blob: 22e034650f3a36df1e4845e511772ead162a2fe2 [file]
/* Copyright (c) 2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include "pass.h"
namespace gpuav {
namespace spirv {
struct Type;
// Create a pass to instrument NonSemantic.DebugDebug (GL_EXT_debug_descriptor) instructions
class DebugDescriptorPass : public Pass {
public:
DebugDescriptorPass(Module& module, uint32_t binding_slot) : Pass(module, kNullOffline), binding_slot_(binding_slot) {}
const char* Name() const final { return "DebugDescriptorPass"; }
bool Instrument() final;
void PrintDebugInfo() const final;
private:
// This is metadata tied to a single instruction gathered during RequiresInstrumentation() to be used later
struct InstructionMeta {
const Instruction* target_instruction = nullptr;
bool dump_all = false;
};
bool RequiresInstrumentation(const Instruction& inst, InstructionMeta& meta);
void CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InstructionMeta& meta);
bool Validate(const Function& current_function, const InstructionMeta& meta);
const uint32_t binding_slot_;
uint32_t ext_import_id_ = 0;
};
} // namespace spirv
} // namespace gpuav