| // Copyright (c) 2021-2026 The Khronos Group Inc. |
| // Copyright (c) 2021-2026 Valve Corporation |
| // Copyright (c) 2021-2026 LunarG, Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // Values used between the GLSL shaders and the GPU-AV logic |
| |
| // NOTE: This header is included by the instrumentation shaders and glslang doesn't support #pragma once |
| #ifndef GPU_SHADERS_PUSH_DATA_H |
| #define GPU_SHADERS_PUSH_DATA_H |
| |
| #ifdef __cplusplus |
| |
| #include <cstdint> |
| |
| namespace gpuav { |
| namespace glsl { |
| using uint = uint32_t; |
| #else |
| #extension GL_ARB_gpu_shader_int64 : require |
| #extension GL_EXT_buffer_reference : require |
| #endif |
| |
| // Bindings for all pre draw validation shader types |
| const uint kPreDrawBinding_IndirectBuffer = 0; |
| const uint kPreDrawBinding_CountBuffer = 1; |
| const uint kPreDrawBinding_IndexBuffer = 2; |
| const uint kPreDrawBinding_DispatchIndirectBuffer = 3; |
| |
| const uint kIndexedIndirectDrawFlags_DrawCountFromBuffer = uint(1) << 0; |
| // Most implementations have wave sizes of 32 or 64, so 64 is a good default |
| const uint DrawIndexedIndirect_LocalWorkGroupSizeX = 64; |
| struct DrawIndexedIndirectIndexBufferPushData { |
| uint flags; |
| uint api_stride_dwords; |
| uint bound_index_buffer_indices_count; // Number of indices in the index buffer, taking index type in account. NOT a byte size. |
| uint api_draw_count; |
| uint api_offset_dwords; |
| uint api_count_buffer_offset_dwords; |
| }; |
| |
| const uint kDrawMeshFlags_DrawCountFromBuffer = uint(1) << 0; |
| struct DrawMeshPushData { |
| uint flags; |
| uint api_stride_dwords; |
| uint api_draw_count; |
| uint max_workgroup_count_x; |
| uint max_workgroup_count_y; |
| uint max_workgroup_count_z; |
| uint max_workgroup_total_count; |
| uint api_offset_dwords; |
| uint api_count_buffer_offset_dwords; |
| }; |
| |
| const uint kFirstInstanceFlags_DrawCountFromBuffer = uint(1) << 0; |
| struct FirstInstancePushData { |
| uint flags; |
| uint api_stride_dwords; |
| uint api_draw_count; |
| uint first_instance_member_pos; // position in the struct where the firstInstance member is |
| uint api_offset_dwords; |
| uint api_count_buffer_offset_dwords; |
| }; |
| |
| struct CountBufferPushData { |
| uint api_stride; |
| uint64_t api_offset; |
| uint64_t draw_buffer_size; |
| uint api_struct_size_byte; |
| uint device_limit_max_draw_indirect_count; |
| uint api_count_buffer_offset_dwords; |
| }; |
| |
| const uint kPreDispatchBinding_DispatchIndirectBuffer = 0; |
| struct DispatchPushData { |
| uint limit_x; |
| uint limit_y; |
| uint limit_z; |
| uint indirect_x_offset; |
| }; |
| |
| const uint kPreCopyBufferToImageBinding_SrcBuffer = 0; |
| const uint kPreCopyBufferToImageBinding_CopySrcRegions = 1; |
| |
| const uint kPreCopyMemoryIndirectBinding = 0; |
| |
| #ifdef __cplusplus |
| using IndirectCommandReference = uint64_t; |
| #else |
| struct VkTraceRaysIndirectCommandKHR { |
| uint width; |
| uint height; |
| uint depth; |
| }; |
| |
| layout(buffer_reference, scalar) buffer IndirectCommandReference { VkTraceRaysIndirectCommandKHR trace_rays_dimensions; }; |
| #endif |
| |
| struct TraceRaysPushData { |
| // Need to put the buffer reference first otherwise it is incorrect, probably an alignment issue |
| IndirectCommandReference indirect_data; |
| uint trace_rays_width_limit; |
| uint trace_rays_height_limit; |
| uint trace_rays_depth_limit; |
| uint max_ray_dispatch_invocation_count; |
| }; |
| |
| #ifdef __cplusplus |
| } // namespace glsl |
| } // namespace gpuav |
| #endif |
| #endif |