| /* Copyright (c) 2020-2023 The Khronos Group Inc. |
| * Copyright (c) 2020-2023 Valve Corporation |
| * Copyright (c) 2020-2023 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "gpu_validation/gpu_state_tracker.h" |
| #include "sync/sync_utils.h" |
| #include "vma/vma.h" |
| |
| // Implementation for Descriptor Set Manager class |
| UtilDescriptorSetManager::UtilDescriptorSetManager(VkDevice device, uint32_t num_bindings_in_set) |
| : device(device), num_bindings_in_set(num_bindings_in_set) {} |
| |
| UtilDescriptorSetManager::~UtilDescriptorSetManager() { |
| for (auto &pool : desc_pool_map_) { |
| DispatchDestroyDescriptorPool(device, pool.first, NULL); |
| } |
| desc_pool_map_.clear(); |
| } |
| |
| VkResult UtilDescriptorSetManager::GetDescriptorSet(VkDescriptorPool *desc_pool, VkDescriptorSetLayout ds_layout, |
| VkDescriptorSet *desc_set) { |
| std::vector<VkDescriptorSet> desc_sets; |
| VkResult result = GetDescriptorSets(1, desc_pool, ds_layout, &desc_sets); |
| assert(result == VK_SUCCESS); |
| if (result == VK_SUCCESS) { |
| *desc_set = desc_sets[0]; |
| } |
| return result; |
| } |
| |
| VkResult UtilDescriptorSetManager::GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, VkDescriptorSetLayout ds_layout, |
| std::vector<VkDescriptorSet> *desc_sets) { |
| auto guard = Lock(); |
| const uint32_t default_pool_size = kItemsPerChunk; |
| VkResult result = VK_SUCCESS; |
| VkDescriptorPool pool_to_use = VK_NULL_HANDLE; |
| |
| assert(count > 0); |
| if (0 == count) { |
| return result; |
| } |
| desc_sets->clear(); |
| desc_sets->resize(count); |
| |
| for (auto &pool : desc_pool_map_) { |
| if (pool.second.used + count < pool.second.size) { |
| pool_to_use = pool.first; |
| break; |
| } |
| } |
| if (VK_NULL_HANDLE == pool_to_use) { |
| uint32_t pool_count = default_pool_size; |
| if (count > default_pool_size) { |
| pool_count = count; |
| } |
| const VkDescriptorPoolSize size_counts = { |
| VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, |
| pool_count * num_bindings_in_set, |
| }; |
| VkDescriptorPoolCreateInfo desc_pool_info = vku::InitStructHelper(); |
| desc_pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; |
| desc_pool_info.maxSets = pool_count; |
| desc_pool_info.poolSizeCount = 1; |
| desc_pool_info.pPoolSizes = &size_counts; |
| result = DispatchCreateDescriptorPool(device, &desc_pool_info, NULL, &pool_to_use); |
| assert(result == VK_SUCCESS); |
| if (result != VK_SUCCESS) { |
| return result; |
| } |
| desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets; |
| desc_pool_map_[pool_to_use].used = 0; |
| } |
| std::vector<VkDescriptorSetLayout> desc_layouts(count, ds_layout); |
| |
| VkDescriptorSetAllocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count, |
| desc_layouts.data()}; |
| |
| result = DispatchAllocateDescriptorSets(device, &alloc_info, desc_sets->data()); |
| assert(result == VK_SUCCESS); |
| if (result != VK_SUCCESS) { |
| return result; |
| } |
| *pool = pool_to_use; |
| desc_pool_map_[pool_to_use].used += count; |
| return result; |
| } |
| |
| void UtilDescriptorSetManager::PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set) { |
| auto guard = Lock(); |
| auto iter = desc_pool_map_.find(desc_pool); |
| if (iter != desc_pool_map_.end()) { |
| VkResult result = DispatchFreeDescriptorSets(device, desc_pool, 1, &desc_set); |
| assert(result == VK_SUCCESS); |
| if (result != VK_SUCCESS) { |
| return; |
| } |
| desc_pool_map_[desc_pool].used--; |
| if (0 == desc_pool_map_[desc_pool].used) { |
| DispatchDestroyDescriptorPool(device, desc_pool, NULL); |
| desc_pool_map_.erase(desc_pool); |
| } |
| } |
| return; |
| } |
| |
| // Trampolines to make VMA call Dispatch for Vulkan calls |
| static VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL gpuVkGetInstanceProcAddr(VkInstance inst, const char *name) { |
| return DispatchGetInstanceProcAddr(inst, name); |
| } |
| static VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL gpuVkGetDeviceProcAddr(VkDevice dev, const char *name) { |
| return DispatchGetDeviceProcAddr(dev, name); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice, |
| VkPhysicalDeviceProperties *pProperties) { |
| DispatchGetPhysicalDeviceProperties(physicalDevice, pProperties); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkGetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice, |
| VkPhysicalDeviceMemoryProperties *pMemoryProperties) { |
| DispatchGetPhysicalDeviceMemoryProperties(physicalDevice, pMemoryProperties); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo, |
| const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMemory) { |
| return DispatchAllocateMemory(device, pAllocateInfo, pAllocator, pMemory); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkFreeMemory(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator) { |
| DispatchFreeMemory(device, memory, pAllocator); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkMapMemory(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, |
| VkMemoryMapFlags flags, void **ppData) { |
| return DispatchMapMemory(device, memory, offset, size, flags, ppData); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkUnmapMemory(VkDevice device, VkDeviceMemory memory) { DispatchUnmapMemory(device, memory); } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, |
| const VkMappedMemoryRange *pMemoryRanges) { |
| return DispatchFlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, |
| const VkMappedMemoryRange *pMemoryRanges) { |
| return DispatchInvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, |
| VkDeviceSize memoryOffset) { |
| return DispatchBindBufferMemory(device, buffer, memory, memoryOffset); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory, |
| VkDeviceSize memoryOffset) { |
| return DispatchBindImageMemory(device, image, memory, memoryOffset); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer, |
| VkMemoryRequirements *pMemoryRequirements) { |
| DispatchGetBufferMemoryRequirements(device, buffer, pMemoryRequirements); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkGetImageMemoryRequirements(VkDevice device, VkImage image, |
| VkMemoryRequirements *pMemoryRequirements) { |
| DispatchGetImageMemoryRequirements(device, image, pMemoryRequirements); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) { |
| return DispatchCreateBuffer(device, pCreateInfo, pAllocator, pBuffer); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks *pAllocator) { |
| return DispatchDestroyBuffer(device, buffer, pAllocator); |
| } |
| static VKAPI_ATTR VkResult VKAPI_CALL gpuVkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, VkImage *pImage) { |
| return DispatchCreateImage(device, pCreateInfo, pAllocator, pImage); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator) { |
| DispatchDestroyImage(device, image, pAllocator); |
| } |
| static VKAPI_ATTR void VKAPI_CALL gpuVkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, |
| uint32_t regionCount, const VkBufferCopy *pRegions) { |
| DispatchCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions); |
| } |
| |
| VkResult UtilInitializeVma(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, bool use_buffer_device_address, |
| VmaAllocator *pAllocator) { |
| VmaVulkanFunctions functions; |
| VmaAllocatorCreateInfo allocator_info = {}; |
| allocator_info.instance = instance; |
| allocator_info.device = device; |
| allocator_info.physicalDevice = physical_device; |
| |
| if (use_buffer_device_address) { |
| allocator_info.flags |= VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT; |
| } |
| |
| functions.vkGetInstanceProcAddr = static_cast<PFN_vkGetInstanceProcAddr>(gpuVkGetInstanceProcAddr); |
| functions.vkGetDeviceProcAddr = static_cast<PFN_vkGetDeviceProcAddr>(gpuVkGetDeviceProcAddr); |
| functions.vkGetPhysicalDeviceProperties = static_cast<PFN_vkGetPhysicalDeviceProperties>(gpuVkGetPhysicalDeviceProperties); |
| functions.vkGetPhysicalDeviceMemoryProperties = |
| static_cast<PFN_vkGetPhysicalDeviceMemoryProperties>(gpuVkGetPhysicalDeviceMemoryProperties); |
| functions.vkAllocateMemory = static_cast<PFN_vkAllocateMemory>(gpuVkAllocateMemory); |
| functions.vkFreeMemory = static_cast<PFN_vkFreeMemory>(gpuVkFreeMemory); |
| functions.vkMapMemory = static_cast<PFN_vkMapMemory>(gpuVkMapMemory); |
| functions.vkUnmapMemory = static_cast<PFN_vkUnmapMemory>(gpuVkUnmapMemory); |
| functions.vkFlushMappedMemoryRanges = static_cast<PFN_vkFlushMappedMemoryRanges>(gpuVkFlushMappedMemoryRanges); |
| functions.vkInvalidateMappedMemoryRanges = static_cast<PFN_vkInvalidateMappedMemoryRanges>(gpuVkInvalidateMappedMemoryRanges); |
| functions.vkBindBufferMemory = static_cast<PFN_vkBindBufferMemory>(gpuVkBindBufferMemory); |
| functions.vkBindImageMemory = static_cast<PFN_vkBindImageMemory>(gpuVkBindImageMemory); |
| functions.vkGetBufferMemoryRequirements = static_cast<PFN_vkGetBufferMemoryRequirements>(gpuVkGetBufferMemoryRequirements); |
| functions.vkGetImageMemoryRequirements = static_cast<PFN_vkGetImageMemoryRequirements>(gpuVkGetImageMemoryRequirements); |
| functions.vkCreateBuffer = static_cast<PFN_vkCreateBuffer>(gpuVkCreateBuffer); |
| functions.vkDestroyBuffer = static_cast<PFN_vkDestroyBuffer>(gpuVkDestroyBuffer); |
| functions.vkCreateImage = static_cast<PFN_vkCreateImage>(gpuVkCreateImage); |
| functions.vkDestroyImage = static_cast<PFN_vkDestroyImage>(gpuVkDestroyImage); |
| functions.vkCmdCopyBuffer = static_cast<PFN_vkCmdCopyBuffer>(gpuVkCmdCopyBuffer); |
| allocator_info.pVulkanFunctions = &functions; |
| |
| return vmaCreateAllocator(&allocator_info, pAllocator); |
| } |
| |
| gpu_utils_state::CommandBuffer::CommandBuffer(GpuAssistedBase *ga, VkCommandBuffer cb, |
| const VkCommandBufferAllocateInfo *pCreateInfo, const COMMAND_POOL_STATE *pool) |
| : CMD_BUFFER_STATE(ga, cb, pCreateInfo, pool) {} |
| |
| ReadLockGuard GpuAssistedBase::ReadLock() const { |
| if (fine_grained_locking) { |
| return ReadLockGuard(validation_object_mutex, std::defer_lock); |
| } else { |
| return ReadLockGuard(validation_object_mutex); |
| } |
| } |
| |
| WriteLockGuard GpuAssistedBase::WriteLock() { |
| if (fine_grained_locking) { |
| return WriteLockGuard(validation_object_mutex, std::defer_lock); |
| } else { |
| return WriteLockGuard(validation_object_mutex); |
| } |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, VkDevice *pDevice, void *modified_ci) { |
| ValidationStateTracker::PreCallRecordCreateDevice(gpu, pCreateInfo, pAllocator, pDevice, modified_ci); |
| VkPhysicalDeviceFeatures *features = nullptr; |
| // Use a local variable to query features since this method runs in the instance validation object. |
| // To avoid confusion and race conditions about which physical device's features are stored in the |
| // 'supported_devices' member variable, it will only be set in the device validation objects. |
| // See CreateDevice() below. |
| VkPhysicalDeviceFeatures gpu_supported_features; |
| DispatchGetPhysicalDeviceFeatures(gpu, &gpu_supported_features); |
| |
| // See CreateDevice() in chassis.cpp. modified_ci is a pointer to a safe struct stored on the stack. |
| // This code follows the safe struct memory memory management scheme. That is, we must delete any memory |
| // remove from the safe struct, and any additions must be allocated in a way that is compatible with |
| // the safe struct destructor. |
| auto *modified_create_info = static_cast<safe_VkDeviceCreateInfo *>(modified_ci); |
| if (modified_create_info->pEnabledFeatures) { |
| // If pEnabledFeatures, VkPhysicalDeviceFeatures2 in pNext chain is not allowed |
| features = const_cast<VkPhysicalDeviceFeatures *>(modified_create_info->pEnabledFeatures); |
| } else { |
| auto *features2 = |
| const_cast<VkPhysicalDeviceFeatures2 *>(vku::FindStructInPNextChain<VkPhysicalDeviceFeatures2>(modified_create_info->pNext)); |
| if (features2) features = &features2->features; |
| } |
| VkPhysicalDeviceFeatures new_features = {}; |
| VkBool32 *desired = reinterpret_cast<VkBool32 *>(&desired_features); |
| VkBool32 *feature_ptr; |
| if (features) { |
| feature_ptr = reinterpret_cast<VkBool32 *>(features); |
| } else { |
| feature_ptr = reinterpret_cast<VkBool32 *>(&new_features); |
| } |
| VkBool32 *supported = reinterpret_cast<VkBool32 *>(&supported_features); |
| for (size_t i = 0; i < sizeof(VkPhysicalDeviceFeatures); i += (sizeof(VkBool32))) { |
| if (*supported && *desired) { |
| *feature_ptr = true; |
| } |
| supported++; |
| desired++; |
| feature_ptr++; |
| } |
| if (!features) { |
| delete modified_create_info->pEnabledFeatures; |
| modified_create_info->pEnabledFeatures = new VkPhysicalDeviceFeatures(new_features); |
| } |
| if (force_buffer_device_address) { |
| // TODO How to handle multi-device |
| if (api_version > VK_API_VERSION_1_1) { |
| auto *features12 = const_cast<VkPhysicalDeviceVulkan12Features *>( |
| vku::FindStructInPNextChain<VkPhysicalDeviceVulkan12Features>(modified_create_info->pNext)); |
| if (features12) { |
| features12->bufferDeviceAddress = VK_TRUE; |
| } else { |
| auto *bda_features = const_cast<VkPhysicalDeviceBufferDeviceAddressFeatures *>( |
| vku::FindStructInPNextChain<VkPhysicalDeviceBufferDeviceAddressFeatures>(modified_create_info->pNext)); |
| if (bda_features) { |
| bda_features->bufferDeviceAddress = VK_TRUE; |
| } else { |
| VkPhysicalDeviceBufferDeviceAddressFeatures new_bda_features = vku::InitStructHelper(); |
| new_bda_features.bufferDeviceAddress = VK_TRUE; |
| new_bda_features.pNext = const_cast<void *>(modified_create_info->pNext); |
| modified_create_info->pNext = new VkPhysicalDeviceBufferDeviceAddressFeatures(new_bda_features); |
| } |
| } |
| } else if (api_version == VK_API_VERSION_1_1) { |
| static const std::string bda_ext{"VK_KHR_buffer_device_address"}; |
| bool found_ext = false; |
| for (uint32_t i = 0; i < modified_create_info->enabledExtensionCount; i++) { |
| if (bda_ext == modified_create_info->ppEnabledExtensionNames[i]) { |
| found_ext = true; |
| break; |
| } |
| } |
| if (!found_ext) { |
| const char **ext_names = new const char *[modified_create_info->enabledExtensionCount + 1]; |
| // Copy the existing pointer table |
| std::copy(modified_create_info->ppEnabledExtensionNames, |
| modified_create_info->ppEnabledExtensionNames + modified_create_info->enabledExtensionCount, ext_names); |
| // Add our new extension |
| char *bda_ext_copy = new char[bda_ext.size() + 1]{}; |
| bda_ext.copy(bda_ext_copy, bda_ext.size()); |
| bda_ext_copy[bda_ext.size()] = '\0'; |
| ext_names[modified_create_info->enabledExtensionCount] = bda_ext_copy; |
| // Patch up the safe struct |
| delete[] modified_create_info->ppEnabledExtensionNames; |
| modified_create_info->ppEnabledExtensionNames = ext_names; |
| modified_create_info->enabledExtensionCount++; |
| } |
| auto *bda_features = const_cast<VkPhysicalDeviceBufferDeviceAddressFeatures *>( |
| vku::FindStructInPNextChain<VkPhysicalDeviceBufferDeviceAddressFeatures>(modified_create_info)); |
| if (bda_features) { |
| bda_features->bufferDeviceAddress = VK_TRUE; |
| } else { |
| VkPhysicalDeviceBufferDeviceAddressFeatures new_bda_features = vku::InitStructHelper(); |
| new_bda_features.bufferDeviceAddress = VK_TRUE; |
| new_bda_features.pNext = const_cast<void *>(modified_create_info->pNext); |
| modified_create_info->pNext = new VkPhysicalDeviceBufferDeviceAddressFeatures(new_bda_features); |
| } |
| } else { |
| force_buffer_device_address = false; |
| } |
| } |
| } |
| |
| void GpuAssistedBase::CreateDevice(const VkDeviceCreateInfo *pCreateInfo) { |
| ValidationStateTracker::CreateDevice(pCreateInfo); |
| // If api version 1.1 or later, SetDeviceLoaderData will be in the loader |
| auto chain_info = get_chain_info(pCreateInfo, VK_LOADER_DATA_CALLBACK); |
| assert(chain_info->u.pfnSetDeviceLoaderData); |
| vkSetDeviceLoaderData = chain_info->u.pfnSetDeviceLoaderData; |
| |
| // Some devices have extremely high limits here, so set a reasonable max because we have to pad |
| // the pipeline layout with dummy descriptor set layouts. |
| adjusted_max_desc_sets = phys_dev_props.limits.maxBoundDescriptorSets; |
| adjusted_max_desc_sets = std::min(33U, adjusted_max_desc_sets); |
| |
| // We can't do anything if there is only one. |
| // Device probably not a legit Vulkan device, since there should be at least 4. Protect ourselves. |
| if (adjusted_max_desc_sets == 1) { |
| ReportSetupProblem(device, "Device can bind only a single descriptor set."); |
| aborted = true; |
| return; |
| } |
| desc_set_bind_index = adjusted_max_desc_sets - 1; |
| |
| VkResult result1 = UtilInitializeVma(instance, physical_device, device, force_buffer_device_address, &vmaAllocator); |
| assert(result1 == VK_SUCCESS); |
| desc_set_manager = std::make_unique<UtilDescriptorSetManager>(device, static_cast<uint32_t>(bindings_.size())); |
| |
| const VkDescriptorSetLayoutCreateInfo debug_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, |
| static_cast<uint32_t>(bindings_.size()), bindings_.data()}; |
| |
| const VkDescriptorSetLayoutCreateInfo dummy_desc_layout_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL, 0, 0, |
| NULL}; |
| |
| result1 = DispatchCreateDescriptorSetLayout(device, &debug_desc_layout_info, NULL, &debug_desc_layout); |
| |
| // This is a layout used to "pad" a pipeline layout to fill in any gaps to the selected bind index. |
| VkResult result2 = DispatchCreateDescriptorSetLayout(device, &dummy_desc_layout_info, NULL, &dummy_desc_layout); |
| |
| std::vector<VkDescriptorSetLayout> debug_layouts; |
| for (uint32_t j = 0; j < adjusted_max_desc_sets - 1; ++j) { |
| debug_layouts.push_back(dummy_desc_layout); |
| } |
| debug_layouts.push_back(debug_desc_layout); |
| const VkPipelineLayoutCreateInfo debug_pipeline_layout_info = { |
| VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, NULL, 0u, static_cast<uint32_t>(debug_layouts.size()), debug_layouts.data(), 0u, NULL}; |
| VkResult result3 = DispatchCreatePipelineLayout(device, &debug_pipeline_layout_info, NULL, &debug_pipeline_layout); |
| |
| assert((result1 == VK_SUCCESS) && (result2 == VK_SUCCESS) && (result3 == VK_SUCCESS)); |
| if ((result1 != VK_SUCCESS) || (result2 != VK_SUCCESS) || (result3 != VK_SUCCESS)) { |
| ReportSetupProblem(device, "Unable to create descriptor set layout."); |
| if (result1 == VK_SUCCESS) { |
| DispatchDestroyDescriptorSetLayout(device, debug_desc_layout, NULL); |
| } |
| if (result2 == VK_SUCCESS) { |
| DispatchDestroyDescriptorSetLayout(device, dummy_desc_layout, NULL); |
| } |
| if (result3 == VK_SUCCESS) { |
| DispatchDestroyPipelineLayout(device, debug_pipeline_layout, NULL); |
| } |
| debug_desc_layout = VK_NULL_HANDLE; |
| dummy_desc_layout = VK_NULL_HANDLE; |
| debug_pipeline_layout = VK_NULL_HANDLE; |
| aborted = true; |
| return; |
| } |
| } |
| |
| void GpuAssistedBase::PreCallRecordDestroyDevice(VkDevice device, const VkAllocationCallbacks *pAllocator) { |
| if (debug_desc_layout) { |
| DispatchDestroyDescriptorSetLayout(device, debug_desc_layout, NULL); |
| debug_desc_layout = VK_NULL_HANDLE; |
| } |
| if (dummy_desc_layout) { |
| DispatchDestroyDescriptorSetLayout(device, dummy_desc_layout, NULL); |
| dummy_desc_layout = VK_NULL_HANDLE; |
| } |
| if (debug_pipeline_layout) { |
| DispatchDestroyPipelineLayout(device, debug_pipeline_layout, NULL); |
| } |
| ValidationStateTracker::PreCallRecordDestroyDevice(device, pAllocator); |
| // State Tracker can end up making vma calls through callbacks - don't destroy allocator until ST is done |
| if (output_buffer_pool) { |
| vmaDestroyPool(vmaAllocator, output_buffer_pool); |
| } |
| if (vmaAllocator) { |
| vmaDestroyAllocator(vmaAllocator); |
| } |
| desc_set_manager.reset(); |
| } |
| |
| gpu_utils_state::Queue::Queue(GpuAssistedBase &state, VkQueue q, uint32_t index, VkDeviceQueueCreateFlags flags, |
| const VkQueueFamilyProperties &queueFamilyProperties) |
| : QUEUE_STATE(state, q, index, flags, queueFamilyProperties), state_(state) {} |
| |
| gpu_utils_state::Queue::~Queue() { |
| if (barrier_command_buffer_) { |
| DispatchFreeCommandBuffers(state_.device, barrier_command_pool_, 1, &barrier_command_buffer_); |
| barrier_command_buffer_ = VK_NULL_HANDLE; |
| } |
| if (barrier_command_pool_) { |
| DispatchDestroyCommandPool(state_.device, barrier_command_pool_, NULL); |
| barrier_command_pool_ = VK_NULL_HANDLE; |
| } |
| } |
| |
| // Submit a memory barrier on graphics queues. |
| // Lazy-create and record the needed command buffer. |
| void gpu_utils_state::Queue::SubmitBarrier() { |
| if (barrier_command_pool_ == VK_NULL_HANDLE) { |
| VkResult result = VK_SUCCESS; |
| |
| VkCommandPoolCreateInfo pool_create_info = vku::InitStructHelper(); |
| pool_create_info.queueFamilyIndex = queueFamilyIndex; |
| result = DispatchCreateCommandPool(state_.device, &pool_create_info, nullptr, &barrier_command_pool_); |
| if (result != VK_SUCCESS) { |
| state_.ReportSetupProblem(state_.device, "Unable to create command pool for barrier CB."); |
| barrier_command_pool_ = VK_NULL_HANDLE; |
| return; |
| } |
| |
| VkCommandBufferAllocateInfo buffer_alloc_info = vku::InitStructHelper(); |
| buffer_alloc_info.commandPool = barrier_command_pool_; |
| buffer_alloc_info.commandBufferCount = 1; |
| buffer_alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
| result = DispatchAllocateCommandBuffers(state_.device, &buffer_alloc_info, &barrier_command_buffer_); |
| if (result != VK_SUCCESS) { |
| state_.ReportSetupProblem(state_.device, "Unable to create barrier command buffer."); |
| DispatchDestroyCommandPool(state_.device, barrier_command_pool_, nullptr); |
| barrier_command_pool_ = VK_NULL_HANDLE; |
| barrier_command_buffer_ = VK_NULL_HANDLE; |
| return; |
| } |
| |
| // Hook up command buffer dispatch |
| state_.vkSetDeviceLoaderData(state_.device, barrier_command_buffer_); |
| |
| // Record a global memory barrier to force availability of device memory operations to the host domain. |
| VkCommandBufferBeginInfo command_buffer_begin_info = vku::InitStructHelper(); |
| result = DispatchBeginCommandBuffer(barrier_command_buffer_, &command_buffer_begin_info); |
| if (result == VK_SUCCESS) { |
| VkMemoryBarrier memory_barrier = vku::InitStructHelper(); |
| memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT; |
| memory_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT; |
| DispatchCmdPipelineBarrier(barrier_command_buffer_, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0, |
| 1, &memory_barrier, 0, nullptr, 0, nullptr); |
| DispatchEndCommandBuffer(barrier_command_buffer_); |
| } |
| } |
| if (barrier_command_buffer_ != VK_NULL_HANDLE) { |
| VkSubmitInfo submit_info = vku::InitStructHelper(); |
| submit_info.commandBufferCount = 1; |
| submit_info.pCommandBuffers = &barrier_command_buffer_; |
| DispatchQueueSubmit(QUEUE_STATE::Queue(), 1, &submit_info, VK_NULL_HANDLE); |
| } |
| } |
| |
| bool GpuAssistedBase::CommandBufferNeedsProcessing(VkCommandBuffer command_buffer) const { |
| auto cb_node = GetRead<gpu_utils_state::CommandBuffer>(command_buffer); |
| if (cb_node->NeedsProcessing()) { |
| return true; |
| } |
| for (const auto *secondary_cb : cb_node->linkedCommandBuffers) { |
| auto secondary_cb_node = static_cast<const gpu_utils_state::CommandBuffer *>(secondary_cb); |
| auto guard = secondary_cb_node->ReadLock(); |
| if (secondary_cb_node->NeedsProcessing()) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void GpuAssistedBase::ProcessCommandBuffer(VkQueue queue, VkCommandBuffer command_buffer) { |
| auto cb_node = GetWrite<gpu_utils_state::CommandBuffer>(command_buffer); |
| |
| cb_node->Process(queue); |
| for (auto *secondary_cmd_base : cb_node->linkedCommandBuffers) { |
| auto *secondary_cb_node = static_cast<gpu_utils_state::CommandBuffer *>(secondary_cmd_base); |
| auto guard = secondary_cb_node->WriteLock(); |
| secondary_cb_node->Process(queue); |
| } |
| } |
| |
| // Issue a memory barrier to make GPU-written data available to host. |
| // Wait for the queue to complete execution. |
| // Check the debug buffers for all the command buffers that were submitted. |
| void GpuAssistedBase::PostCallRecordQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence, |
| const RecordObject &record_obj) { |
| ValidationStateTracker::PostCallRecordQueueSubmit(queue, submitCount, pSubmits, fence, record_obj); |
| |
| if (aborted || (record_obj.result != VK_SUCCESS)) return; |
| bool buffers_present = false; |
| // Don't QueueWaitIdle if there's nothing to process |
| for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) { |
| const VkSubmitInfo *submit = &pSubmits[submit_idx]; |
| for (uint32_t i = 0; i < submit->commandBufferCount; i++) { |
| buffers_present |= CommandBufferNeedsProcessing(submit->pCommandBuffers[i]); |
| } |
| } |
| if (!buffers_present) return; |
| |
| SubmitBarrier(queue); |
| |
| DispatchQueueWaitIdle(queue); |
| |
| for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) { |
| const VkSubmitInfo *submit = &pSubmits[submit_idx]; |
| for (uint32_t i = 0; i < submit->commandBufferCount; i++) { |
| ProcessCommandBuffer(queue, submit->pCommandBuffers[i]); |
| } |
| } |
| } |
| |
| void GpuAssistedBase::RecordQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 *pSubmits, VkFence fence, |
| const RecordObject &record_obj) { |
| if (aborted || (record_obj.result != VK_SUCCESS)) return; |
| bool buffers_present = false; |
| // Don't QueueWaitIdle if there's nothing to process |
| for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) { |
| const VkSubmitInfo2 *submit = &pSubmits[submit_idx]; |
| for (uint32_t i = 0; i < submit->commandBufferInfoCount; i++) { |
| buffers_present |= CommandBufferNeedsProcessing(submit->pCommandBufferInfos[i].commandBuffer); |
| } |
| } |
| if (!buffers_present) return; |
| |
| SubmitBarrier(queue); |
| |
| DispatchQueueWaitIdle(queue); |
| |
| for (uint32_t submit_idx = 0; submit_idx < submitCount; submit_idx++) { |
| const VkSubmitInfo2 *submit = &pSubmits[submit_idx]; |
| for (uint32_t i = 0; i < submit->commandBufferInfoCount; i++) { |
| ProcessCommandBuffer(queue, submit->pCommandBufferInfos[i].commandBuffer); |
| } |
| } |
| } |
| |
| void GpuAssistedBase::PostCallRecordQueueSubmit2KHR(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2KHR *pSubmits, |
| VkFence fence, const RecordObject &record_obj) { |
| ValidationStateTracker::PostCallRecordQueueSubmit2KHR(queue, submitCount, pSubmits, fence, record_obj); |
| RecordQueueSubmit2(queue, submitCount, pSubmits, fence, record_obj); |
| } |
| |
| void GpuAssistedBase::PostCallRecordQueueSubmit2(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 *pSubmits, VkFence fence, |
| const RecordObject &record_obj) { |
| ValidationStateTracker::PostCallRecordQueueSubmit2(queue, submitCount, pSubmits, fence, record_obj); |
| RecordQueueSubmit2(queue, submitCount, pSubmits, fence, record_obj); |
| } |
| |
| // Just gives a warning about a possible deadlock. |
| bool GpuAssistedBase::ValidateCmdWaitEvents(VkCommandBuffer command_buffer, VkPipelineStageFlags2 src_stage_mask, |
| const Location &loc) const { |
| if (src_stage_mask & VK_PIPELINE_STAGE_2_HOST_BIT) { |
| std::ostringstream error_msg; |
| error_msg << loc.Message() |
| << ": recorded with VK_PIPELINE_STAGE_HOST_BIT set. GPU-Assisted validation waits on queue completion. This wait " |
| "could block the host's signaling of this event, resulting in deadlock."; |
| ReportSetupProblem(command_buffer, error_msg.str().c_str()); |
| } |
| return false; |
| } |
| |
| bool GpuAssistedBase::PreCallValidateCmdWaitEvents( |
| VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, |
| uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, |
| const VkImageMemoryBarrier *pImageMemoryBarriers, const ErrorObject &error_obj) const { |
| ValidationStateTracker::PreCallValidateCmdWaitEvents( |
| commandBuffer, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, |
| bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers, error_obj); |
| return ValidateCmdWaitEvents(commandBuffer, static_cast<VkPipelineStageFlags2>(srcStageMask), error_obj.location); |
| } |
| |
| bool GpuAssistedBase::PreCallValidateCmdWaitEvents2KHR(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents, |
| const VkDependencyInfoKHR *pDependencyInfos, |
| const ErrorObject &error_obj) const { |
| return PreCallValidateCmdWaitEvents2(commandBuffer, eventCount, pEvents, pDependencyInfos, error_obj); |
| } |
| |
| bool GpuAssistedBase::PreCallValidateCmdWaitEvents2(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents, |
| const VkDependencyInfo *pDependencyInfos, const ErrorObject &error_obj) const { |
| VkPipelineStageFlags2 src_stage_mask = 0; |
| |
| for (uint32_t i = 0; i < eventCount; i++) { |
| auto stage_masks = sync_utils::GetGlobalStageMasks(pDependencyInfos[i]); |
| src_stage_mask |= stage_masks.src; |
| } |
| |
| ValidationStateTracker::PreCallValidateCmdWaitEvents2(commandBuffer, eventCount, pEvents, pDependencyInfos, error_obj); |
| return ValidateCmdWaitEvents(commandBuffer, src_stage_mask, error_obj.location); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout, |
| void *cpl_state_data) { |
| if (aborted) { |
| return; |
| } |
| auto cpl_state = static_cast<create_pipeline_layout_api_state *>(cpl_state_data); |
| if (cpl_state->modified_create_info.setLayoutCount >= adjusted_max_desc_sets) { |
| std::ostringstream strm; |
| strm << "Pipeline Layout conflict with validation's descriptor set at slot " << desc_set_bind_index << ". " |
| << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. " |
| << "Validation is not modifying the pipeline layout. " |
| << "Instrumented shaders are replaced with non-instrumented shaders."; |
| ReportSetupProblem(device, strm.str().c_str()); |
| } else { |
| // Modify the pipeline layout by: |
| // 1. Copying the caller's descriptor set desc_layouts |
| // 2. Fill in dummy descriptor layouts up to the max binding |
| // 3. Fill in with the debug descriptor layout at the max binding slot |
| cpl_state->new_layouts.reserve(adjusted_max_desc_sets); |
| cpl_state->new_layouts.insert(cpl_state->new_layouts.end(), &pCreateInfo->pSetLayouts[0], |
| &pCreateInfo->pSetLayouts[pCreateInfo->setLayoutCount]); |
| for (uint32_t i = pCreateInfo->setLayoutCount; i < adjusted_max_desc_sets - 1; ++i) { |
| cpl_state->new_layouts.push_back(dummy_desc_layout); |
| } |
| cpl_state->new_layouts.push_back(debug_desc_layout); |
| cpl_state->modified_create_info.pSetLayouts = cpl_state->new_layouts.data(); |
| cpl_state->modified_create_info.setLayoutCount = adjusted_max_desc_sets; |
| } |
| ValidationStateTracker::PreCallRecordCreatePipelineLayout(device, pCreateInfo, pAllocator, pPipelineLayout, cpl_state_data); |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout, |
| const RecordObject &record_obj) { |
| if (record_obj.result != VK_SUCCESS) { |
| ReportSetupProblem(device, "Unable to create pipeline layout. Device could become unstable."); |
| aborted = true; |
| } |
| ValidationStateTracker::PostCallRecordCreatePipelineLayout(device, pCreateInfo, pAllocator, pPipelineLayout, record_obj); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateShadersEXT(VkDevice device, uint32_t createInfoCount, |
| const VkShaderCreateInfoEXT *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkShaderEXT *pShaders, |
| void *csm_state_data) { |
| if (aborted) { |
| return; |
| } |
| auto cso_state = static_cast<create_shader_object_api_state *>(csm_state_data); |
| for (uint32_t i = 0; i < createInfoCount; ++i) { |
| if (cso_state->instrumented_create_info->setLayoutCount >= adjusted_max_desc_sets) { |
| std::ostringstream strm; |
| strm << "Descriptor Set Layout conflict with validation's descriptor set at slot " << desc_set_bind_index << ". " |
| << "Application has too many descriptor sets in the pipeline layout to continue with gpu validation. " |
| << "Validation is not modifying the pipeline layout. " |
| << "Instrumented shaders are replaced with non-instrumented shaders."; |
| ReportSetupProblem(device, strm.str().c_str()); |
| } else { |
| // Modify the pipeline layout by: |
| // 1. Copying the caller's descriptor set desc_layouts |
| // 2. Fill in dummy descriptor layouts up to the max binding |
| // 3. Fill in with the debug descriptor layout at the max binding slot |
| cso_state->new_layouts.reserve(adjusted_max_desc_sets); |
| cso_state->new_layouts.insert(cso_state->new_layouts.end(), pCreateInfos[i].pSetLayouts, |
| &pCreateInfos[i].pSetLayouts[pCreateInfos[i].setLayoutCount]); |
| for (uint32_t j = pCreateInfos[i].setLayoutCount; j < adjusted_max_desc_sets - 1; ++j) { |
| cso_state->new_layouts.push_back(dummy_desc_layout); |
| } |
| cso_state->new_layouts.push_back(debug_desc_layout); |
| cso_state->instrumented_create_info->pSetLayouts = cso_state->new_layouts.data(); |
| cso_state->instrumented_create_info->setLayoutCount = adjusted_max_desc_sets; |
| } |
| } |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreateShadersEXT(VkDevice device, uint32_t createInfoCount, |
| const VkShaderCreateInfoEXT *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkShaderEXT *pShaders, |
| const RecordObject &record_obj, void *csm_state_data) { |
| ValidationStateTracker::PostCallRecordCreateShadersEXT(device, createInfoCount, pCreateInfos, pAllocator, pShaders, record_obj, |
| csm_state_data); |
| if (aborted) return; |
| |
| auto cso_state = static_cast<create_shader_object_api_state *>(csm_state_data); |
| for (uint32_t i = 0; i < createInfoCount; ++i) { |
| shader_map.insert_or_assign(cso_state->unique_shader_ids[i], VK_NULL_HANDLE, VK_NULL_HANDLE, pShaders[i], |
| cso_state->instrumented_spirv[i]); |
| } |
| } |
| |
| void GpuAssistedBase::PreCallRecordDestroyShaderEXT(VkDevice device, VkShaderEXT shader, const VkAllocationCallbacks *pAllocator) { |
| auto to_erase = shader_map.snapshot([shader](const GpuAssistedShaderTracker &entry) { return entry.shader_object == shader; }); |
| for (const auto &entry : to_erase) { |
| shader_map.erase(entry.first); |
| } |
| ValidationStateTracker::PreCallRecordDestroyShaderEXT(device, shader, pAllocator); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkGraphicsPipelineCreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| void *cgpl_state_data) { |
| if (aborted) return; |
| std::vector<safe_VkGraphicsPipelineCreateInfo> new_pipeline_create_infos; |
| create_graphics_pipeline_api_state *cgpl_state = reinterpret_cast<create_graphics_pipeline_api_state *>(cgpl_state_data); |
| PreCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, cgpl_state->pipe_state, &new_pipeline_create_infos, |
| VK_PIPELINE_BIND_POINT_GRAPHICS, *cgpl_state); |
| cgpl_state->modified_create_infos = new_pipeline_create_infos; |
| cgpl_state->pCreateInfos = reinterpret_cast<VkGraphicsPipelineCreateInfo *>(cgpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkComputePipelineCreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| void *ccpl_state_data) { |
| if (aborted) return; |
| std::vector<safe_VkComputePipelineCreateInfo> new_pipeline_create_infos; |
| auto *ccpl_state = reinterpret_cast<create_compute_pipeline_api_state *>(ccpl_state_data); |
| PreCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, ccpl_state->pipe_state, &new_pipeline_create_infos, |
| VK_PIPELINE_BIND_POINT_COMPUTE, *ccpl_state); |
| ccpl_state->modified_create_infos = new_pipeline_create_infos; |
| ccpl_state->pCreateInfos = reinterpret_cast<VkComputePipelineCreateInfo *>(ccpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateRayTracingPipelinesNV(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkRayTracingPipelineCreateInfoNV *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| void *crtpl_state_data) { |
| if (aborted) return; |
| std::vector<safe_VkRayTracingPipelineCreateInfoCommon> new_pipeline_create_infos; |
| auto *crtpl_state = reinterpret_cast<create_ray_tracing_pipeline_api_state *>(crtpl_state_data); |
| PreCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, crtpl_state->pipe_state, &new_pipeline_create_infos, |
| VK_PIPELINE_BIND_POINT_RAY_TRACING_NV, *crtpl_state); |
| crtpl_state->modified_create_infos = new_pipeline_create_infos; |
| crtpl_state->pCreateInfos = reinterpret_cast<VkRayTracingPipelineCreateInfoNV *>(crtpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PreCallRecordCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, |
| VkPipelineCache pipelineCache, uint32_t count, |
| const VkRayTracingPipelineCreateInfoKHR *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| void *crtpl_state_data) { |
| if (aborted) return; |
| std::vector<safe_VkRayTracingPipelineCreateInfoCommon> new_pipeline_create_infos; |
| auto *crtpl_state = reinterpret_cast<create_ray_tracing_pipeline_khr_api_state *>(crtpl_state_data); |
| PreCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, crtpl_state->pipe_state, &new_pipeline_create_infos, |
| VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *crtpl_state); |
| crtpl_state->modified_create_infos = new_pipeline_create_infos; |
| crtpl_state->pCreateInfos = reinterpret_cast<VkRayTracingPipelineCreateInfoKHR *>(crtpl_state->modified_create_infos.data()); |
| } |
| |
| template <typename CreateInfos, typename SafeCreateInfos> |
| static void UtilCopyCreatePipelineFeedbackData(const uint32_t count, CreateInfos *pCreateInfos, SafeCreateInfos *pSafeCreateInfos) { |
| for (uint32_t i = 0; i < count; i++) { |
| auto src_feedback_struct = vku::FindStructInPNextChain<VkPipelineCreationFeedbackCreateInfoEXT>(pSafeCreateInfos[i].pNext); |
| if (!src_feedback_struct) return; |
| auto dst_feedback_struct = const_cast<VkPipelineCreationFeedbackCreateInfoEXT *>( |
| vku::FindStructInPNextChain<VkPipelineCreationFeedbackCreateInfoEXT>(pCreateInfos[i].pNext)); |
| *dst_feedback_struct->pPipelineCreationFeedback = *src_feedback_struct->pPipelineCreationFeedback; |
| for (uint32_t j = 0; j < src_feedback_struct->pipelineStageCreationFeedbackCount; j++) { |
| dst_feedback_struct->pPipelineStageCreationFeedbacks[j] = src_feedback_struct->pPipelineStageCreationFeedbacks[j]; |
| } |
| } |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkGraphicsPipelineCreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| const RecordObject &record_obj, void *cgpl_state_data) { |
| ValidationStateTracker::PostCallRecordCreateGraphicsPipelines(device, pipelineCache, count, pCreateInfos, pAllocator, |
| pPipelines, record_obj, cgpl_state_data); |
| if (aborted) return; |
| create_graphics_pipeline_api_state *cgpl_state = reinterpret_cast<create_graphics_pipeline_api_state *>(cgpl_state_data); |
| UtilCopyCreatePipelineFeedbackData(count, pCreateInfos, cgpl_state->modified_create_infos.data()); |
| PostCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| cgpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkComputePipelineCreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| const RecordObject &record_obj, void *ccpl_state_data) { |
| ValidationStateTracker::PostCallRecordCreateComputePipelines(device, pipelineCache, count, pCreateInfos, pAllocator, pPipelines, |
| record_obj, ccpl_state_data); |
| if (aborted) return; |
| create_compute_pipeline_api_state *ccpl_state = reinterpret_cast<create_compute_pipeline_api_state *>(ccpl_state_data); |
| UtilCopyCreatePipelineFeedbackData(count, pCreateInfos, ccpl_state->modified_create_infos.data()); |
| PostCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_COMPUTE, |
| ccpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreateRayTracingPipelinesNV(VkDevice device, VkPipelineCache pipelineCache, uint32_t count, |
| const VkRayTracingPipelineCreateInfoNV *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| const RecordObject &record_obj, void *crtpl_state_data) { |
| auto *crtpl_state = reinterpret_cast<create_ray_tracing_pipeline_khr_api_state *>(crtpl_state_data); |
| ValidationStateTracker::PostCallRecordCreateRayTracingPipelinesNV(device, pipelineCache, count, pCreateInfos, pAllocator, |
| pPipelines, record_obj, crtpl_state_data); |
| if (aborted) return; |
| UtilCopyCreatePipelineFeedbackData(count, pCreateInfos, crtpl_state->modified_create_infos.data()); |
| PostCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_RAY_TRACING_NV, |
| crtpl_state->modified_create_infos.data()); |
| } |
| |
| void GpuAssistedBase::PostCallRecordCreateRayTracingPipelinesKHR(VkDevice device, VkDeferredOperationKHR deferredOperation, |
| VkPipelineCache pipelineCache, uint32_t count, |
| const VkRayTracingPipelineCreateInfoKHR *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| const RecordObject &record_obj, void *crtpl_state_data) { |
| auto *crtpl_state = reinterpret_cast<create_ray_tracing_pipeline_khr_api_state *>(crtpl_state_data); |
| ValidationStateTracker::PostCallRecordCreateRayTracingPipelinesKHR( |
| device, deferredOperation, pipelineCache, count, pCreateInfos, pAllocator, pPipelines, record_obj, crtpl_state_data); |
| if (aborted) return; |
| UtilCopyCreatePipelineFeedbackData(count, pCreateInfos, crtpl_state->modified_create_infos.data()); |
| PostCallRecordPipelineCreations(count, pCreateInfos, pAllocator, pPipelines, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, |
| crtpl_state->modified_create_infos.data()); |
| } |
| |
| // Remove all the shader trackers associated with this destroyed pipeline. |
| void GpuAssistedBase::PreCallRecordDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks *pAllocator) { |
| auto to_erase = shader_map.snapshot([pipeline](const GpuAssistedShaderTracker &entry) { return entry.pipeline == pipeline; }); |
| for (const auto &entry : to_erase) { |
| shader_map.erase(entry.first); |
| } |
| ValidationStateTracker::PreCallRecordDestroyPipeline(device, pipeline, pAllocator); |
| } |
| |
| template <typename CreateInfo> |
| VkShaderModule GetShaderModule(const CreateInfo &createInfo, VkShaderStageFlagBits stage) { |
| for (uint32_t i = 0; i < createInfo.stageCount; ++i) { |
| if (createInfo.pStages[i].stage == stage) { |
| return createInfo.pStages[i].module; |
| } |
| } |
| return {}; |
| } |
| |
| template <> |
| VkShaderModule GetShaderModule(const VkComputePipelineCreateInfo &createInfo, VkShaderStageFlagBits) { |
| return createInfo.stage.module; |
| } |
| |
| template <typename SafeType> |
| void SetShaderModule(SafeType &createInfo, const safe_VkPipelineShaderStageCreateInfo &stage_info, VkShaderModule shader_module, |
| uint32_t stage_ci_index) { |
| createInfo.pStages[stage_ci_index] = stage_info; |
| createInfo.pStages[stage_ci_index].module = shader_module; |
| } |
| |
| template <> |
| void SetShaderModule(safe_VkComputePipelineCreateInfo &createInfo, const safe_VkPipelineShaderStageCreateInfo &stage_info, |
| VkShaderModule shader_module, uint32_t stage_ci_index) { |
| assert(stage_ci_index == 0); |
| createInfo.stage = stage_info; |
| createInfo.stage.module = shader_module; |
| } |
| |
| template <typename CreateInfo, typename StageInfo> |
| StageInfo &GetShaderStageCI(CreateInfo &ci, VkShaderStageFlagBits stage) { |
| static StageInfo null_stage{}; |
| for (uint32_t i = 0; i < ci.stageCount; ++i) { |
| if (ci.pStages[i].stage == stage) { |
| return ci.pStages[i]; |
| } |
| } |
| return null_stage; |
| } |
| |
| template <> |
| safe_VkPipelineShaderStageCreateInfo &GetShaderStageCI(safe_VkComputePipelineCreateInfo &ci, VkShaderStageFlagBits) { |
| return ci.stage; |
| } |
| |
| bool GpuAssistedBase::CheckForGpuAvEnabled(const void *pNext) { |
| auto features = vku::FindStructInPNextChain<VkValidationFeaturesEXT>(pNext); |
| if (features) { |
| for (uint32_t i = 0; i < features->enabledValidationFeatureCount; i++) { |
| if (features->pEnabledValidationFeatures[i] == VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT) { |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| // Examine the pipelines to see if they use the debug descriptor set binding index. |
| // If any do, create new non-instrumented shader modules and use them to replace the instrumented |
| // shaders in the pipeline. Return the (possibly) modified create infos to the caller. |
| template <typename CreateInfo, typename SafeCreateInfo, typename GPUAVState> |
| void GpuAssistedBase::PreCallRecordPipelineCreations(uint32_t count, const CreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| std::vector<std::shared_ptr<PIPELINE_STATE>> &pipe_state, |
| std::vector<SafeCreateInfo> *new_pipeline_create_infos, |
| const VkPipelineBindPoint bind_point, GPUAVState &cgpl_state) { |
| if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE && |
| bind_point != VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR) { |
| return; |
| } |
| |
| // Walk through all the pipelines, make a copy of each and flag each pipeline that contains a shader that uses the debug |
| // descriptor set index. |
| for (uint32_t pipeline = 0; pipeline < count; ++pipeline) { |
| const auto &pipe = pipe_state[pipeline]; |
| // NOTE: since these are "safe" CreateInfos, this will create a deep copy via the safe copy constructor |
| auto new_pipeline_ci = pipe->GetCreateInfo<CreateInfo>(); |
| |
| bool replace_shaders = false; |
| if (pipe->active_slots.find(desc_set_bind_index) != pipe->active_slots.end()) { |
| replace_shaders = true; |
| } |
| // If the app requests all available sets, the pipeline layout was not modified at pipeline layout creation and the |
| // already instrumented shaders need to be replaced with uninstrumented shaders |
| const auto pipeline_layout = pipe->PipelineLayoutState(); |
| if (pipeline_layout && pipeline_layout->set_layouts.size() >= adjusted_max_desc_sets) { |
| replace_shaders = true; |
| } |
| |
| if (replace_shaders) { |
| for (uint32_t i = 0; i < static_cast<uint32_t>(pipe->stage_states.size()); ++i) { |
| const auto &stage = pipe->stage_states[i]; |
| const auto &spirv_state = stage.spirv_state; |
| |
| VkShaderModule shader_module; |
| VkShaderModuleCreateInfo create_info = vku::InitStructHelper(); |
| create_info.pCode = spirv_state->words_.data(); |
| create_info.codeSize = spirv_state->words_.size() * sizeof(uint32_t); |
| VkResult result = DispatchCreateShaderModule(device, &create_info, pAllocator, &shader_module); |
| if (result == VK_SUCCESS) { |
| SetShaderModule(new_pipeline_ci, *stage.pipeline_create_info, shader_module, i); |
| } else { |
| ReportSetupProblem(device, |
| "Unable to replace instrumented shader with non-instrumented one. " |
| "Device could become unstable."); |
| } |
| } |
| } else { |
| // !replace_shaders implies that the instrumented shaders should be used. However, if this is a non-executable pipeline |
| // library created with pre-raster or fragment shader state, it contains shaders that have not yet been instrumented |
| if (!pipe->HasFullState() && (pipe->pre_raster_state || pipe->fragment_shader_state)) { |
| for (const auto &stage_state : pipe->stage_states) { |
| auto module_state = std::const_pointer_cast<SHADER_MODULE_STATE>(stage_state.module_state); |
| if (!module_state->Handle()) { |
| // If the shader module's handle is non-null, then it was defined with CreateShaderModule and covered by the |
| // case above. Otherwise, it is being defined during CGPL time |
| if (cgpl_state.shader_states.size() <= pipeline) { |
| cgpl_state.shader_states.resize(pipeline + 1); |
| } |
| const VkShaderStageFlagBits stage = stage_state.GetStage(); |
| // Now find the corresponding VkShaderModuleCreateInfo |
| auto &stage_ci = |
| GetShaderStageCI<SafeCreateInfo, safe_VkPipelineShaderStageCreateInfo>(new_pipeline_ci, stage); |
| // We're modifying the copied, safe create info, which is ok to be non-const |
| auto sm_ci = |
| const_cast<safe_VkShaderModuleCreateInfo *>(reinterpret_cast<const safe_VkShaderModuleCreateInfo *>( |
| vku::FindStructInPNextChain<VkShaderModuleCreateInfo>(stage_ci.pNext))); |
| if (gpuav_settings.select_instrumented_shaders && sm_ci && !CheckForGpuAvEnabled(sm_ci->pNext)) continue; |
| auto &csm_state = cgpl_state.shader_states[pipeline][stage]; |
| bool cached = false; |
| bool pass = false; |
| if (gpuav_settings.cache_instrumented_shaders) { |
| csm_state.unique_shader_id = ValidationCache::MakeShaderHash(module_state->spirv->words_.data(), |
| module_state->spirv->words_.size()); |
| auto it = instrumented_shaders.find(csm_state.unique_shader_id); |
| if (it != instrumented_shaders.end()) { |
| csm_state.instrumented_spirv = it->second.second; |
| cached = true; |
| } |
| } else { |
| csm_state.unique_shader_id = unique_shader_module_id++; |
| } |
| if (!cached) { |
| pass = InstrumentShader(module_state->spirv->words_, csm_state.instrumented_spirv, |
| csm_state.unique_shader_id); |
| } |
| if (cached || pass) { |
| module_state->gpu_validation_shader_id = csm_state.unique_shader_id; |
| // Now we need to update the shader code in VkShaderModuleCreateInfo |
| // module_state->Handle() == VK_NULL_HANDLE should imply sm_ci != nullptr, but checking here anyway |
| if (sm_ci) { |
| sm_ci->SetCode(csm_state.instrumented_spirv); |
| } |
| if (gpuav_settings.cache_instrumented_shaders && !cached) { |
| instrumented_shaders.emplace( |
| csm_state.unique_shader_id, |
| std::make_pair(csm_state.instrumented_spirv.size(), csm_state.instrumented_spirv)); |
| } |
| } |
| } |
| } |
| } |
| } |
| new_pipeline_create_infos->push_back(std::move(new_pipeline_ci)); |
| } |
| } |
| // For every pipeline: |
| // - For every shader in a pipeline: |
| // - If the shader had to be replaced in PreCallRecord (because the pipeline is using the debug desc set index): |
| // - Destroy it since it has been bound into the pipeline by now. This is our only chance to delete it. |
| // - Track the shader in the shader_map |
| // - Save the shader binary if it contains debug code |
| template <typename CreateInfo, typename SafeCreateInfo> |
| void GpuAssistedBase::PostCallRecordPipelineCreations(const uint32_t count, const CreateInfo *pCreateInfos, |
| const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines, |
| const VkPipelineBindPoint bind_point, |
| const SafeCreateInfo &modified_create_infos) { |
| if (bind_point != VK_PIPELINE_BIND_POINT_GRAPHICS && bind_point != VK_PIPELINE_BIND_POINT_COMPUTE && |
| bind_point != VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR) { |
| return; |
| } |
| for (uint32_t pipeline = 0; pipeline < count; ++pipeline) { |
| auto pipeline_state = Get<PIPELINE_STATE>(pPipelines[pipeline]); |
| if (!pipeline_state) continue; |
| |
| if (!pipeline_state->stage_states.empty() && !(pipeline_state->create_flags & VK_PIPELINE_CREATE_LIBRARY_BIT_KHR)) { |
| const auto pipeline_layout = pipeline_state->PipelineLayoutState(); |
| for (auto &stage_state : pipeline_state->stage_states) { |
| auto &module_state = stage_state.module_state; |
| const auto shader_module = module_state->Handle(); |
| |
| if (pipeline_state->active_slots.find(desc_set_bind_index) != pipeline_state->active_slots.end() || |
| (pipeline_layout->set_layouts.size() >= adjusted_max_desc_sets)) { |
| auto *modified_ci = reinterpret_cast<const CreateInfo *>(modified_create_infos[pipeline].ptr()); |
| auto uninstrumented_module = GetShaderModule(*modified_ci, stage_state.GetStage()); |
| assert(uninstrumented_module != shader_module.Cast<VkShaderModule>()); |
| DispatchDestroyShaderModule(device, uninstrumented_module, pAllocator); |
| } |
| |
| std::vector<unsigned int> code; |
| // Save the shader binary |
| // The core_validation ShaderModule tracker saves the binary too, but discards it when the ShaderModule |
| // is destroyed. Applications may destroy ShaderModules after they are placed in a pipeline and before |
| // the pipeline is used, so we have to keep another copy. |
| if (module_state && module_state->spirv) code = module_state->spirv->words_; |
| |
| shader_map.insert_or_assign(module_state->gpu_validation_shader_id, pipeline_state->pipeline(), |
| shader_module.Cast<VkShaderModule>(), VK_NULL_HANDLE, std::move(code)); |
| } |
| } |
| } |
| } |