| // Copyright (c) 2024-2026 The Khronos Group Inc. |
| // Copyright (c) 2024-2026 Valve Corporation |
| // Copyright (c) 2024-2026 LunarG, Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #version 450 |
| #extension GL_GOOGLE_include_directive : enable |
| |
| #include "descriptor_encoding_update.h" |
| |
| layout(push_constant, scalar) |
| uniform PushConstants { |
| DescriptorEncodingUpdateShaderPushData pc; |
| }; |
| |
| // With VK_KHR_push_descriptor descriptor set update can be done by a vkCmd executed by a commnand buffer: |
| // Such updates happen on the GPU timeline, this compute shader is in charge of propagating such updates |
| // to the GPU-AV descriptor state tracking system. |
| // See gpuav_descriptor_set.cpp for compute shader usage details. |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| const uint gid = gl_GlobalInvocationID.x; |
| pc.cb_desc_encodings_ptr.array[pc.start_binding + gid] = pc.staged_desc_encodings_ptr.array[gid]; |
| } |