blob: 4df12262c15d19fb867037fb2dc95d589b6641e1 [file]
/* Copyright (c) 2018-2026 The Khronos Group Inc.
* Copyright (c) 2018-2026 Valve Corporation
* Copyright (c) 2018-2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vulkan/vulkan.h>
#include "generated/error_location_helper.h"
#include "external/inplace_function.h"
struct Location;
struct LastBound;
namespace gpuav {
class Validator;
class CommandBufferSubState;
namespace valcmd {
void FlushValidationCmds(Validator &gpuav, CommandBufferSubState &cb_state);
// Note: For lifetime reasons, `vuid` *has* to be statically allocated.
template <typename IndirectCommand>
void FirstInstance(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, const LastBound &last_bound,
VkBuffer buffer, VkDeviceSize offset, uint32_t draw_count, VkBuffer count_buffer,
VkDeviceSize count_buffer_offset);
template <>
void FirstInstance<VkDrawIndirectCommand>(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc,
const LastBound &last_bound, VkBuffer buffer, VkDeviceSize offset, uint32_t draw_count,
VkBuffer count_buffer, VkDeviceSize count_buffer_offset);
template <>
void FirstInstance<VkDrawIndexedIndirectCommand>(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc,
const LastBound &last_bound, VkBuffer buffer, VkDeviceSize offset,
uint32_t draw_count, VkBuffer count_buffer, VkDeviceSize count_buffer_offset);
// Use "api_" prefix to make it clear which buffer/offset/etc we are talking about
// "api" helps to distinguish it is input from the user at the API level
// Given rendering context, select the right "firstInstance VUID" to validate. Returns nullptr if there is nothing to validate.
using FirstInstanceValidationVuidSelector = stdext::inplace_function<const char*(Validator& gpuav, const LastBound& last_bound)>;
void FirstInstance(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, const LastBound &last_bound,
VkBuffer api_buffer, VkDeviceSize api_offset, uint32_t api_stride, vvl::Struct api_struct_name,
uint32_t first_instance_member_pos, uint32_t api_draw_count, VkBuffer api_count_buffer,
VkDeviceSize api_count_buffer_offset, const FirstInstanceValidationVuidSelector &vuid_selector);
void CountBuffer(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, const LastBound &last_bound,
VkBuffer api_buffer, VkDeviceSize api_offset, uint32_t api_struct_size_byte, vvl::Struct api_struct_name,
uint32_t api_stride, VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset, const char *vuid);
void DrawMeshIndirect(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc, const LastBound &last_bound,
VkBuffer api_buffer, VkDeviceSize api_offset, uint32_t api_stride, VkBuffer api_count_buffer,
VkDeviceSize api_count_buffer_offset, uint32_t api_draw_count);
void DrawIndexedIndirectIndexBuffer(Validator &gpuav, CommandBufferSubState &cb_state, const Location &loc,
const LastBound &last_bound, VkBuffer api_buffer, VkDeviceSize api_offset, uint32_t api_stride,
uint32_t api_draw_count, VkBuffer api_count_buffer, VkDeviceSize api_count_buffer_offset,
const char *vuid);
} // namespace valcmd
} // namespace gpuav