| /* Copyright (c) 2015-2024 The Khronos Group Inc. |
| * Copyright (c) 2015-2024 Valve Corporation |
| * Copyright (c) 2015-2024 LunarG, Inc. |
| * Copyright (C) 2015-2024 Google Inc. |
| * Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "state_tracker/state_object.h" |
| #include "state_tracker/submission_reference.h" |
| #include <future> |
| |
| class ValidationStateTracker; |
| |
| namespace vvl { |
| |
| class Queue; |
| class Swapchain; |
| |
| // |
| // AcquireFenceSync synchronization is when a fence from the AcquireNextImage call is used to |
| // synchronize with queue submissions that generated one of the previous frames. |
| // This is in contrast to a more common approach when the fence from QueueSubmit is used for |
| // host synchronization. |
| // |
| // The sequence that connects image acquire fence to one of the previous submissions |
| // (in chronologically backward order): |
| // a) the wait on the image acquire fence is finished -> |
| // b) the corresponding image is acquired -> |
| // c) the previous presentation of this image is finished (except for the first acquire) -> |
| // d) corresponding present request finished waiting on the queue submit semaphore -> |
| // e) corresponding queue batch finished execution and signaled that semaphore |
| // |
| // Acquire fence synchronization allows the use of the fence from step a) to wait on the submit batch from step e). |
| // |
| struct AcquireFenceSync { |
| // The queue submissions that will be notified when WaitForFences is called. |
| small_vector<SubmissionReference, 2, uint32_t> submission_refs; |
| }; |
| |
| class Fence : public RefcountedStateObject { |
| public: |
| enum State { kUnsignaled, kInflight, kRetired }; |
| enum Scope { |
| kInternal, |
| kExternalTemporary, |
| kExternalPermanent, |
| }; |
| |
| Fence(ValidationStateTracker &dev, VkFence handle, const VkFenceCreateInfo *pCreateInfo); |
| |
| const VulkanTypedHandle *InUse() const override; |
| VkFence VkHandle() const { return handle_.Cast<VkFence>(); } |
| // TODO: apply ReadLock as Semaphore does, or consider reading enums without lock. |
| // Consider if more high-level operation should be exposed, because |
| // (State() == a && Scope() == b) can be racey, but this could be fine if the |
| // goal is not to crash and validity is based on external synchronization. |
| enum State State() const { return state_; } |
| enum Scope Scope() const { return scope_; } |
| |
| bool EnqueueSignal(Queue *queue_state, uint64_t next_seq); |
| |
| // Notify the queue that the fence has signalled and then wait for the queue |
| // to update state. |
| void NotifyAndWait(const Location &loc); |
| |
| // Update state of the completed fence. This should only be called by Queue. |
| void Retire(); |
| |
| // vkResetFences |
| void Reset(); |
| |
| void Import(VkExternalFenceHandleTypeFlagBits handle_type, VkFenceImportFlags flags); |
| void Export(VkExternalFenceHandleTypeFlagBits handle_type); |
| std::optional<VkExternalFenceHandleTypeFlagBits> ImportedHandleType() const; |
| |
| void SetAcquireFenceSync(const AcquireFenceSync &acquire_fence_sync); |
| |
| const VkFenceCreateFlags flags; |
| const VkExternalFenceHandleTypeFlags export_handle_types; |
| |
| private: |
| ReadLockGuard ReadLock() const { return ReadLockGuard(lock_); } |
| WriteLockGuard WriteLock() { return WriteLockGuard(lock_); } |
| |
| Queue *queue_{nullptr}; |
| uint64_t seq_{0}; |
| enum State state_; |
| enum Scope scope_{kInternal}; |
| std::optional<VkExternalFenceHandleTypeFlagBits> imported_handle_type_; // has value when scope is not kInternal |
| mutable std::shared_mutex lock_; |
| std::promise<void> completed_; |
| std::shared_future<void> waiter_; |
| |
| // Special frame synchronization based on acquire fence (check AcquireFenceSync documentation) |
| AcquireFenceSync acquire_fence_sync_; |
| |
| ValidationStateTracker &dev_data_; |
| }; |
| |
| } // namespace vvl |