| /* Copyright (c) 2024-2025 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <stdint.h> |
| #include "containers/limits.h" |
| #include "pass.h" |
| |
| namespace gpuav { |
| namespace spirv { |
| |
| // Create a pass to instrument physical buffer address checking |
| // This pass instruments all physical buffer address references to check that |
| // all referenced bytes fall in a valid buffer. |
| class BufferDeviceAddressPass : public Pass { |
| public: |
| BufferDeviceAddressPass(Module& module); |
| const char* Name() const final { return "BufferDeviceAddressPass"; } |
| bool Instrument() final; |
| void PrintDebugInfo() const final; |
| |
| private: |
| // This is metadata tied to a single instruction gathered during RequiresInstrumentation() to be used later |
| struct InstructionMeta { |
| const Instruction* target_instruction = nullptr; |
| const Instruction* pointer_inst = nullptr; |
| uint32_t alignment_literal = 0; |
| uint32_t access_size = 0; |
| bool type_is_struct = false; |
| }; |
| |
| bool RequiresInstrumentation(const Function& function, const Instruction& inst, InstructionMeta& meta); |
| uint32_t CreateFunctionCall(BasicBlock& block, InstructionIt* inst_it, const InstructionMeta& meta); |
| |
| // Function IDs to link in |
| uint32_t function_range_id_ = 0; |
| uint32_t function_align_id_ = 0; |
| |
| // This is find the range of the statically accessed members in a BDA struct |
| // We track for each struct, the offsets into it that are statically accessed. |
| // From here, we can do the BDA range check just once. |
| // (example https://godbolt.org/z/v6boos6Yr) |
| struct Range { |
| uint32_t min_instruction = 0; // used to only instrument at the lowest offset |
| uint32_t min_struct_offsets = vvl::kNoIndex32; |
| uint32_t max_struct_offsets = 0; |
| }; |
| vvl::unordered_map<uint32_t, Range> block_struct_range_map_; |
| vvl::unordered_set<uint32_t> block_skip_list_; |
| }; |
| |
| } // namespace spirv |
| } // namespace gpuav |