to check if stencil is writable.
// If failOp, passOp, or depthFailOp are not KEEP, and writeMask isn't 0, it's writable.
// If depth test is disable, it's considered depth test passes, and then depthFailOp doesn't run.
// PHASE1 TODO: These validation should be in core_checks.
if (has_stencil && !vkuFormatIsDepthOnly(view_state.create_info.format) && stencil_test_enable &&
IsImageLayoutStencilWritable(subpass.pDepthStencilAttachment->layout)) {
stencil_write = true;
}
if (depth_write || stencil_write) {
const auto ds_gentype = view_gen.GetDepthStencilRenderAreaGenType(depth_write, stencil_write);
// PHASE1 TODO: Add EARLY stage detection based on ExecutionMode.
current_context.UpdateAccessState(view_gen, ds_gentype, SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE,
SyncOrdering::kDepthStencilAttachment, tag);
}
}
}
uint32_t RenderPassAccessContext::GetAttachmentIndex(const VkClearAttachment &clear_attachment) const {
const auto &rpci = rp_state_->create_info;
const auto &subpass = rpci.pSubpasses[GetCurrentSubpass()];
uint32_t attachment_index = VK_ATTACHMENT_UNUSED;
if (clear_attachment.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
if (clear_attachment.colorAttachment < subpass.colorAttachmentCount) {
attachment_index = subpass.pColorAttachments[clear_attachment.colorAttachment].attachment;
}
} else if (clear_attachment.aspectMask & kDepthStencilAspects) {
if (subpass.pDepthStencilAttachment) {
attachment_index = subpass.pDepthStencilAttachment->attachment;
}
}
// As _UNUSED is UINT32_MAX (~0U) this catches all "no attachment" cases -- unknown aspectMask, UNUSED, and out of bounds
if (attachment_index >= rpci.attachmentCount) {
attachment_index = VK_ATTACHMENT_UNUSED;
}
return attachment_index;
}
VkImageAspectFlags ClearAttachmentInfo::GetAspectsToClear(VkImageAspectFlags clear_aspect_mask, const ImageViewState &view) {
// Check if clear request is valid.
const VkImageAspectFlags view_aspect_mask = view.normalized_subresource_range.aspectMask;
const bool clear_color = (clear_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
const bool clear_depth = (clear_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
const bool clear_stencil = (clear_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
if (!clear_color && !clear_depth && !clear_stencil) {
return 0; // nothing to clear
}
if (clear_color && (clear_depth || clear_stencil)) {
return 0; // according to spec it's not allowed
}
// Collect aspects that should be cleared.
VkImageAspectFlags aspects_to_clear = VK_IMAGE_ASPECT_NONE;
if (clear_color && (view_aspect_mask & kColorAspects) != 0) {
assert(GetBitSetCount(view_aspect_mask) == 1);
aspects_to_clear |= view_aspect_mask;
}
if (clear_depth && (view_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
aspects_to_clear |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (clear_stencil && (view_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
aspects_to_clear |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
return aspects_to_clear;
}
ClearAttachmentInfo::ClearAttachmentInfo(const VkClearAttachment &clear_attachment, const VkClearRect &rect,
const ImageViewState &view_, uint32_t attachment_index_, uint32_t subpass_)
: view(&view_),
aspects_to_clear(GetAspectsToClear(clear_attachment.aspectMask, view_)),
subresource_range(RestrictSubresourceRange(rect, view_)),
offset(CastTo3D(rect.rect.offset)),
extent(CastTo3D(rect.rect.extent)),
attachment_index(attachment_index_),
subpass(subpass_) {}
std::string ClearAttachmentInfo::GetSubpassAttachmentText() const {
if (attachment_index == VK_ATTACHMENT_UNUSED) return std::string();
std::stringstream text;
text << " render pass attachment index " << attachment_index << " in subpass " << subpass;
return text.str();
}
VkImageSubresourceRange ClearAttachmentInfo::RestrictSubresourceRange(const VkClearRect &clear_rect, const ImageViewState &view) {
const VkImageSubresourceRange &normalized_subresource_range = view.normalized_subresource_range;
assert(normalized_subresource_range.layerCount != VK_REMAINING_ARRAY_LAYERS); // contract of this function
assert(clear_rect.layerCount != VK_REMAINING_ARRAY_LAYERS); // according to spec
const uint32_t first = std::max(normalized_subresource_range.baseArrayLayer, clear_rect.baseArrayLayer);
const uint32_t last_range = normalized_subresource_range.baseArrayLayer + normalized_subresource_range.layerCount;
const uint32_t last_clear = clear_rect.baseArrayLayer + clear_rect.layerCount;
const uint32_t last = std::min(last_range, last_clear);
// We use an invalid range instead of optional to indicate an invalid restricted range for a clear operation.
VkImageSubresourceRange result = {0, 0, 0, 0, 0};
if (first < last) {
result = normalized_subresource_range;
result.baseArrayLayer = first;
result.layerCount = last - first;
}
return result;
}
ClearAttachmentInfo RenderPassAccessContext::GetClearAttachmentInfo(const VkClearAttachment &clear_attachment,
const VkClearRect &rect) const {
const uint32_t attachment_index = GetAttachmentIndex(clear_attachment);
if (attachment_index == VK_ATTACHMENT_UNUSED) {
return ClearAttachmentInfo();
}
const syncval_state::ImageViewState *view_state = attachment_views_[attachment_index].GetViewState();
if (!view_state) {
return ClearAttachmentInfo();
}
return ClearAttachmentInfo(clear_attachment, rect, *view_state, attachment_index, GetCurrentSubpass());
}
bool RenderPassAccessContext::ValidateNextSubpass(const CommandBufferAccessContext &cb_context, vvl::Func command) const {
// PHASE1 TODO: Add Validate Preserve attachments
bool skip = false;
skip |= ValidateResolveOperations(cb_context, command);
skip |= ValidateStoreOperation(cb_context, command);
const auto next_subpass = current_subpass_ + 1;
if (next_subpass >= subpass_contexts_.size()) {
return skip;
}
const auto &next_context = subpass_contexts_[next_subpass];
skip |= ValidateLayoutTransitions(cb_context, next_context, *rp_state_, render_area_, next_subpass, attachment_views_, command);
if (!skip) {
// To avoid complex (and buggy) duplication of the affect of layout transitions on load operations, we'll record them
// on a copy of the (empty) next context.
// Note: The resource access map should be empty so hopefully this copy isn't too horrible from a perf POV.
AccessContext temp_context(next_context);
RecordLayoutTransitions(*rp_state_, next_subpass, attachment_views_, kInvalidTag, temp_context);
skip |= ValidateLoadOperation(cb_context, temp_context, *rp_state_, render_area_, next_subpass, attachment_views_, command);
}
return skip;
}
bool RenderPassAccessContext::ValidateEndRenderPass(const CommandBufferAccessContext &cb_context, vvl::Func command) const {
// PHASE1 TODO: Validate Preserve
bool skip = false;
skip |= ValidateResolveOperations(cb_context, command);
skip |= ValidateStoreOperation(cb_context, command);
skip |= ValidateFinalSubpassLayoutTransitions(cb_context, command);
return skip;
}
AccessContext *RenderPassAccessContext::CreateStoreResolveProxy() const {
return CreateStoreResolveProxyContext(CurrentContext(), *rp_state_, current_subpass_, attachment_views_);
}
bool RenderPassAccessContext::ValidateFinalSubpassLayoutTransitions(const CommandBufferAccessContext &cb_context,
vvl::Func command) const {
bool skip = false;
// As validation methods are const and precede the record/update phase, for any tranistions from the current (last)
// subpass, we have to validate them against a copy of the current AccessContext, with resolve operations applied.
// Note: we could be more efficient by tracking whether or not we actually *have* any changes (e.g. attachment resolve)
// to apply and only copy then, if this proves a hot spot.
std::unique_ptr<AccessContext> proxy_for_current;
// Validate the "finalLayout" transitions to external
// Get them from where there we're hidding in the extra entry.
const auto &final_transitions = rp_state_->subpass_transitions.back();
for (const auto &transition : final_transitions) {
const auto &view_gen = attachment_views_[transition.attachment];
const auto &trackback = subpass_contexts_[transition.prev_pass].GetDstExternalTrackBack();
assert(trackback.source_subpass); // Transitions are given implicit transitions if the StateTracker is working correctly
auto *context = trackback.source_subpass;
if (transition.prev_pass == current_subpass_) {
if (!proxy_for_current) {
// We haven't recorded resolve ofor the current_subpass, so we need to copy current and update it *as if*
proxy_for_current.reset(CreateStoreResolveProxy());
}
context = proxy_for_current.get();
}
// Use the merged barrier for the hazard check (safe since it just considers the src (first) scope.
const SyncBarrier merged_barrier(trackback.barriers);
auto hazard = context->DetectImageBarrierHazard(view_gen, merged_barrier, AccessContext::DetectOptions::kDetectPrevious);
if (hazard.IsHazard()) {
const Location loc(command);
if (hazard.Tag() == kInvalidTag) {
// Hazard vs. store/resolve
const auto error = cb_context.GetSyncState().error_messages_.RenderPassFinalLayoutTransitionVsStoreOrResolveError(
hazard, cb_context, transition.prev_pass, transition.attachment, transition.old_layout, transition.new_layout);
skip |= cb_context.GetSyncState().SyncError(hazard.Hazard(), rp_state_->Handle(), loc, error);
} else {
// TODO: this error is not covered by the test
const auto error = cb_context.GetSyncState().error_messages_.RenderPassFinalLayoutTransitionError(
hazard, cb_context, transition.prev_pass, transition.attachment, transition.old_layout, transition.new_layout);
skip |= cb_context.GetSyncState().SyncError(hazard.Hazard(), rp_state_->Handle(), loc, error);
}
}
}
return skip;
}
void RenderPassAccessContext::RecordLayoutTransitions(const ResourceUsageTag tag) {
// Add layout transitions...
RecordLayoutTransitions(*rp_state_, current_subpass_, attachment_views_, tag, subpass_contexts_[current_subpass_]);
}
void RenderPassAccessContext::RecordLoadOperations(const ResourceUsageTag tag) {
const auto *attachment_ci = rp_state_->create_info.pAttachments;
auto &subpass_context = subpass_contexts_[current_subpass_];
for (uint32_t i = 0; i < rp_state_->create_info.attachmentCount; i++) {
if (rp_state_->attachment_first_subpass[i] == current_subpass_) {
const AttachmentViewGen &view_gen = attachment_views_[i];
if (!view_gen.IsValid()) continue; // UNUSED
const auto &ci = attachment_ci[i];
const bool has_depth = vkuFormatHasDepth(ci.format);
const bool has_stencil = vkuFormatHasStencil(ci.format);
const bool is_color = !(has_depth || has_stencil);
if (is_color) {
const SyncAccessIndex load_op = ColorLoadUsage(ci.loadOp);
if (load_op != SYNC_ACCESS_INDEX_NONE) {
subpass_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kRenderArea, load_op,
SyncOrdering::kColorAttachment, tag);
}
} else {
if (has_depth) {
const SyncAccessIndex load_op = DepthStencilLoadUsage(ci.loadOp);
if (load_op != SYNC_ACCESS_INDEX_NONE) {
subpass_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kDepthOnlyRenderArea, load_op,
SyncOrdering::kDepthStencilAttachment, tag);
}
}
if (has_stencil) {
const SyncAccessIndex load_op = DepthStencilLoadUsage(ci.stencilLoadOp);
if (load_op != SYNC_ACCESS_INDEX_NONE) {
subpass_context.UpdateAccessState(view_gen, AttachmentViewGen::Gen::kStencilOnlyRenderArea, load_op,
SyncOrdering::kDepthStencilAttachment, tag);
}
}
}
}
}
}
AttachmentViewGenVector RenderPassAccessContext::CreateAttachmentViewGen(
const VkRect2D &render_area, const std::vector<const syncval_state::ImageViewState *> &attachment_views) {
AttachmentViewGenVector view_gens;
VkExtent3D extent = CastTo3D(render_area.extent);
VkOffset3D offset = CastTo3D(render_area.offset);
view_gens.reserve(attachment_views.size());
for (const auto *view : attachment_views) {
view_gens.emplace_back(view, offset, extent);
}
return view_gens;
}
RenderPassAccessContext::RenderPassAccessContext(const vvl::RenderPass &rp_state, const VkRect2D &render_area,
VkQueueFlags queue_flags,
const std::vector<const syncval_state::ImageViewState *> &attachment_views,
const AccessContext *external_context)
: rp_state_(&rp_state), render_area_(render_area), current_subpass_(0U), attachment_views_() {
// Add this for all subpasses here so that they exist during next subpass validation
InitSubpassContexts(queue_flags, rp_state, external_context, subpass_contexts_);
attachment_views_ = CreateAttachmentViewGen(render_area, attachment_views);
}
void RenderPassAccessContext::RecordBeginRenderPass(const ResourceUsageTag barrier_tag, const ResourceUsageTag load_tag) {
assert(0 == current_subpass_);
AccessContext &current_context = subpass_contexts_[current_subpass_];
current_context.SetStartTag(barrier_tag);
RecordLayoutTransitions(barrier_tag);
RecordLoadOperations(load_tag);
}
void RenderPassAccessContext::RecordNextSubpass(const ResourceUsageTag store_tag, const ResourceUsageTag barrier_tag,
const ResourceUsageTag load_tag) {
// Resolves are against *prior* subpass context and thus *before* the subpass increment
UpdateAttachmentResolveAccess(*rp_state_, attachment_views_, current_subpass_, store_tag, CurrentContext());
UpdateAttachmentStoreAccess(*rp_state_, attachment_views_, current_subpass_, store_tag, CurrentContext());
if (current_subpass_ + 1 >= subpass_contexts_.size()) {
return;
}
// Move to the next sub-command for the new subpass. The resolve and store are logically part of the previous
// subpass, so their tag needs to be different from the layout and load operations below.
current_subpass_++;
AccessContext &current_context = subpass_contexts_[current_subpass_];
current_context.SetStartTag(barrier_tag);
RecordLayoutTransitions(barrier_tag);
RecordLoadOperations(load_tag);
}
void RenderPassAccessContext::RecordEndRenderPass(AccessContext *external_context, const ResourceUsageTag store_tag,
const ResourceUsageTag barrier_tag) {
// Add the resolve and store accesses
UpdateAttachmentResolveAccess(*rp_state_, attachment_views_, current_subpass_, store_tag, CurrentContext());
UpdateAttachmentStoreAccess(*rp_state_, attachment_views_, current_subpass_, store_tag, CurrentContext());
// Export the accesses from the renderpass...
external_context->ResolveChildContexts(subpass_contexts_);
// Add the "finalLayout" transitions to external
// Get them from where there we're hidding in the extra entry.
// Not that since *final* always comes from *one* subpass per view, we don't have to accumulate the barriers
// TODO Aliasing we may need to reconsider barrier accumulation... though I don't know that it would be valid for aliasing
// that had mulitple final layout transistions from mulitple final subpasses.
const auto &final_transitions = rp_state_->subpass_transitions.back();
for (const auto &transition : final_transitions) {
const AttachmentViewGen &view_gen = attachment_views_[transition.attachment];
const auto &last_trackback = subpass_contexts_[transition.prev_pass].GetDstExternalTrackBack();
assert(&subpass_contexts_[transition.prev_pass] == last_trackback.source_subpass);
ApplyBarrierOpsFunctor<PipelineBarrierOp> barrier_action(true /* resolve */, last_trackback.barriers.size(), barrier_tag);
for (const auto &barrier : last_trackback.barriers) {
barrier_action.EmplaceBack(PipelineBarrierOp(kQueueIdInvalid, barrier, true));
}
external_context->ApplyUpdateAction(view_gen, AttachmentViewGen::Gen::kViewSubresource, barrier_action);
}
}
void syncval_state::BeginRenderingCmdState::AddRenderingInfo(const SyncValidator &state, const VkRenderingInfo &rendering_info) {
info = std::make_unique<DynamicRenderingInfo>(state, rendering_info);
}
const syncval_state::DynamicRenderingInfo &syncval_state::BeginRenderingCmdState::GetRenderingInfo() const {
assert(info);
return *info;
}
syncval_state::DynamicRenderingInfo::DynamicRenderingInfo(const SyncValidator &state, const VkRenderingInfo &rendering_info)
: info(&rendering_info) {
uint32_t attachment_count = info.colorAttachmentCount + (info.pDepthAttachment ? 1 : 0) + (info.pStencilAttachment ? 1 : 0);
const VkOffset3D offset = CastTo3D(info.renderArea.offset);
const VkExtent3D extent = CastTo3D(info.renderArea.extent);
attachments.reserve(attachment_count);
for (uint32_t i = 0; i < info.colorAttachmentCount; i++) {
attachments.emplace_back(state, info.pColorAttachments[i], syncval_state::AttachmentType::kColor, offset, extent);
}
if (info.pDepthAttachment) {
attachments.emplace_back(state, *info.pDepthAttachment, syncval_state::AttachmentType::kDepth, offset, extent);
}
if (info.pStencilAttachment) {
attachments.emplace_back(state, *info.pStencilAttachment, syncval_state::AttachmentType::kStencil, offset, extent);
}
}
ClearAttachmentInfo syncval_state::DynamicRenderingInfo::GetClearAttachmentInfo(const VkClearAttachment &clear_attachment,
const VkClearRect &rect) const {
const syncval_state::ImageViewState *view = nullptr;
ClearAttachmentInfo clear_info;
if (clear_attachment.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
if (clear_attachment.colorAttachment < info.colorAttachmentCount) {
view = attachments[clear_attachment.colorAttachment].view.get();
}
} else if (clear_attachment.aspectMask & kDepthStencilAspects) {
if (attachments.size() > info.colorAttachmentCount) {
// If both depth and stencil attachments are defined the must both point to the same view
view = attachments.back().view.get();
}
}
if (view) {
clear_info = ClearAttachmentInfo(clear_attachment, rect, *view);
}
return clear_info;
}
syncval_state::DynamicRenderingInfo::Attachment::Attachment(const SyncValidator &state,
const vku::safe_VkRenderingAttachmentInfo &attachment_info,
AttachmentType type_, const VkOffset3D &offset,
const VkExtent3D &extent)
: info(attachment_info), view(state.Get<ImageViewState>(attachment_info.imageView)), view_gen(), type(type_) {
if (view) {
if (type == AttachmentType::kColor) {
view_gen = view->MakeImageRangeGen(offset, extent);
} else if (type == AttachmentType::kDepth &&
(view->normalized_subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
view_gen = view->MakeImageRangeGen(offset, extent, VK_IMAGE_ASPECT_DEPTH_BIT);
} else if (type == AttachmentType::kStencil &&
(view->normalized_subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
view_gen = view->MakeImageRangeGen(offset, extent, VK_IMAGE_ASPECT_STENCIL_BIT);
}
if (info.resolveImageView != VK_NULL_HANDLE && (info.resolveMode != VK_RESOLVE_MODE_NONE)) {
resolve_view = state.Get<ImageViewState>(info.resolveImageView);
if (resolve_view) {
if (type == AttachmentType::kColor) {
resolve_gen.emplace(resolve_view->MakeImageRangeGen(offset, extent));
} else if (type == AttachmentType::kDepth) {
// Only the depth aspect
resolve_gen.emplace(resolve_view->MakeImageRangeGen(offset, extent, VK_IMAGE_ASPECT_DEPTH_BIT));
} else {
resolve_gen.emplace(resolve_view->MakeImageRangeGen(offset, extent, VK_IMAGE_ASPECT_STENCIL_BIT));
}
}
}
}
}
SyncAccessIndex syncval_state::DynamicRenderingInfo::Attachment::GetLoadUsage() const {
return GetLoadOpUsageIndex(info.loadOp, type);
}
SyncAccessIndex syncval_state::DynamicRenderingInfo::Attachment::GetStoreUsage() const {
return GetStoreOpUsageIndex(info.storeOp, type);
}
SyncOrdering syncval_state::DynamicRenderingInfo::Attachment::GetOrdering() const {
return (type == AttachmentType::kColor) ? SyncOrdering::kColorAttachment : SyncOrdering::kDepthStencilAttachment;
}
Location syncval_state::DynamicRenderingInfo::Attachment::GetLocation(const Location &loc, uint32_t attachment_index) const {
if (type == AttachmentType::kColor) {
return loc.dot(vvl::Struct::VkRenderingAttachmentInfo, vvl::Field::pColorAttachments, attachment_index);
} else if (type == AttachmentType::kDepth) {
return loc.dot(vvl::Struct::VkRenderingAttachmentInfo, vvl::Field::pDepthAttachment);
} else {
assert(type == AttachmentType::kStencil);
return loc.dot(vvl::Struct::VkRenderingAttachmentInfo, vvl::Field::pStencilAttachment);
}
}
bool syncval_state::DynamicRenderingInfo::Attachment::IsWriteable(const LastBound &last_bound_state) const {
bool writeable = IsValid();
if (writeable) {
// Depth and Stencil have additional criteria
if (type == AttachmentType::kDepth) {
writeable = last_bound_state.IsDepthWriteEnable() &&
IsDepthAttachmentWriteable(last_bound_state, view->create_info.format, info.imageLayout);
} else if (type == AttachmentType::kStencil) {
writeable = last_bound_state.IsStencilTestEnable() &&
IsStencilAttachmentWriteable(last_bound_state, view->create_info.format, info.imageLayout);
}
}
return writeable;
}