| // Copyright (c) 2024-2026 The Khronos Group Inc. |
| // Copyright (c) 2024-2026 Valve Corporation |
| // Copyright (c) 2024-2026 LunarG, Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // NOTE: This file doesn't contain any entrypoints and should be compiled with the --no-link option for glslang |
| |
| #version 450 |
| #extension GL_GOOGLE_include_directive : enable |
| #include "common_descriptor_sets.h" |
| #include "error_payload.h" |
| |
| // Represent a [begin, end) range, where end is one past the last element held in range |
| struct Range { |
| uint64_t begin; |
| uint64_t end; |
| }; |
| |
| |
| layout(buffer_reference, buffer_reference_align = 8, scalar) buffer BufferDeviceAddressRanges { |
| uint bda_range_count; |
| uint padding_unused; |
| Range bda_ranges[]; |
| }; |
| |
| // Ranges are supposed to: |
| // 1) be stored from low to high |
| // 2) not overlap |
| layout(set = kInstDefaultDescriptorSet, binding = kBindingInstBufferDeviceAddress, scalar) buffer BuffAddrInputBuffer { |
| BufferDeviceAddressRanges bda_ranges_ptr; |
| }; |
| |
| // It is common that an app only has a single BDA address and it is used to poke inside a struct. |
| // This likely means there is only a single range being accessed, and for shader that do multiple checks, |
| // we can hopefully speed up runtime perf by hitting this early and leaving fast |
| // |
| // TODO - Play around more with having the cache be the last 2 or 4 elements as well as having no cache |
| // (and picking depending on what we see instrumenting) |
| // |
| // Note - This NEEDS to be initialized with zero otherwise found to crash drivers |
| // (it will print as zero, but if used to index into an array, will just crash). |
| // GLSL lacks the ability to use the Initializer ID to a OpVariable, so while linking, |
| // we will adjust the SPIR-V to set this to zero to start |
| uint index_cache; |
| |
| bool inst_buffer_device_address_range( |
| const uint inst_offset, |
| const uint64_t addr, |
| const uint access_type, |
| const uint access_byte_size) |
| { |
| const Range cache_range = bda_ranges_ptr.bda_ranges[index_cache]; |
| if (addr >= cache_range.begin && ((addr + access_byte_size) <= cache_range.end)) { |
| return true; |
| } |
| |
| // Find out if addr is valid |
| // --- |
| for (uint range_i = 0; range_i < bda_ranges_ptr.bda_range_count; ++range_i) { |
| |
| const Range range = bda_ranges_ptr.bda_ranges[range_i]; |
| if (addr < range.begin) { |
| // Invalid address, proceed to error logging |
| break; |
| } |
| if ((addr < range.end) && (addr + access_byte_size > range.end)) { |
| // Ranges do not overlap, |
| // so if current range holds addr but not (add + access_byte_size), access is invalid |
| break; |
| } |
| if ((addr + access_byte_size) <= range.end) { |
| // addr >= range.begin && addr + access_byte_size <= range.end |
| // ==> valid access |
| index_cache = range_i; |
| return true; |
| } |
| // Address is above current range, proceed to next range. |
| // If at loop end, address is invalid. |
| } |
| |
| error_payload = ErrorPayload( |
| inst_offset, |
| SpecConstantLinkShaderId | (kErrorGroup_InstBufferDeviceAddress << kErrorGroup_Shift) | (kErrorSubCode_BufferDeviceAddress_UnallocRef << kErrorSubCode_Shift), |
| uint(addr), |
| uint(addr >> 32u), |
| access_type | access_byte_size |
| ); |
| return false; |
| } |
| |
| bool inst_buffer_device_address_align( |
| const uint inst_offset, |
| const uint64_t addr, |
| const uint access_type, |
| const uint alignment) |
| { |
| // alignment is guaranteed to be a power of 2 |
| // this is a valid way in GLSL to have it do OpUConvert for us |
| if ((addr & (alignment - 1)) != 0) { |
| error_payload = ErrorPayload( |
| inst_offset, |
| SpecConstantLinkShaderId | (kErrorGroup_InstBufferDeviceAddress << kErrorGroup_Shift) | (kErrorSubCode_BufferDeviceAddress_Alignment << kErrorSubCode_Shift), |
| uint(addr), |
| uint(addr >> 32u), |
| access_type | alignment |
| ); |
| return false; |
| } |
| return true; |
| } |