| /* Copyright (c) 2025-2026 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "gpuav/core/gpuav.h" |
| #include "gpuav/resources/gpuav_state_trackers.h" |
| #include "gpuav/shaders/gpuav_error_codes.h" |
| #include "gpuav/shaders/gpuav_error_header.h" |
| |
| namespace gpuav { |
| |
| void RegisterMeshShadingValidation(Validator& gpuav, CommandBufferSubState& cb) { |
| if (!gpuav.gpuav_settings.shader_instrumentation.mesh_shading) { |
| return; |
| } |
| |
| cb.on_instrumentation_error_logger_register_functions.emplace_back( |
| [](Validator& gpuav, CommandBufferSubState& cb, const LastBound& last_bound) { |
| CommandBufferSubState::InstrumentationErrorLogger inst_error_logger = |
| [](Validator& gpuav, const Location& loc, const uint32_t* error_record, const InstrumentedShader*, |
| std::string& out_error_msg, std::string& out_vuid_msg) { |
| using namespace glsl; |
| bool error_found = false; |
| if (GetErrorGroup(error_record) != kErrorGroup_InstMeshShading) { |
| return error_found; |
| } |
| error_found = true; |
| |
| std::ostringstream strm; |
| |
| const uint32_t error_sub_code = GetSubError(error_record); |
| switch (error_sub_code) { |
| case kErrorSubCode_MeshShading_SetMeshOutputs: { |
| const uint32_t vertex_count = error_record[kInst_LogError_ParameterOffset_0]; |
| const uint32_t primitive_count = error_record[kInst_LogError_ParameterOffset_1]; |
| const uint32_t encoded_output = error_record[kInst_LogError_ParameterOffset_2]; |
| const uint32_t output_vertices = encoded_output >> kInst_MeshShading_OutputVerticesShift; |
| const uint32_t output_primitive = encoded_output & kInst_MeshShading_OutputPrimitivesMask; |
| |
| // We normally don't do "logic" to determine the VU, but in this case, its valuable to print both value, |
| // so we already have all the information and easier to select the VUID here than via the shader |
| // interface |
| out_vuid_msg = (vertex_count > output_vertices) ? "VUID-RuntimeSpirv-MeshEXT-07332" |
| : "VUID-RuntimeSpirv-MeshEXT-07333"; |
| |
| strm << "OpSetMeshOutputsEXT set the Vertex Count to " << vertex_count << " and Primitive Count to " |
| << primitive_count << ", but they must be less than the OutputVertices (" << output_vertices |
| << ") and OutputPrimitivesEXT (" << output_primitive << ")."; |
| // TODO - Use OpSource to detect this for the user |
| strm << "\n For GLSL these values are set via \"layout(max_vertices = " << output_vertices |
| << ") out;\" and " |
| "\"layout(max_primitives = " |
| << output_primitive |
| << ") out;\"\n For HLSL/Slang these values are set via \"void main(out " |
| "indices uint3 primitives[" |
| << output_primitive << "], out vertices MeshOutput vertices[" << output_vertices << "])\""; |
| } break; |
| case kErrorSubCode_MeshShading_TaskPayloadAlways: { |
| out_vuid_msg = "VUID-RuntimeSpirv-MeshEXT-12380"; |
| // TODO - Print the variable name |
| strm << "The mesh shader is accessing a TaskPayloadWorkgroupEXT variable, but there is no Task Shader " |
| "to set the payload values."; |
| break; |
| } |
| default: |
| error_found = false; |
| break; |
| } |
| out_error_msg += strm.str(); |
| return error_found; |
| }; |
| |
| return inst_error_logger; |
| }); |
| } |
| |
| } // namespace gpuav |